Argonwolf
Terrarian
Eh, I beg to differ on this.
Some people want and can handle ridiculous difficulty. Others cannot.
The BEST games offer customizable difficulty. Terraria has that to some extent (Normal/Expert), but I will agree that even Normal Moon Lord can be difficult for some players to do without cheesing like teleporting to the Nurse constantly.
I say this, as a player who has gotten to where I can kill ML rather reliably without using terrain or the Nurse, but yet I find the fight is drawn out and errors are too costly, and margin for error is rather low (one single deathray can outright kill you straight up if you get hit three times with it, even with tanky armor, and sometimes you have something stupid happen like running into terrain while trying to dodge stuff like that).
I was never a fan of bosses that allow zero room for mistakes, or have insta-death situations if but the slightest thing goes wrong. Doubly so if it happens to be RNG (such as a boss that does status effects and picks the exact wrong moment to lock a healer down for example).
Anyhow, I do not think the entire game needs to be made easier. Terraria already is easy clear up until the Moon Lord. Everything except the Moon Lord.. well ok, Duke Fishron too, can be cheesed in some way, and even ML himself can be cheesed if you want to do that.
I think merely tweaking ML to make him a little more accessible, and a bit less grindy would be nice too. No, I don't want to kill him some 50 times to make all of my stuff, thanks.
And uh, @Argonwolf : No offense, but.... mechs? I'm just gonna leave this here (skip to about 2:10 because I suck at video editing and OBS was NOT behaving that day):
I am NOT a Pro Player. I'm not even Expert material. I don't even play Expert. The above video is NORMAL, and I am using absolutely nothing that is beyond the Mech Tier. I'm not using Moon Lord equipment or anything cheesy like that, I'm not cheesing the environment, in fact, in the video I FORGOT TO DRINK BUFF POTIONS during the first 75% of the fight, lol.
No buffs.
No weapons, armor, or accessories that cannot be gotten normally before that point. The only "hard" thing I did was get a Daedalus Stormbow. And that's not that hard to do, if you use a Yo-Yo and find a bunch of terrain to keep weaving around while you fight the mimic.
EDIT: Will also point out that the end of the fight (the Achievement popup) proves this is the first time I won the fight and indeed the first time I even attempted it. I was winging it, playing it by ear, whatever phrase you wish to use to describe it.
I guess ultimately I wish it could be a bit more tactical and a bit less RPG. Perhaps it's just the kind of game I like (I am in love with Terraria, don't get me wrong, it's just one small part of the game that aggravates me), but I'd rather be able to dodge and take cover without getting no-clip murdered by something that has no concept of "solid matter" instead of relying on stat boosts and other aggressively cliche RPG tropes. But like I said, the later bosses are luckily a bit better about this, with many of them having significant portions of their damage output negated by good tactical gameplay. I just needed to rage a little because those mechanical bosses may as well teleport to you they're so bloody fast, and evasive maneuvers are ineffective beyond the necessary "step to one side to avoid Destroyer's head" stuff.