mech4warden
Terrarian
Wow this thread is a bit massive.
I read the list(s) the Dev posted, and wonder if there will be any more updates to it. I don't want to repeat any glitches that were already mentioned.
One bug that wasn't mentioned here (maybe because it is for a different topic) was the rare, but major, issue of the game some how making a save file that supposedly is a 'newer version' than the current up to date game app, and refuses to load the character file or world file because of it. A short while back, my first character got locked up by this, and have been put off from playing the main game ever since.
I'm reluctant to start a new character or play on a new world out of fear of possibly overwriting my first character I put so much time into. Plus he is also carrying a few rare dropped items (ones that spawn once per world or so) that I'd rather not replace by raiding a second world; along with the valuable stuff he had on him.
Anyway, I do have a list of other bugs and glitch effects not mentioned to the list. I tried to read the whole thread but got a bit cross-eyed after a while, so sorry if these were mentioned already.
One major issue that I've noticed almost instantly is extreme game instability upon switching between programs. Most often other apps shut completely down and require a restart, but this game app doesn't play it safe and shut down when a restart is critically needed and treks on with its questionable cached files (needed files which may have been unloaded to save memory when the user switched to a different app for any reason) until it glitches and crashes. Stability ranges from crashing on return, to crashing with in seconds of interaction (especially with the inventory menu) or somehow is able to get some of its act together and can run for 5-15 mins... before finally crashing due to some random cause.
I switch between apps often, and bounce around between the browser, a small (memory little) program or two, and sometimes between a graphics heavy app or two. Out of all of the apps I left and came back to, Terraria is one of the glitchiest. I can't even rely on closing the program to clear the memory. I leave the game, and when I come back, it pops back up as if I only switched out of the program and came back. That does me no good, since now it leaves the game memory in an unstable state, and I have to play until it crashes, or Force Close the game to clear the problem.
Even with making sure I have a 'clean' set of files in active memory, and not dare switch out of the game, instability still creeps in, but takes much longer for it to become critical. However, I have noticed some behavior patterns have shown up before a crash.
A reproducible one is when the game stutters and lags while scrolling through the craft menu. This is still doable outside of this, scrolling in other menus, but the length of the craft menu gets rather large very quickly, making it an easier way to trip up and crash the game. If you scroll too fast, the game crashes, but it doesn't if you take your time. However, once that stuttering and lag is there, it will not 'clear up' and stays until the game is reloaded properly again.
Actually, almost anytime where it lags/stutters is where it is vulnerable to a crash (on a Galaxy Note 3 at least). If on a Minecart skybridge, zooming out of one biome to the other, if the program is unable to process that in a quick enough time, it crashes. Often it feels like it comes close to losing it, but most times it is able to deal with it. I don't know what other factors could push it to the tipping point, other than playing for awhile or switching out and back into the game and introduce instability.
There are a few different kinds of lock ups the game does before it likely crashes.
One kind of lock up actually does not lead to a crash, and is kind of humours. What happens is something will case the game movement to freeze, but checking the menu or inventory are both free and available. While locked in place, particle effects will pile up in place (like torches or sparkling chests) and can be seen spotting the source object. After about less than a minute, things are free to move, and the particle effects burst from their sources and everything is fine.
Unfortunately, most lock ups are not that benign. Most often the screen will freeze up seconds before it is forced to close; or the image will freeze, but the game will still keep going, evident by the sound effects being played in a way that is consistent with what was happening at the time, and playing sounds in response to pressing parts of the screen where buttons are, or should be when they would normally pop up. Sometimes it is possible to guess what is happening, and can close the game semi gracefully, saving the progress, by blindly pressing the menu buttons.
Back to the 'new version' save file iissue... I have been hit, very rarely, with that message while playing the game. But until recently, they were not an issue, since after 2 mins a proper save file will be written and that was the end of the issue. The major issue with it came when it happened right before a crash, leaving me with the (hopefully only) locked out character file. I just hope there is a backup file in the system... When those have happened, while playing, they never seemed to cause any added instability to the game. Not sure how useful that is, but better to have a bit too much info than too little.
I've since been poking the game, checking to see if that 'newer version' character file is still there, and toyed around with the tutorial game. Of course it has some bugs that some people here are familiar with, and have hashed out possible causes since I've been exploring it and testing it out.
On a semi related note, change the names of the tutorial app and the full game! They show up as the same name in the app menu, Application Manager, and Google Play. With the nomenclature confusion, it is little wonder people get upset being asked to pay again, since the trial app of the same name is going to keep asking the user to buy the game.
Plus, it isn't even a trial game, it is the full game's tutorial! That in of itself gives users a misconception of what to expect. Either rename it as a tutorial/sandbox, with the clear notation that you can't save files, and there is much MUCH more to the game than what is shown; or redo the entire thing, and name it Terraria Lite/Trial and allow the player to at least fight one or two bosses on a small trial map. Otherwise, your teaser game app is going to attract less people to buy the full version, since it doesn't have much of any 'hook' to it to want to bother with the full game, especially with the glitches both currently have.
Anyway... to the glitches I found, and not mentioned on the list.
I could have sworn I read this somewhere here, but the mention of the last tutorial dialogue box not disappearing properly was something I didn't find (or missed) on the list of glitches. If you don't absolutely make sure you tap the screen on the last text box, while not in the inventory menu, it will keep displaying itself when you open up your inventory menu, and block buttons. Even then, that may not prevent the issue, and it is rather annoying to work around.
A less problematic, but more player-frustrating glitch, is the game recognizing the wrong enclosure to consider as the House the player is making. If the player fully digs out the mine pit the tutorial gives (one with the indestructible walls), and then covers the top of it, like with wood platforms so not to fall in, or to use as part of their home's floor, the game will see the mine pit itself as the home that is being conducted for the purpose of the tutorial. Since they can't pick away three vertical blocks for a door from that purple rock, the tutorial will be stuck at that whatever stage of home building it is at until the mistaken enclosure is made invalid by removing one of the 'roof' blocks from the mouth of the pit.
A cosmetic oddity is Obsidian Walls, rather than Dirt Walls, being found behind mined stone around the tutorial Mine Pit. Might be an artifact from making the map for the tutorial, or an Easter Egg, but it is rather odd.
Phew Wrote more than I expected. Hope some of it helps.
I read the list(s) the Dev posted, and wonder if there will be any more updates to it. I don't want to repeat any glitches that were already mentioned.
One bug that wasn't mentioned here (maybe because it is for a different topic) was the rare, but major, issue of the game some how making a save file that supposedly is a 'newer version' than the current up to date game app, and refuses to load the character file or world file because of it. A short while back, my first character got locked up by this, and have been put off from playing the main game ever since.
I'm reluctant to start a new character or play on a new world out of fear of possibly overwriting my first character I put so much time into. Plus he is also carrying a few rare dropped items (ones that spawn once per world or so) that I'd rather not replace by raiding a second world; along with the valuable stuff he had on him.
Anyway, I do have a list of other bugs and glitch effects not mentioned to the list. I tried to read the whole thread but got a bit cross-eyed after a while, so sorry if these were mentioned already.
One major issue that I've noticed almost instantly is extreme game instability upon switching between programs. Most often other apps shut completely down and require a restart, but this game app doesn't play it safe and shut down when a restart is critically needed and treks on with its questionable cached files (needed files which may have been unloaded to save memory when the user switched to a different app for any reason) until it glitches and crashes. Stability ranges from crashing on return, to crashing with in seconds of interaction (especially with the inventory menu) or somehow is able to get some of its act together and can run for 5-15 mins... before finally crashing due to some random cause.
I switch between apps often, and bounce around between the browser, a small (memory little) program or two, and sometimes between a graphics heavy app or two. Out of all of the apps I left and came back to, Terraria is one of the glitchiest. I can't even rely on closing the program to clear the memory. I leave the game, and when I come back, it pops back up as if I only switched out of the program and came back. That does me no good, since now it leaves the game memory in an unstable state, and I have to play until it crashes, or Force Close the game to clear the problem.
Even with making sure I have a 'clean' set of files in active memory, and not dare switch out of the game, instability still creeps in, but takes much longer for it to become critical. However, I have noticed some behavior patterns have shown up before a crash.
A reproducible one is when the game stutters and lags while scrolling through the craft menu. This is still doable outside of this, scrolling in other menus, but the length of the craft menu gets rather large very quickly, making it an easier way to trip up and crash the game. If you scroll too fast, the game crashes, but it doesn't if you take your time. However, once that stuttering and lag is there, it will not 'clear up' and stays until the game is reloaded properly again.
Actually, almost anytime where it lags/stutters is where it is vulnerable to a crash (on a Galaxy Note 3 at least). If on a Minecart skybridge, zooming out of one biome to the other, if the program is unable to process that in a quick enough time, it crashes. Often it feels like it comes close to losing it, but most times it is able to deal with it. I don't know what other factors could push it to the tipping point, other than playing for awhile or switching out and back into the game and introduce instability.
There are a few different kinds of lock ups the game does before it likely crashes.
One kind of lock up actually does not lead to a crash, and is kind of humours. What happens is something will case the game movement to freeze, but checking the menu or inventory are both free and available. While locked in place, particle effects will pile up in place (like torches or sparkling chests) and can be seen spotting the source object. After about less than a minute, things are free to move, and the particle effects burst from their sources and everything is fine.
Unfortunately, most lock ups are not that benign. Most often the screen will freeze up seconds before it is forced to close; or the image will freeze, but the game will still keep going, evident by the sound effects being played in a way that is consistent with what was happening at the time, and playing sounds in response to pressing parts of the screen where buttons are, or should be when they would normally pop up. Sometimes it is possible to guess what is happening, and can close the game semi gracefully, saving the progress, by blindly pressing the menu buttons.
Back to the 'new version' save file iissue... I have been hit, very rarely, with that message while playing the game. But until recently, they were not an issue, since after 2 mins a proper save file will be written and that was the end of the issue. The major issue with it came when it happened right before a crash, leaving me with the (hopefully only) locked out character file. I just hope there is a backup file in the system... When those have happened, while playing, they never seemed to cause any added instability to the game. Not sure how useful that is, but better to have a bit too much info than too little.
I've since been poking the game, checking to see if that 'newer version' character file is still there, and toyed around with the tutorial game. Of course it has some bugs that some people here are familiar with, and have hashed out possible causes since I've been exploring it and testing it out.
On a semi related note, change the names of the tutorial app and the full game! They show up as the same name in the app menu, Application Manager, and Google Play. With the nomenclature confusion, it is little wonder people get upset being asked to pay again, since the trial app of the same name is going to keep asking the user to buy the game.
Plus, it isn't even a trial game, it is the full game's tutorial! That in of itself gives users a misconception of what to expect. Either rename it as a tutorial/sandbox, with the clear notation that you can't save files, and there is much MUCH more to the game than what is shown; or redo the entire thing, and name it Terraria Lite/Trial and allow the player to at least fight one or two bosses on a small trial map. Otherwise, your teaser game app is going to attract less people to buy the full version, since it doesn't have much of any 'hook' to it to want to bother with the full game, especially with the glitches both currently have.
Anyway... to the glitches I found, and not mentioned on the list.
I could have sworn I read this somewhere here, but the mention of the last tutorial dialogue box not disappearing properly was something I didn't find (or missed) on the list of glitches. If you don't absolutely make sure you tap the screen on the last text box, while not in the inventory menu, it will keep displaying itself when you open up your inventory menu, and block buttons. Even then, that may not prevent the issue, and it is rather annoying to work around.
A less problematic, but more player-frustrating glitch, is the game recognizing the wrong enclosure to consider as the House the player is making. If the player fully digs out the mine pit the tutorial gives (one with the indestructible walls), and then covers the top of it, like with wood platforms so not to fall in, or to use as part of their home's floor, the game will see the mine pit itself as the home that is being conducted for the purpose of the tutorial. Since they can't pick away three vertical blocks for a door from that purple rock, the tutorial will be stuck at that whatever stage of home building it is at until the mistaken enclosure is made invalid by removing one of the 'roof' blocks from the mouth of the pit.
A cosmetic oddity is Obsidian Walls, rather than Dirt Walls, being found behind mined stone around the tutorial Mine Pit. Might be an artifact from making the map for the tutorial, or an Easter Egg, but it is rather odd.
Phew Wrote more than I expected. Hope some of it helps.