@505 Games Support Heres a helpful gatter of bugs I noted down while I was offline
-Spear traps go above their release point if its turned into a background object with an actuator
-the spread of hallow and corruption/crimson is misaligned in expanded worlds not to mention slightly thinner
-Angler still doesnt give out proper exclusive quest rewards upon reaching a certain quest number (10th quest will give you a fuzzy carrot as an example which is the only way to obtain it)
-Expanded worlds have shrunken ocean biome detectors (while on the sandy part of an ocean it assumes im in a desert)
-Golem fist's item animation is slightly broken, making the fist fly out of the hole without being connected to the "gun"
-Possesed hatchet might crash the game if in between targetting 2 different enemies (due to its homing ability)
-Enemies sometimes spawn in NPC houses or sealed background wall areas which is impossible in other version (with the exception to Pumpkin/Frost Moon.
-Crimson Underground Music isnt present despite being added already by this update and Title Screen Music is in the game files but doesnt play instead being replaced the overworld theme.
-PC autodig isnt applied to digging below and above (PC is 2 blocks while on Mobile is 3, Console just got this added)
-certain positions may bug out block textures when upside down via Gravitation potion.
-Chlorophyte growth is VERY slow (more of a limitation to phone specs since the devs slowed spread of blocks down to prevent crashing) [Slight solution 1-2 ore of chlorophyte can be crafted into a bar. Doesnt make logical sense but it will patch the waiting hours till you get around a couple of bars frustration.
-Ususally if you're low on mana killing an enemy near you will make a mana star (not crystal) pop of an enemy giving you 100 mana to prolong magic players. However if you join a game this will never happens as the game doesnt do a check if a joining player is low on mana.
-Catching things in hosted worlds with a bug net wont work, you will make the critter invisible on your screen but you get no yield from catching anything.
-Herplings (and possibly floatty grosses) still drop nazars
-Certain enemies wont spawn in proper locations [Tortoises and Man Eaters wont spawn in the Underground Jungle] [Chaos/Spectral Elementals wont spawn on hallowed stone] [Crimson Mummies wont spawn on crimsoned deserts thus making the blindfold unobtainable (key ingredient in Ankh Shield)]
-The sandy area of oceans in expanded worlds should be roughly 1.6x bigger [sacrifice a little bit of water area since oceans are quite deep in expanded worlds anyway]
-Deserts have palm trees naturally generated upon creation, which is only restricted to oceans on PC/Console, Deserts should only have cacti and (on rare occasions) waterleaf.
-Buff limit caps at around 10 buffs which is frustrating since PC has more than twice the max in its cap.
- Golem has overpowered stats (may bother some players) almost as much as expert mode from PC, I dont mind most of the time but I do have to overprepare
- (Kind of a Request) This is not a BIG deal to some people but using Wifi direct wont work with connecting via lan, where in other games [Minecraft] it will work and using a hotspot will only enable a 1 way connection to the host of the game and hotspot. but if a person connects to your hotspot they cant host their own world, basically to people that have no wifi/cant activate a hotspot have limited Multiplayer options.
Note:These are requests below with the [ ]
symbols they dont need to be added, just thought I could throw some ideas for the future
[maybe PC damage values could be assigned with a difficulty setting only changable in title screen or as a world creation option. (easy=current damage values. normal=PC dmg values. Hard???=Expert Mode???) Also maybe its not too much trouble maybe Codeglue could add an accessory visibility toggle for now and vanity slots could be added in the future]
Thanks for reading this long list of bugs. not sure if there are any duplicate reportings of the same bugs listed, but I dont have home internet to go through everything. But anyways Good luck to the devs out there, I did my part now I hope everything goes well with the coding. Seriously I feel it must be frustrating to fix most of these complex things but all we can do is wait, all in all great job so far guys we wouldnt have even be in 1.2.4 if it wasnt for all the effort. Thanks again! :3
(was gonna post in bugs forum but its closed off)