Terraria State of the Game - June 2023

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Hi, i just create this account to submit an idea for the next update or maybe some on the future, adding dyes from the diferent ores (paladium dye, cobalt dye, chlorophite dye) and so on just so we can blend some of our gear like the gloves or boots so we dont have to try and match some gradient of grey
There should be a desert summon on tier with Forbidden armor (Tiger Staff way too late) so you can be aesthetic with Forbidden armor + Spirit Flame + matching desert summon. Scorpions? Some kind of Anubis/Jackal thing?
Would it be possible to have two world evil's generate?
I know the drunk seed is able to spawn in the world naturally two world evil, but for a normal main playthrough it is not ideal.
The war between Crimson and Corruption has been going on for decades, gives us please the ability to have both world evil generate in a seed.
That is my only wish, because I love both world evil's and always find it hard to choose one over the other.
I know you can get with the graveyard biome and Dryad opposite world evil seeds, I think Terrarians would prefer to simply just have them as natural biome spawns.
Would it be possible to have two world evil's generate?
I know the drunk seed is able to spawn in the world naturally two world evil, but for a normal main playthrough it is not ideal.
The war between Crimson and Corruption has been going on for decades, gives us please the ability to have both world evil generate in a seed.
That is my only wish, because I love both world evil's and always find it hard to choose one over the other.
I know you can get with the graveyard biome and Dryad opposite world evil seeds, I think Terrarians would prefer to simply just have them as natural biome spawns.
I wouldn't really want that kind of thing to be in normal worlds, but I do in principle agree that it would be nice to have certain parts of seeds without needing to take the whole thing.
Could we get one (or more) unique enemies for storms? The guide says that storms are more dangerous, so it could be like a super deadly enemy that spawns in hard mode.
Could we get one (or more) unique enemies for storms? The guide says that storms are more dangerous, so it could be like a super deadly enemy that spawns in hard mode.
I do think it's a little weird how the Guide says that "powerful fiends" come out during storms, but nothing specific to storms really exists. I'd second this, although I doubt it'd be implemented in this update.
can we get confirmed cross-play? my sister got terraria on her phone so she could play with me on PC and we can't

Not yet - and I don’t want anyone to think it’s going to be something immediate either, if we are able to pull it off.

This is far, far from an easy road to make crossplay happen… and we are in the midst of another content update so that puts crossplay work on the back burner as well.

That said, there are ways to play mobile-PC now (super easy if you are on the same WiFi), but if you aren’t in the same location, you will need to learn how to port forward etc and use IP-based multiplayer.
Greetings Terrarians!

We hope everyone is enjoying the summer months and getting some much-needed time in the sun. Don't worry, Terraria will be waiting for you when you come in from the heat! We are closing in on the last stages of 1.4.5 development, and we hope that we will be able to have the latest version of Terraria in everyone's hands soon. Beyond that, we have seen several cool things come out lately - from the new minifigures to the Terraria Board Game announcement - and we expect to have a few more fun bits to share in the coming months. We love seeing cool stuff get made that expands and expresses the world of Terraria in different ways, and we hope that you are as well. With all that said, let's get in to the latest and greatest surrounding all things Terraria!










We really enjoyed everyone's detective work on last month's spoiler. You all went way beyond even what we have come to know and love about the community in regards to the dissection of spoilers! The team is in the final push towards the end of content additions and turning a more careful eye towards fixes and balance for the remainder of 1.4.5's development cycle. This phase is always tough to predict timing-wise, as it really depends on how many issues we find and how hard they are to address. That said, we do not think it will be much longer until we will be able to provide a more definitive time window.

Of course, if you don't have Terraria yet - or you know someone who doesn't - there is no better time than right now to pick up a copy while Terraria is 50% off during the Steam Summer Sale!

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Click the image above to head to our Steam Store Page!

That said, we would be remiss if we didn't share some of the things that we worked on this past month... so enjoy!

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Some changes to the character creation screen shared on r/terraria a week or so ago - in case you missed it. We are already making a few tweaks to this coming out of feedback from that post, but hopefully this will be a nice change for everyone that will allow you to make your character even more your own!

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Everyone loves World Seeds right? Well, it is our guess that everyone does - except that a ton of folks who are not immersed in our news posts or the wiki might have no idea they even exist. So, we gave them their own menu to up the accessibility.

Know what else would be cool? If you could combine special World Seeds. What if some of those combinations might also have special hidden effects?

Oh, and the sun effects are a work in progress. Just saying.


We are creeping ever-closer to 100,000 packs/worlds in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.

Click the banner above to check out the Terraria Workshop!



Mostly focusing on getting 1.4.5 done. The final push, so to speak. Also working on what we hope will be a few more fun surprises.


As always, keep your bug reports coming via the handy bug report button below!


Thanks again, Terrarians - we are as always blown away by your support!

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Hello everyone!

1.4.4 Preview continues to be live on Steam for modders to port with. We strongly encourage all modders to update their mods and post the updates to Steam in a timely fashion. For more information on accessing the Preview build, please check out tModLoader guide for players

We are excited to see our modding community is already more than half way to our 60% porting effort target! As a reminder, we are waiting to changeover tModLoader to 1.4.4 as the default option until the majority of mods have posted a 1.4.4 version.

Please note that 1.4.4 will NOT replace 1.4.3. 1.4.3 will continue to be available in full through Steam Beta options, just as 1.3 is today.

As always, we kindly request that we all respect modders' time and not hassle them about porting to 1.4.4. Please be respectful as we all wrap up this big jump forward Please stay tuned, and thank you for your patience.


tModLoader Steam Workshop - New Mods every Day!
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The TML Steam Workshop has over 4500 mods already! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!


Finally, we are deep in groundwork conversations and changes to support offering 1.4.4 broadly. We will announce some of these details in the coming weeks in our Discord and on Steam. You will want to stay tuned for that!

As always, you can keep track of the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)

Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)



The Re-Logic team does not directly develop TML, so bugs with TML are best reported via the links below.

tModLoader - Play Terraria with Mods!


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Over on the Console/Mobile front, we remain hard at work keeping pace with the PC side while doing the best we can to track down any remaining bugs/fixes from the last update. We hope that the patches we sent out already have helped out - but we are still taking and reading reports, so keep the information coming. As a reminder, this is our current focus list for any additional fixes:


Multiplayer not working for some users on Xbox - the latest backend updates seem to have cleared this up for almost everyone. The only exception seems to be players with bad connections with each other. We are seeing if we can force the system to allow connection anyway, but not sure if this is possible.

Issue where the game freezes suddenly for PS4 users - We are working on a hotfix for PS4 with a couple of reported crashes being fixed. This should be available shortly. We're still looking at the PS4 Freezes people are experiencing although we haven't pinned it down, we're looking at the water quality as a possible culprit, if you're having trouble with freezing, try turning down the water quality setting while we continue to investigate as a few players have mentioned this has helped.

Old save data not showing anymore for some Xbox users - we are still exploring this. We are almost certain that the data is not lost, just not accessible for some reason. We are still working to replicate this internally, so hang in there!

Now, we haven't had a Mobile spoiler in a while - so let's rectify that now! First of all, the changes to Character Creation have made their way to Console and Mobile...
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But wait, there's more! Last month, the PC side showed off the icon images of a few whips. Well, why don't we look at a couple of those in action? Introducing the Soulscourge and Vasculash!



Until next time, Console & Mobile friends - thanks for all of your love and support!


The team is feeling pretty good about console & mobile at this point, but we know that the bug reporting never stops! So, please, as you run into any issues, be sure to file a Bug Report via the links below!



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Greetings Terrarians!

Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!



The merchandise hub is where you can find all of the latest and greatest Terraria merchandise - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).

Click the banner above to head to Terraria.org/store now!




In case you missed it, several Terrarians got a unique opportunity to stop by the UK Games Expo to check out the very early in-development version of Terraria: The Board Game last month! The lead designer from our friends at Paper Fort Games had a great time interacting with everyone and listening to your valuable feedback! All of that will be taken back and considered as we continue to evolve and polish what this board game can become.

We’ll be sharing more about Terraria: The Board Game with you via designer diaries in future State of the Game updates, but in the meantime, we have something quite terrifying to reveal…

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The image above is an early 3D render of the Wall of Flesh miniature. We want Boss battles in the board game to feel like an event - just like they do in the digital game - so Bosses will spawn when you fulfill the criteria shown on doors of an advent calendar. Once spawned, you’ll open the door to reveal the miniature, then add it to the board. As you can see, Bosses are modular, with pieces that can be removed or manipulated in other ways to allow Boss stat tracking. We’ll be revealing more models over the coming months, so keep your eyes peeled!

If you haven't already, sign up here for the latest information!


In case you missed the big reveal, be sure to take a minute to read our post about Terraria - The Board Game, which contains details about timing, how it will be sold, and more!




We finally have some timing around Book One and the rollout of the issues that will make up Book Two. We expect that Book One will be available sometime in early 2024 (long story short, we need to line up with retailers' desired timelines), while we will see the story continue with the release of Issue 5 and more later this year. Of course, that is all subject to production lead times and whatnot - but we are confident in the changes that we have made from the lessons learned during the initial rollout. We expect a much smoother and more predictable release this time around!

Speaking of folks that encountered those issues, we have chased down every report that the team knows about as of this point. There are a handful in process, but everyone should be taken care of as of now (or very soon). However, if you have any outstanding issues with your order, we do not want to miss you - please reach out to [email protected] immediately so that we can take care of this ASAP. Feel free to let us at Re-Logic know via [email protected] (we have been able to help several folks) if you are having any issues as well, but the 50amp email above should be the best way to sort out any stragglers out there!

The art team remains hard at work on Issue 5, and we expect to have our first draft soon! We have one last member of the Goblin Army to show off this month... and maybe we will be able to give a sneak peek at a former member of the Goblin Army next time. I wonder who that could be?

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Goblin Sorcerers!



The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention in June. Please let us know if any of the shared media has a different original creator.

We are a bit light this month, as r/terraria has been set to read only in protest of the Reddit API changes.


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by Orange80282304

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Vortex Armor by drawnbykrishna

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Zoologist by Suinumi

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Dryad's Shop by PeaLov3r

Dryad by RickwestSamp


Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!

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We need a wood or leaf boulder that drops from trees. I want maximum suffering.
Right, that makes sense. I remember dealing with that too.

Possible workaround, for me at least, is to click on the sun and drag it to the right of the screen.
But a more convenient way to keep the sun in place would help too.
How about a lock appearing somewhere on the screen when dragging the sun? When you drag the sun there, it locks in place.

And, so the old menu music sound doesn't clash with it, you have to shake the sun/moon to hear the default music.
Хотелось бы, чтобы когда было полнолуние и кровавая луна одновременно, можно было купить у зоолога декоративный аксессуар, который превращал бы игрока в лису-оборотня и при этом всю одежду на игроке (кроме шлема) было видно.
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