juanjoo_47
Official Terrarian
Why don't they add tmodloader for consoles??
The main reason is that Sony etc. don't want player-made content being passed around due to security concerns (viruses etc.).Why don't they add tmodloader for consoles??
The main reason is that Sony etc. don't want player-made content being passed around due to security concerns (viruses etc.).
What I'd love to see is an official tModLoader game on console, with official ports of the various mods being sold/downloaded as DLC content. This way, the modders would get something back for all their hard work, Sony etc. would get their cut, and Re-Logic would get a percentage for allowing the use of the IP.
I hadn't thought of that. Maybe it's something DR would theoretically want to take on, once 1.4.5 is done. Unless 1.4.6 is a thing.might be less than desirous to take that on.
I hadn't thought of that. Maybe it's something DR would theoretically want to take on, once 1.4.5 is done. Unless 1.4.6 is a thing.
Since the update to Terraria JP on the Switch doesn't seem to happen any time soon (it's been 2-3 weeks now?), I decided to install my GOG's account copy on my daughter's computer while I use the Steam version on my machine. To my surprise, there's no Japanese language support on PC?! I don't want to go through the hassle of installing mods. I really don't know what is going on here. Are Japanese publishers so obsess on protecting their console releases to avoid cannibalizing sales by the PC market? I have some friends who would be more than happy to translate and publish your game here in Japan, professionals who have been working in the industry for many years.
This would be a gigantic can of worms. Here's a few examples of pitfalls that await paid mods:This way, the modders would get something back for all their hard work
I just meant that they could make an official port of tModLoader and certain content (like Calamity etc.), which could be opened in the official, approved-by-Sony, console tModLoader. The mods wouldn't be mods on console, but "packs" to be downloaded as DLC.DR wouldn’t be taking on the development of mods, I don’t see any way that would work for a ton of reasons.
Unless I misunderstand ?
All good points, but it wouldn't be every mod ever, otherwise DR wouldn't get anything else done. They'd have to cherry-pick titles and content based on everything you mentioned and more.This would be a gigantic can of worms. Here's a few examples of pitfalls that await paid mods:
- Attribution. Usually, mods are made by teams. And "team" can be a pretty informal thing. If someone makes a suggestion and that suggestion is adopted, is that person a team member? If someone donated to the project lead's Patreon to get a dedicated item that they designed, is that person a team member? If someone made some assets (sprites, songs, AI code, whatever) that was later replaced or removed and none of their work remains in the current version of the mod, is that person a team member?
- Contact. Of of the team members who provided assets has "gone AWOL" for a while and since all the remaining people knew about them was a forum or discord nickname and that they have no way to contact them, how do you handle it? Keep their remuneration in escrow in case they eventually show up? Just not pay them since they're not there at the time of the deal?
- Due diligence. If it turns out some of the assets included in the mods have been plagiarized/ripped from somewhere else. Well, for a free mod, it's not too much of a problem. InnerSloth is not gonna send you a C&D because you've put a Crewmate vanity set in your Terraria mod. But if you're talking paid content, stuff that is providing you with income, then it becomes very important to have good accountability of every resource you've used and guaranties that any involved rightholder is okay with the use in the mod.
I just meant that they could make an official port of tModLoader and certain content (like Calamity etc.), which could be opened in the official, approved-by-Sony, console tModLoader. The mods wouldn't be mods on console, but "packs" to be downloaded as DLC.
Maybe console players could vote to see which content would be next to be developed by DR.
All good points, but it wouldn't be every mod ever, otherwise DR wouldn't get anything else done. They'd have to cherry-pick titles and content based on everything you mentioned and more.
Would they need to take ownership? I was thinking more along the lines of a partnership with the modders; modders approach DR with their IP - including legal confirmation that it's 100% theirs - and DR develop it for a share of the sales.All of this would still require DR to take ownership and responsibility for TML, each mod added, etc. First party rules would still apply.
I mean, I think we would all love to see it... and it all sounds fantastic in theory, but when you get under the hood, its a nightmarish maze of legal, IP, political, and technical issues.
I'll never say never, but its a very very long shot.
Would they need to take ownership? I was thinking more along the lines of a partnership with the modders; modders approach DR with their IP - including legal confirmation that it's 100% theirs - and DR develop it for a share of the sales.
I'm sure, I was just thinking out load really, so to speak. I only play on console in mutlplayer now anyway as TEdit is only on PC.Of whatever code DR had to include to make it work? Absolutely.
The layers of complexity on strictly the legal side alone are intense... and that is probably the easiest barrier to overcome.
I just meant that they could make an official port of tModLoader and certain content (like Calamity etc.), which could be opened in the official, approved-by-Sony, console tModLoader. The mods wouldn't be mods on console, but "packs" to be downloaded as DLC.
Maybe console players could vote to see which content would be next to be developed by DR.
All good points, but it wouldn't be every mod ever, otherwise DR wouldn't get anything else done. They'd have to cherry-pick titles and content based on everything you mentioned and more.
What's aol?How do I get aol on the bottom of me