Game Mechanics Terraria's rarity system is heavily inconsistant

Yousef the H

Terrarian
Alright this is a big one, terraria has a decent enough rarity system to function properly and tell players what items are better than others or what items are of higher worth than others... that seems fine and ok right? Well there's one gigantic problem:

Consistancy of the system is really bad, The Bee's Knees and Bee Gun are both queen bee drops, why is The Bee's Knees orange rarity while Bee Gun is green rarity? Same boss different rarity with no real reason because both weapons almost function in the same way (with wooden arrows at least) and do similar dps.

the Valor is a dungeon chest item in the dungeon, same with other items such as Muramasa or the Blue Moon, yet Valor is orange rarity while every other item is green rarity.

Since we're in the dungeon why is Bone Feather pink rarity unlike every other drop from the post plantera dungeon which are yellow? It might be more consistant with the other feathers but that makes no sense because the other feathers are for weaker wings while Bone Wings are stronger and even then the wings themselves are also pink rarity.
the Rifle Scope is Light Red even though it's also post plantera dungeon (to be fair that one is deserved the item is weak).

Empress Wings are cyan rarity while Fishron, Betsy and even Steampunker wings are yellow rarity.
Spectre Wings are yellow rarity, Hoverboard is still Pink... and Beetle Wings are lime rarity??? that makes literally no sense.

Some Empress drops have Pink rarity for the color but might as well give duke weapons lime rarity for the color?? or red rarity for betsy items???

Bundle of Balloons is yellow rarity?? Isn't that reserved for post golem? I get that it's not the easiest to get but i am not about to be post golem and decide "yeah i should probably get bundle of balloons right about now" and double-jump balloon items are light red, a rarity reserved for post wall of flesh.

SPEAKING OF LIGHT RED... it and pink rarity make NO SENSE, Frostbrand is pink rarity while Beam Sword is light red, both accessible at the same stage with frostbrand being a slightly better weapon but it's certainly not rainbow rod or optic staff to have pink rarity which should be a mid hardmode rarity but it's just all over the place.

Light Purple rarity makes no sense and might as well be removed.

Slime Staff is light red rarity while being pre boss, sure it's rare but it's not to the point of making it a hardmode rarity worthy weapon, orange would be understandable.

I can keep on giving examples but i think these examples are enough to give the point across, a lot of items have rarities which conflict with others of the same stage or ones that are just put on for the aesthetics, some were unchanged from an old patch after being changed (a lot of wings such as leaf wings), and some are just weird such as balloon combinations having light red rarity or amphibian boots having pink rarity.

Edit:
To everyone who says that harder to obtain items just have higher rarity explain this :
Grenade Launcher is a plantera drop that is gauranteed on classic mode for you to get, it has *yellow rarity*
every other drop that isn't Wasp Gun (also has yellow rarity, very likely just cuz the weapon is yellow) has lime rarity.
Seedler has pink rarity because it used to be obtained from fishing in the jungle, now as a plantera drop and it never got the rarity change it deserved.
Golem drops are lime for whatever reason, even though i know he's supposed to be before the moons and empress and duke etc etc i feel like the drops deserve yellow rarity since some plantera drops are yellow

Edit2:
This is in a spoiler to not make the main text too big.

Try guessing the rarity of the North Pole, it's a drop from the frostmoon which has other items such as the Chain Gun which is yellow rarity so it must also be yellow right? Wrong, it's lime rarity for whatever reason.
Anchor is a hardmode weapon yet it has orange rarity.
Axe of Regrowth has light red rarity, despite being made of items supposedly deserving orange or green rarity.
I think me and other players will let Lifeforce Potion slide because it's consistant with other potions in blue rarity, despite being made with a hardmode fish.
It seems as if accessories have their own way of having rarity asigned to them, because you can't tell me Hellfire Treads are worthy of lime rarity, but what confuses me is that putting it at lime rarity means putting it as an equal to terraspark boots which makes no sense! flamewalker isn't as grindy per se as water walking boots + ice skates + the entire lava wader bloodline...
Ammo is very weird, most hardmode ammo is put into orange rarity, and the ones with higher rarity are chlorophyte tier because that's around where you get your ammo upgrades and rockets... it makes no sense why something that uses hardmode specific items has the rarity of pre hardmode items.

Even if we imagine accessories have their rarities distributed at a higher level some accessories don't make sense now with their rarity.
Ankh Charm has light purple rarity despite being hardmode only, in comparison to terraspark or bundle of balloons.
Destroyer Emblem is lime rarity... it's made with an eye of golem.
Sniper Scope is ALSO lime rarity, despite being made with the destroyer emblem + rifle scope.
Recon Scope is SOMEHOW PINK RARITY, despite being made of the above + Putrid Scent.
Arcane Flower is pink rarity despite having a light purple item in its crafting (putrid scent).
arcane flower and recon scope aren't the only examples of downgrading into a rarity below one of your materials but that's enough.
 
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I posted something similar earlier, but only about one item: the Super Star Cannon is orange rarity despite using Hallowed Bars in its recipe.
 
tell players what items are better than others or what items are of higher worth than others
The rarity doesn't mean that, it simply means the rarity of the item. For example the MM moonlord pet has a higher rarity than the meowmere. Why you may ask? Simply because it is rarer to get as meowmere is accessible in classic-MM while the pet is a MM exclusive. Remember correlation does not mean causation, just because better items have a higher rarity tier doesn't mean higher rarity are for better items.
 
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The rarity doesn't mean that, it simply means the rarity of the item. For example the MM moonlord pet has a higher rarity than the meowmere. Why you may ask? Simply because it is rarer to get as meowmere is accessible in classic-MM while the pet is a MM exclusive. Remember correlation does not mean causation, just because better items have a higher rarity tier doesn't mean higher rarity are for better items.
it's in the name, rar(e)ity
rarity systems are designed to differentiate rare items from the common items, or later items from earlier items

moonlord's MM pet has a higher rarity beceause *it's master mode* that's literally what i said, it's an item that's higher worth than meowmere cuz it's harder to get, you need to beat moonlord on a higher difficulty, being a pet doesn't make it less worthy than a weapon
 
The rarity doesn't mean that, it simply means the rarity of the item. For example the MM moonlord pet has a higher rarity than the meowmere. Why you may ask? Simply because it is rarer to get as meowmere is accessible in classic-MM while the pet is a MM exclusive. Remember correlation does not mean causation, just because better items have a higher rarity tier doesn't mean higher rarity are for better items.

that's a pretty bad example because all of the master mode exclusive drops use the same rarity, from the king slime drops to the moon lord drops. same with most expert mode items, barring the developer vanity sets (i think exactly 1 expert mode item uses a standard rarity?)
 
The rarity doesn't mean that, it simply means the rarity of the item. For example the MM moonlord pet has a higher rarity than the meowmere. Why you may ask? Simply because it is rarer to get as meowmere is accessible in classic-MM while the pet is a MM exclusive. Remember correlation does not mean causation, just because better items have a higher rarity tier doesn't mean higher rarity are for better items.
it's in the name, rar(e)ity
rarity systems are designed to differentiate rare items from the common items, or later items from earlier items

moonlord's MM pet has a higher rarity beceause *it's master mode* that's literally what i said, it's an item that's higher worth than meowmere cuz it's harder to get, you need to beat moonlord on a higher difficulty, being a pet doesn't make it less worthy than a weapon
What about the Terraprisma?
It has a Pink rarity, when the Nightglow, Starlight, Kaleidoscope, and Eventide all have a Yellow rarity, which is supposed to be 3 spaces higher, despite the Terraprisma only dropping from her when killed in the day when all attacks deal lethal damage.
The Stellar Tune (which has a 2% drop rate compared to the Nightglow, Starlight, Kaleidoscope, and Eventide's 25%) is also Pink.
 
it's in the name, rar(e)ity
rarity systems are designed to differentiate rare items from the common items, or later items from earlier items

moonlord's MM pet has a higher rarity beceause *it's master mode* that's literally what i said, it's an item that's higher worth than meowmere cuz it's harder to get, you need to beat moonlord on a higher difficulty, being a pet doesn't make it less worthy than a weapon
that's a pretty bad example because all of the master mode exclusive drops use the same rarity, from the king slime drops to the moon lord drops. same with most expert mode items, barring the developer vanity sets (i think exactly 1 expert mode item uses a standard rarity?)
I was using that example to prove my point though, it's not based on how good the item is or how useful it is, you say slime staff isn't worthy of being a light red when it has a drop rate of 1/10000 (0.01%), doesn't matter if it's pre-hardmode you may almost never come across this weapon due to how rare it is that's why it's worthy of a "hardmode" rarity (even though rarities aren't based on difficulty but rather on a scale of how hard it is to obtain)
What about the Terraprisma?
It has a Pink rarity, when the Nightglow, Starlight, Kaleidoscope, and Eventide all have a Yellow rarity, which is supposed to be 3 spaces higher, despite the Terraprisma only dropping from her when killed in the day when all attacks deal lethal damage.
The Stellar Tune (which has a 2% drop rate compared to the Nightglow, Starlight, Kaleidoscope, and Eventide's 25%) is also Pink.
While the terraprisma is challenging it has a 100% drop rate in daytime which makes it a guaranteed droprate in the right conditions though the steller tune being 2% and having pink is weird. IMO daytime EOL isn't challenging just open your eyes and remember the attack patterns, she's the most telegraphed enemy in the game.
 
I didn't even know Item Rarity was a thing until I saw it on the wiki. I just thought some items had different color names. With the inconsistent way the rarity system is, I don't think I would have figured out that it was supposed to be rarity.
 
I was using that example to prove my point though, it's not based on how good the item is or how useful it is, you say slime staff isn't worthy of being a light red when it has a drop rate of 1/10000 (0.01%), doesn't matter if it's pre-hardmode you may almost never come across this weapon due to how rare it is that's why it's worthy of a "hardmode" rarity (even though rarities aren't based on difficulty but rather on a scale of how hard it is to obtain)
i got like 3 of them prehardmode apperently thats not normal but it happend
 
Also I do agree that it's very inconsistent, it is also completely superficial and holds no value gameplay wise.
 
While the terraprisma is challenging it has a 100% drop rate in daytime which makes it a guaranteed droprate in the right conditions
But expert and master mode exclusive items that have a 100% drop rate have a higher rarity.
 
But expert and master mode exclusive items that have a 100% drop rate have a higher rarity.
Can only be obtained in an entirely different difficulty setting, Terraprisma is obtained just by fighting her while the clock hands are a bit different.
 
While the terraprisma is challenging it has a 100% drop rate in daytime which makes it a guaranteed droprate in the right conditions though the steller tune being 2% and having pink is weird. IMO daytime EOL isn't challenging just open your eyes and remember the attack patterns, she's the most telegraphed enemy in the game.
You do know that pink rarity is usually reserved for rare pre-mech items and post 1 mech boss items, right? You can't tell me that the terraprisma should be in the same rarity group as shadowflame hex doll, dart pistol, brand of the inferno, blade staff, and hallowed items.

Accessory rarity is even wackier than weapons. Lightning boots, amphibian boots, and stinger necklace also have pink rarity.
 
What about the Terraprisma?
It has a Pink rarity, when the Nightglow, Starlight, Kaleidoscope, and Eventide all have a Yellow rarity, which is supposed to be 3 spaces higher, despite the Terraprisma only dropping from her when killed in the day when all attacks deal lethal damage.
The Stellar Tune (which has a 2% drop rate compared to the Nightglow, Starlight, Kaleidoscope, and Eventide's 25%) is also Pink.
again those are examples i never mentioned, they did those for aesthetics only


pink rarity is f-ed up for the most part
Also I do agree that it's very inconsistent, it is also completely superficial and holds no value gameplay wise.
then might as well not have it there no? it's still helpful to an extent and it would be even better with some consistancy
You do know that pink rarity is usually reserved for rare pre-mech items and post 1 mech boss items, right? You can't tell me that the terraprisma should be in the same rarity group as shadowflame hex doll, dart pistol, brand of the inferno, blade staff, and hallowed items.

Accessory rarity is even wackier than weapons. Lightning boots, amphibian boots, and stinger necklace also have pink rarity.
i only touched on wings and the balloons for accessories, it's awful on that side


I was using that example to prove my point though, it's not based on how good the item is or how useful it is, you say slime staff isn't worthy of being a light red when it has a drop rate of 1/10000 (0.01%), doesn't matter if it's pre-hardmode you may almost never come across this weapon due to how rare it is that's why it's worthy of a "hardmode" rarity (even though rarities aren't based on difficulty but rather on a scale of how hard it is to obtain)
that's not worthy of a hardmode rarity still because slime staff is worse than a flinx staff even
While the terraprisma is challenging it has a 100% drop rate in daytime which makes it a guaranteed droprate in the right conditions though the steller tune being 2% and having pink is weird. IMO daytime EOL isn't challenging just open your eyes and remember the attack patterns, she's the most telegraphed enemy in the game.
it isn't tough yeah, stellar tune is pink cuz of aesthetics as mentioned


pink i think was an endgame rarity back in 1.2 (?) so it stuck for a lot of items that were introduced and moved around in the game... although yeah some items are inexcusable such as frozen shield having pink rarity while the paladin shield being yellow as mentioned
 
Pretty strange how the star wrath has the same rarity as the star fury even tho ML drops it, also don’t know why certain boots that are used to make the terraspark boots have the same rarity as it, never really got too triggered by it too much tbh.

(The entirety of colorblind terraria players probably also don’t really care about them)
 
It's also just really complex. There's a LOT of rarities in the game and they're all coloured quite weirdly. I wish the white < green < blue < purple < yellow colouring was more standardised.
 
It's also just really complex. There's a LOT of rarities in the game and they're all coloured quite weirdly. I wish the white < green < blue < purple < yellow colouring was more standardised.
Who invented that scheme in the first place? I know the white green blue purple orange/yellow is used for Fortnite and WoW, but who started it?
(Unrelated, but in florr.io it goes green, yellow, blue, purple, red, light blue, magenta, bluish-green.
I also made my own scheme.)
 
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