Probably not until Re-Logic changes how the code works again setting back the modding community with Terraria 1.3.6.That's it for now, I hope this doesn't cause a whole bunch of bugs again
That's actually not a bad idea! People have been asking for the ability to have both item and projectile dyes separately (so a golden Terra Blade could fire rainbow shots, for example).I have a suggest that might be hard to explain.
Would it be possible... to be able to dye... let's say a megashark, with some dye; let's say living flame,
And then dye the Ammo, let's say Reflective Silver, and then shooting the Megashark would have the Living Flame effect on the shark, but have the projectile shot be reflective silver?
If you're confused then I'll happily reiterate,
Regards,
-L0ST
No problem, And I mean; if you could just detect all ammo(if the initial method isn't possible), it's better than not being able to dye ammo at all? It would be a limited feature, but still a good feature. =)That's actually not a bad idea! People have been asking for the ability to have both item and projectile dyes separately (so a golden Terra Blade could fire rainbow shots, for example).
The problem with ammo, however, is that there isn't a direct way to tell which item is being consumed when a weapon fires. Still, I might look into it. Thanks for the suggestion!
Yeah, I noticed this once too. Not sure what causes it, but I'll be sure to investigate!Hmm, for some reason Item Customizer keeps crashing in multiplayer (Terraria 1.3.5.3 Steam, tModloader 0.10.0.2). At first I thought that it may be a conflict with some other mods, but even if I enable just Item Customizer (1.2) and Shader Library (1.0.4) the game client (server is fine as long as I run it as dedicated) crashes whenever I try to place any item in designated slot in Item Customizer's custom UI (right slot). Mod works fine in singleplayer, crash happens only for clients in MP.
I'm stoked! Can't wait to try this out. =D@L0ST5ILVER You're gonna like this update :3
Item Customizer 1.1.2
- Fixes projectiles in multiplayer. I had to re-enable the old, less accurate system for projectile detection, but it's only for everyone else, so enjoy having no-mistake shading while everyone else's Spore Sacs get loaded with junk from swinging their weapons around.
- New ammo shading feature: if you dye ammo and shoot with it, the resulting projectiles will take on the ammo's dye rather than the bow/gun/rocket launcher's! Feature requested by L0ST5ILVER! Do note that it's not entirely accurate in multiplayer; other player's projectiles may miss their ammo dye if you have a slow connection
(Fun fact about ammo shading: I had to add in a special case for the Vortex Beater as it actually uses a projectile to show itself during firing. If there are any other such peculiar weapons that do this and use ammo, please let me know!)
Hmm. Thanks for pointing this out, I never noticed until now! I'll be sure to investigate; things like this are tricky to figure out.Hey, huge fan of the mod, but I've come across a problem that absolutely ruins it for me. When using Shader Library all the items in the inventory (except for whatever item I have highlighted) looks... Compressed.
As you can see, if an item has a knockback-increasing prefix, the bonus is quickly increased to Infinity%, which is really silly.
EDIT: @PsychoAngel, what equipment are you wearing from other mods? Do any of them change knockback?