LoM2
Retinazer
Ah, the Battlemage. Enhancing melee with magic.
Unless we're talking Maplestory, in which case it's just whacking stuff with a staff.
Anyways. To the actual suggestion!
Flamma Ferrum
Crafted:
x1
x 20
x 10
Glacium Gladius
x1
x 20
x 1
Attono Acutus
x1
x 20
x 30
(Inspired by the same game as the Skeletal Staff and the Tome of Eternal Blight. Still nobody's guessed it yet.)
(And yes, I basically plugged in words into a latin translator until I found stuff that I could alliterate.)
Anyways: Mechanics:
None of these tomes have a direct attack. Instead, they focus on enhancing your melee abilities (Like I said, battlemage.)
Each tome costs 10 mana to use. Buffs expire after 1 minute.
->
->
->
(I got pretty lazy with this, made a firesword buff then just recolored it.)
+10% Swing Speed (Swords)
+10% Size
+75% percent of magic dmg (instead of 50% like the others)
15% chance to set stuff on fire
- 5% Swing Speed
+ 5% Damage
15% chance to inflict Slow
5% chance to inflict Frozen or Frostburn
+15% Swing Speed
10% chance to inflict Confusion
For the record, yes, I am aware of weapon imbuement flasks... These tomes are meant to combine magic and melee ability rather than the use of potions. (Hence the damage buff dependent on magic power.)
Hope you like the suggestion All feedback is appreciated. (Unless you're just puking hate for no discernible reason. A little less appreciated in that case.)
Unless we're talking Maplestory, in which case it's just whacking stuff with a staff.
Anyways. To the actual suggestion!
Flamma Ferrum
Crafted:
x 10
Glacium Gladius
x 20
Attono Acutus
(Inspired by the same game as the Skeletal Staff and the Tome of Eternal Blight. Still nobody's guessed it yet.)
(And yes, I basically plugged in words into a latin translator until I found stuff that I could alliterate.)
Anyways: Mechanics:
None of these tomes have a direct attack. Instead, they focus on enhancing your melee abilities (Like I said, battlemage.)
Each tome costs 10 mana to use. Buffs expire after 1 minute.
(I got pretty lazy with this, made a firesword buff then just recolored it.)
If any of these three buffs are active:
Swords will receive a damage boost equal to half of their Magic damage modifier. (I.E someone with + 20% magic would get +10% to swords). ONLY swords (and related melee contact weapons. I.E no flails or boomerangs.)
Hammers will receive +2 knockback.
Only one buff can be active at a time. It defaults to the most recently activated (So if I have fire active, then I use Ice, it removes fire and adds ice.)
Swords will receive a damage boost equal to half of their Magic damage modifier. (I.E someone with + 20% magic would get +10% to swords). ONLY swords (and related melee contact weapons. I.E no flails or boomerangs.)
Hammers will receive +2 knockback.
Only one buff can be active at a time. It defaults to the most recently activated (So if I have fire active, then I use Ice, it removes fire and adds ice.)
+10% Swing Speed (Swords)
+10% Size
+75% percent of magic dmg (instead of 50% like the others)
15% chance to set stuff on fire
- 5% Swing Speed
+ 5% Damage
15% chance to inflict Slow
5% chance to inflict Frozen or Frostburn
+15% Swing Speed
10% chance to inflict Confusion
For the record, yes, I am aware of weapon imbuement flasks... These tomes are meant to combine magic and melee ability rather than the use of potions. (Hence the damage buff dependent on magic power.)
Hope you like the suggestion All feedback is appreciated. (Unless you're just puking hate for no discernible reason. A little less appreciated in that case.)
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