tModLoader The JoostMod

I would like to say there is a glitch with the tomato head item when you defeat the rogue tomato, if you point it up, you can fly. OP EARLY GAME ikr. if you point it left or right, you go sooper sanic speed. plz fix i do not like
 
With hunter's cactus hook i can go to jungle temple and get post-plantera weapon from lihzzhards
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The official Joostmod discord: https://discord.gg/W9XkT6s
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My own mod for tModloader, not sure what to say here... Has stuff!
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Living loom is now craftable with 25 wood at a living tree's leaves.
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Jungle rose is now sold by the Dryad.
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Money Trough is now Craftable with a piggy bank, 10 gold coins, and 10 feathers.
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DPS Meter is now Craftable with 6 Iron/Lead bars and 30 Wire.
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Life Crystals can now be obtained from the Wall of Flesh Treasure bag.
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The emblems are switchable between each other at a tinkerer's workshop
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Rod of discord is now Craftable with 15 Hallowed bars and 25 Souls of light.
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Forbidden fragments are now craftable with 2 desert cores and a dark shard.
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Life fruit can now be obtained from the Plantera Treasure Bag.
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Spelunker glowsticks are now craftable with a spelunker potion and 50 glowsticks.
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Clowns are now guaranteed to drop at least one
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Bananarang
View attachment 143556 Cactus Token, dropped from the Jumbo Cactuar. Used to make any of the Jumbo Cactuar Loots.
View attachment 198261 Ice Core X, dropped from the SA-X. Used to make any of the SA-X Loots.
View attachment 160471 Genji Token, dropped from Gilgamesh. Used to make any of the Gilgamesh Loots.
View attachment 111718 Desert Core, dropped from Desert Golem. Used to make Sandstorm Armor or forbidden fragments
View attachment 183581 View attachment 133074View attachment 133076View attachment 183570 Water, Earth, Fire, and Air Essences, drop from their respective Elementals. Used to make the elemental weapons.
View attachment 154587 View attachment 154589 View attachment 154588 Broken Hero Flail/Spear/Hammer, dropped from mothron. Used to make special melee weapons.​
View attachment 164046 Mustachioed Cactus, 100 Cactus and 3 Luminite bars makes 10. Summons the Jumbo Cactuar if in the desert.
View attachment 133080 Infected Arm Cannon, 1 Cactus token, 1 Frost Core, and 3 Meteorite bars makes 10. Summons the SA-X.
View attachment 160470 Excalipoor, 1 Ice Core X and 3 Hallowed Bars makes 10. Summons Gilgamesh and Enkidu.
View attachment 167594 Cactus juice, made from 2 cactus and a bottle. Increases damage by 15% but reduces your defense by 5 and makes you dizzy.
View attachment 181797 Boneless Pizza. 32 hay, 16 mushrooms, and 4 bacon makes 8. Gives well fed buff and increases max life by 50 for 30 minutes.
View attachment 167598 Joost Juice! Hardmode potion. Made from a Regeneration, Swiftness, Ironskin, Heartreach, Lifeforce, Endurance, Rage, Wrath, Summoning, and warmth potions and a chlorphyte ore. Gives the buffs from all of the ingredients plus Well Fed for 15 minutes.​
View attachment 184700 Banners!
View attachment 152425 View attachment 152428View attachment 160467 Music boxes, the Decisive Battle from the Jumbo Cactuar, Vs SA-X from the SA-X, and Clash on the big bridge from Gilgamesh.
View attachment 186921 View attachment 186916 View attachment 186905 Trophies, from the Jumbo Cactuar, SA-X, and Gilgamesh.
View attachment 167599 Joostmod Anniversary. Dropped rarely by cactuars, cactites, or cactoids.
View attachment 167597 Furious forging, painting made with 10 wood and an iron or lead bar.
View attachment 183575 Smithas Sigil, painting made with 10 stone and a sapphire.
View attachment 154591 TARDIS Chest, made with 2 sapphires and 2 iron/lead bars.
View attachment 177219 Elemental forge, made from a mtyhril/orichalcum anvil and a titanium/adamantite forge and 25 Water, Earth, Fire, and Air essences. Used to craft the elemental items, functions as both a mythril anvil and an adamantite forge.
View attachment 183571 Desertification Solution, spreads the desert. Sold by Steampunker when in the desert
View attachment 183572 Winter Solution, spreads the tundra. Sold by Steampunker when in tundra.
View attachment 183573 Temperate Solution, removes both desert and tundra. Sold by Steampunker when outside of desert and tundra.
View attachment 183579 Uncle Carius's Fishing Pole, Legendary Fishing Pole. 8 base ranged damage. Obtained insanely rarely from fishing if you haven't already obtained it. Right click to fling 4-6 bouncing fish. Fishing power is equal to damage, amount of lures and fish velocity increases with boss progression. Can fish in lava in hardmode and can fish up lunar fragments after defeating the pillars.
View attachment 154592 View attachment 154594 View attachment 154593 View attachment 158551View attachment 167595 View attachment 167600 Fishing shotguns! Coming in regular, mechanical, golden, super, duke, and lunar versions! Made with a reinforced fishing pole/mechanics rod/ golden fishing rod /super rod/duke fishrod/ lunar rod and a boomstick/earlier tier fishing shotgun; super fishing shotgun can also be made with 25 water essences and a golden fishing shotgun at an elemental forge. Fires multiple fishing hooks that deal ranged damage!

Uncle Carius's Fishing Pole and the fishing shotguns deal fishing damage if you have Unusacies's Battle Rods Mod!

View attachment 158552 Super rod, hardmode Fishing rod. Made with 25 Water essences and a Golden fishing rod at an elemental forge. 60% fishing power.
View attachment 167596 Duke Fishrod, hardmode fishing rod. Dropped by Duke Fishron. 75% fishing power.
View attachment 167601 Lunar Rod, endgame fishing rod. Made with 3 of each lunar fragment. 100% fishing power, fires 4 fishing lures. Can fish up lunar fragments.

View attachment 183584 Fishy food, 5% bait power. Made from most common fish in various amounts.
View attachment 183576 Succulent Cactus, 30% bait power. Dropped by Cactus Worm.

View attachment 176095 Bubble Shield, early-game accessory. Fished up in the ocean before hardmode. Creates a bubble that knocks back and damages enemies.
View attachment 158547 Grenade Fish, early-game throwing item. Fished up in the ocean before hardmode in a stack of 12 to 30. 25 damage, bounces and then explodes.
View attachment 158550 Pufferfish staff, early-game Summoning staff. Fished up in the ocean before hardmode. 12 damage, summons a floating pufferfish that shoots bubbles at enemies.
View attachment 167602 Robo Cod, hardmode ranged weapon. Fished up in either the jungle or tundra after defeating any mechanical boss. 35 damage, fires multiple lasers.
View attachment 169672 Larpoon, hardmode ranged weapon. Fished up in the ocean after defeating any mechanical boss . 42 damage, launches a harpoon that shoots lasers at enemies.​
View attachment 162165 Swingy hook, a grappling hook that you swing on! Made with a hook and a rope coil. Move left and right to swing, up to retract the rope and down to extend it.
View attachment 162756 Enchanted Swingy Hook, a better swingy hook! Made with a Swingy Hook, A Silk Rope Coil, 10 Fallen Stars, and a diamond. Swings faster and extends longer then the regular swingy hook!
View attachment 166314 View attachment 166312 View attachment 166313 View attachment 166316 View attachment 172627 View attachment 183579 Legendary weapons! These weapons have a 1 out of 30000 (25000 on expert) chance of dropping from any enemy that's not spawned from statues, except Uncle Carius's Fishing pole, which is obtained from fishing. They get more powerful with every vanilla and Joostmod boss you have killed on that world! The bonuses are as follows:
  • King slime, Eye of Cthulhu, Eater of worlds/Brain of Cthulhu, Queen Bee, Skeletron, and the Alpha Cactus Worm each give a 25% upgrade to the weapons damage.
  • Wall of Flesh gives a 150% increase in damage.
  • The Destroyer, The Twins, Skeletron Prime, Plantera, Golem, Duke Fishron, the Lunatic Cultist, and each of the Lunar Pilars each give a 100% increase in damage.
  • The Moonlord, Jumbo Cactuar, SA-X, and Gilgamesh each give a 1500% increase in damage.
These all add together for a total of 7500% of the legendary weapon's base damage.
Credit to @MountainDrew for the code to do this.
Also @Gameraiders101 did a video going in-depth about them!
View attachment 198282View attachment 198285 Weapon Sets! Made from multiple weapons of a specific type, these items will randomly use one of the items used to make it!
View attachment 166314 Warhammer of Grognak, legendary weapon. 15 base damage. Fires a medium-ranged beam. Right click to unleash a mighty shockwave attack
View attachment 180691 Flails made from the 8 pre-hardmode metals! 8 bars of their respective materials to make them.
View attachment 186923 Old nail, pre-hardmode melee weapon. Obtained from fake enchanted sword shrines. 9 damage, functions similarly to the Arkhalis.
View attachment 186924 Sharpened nail, pre-hardmode melee weapon. from with an Old nail, 10 silver bars, and 30 marble. 14 damage, can be charged unleash a great slash.
View attachment 154597 The Rose, pre-hardmode flail. Made from 8 jungle spores and a jungle rose. 20 damage.
View attachment 154596 Jungle Hammer, pre-hardmode hammer. Made from 6 jungle spores. 21 damage, 60% hammer power.
View attachment 180698 Aqua hammer, pre-hardmode hammer. Made from 30 bones and a water candle. 16 damage, 65% hammer power.
View attachment 186914 Channeled nail, pre-hardmode melee weapon. Made from a Sharpened nail, 10 demonite/crimtane bars, and 30 bones. 20 damage, unleashing the charged attack forward while dashing for a long-ranged dash slash. Charges faster.
View attachment 154602 View attachment 154598 Night's Wrath/Blood Breaker, pre-hardmode hammers. Made from Molten Hamaxe, jungle hammer, aqua hammer, and the breaker/flesh grinder. 50 damage, 80% hammer power and plus 1 range.
View attachment 198265 View attachment 198286 Night's fury/Blood moon, pre-hardmode flails. Made from Sunfury, The Rose, Blue Moon, and Ball o' hurt/The Meatball. 50 damage.
View attachment 143888 The Egg Sack, hardmode yoyo. Made with 7 spider fangs. 40 damage, creates spiders that attack enemies.
View attachment 160481 Unicorn Lance, hardmode melee weapon. Made with a unicorn horn, 10 pixie dust, and 20 pearlwood. 42 damage, deals more damage the faster you go.
View attachment 186910 Coiled nail, hardmode melee weapon. Made from a Channeled nail, 5 souls of light, and 5 souls of night. 34 damage, unleash the charge while holding up and down for a spin attack.
View attachment 186922 Stone Fist, hardmode melee weapon. Made from 50 Earth essences and 250 Stone Blocks at an elemental forge. 300 damage, charge the fist up fully to deal dull damage. Has absolutley insane knockback.
View attachment 180692 Hallowed Flail, hardmode flail. made from 8 hallowed bars. 67 damage.
View attachment 183582 Whirlwind, hardmode melee Weapon. Dropped by Treasure Goblin. 44 Damage, creates a whirlwind that surrounds you; increases defense by 25 while in use.
View attachment 186925 Pure nail, post-mech melee weapon. Made from a Coiled nail, 10 souls of might and 10 souls of sight. 40 damage, charges faster.
View attachment 154611 View attachment 198276 True Night's Wrath/ True Blood breaker, post-mech hammers. Made from Night's Fury/Blood Breaker and a broken hero hammer. 100 damage, creates a shockwave that travels along the ground.
View attachment 154612 True Pwnhammer, post-mech hammer. Made from Pwnhammer and a broken hero hammer. 90 damage, creates a shockwave that travels along the ground.
View attachment 198284 View attachment 198283 True Night's fury/True Blood Moon, post-mech flails. Made from Night's fury/Blood Moon and a broken hero flail. 100 damage, fires beams when in use.
View attachment 180693 True Hallowed Flail, post-mech flail. Made from Hallowed Flail and a broken hero flail. 76 damage, rapidly fires beams when in use.
View attachment 154607 True Dark Lance, post-mech spear. Made from Dark Lance and a broken hero spear. 66 damage, fires a beam on use.
View attachment 154608 True Gungnir, post-mech spear. Made from Gungnir and a broken hero spear. 50 damage, fires a beam on use.
View attachment 183577 Terra Firma, post-mech hammer. Made from True Night's Wrath/True Blood Breaker and True Pwnhammer. 140 damage, creates two shockwaves that travel along the ground.
View attachment 198281 Terra Fury, post-mech flail. Made from True Night's Fury/True Blood Moon and True Hallowed Flail. 110 damage, fires two flails that both will fire beams.
View attachment 154605 Terra Spear, post-mech spear. Made from True dark lance and True Gungnir. 75 damage, fires beams that go through walls.
View attachment 186904 Dream nail, post-mech melee weapon. Made from a Pure Nail, a Broken Hero Sword, 25 souls of light, and 2 light shards. 62 damage, attacks pierce through 50% of enemy defense.
View attachment 179603 Deathbringer, post-plantera sword. Dropped by the Death Knight. 56 damage, critical hits have a chance to instantly kill enemies. Bosses and enemies with over 5000 life are immune to this effect.
View attachment 186918 Awoken Dream Nail, post-pillars melee weapon. Made with a Dream Nail and 3 of each lunar fragment. 99 damage, attacks ignore enemy defense. Charges faster
View attachment 154616 1000'C Degrees Knife, post-Moonlord melee weapon. Fan Suggestion. Made from 8 Luminite bars and 30 fire essence at an elemental forge. 200 damage.
View attachment 154615 -1000'C Degrees Knife, post-MoonLord Melee Weapon. Fan Suggestion. Made from 8 Luminite bars and a frost core. 200 damage, creates a stationary knife that damages enemies.
View attachment 164048 The Mustache, end-game melee weapon. Made from Cactus Token. 400 damage, shoots two projectiles that bounce.
View attachment 133081 Mutated Arm Cannons, endgame melee weapon. Made with an Ice Core X. 350 damage, fires a volley of missiles that explode.
View attachment 160474 Gilgamesh's Weapon Set, endgame expert melee weapon. From Gilgamesh's treasure bag. 800 damage, randomly uses a naginata, kunais, an axe on a chain, or a flail.​
View attachment 141307 View attachment 145726 Boomerang Bullet, pre-hardmode ammo. 1 Jungle Spore and 50 Musket balls makes 50. 8 damage, returns back to you.
View attachment 198273 View attachment 198278 Richoshot, pre-hardmode ammo. 1 pink gel makes 50. 1 damage, pierces through 5 enemies and bounces off surfaces.
View attachment 144498 View attachment 145727 Napalm, hardmode ammo. 1 Fire essence and 11 bombs at an elemental forge makes 111. 10 damage, for use of the Napalm launcher.
View attachment 155868 Hungering Arrow, hardmode arrow. Dropped by Treasure Goblin. 11 damage, a homing arrow with a 35% chance on hit to pierce again.
View attachment 149043 View attachment 149042 Shroomite Bullet, post-plantera ammo. 1 Shroomite bar and 70 muskets balls makes 70. 16 damage, leaves a trail of mushroom that deal half damage.
View attachment 166312 Boook's Bullet Hell, legendary weapon. 5 base ranged damage. Fires 16 bullets in a counter-clockwise rotating direction. Right click to fire arrows in a clockwise rotating direction.
View attachment 183579 Uncle Carius's Fishing Pole, Legendary Fishing Pole. 8 base ranged damage. Obtained insanely rarely from fishing if you haven't already obtained it. Right click to fling 4-6 bouncing fish. Fishing power is equal to damage, amount of lures and fish velocity increases with boss progression. Can fish in lava in hardmode and can fish up lunar fragments after defeating the pillars.
View attachment 154592 View attachment 154594 View attachment 154593 View attachment 158551View attachment 167595 View attachment 167600 Fishing shotguns! Coming in regular, mechanical, golden, super, duke, and lunar versions! Made with a reinforced fishing pole/mechanics rod/ golden fishing rod /super rod/duke fishrod/lunar rod and a boomstick/earlier tier fishing shotgun; super fishing shotgun can also be made with 25 water essences and a golden fishing shotgun. Fires multiple fishing hooks that deal damage!
View attachment 154617 Kerbal Kannon, pre-hardmode ranged weapon. Fan Suggestion. Made from 10 Meteorite bars. 18 damage, fires a high-velocity Kerbal.
View attachment 198277 Shadowlight Bow, hardmode ranged weapon. Made from a light shard, a dark shard, 7 souls of light, and 7 souls of night. 40 damage, fires two piercing arrows, one that bounces and one that goes through blocks.
View attachment 198272 Napalm Launcher, hardmode ranged weapon. Made from 50 Fire essences and 4 cobalt, mythril, and adamantite bars at an elemental forge. 25 damage, fires napalms that explodes into 8 lines of fire, 50% chance not to consume ammo.
View attachment 168763 The BFE 5000, hardmode ranged weapon. Fan Suggestion. Made from a Kerbal Kannon, 12 Hallowed Bars, and 15 souls of might. 136 damage, fires a rocket with a big :red:ing engine that launches kerbals at high velocity on impact.
View attachment 167602 Robo Cod, hardmode ranged weapon. Fished up after defeating any mechanical boss. 35 damage, fires multiple lasers.
View attachment 169672 Larpoon, hardmode ranged weapon. Fished up after defeating any mechanical boss. 42 damage, launches a harpoon that shoots lasers at enemies.
View attachment 198266 Jumbow, end-game bow. Made from Cactus Token. 400 damage, shoots a giant arrow that splits into shrapnel; shrapnel splits into needles.
View attachment 198269 Super Missile Launcher, endgame ranged weapon. Made with an Ice Core X. 800 damage, fires a super powerful missile.
View attachment 166313 Gnunderson's glove, legendary weapon. 9 base damage. Throws lots of shurikens insanely rapidly. Right clicking throws a giant shuriken.
View attachment 141312 Hatchets (on chains), pre-hardmode throwing items, made with 2 bars of their respective materials. Stacks up to 3 times.
View attachment 166663 Needle, early-game throwing item. 1 Cactus makes 60. 1 Damage, shoots 30 times per second. Bouncy.
View attachment 158547 Grenade Fish, early-game throwing item. Fished in the ocean before hardmode in a stack of 12 to 30. 25 damage, bounces and then explodes.
View attachment 198258 Hellfire Glove, pre-hardmode throwing item. Made with 12 Hellstone Bars. 22 damage, endlessly throws flaming shurikens.
View attachment 106379 Clump of Spiky Balls, early-hardmode throwing item. Sold by Goblin Tinkerer during hardmode. 30 damage. explodes into 4 Spiky Balls on impact.
View attachment 198292 Giant's Knife, early-hardmode throwing item. Sold by Merchant during hardmode. 40 damage, breaks into two halves on impact.
View attachment 141308 Chained Chainsaws, hardmode throwing items, made with 2 bars of their respective materials. Stacks up to 4 times.
View attachment 179602 Balancerang, hardmode throwing weapon. Made from a light shard, a dark shard, 7 souls of light and 7 souls of night. 60 damage. Splits into two halves before coming back.
View attachment 177217 Boomerain, hardmode throwing weapon. Made with 50 water essence and a wooden boomerang at an elemental forge. 37 damage, drops damaging rain below it.
View attachment 177229 Water Balloon, hardmode throwing weapon. Made with 50 Silly pink balloons and a water essence at an elemental forge. 44 damage, makes a splash of water thats bigger the faster the balloon was moving upon impact.
View attachment 177218 Earthen Hammer, hardmode throwing weapon. Made with 50 earth essence and 150 stone blocks at an elemental forge. 46 damage, creates a shockwave that deals double damage upon impact.
View attachment 177227 Rock, hardmode throwing weapon. Made with 50 Stone blocks and an earth essence at an elemental forge. 155 damage, rolls on the ground.
View attachment 177224 Infernal Chakram, hardmode throwing weapon. Made with 50 fire essence and a thorn chakram at an elemental forge. 55 damage, creates orbiting fireballs around it, when the chakram returns, the fireballs will orbit the player until the chakram is thrown again.
View attachment 177220 Fireball, hardmode throwing weapon. Made with 10 Gel and a fire essence at an elemental forge. 43 damage, explodes into lingering flames.
View attachment 177223 Gale Boomerang, hardmode throwing weapon. Made with 50 air essence and a wooden boomerang. 56 damage, picks up items along its path.
View attachment 177228 Tornade, hardmode throwing weapon. Made with 50 grenades and an air essence. 42 damage, creates a lingering tornado upon impact.
View attachment 198289 Greater Elemental weapon set. Made with Boomerain, Earthen hammer, Infernal chakram, and Gale boomerang. Weapon set of the thrown elemental boomerangs.
View attachment 198293 Lesser Elemental Weapon set. Made with 999 Water balloons, 999 Rocks, 999 Fireballs, and 999 Tornades. Weapon set of the elemental consumables.
View attachment 198259 Hallowed Sickle, hardmode throwing item. 1 hallowed bar makes 111. 54 damage, functions like a demon scythe.
View attachment 155871 Twin Chakrams, hardmode throwing weapon. Dropped by treasure goblin. 45 damage, Fires two piercing chakrams that go through walls.
View attachment 198267 Mechanical Sphere, hardmode throwing item. Made with 10 hallowed bars and 7 each of souls of sight, might, and fright. 40 damage, fires lasers, cursed bullets, and skulls at enemies.
View attachment 198288 Chlorophyte Glove, hardmode throwing item. Made from 12 Chlorophyte bars. 53 damage, throws multiple spore clouds.
View attachment 198279 Rose Weave, hardmode throwing item. Dropped by Plantera. 50 damage, drops thorns that damage enemies, bounces when it hits a tile, splits into 4 thorn chakrams.
View attachment 111722 Bubble Knife, late-game throwing item. Dropped by Duke Fishron in a stack of 999. 50 damage, makes bubbles that deal 75% damage.
View attachment 198274 Pumpkin Glove, Pumpkin moon item. Dropped by Pumpking. 57 damage, throws a pumpkin that explodes into 6 homing pumpkins.
View attachment 152430 The Snow Flake, Frost moon item. Dropped by Ice Queen. 70 damage, drops snowflakes that deal 75% damage.
View attachment 152431 Solar Grenade, late-game throwing item. 1 solar fragment makes 111. 60 damage, explodes into Daybreaks on impact, ya know, 'cause why not?
View attachment 152432 Stardust Grenade, late-game throwing item. 1 stardust fragment makes 111. 60 damage, explodes into Star cells on impact that pick up enemies and damages them repeatedly.
View attachment 152433 Vortex Grenade, late-game throwing item. 1 vortex fragment makes 111. 60 damage, explodes into Vortex rockets that home in on enemies.
View attachment 152427 Nebula Grenade, late-game throwing item. 1 nebula fragment makes 111. 60 damage, explodes into a Nebula upon impact.
View attachment 162164 Lunar Shuriken, endgame throwing item. 1 Luminite bar makes 333. 120 damage, explodes into Luminite arrow trails on impact.
View attachment 198256 Giant Needle, endgame throwing item. Made from Cactus Token. 400 damage. Bounces when it hits a surface.
View attachment 133085 Power Bomb, endgame throwing weapon. Made from an Ice Core X. 260 damage, explodes into a massive heat wave that does double damage.​
View attachment 166316 Staff of David, legendary weapon. 2 base damage. Fires a giant laser that damages enemies extremely rapidly and ignores defense. Right clicking fires three magical bolts that bounce off walls.
View attachment 173240 Ember wand, early-game magic weapon. Made from a torch and 6 wood. 5 damage, Fires a small flame that lingers on the ground for a couple seconds.
View attachment 177222 Frostfire wand, early-game magic weapon. Made from an ice torch and 6 boreal wood. 6 damage, Fires a small frostflame that lingers on the ground for a couple seconds.
View attachment 141317 Star staff, early-game magic weapon. Made from 10 iron/lead bars and 8 fallen stars. 8 damage, creates a star that falls from the sky.
View attachment 198275 100 Needles, pre-hardmode Magic weapon. Made with 100 needles, a book, and ten stingers. 1 Damage, shoots 100 Needles per second.
View attachment 181799 Staff of Duality, hardmode magic weapon. Made from a light shard, a dark shard, 7 souls of light, and 7 souls of night. 28 damage, creates two lasers that pierce through enemies.
View attachment 141309 Crystal Staff, hardmode magic weapon. Made from 10 cobalt/palladium bars and 8 crystal shards. 35 damage, shoots a spinning chunk of crystal that breaks into 8 crystal shards.
View attachment 198268 Laser staff, hardmode magic weapon. Made from 12 Adamantite/Titanium bars and an emerald/amethyst. 25 damage, Creates lasers that pierce enemies and bounce.
View attachment 198280 Staff of the sea, hardmode magic weapon. Made with 50 Water essences, 3 Sapphires, and 4 Cobalt, Mythril, and Adamantite bars at an elemental forge. 35 damage, fires 3 streams of water; right click to fire bolts of water for a higher mana cost.
View attachment 141402 Sparkle Staff, hardmode magic weapon. Made from 12 hallowed bars and 12 pixie dust. 40 damage, creates a bunch of sparkles that float down and deal damage.
View attachment 155867 Frozen Orb, hardmode magic weapon. Dropped by treasure goblin. 60 damage, Fires a piercing orb that fires icicles and explodes into icicles. Icicles deal 50% the damage of the orb.
View attachment 198271 1000 Needles, Post-Golem Magic Weapon. Made with 100 Needles(The Spell^), a spell tome, 10 stinger bolts, and 10 Spectre Bars. Like above, 1 damage but shoots 1000 Needles per second.
View attachment 198291 Needle Wrath, endgame Magic Weapon. Made from a Cactus Token. 100 damage, rapidly fires slightly inaccurate volleys of needles.
View attachment 198262 Ice Beam, endgame magic weapon. Made from an Ice Core X. 700 damage, fires a beam that pierces through enemies and walls. Can hold down the use button to charge the shot for 8 times damage.​
View attachment 172627 Larkus's Tome, legendary weapon. 6 base damage. Summons a spirit of power that fires a spread of 8 short-ranged piercing beams all around it. Increases your max number of minions while active.
View attachment 173239 Ember Staff, early-game summoning staff. Made with a torch, a stone block, and 12 wood. 6 damage, summons a magical ember that shoots fire at enemies.
View attachment 177221 Frostfire staff, early-game summoning staff. Made with an ice torch, an ice block, and 12 boreal wood. 7 damage, summons a magical frostfire ember that shoots frostfire at enemies
View attachment 177939 Wand of the forest, early-game Summoning weapon. Made with 8 Living leaf walls and 12 wood. 8 damage, summons a swirling shield of 4 leaves that damages enemies. Right clicking sends the leaves out in the direction your mouse was pointed when they were summoned.
View attachment 158550 Pufferfish staff, early-game Summoning staff. Fished in the ocean before hardmode. 12 damage, summons a floating pufferfish that shoots bubbles at enemies.
View attachment 177941 Harpy rod, pre-hardmode summoning weapon. Made from 12 feathers and a shadow scale/tissue sample. 14 damage, summons a mini harpy that shoots feathers at enemies.
View attachment 177944 Skeleton staff, pre-hardmode summoning staff. Dropped from skeletron. 17 damage, summons a miniature skeleton that throws bouncing bones at enemies. Sometimes throws a faster, more powerful piercing bone.
View attachment 141320 Yin Yang charm, hardmode summoning weapon. Made from a light shard, a dark shard, 7 souls of light, and 7 souls of night. 35 damage, summons two projectiles that orbit around you slowly getting farther away.
View attachment 198270 Tornado Rod, hardmode summoning weapon. Made from 50 Air Essences and 4 cobalt/palladium, mythril/orichalcum, and adamantite/titanium at an elemental forge. 30 damage, summons a tornado to fight for you.
View attachment 181802 Shroom staff, hardmode sentry weapon. Sold by the truffle after a mechanical boss has been killed. 35 damage, damages enemies as it sprouts knocking them upwards; creates homing spores that attack enemies.
View attachment 181801 Staff of Nature, hardmode summoning weapon. Made from a Wand of the forest, 8 jungle spores, and 12 souls of fright. 29 damage, summons a swirling shield of 8 leaves that damages enemies. Right clicking sends the leaves out in the direction your mouse was pointed when they were summoned.
View attachment 198257 Gnome staff, hardmode summoning weapon. Made from a ginger bear, 2 silver dye, 8 adamantite/titanium bars, and 10 souls of might. 30 damage, summons a mighty gnome warrior to fight for you.
View attachment 183574 Plague of toads, hardmode summoning weapon. Dropped by treasure goblin. 45 damage, creates multiple toads that chase enemies, each piercing 3 times.
View attachment 164049 Pumpkin Staff, Pumpkin moon item. Dropped by Pumpking. 38 damage, creates a swirling shield of pumpkins that damage enemies. Right clicking sends the pumpkins out in the direction your mouse was pointed when they were summoned.
View attachment 177938 Cactus Staff, endgame summoning weapon. Made from a Cactus Token. 300 damage, summons a Cactuar that fights for you.
View attachment 180695 Ice Core-X Staff, endgame summoning weapon. Made from an Ice Core X. 600 damage, summons an SA-X Core-X to fight for you.​
View attachment 109365 Tao Armor, hardmode armor. Each piece made from a light shard, a dark shard, 7 souls of light, and 7 souls of night. Set bonus: Life regeneration is greatly increased.
Mask: 10 defense, 8% increased damage and crit chance.
Breastplate: 15 defense, 4% increased damage and crit chance.
Leggings: 10 defense, 3% increased damage and crit chance. 15% increased movement speed.
View attachment 111716 Sandstorm Armor, hardmode throwing armor. Each piece made from a Desert core and Adamantite/Titanium bars. Set bonus: Throwing weapons wil cause sand to buffet the enemy repeatedly.
Helmet: 15 defense, 25% increased Throwing damage and Reduces thrown item consumption by 50%.
Breastplate: 20 defense, 20% increased throwing crit chance.
Leggings: 10 defense, 20% increased throwing velocity and movement speed, and endless warmth buff.​
View attachment 199648 Lunar Cactus Armor, endgame throwing-class Armor. Each piece made from 30 Cacti and 10 Luminite bars. Set bonus: Throwing Damage increased by 50% and Inflicts 150% the damage of enemy melee attacks back at the attacker.
Helmet: 20 defense, Throwing velocity increased by 35%.
Chest piece: 25 defense, Throwing crit chance increased by 35% and Greatly Increased life regeneration.
Leggings: 20 defense, allow you to run super fast.
View attachment 186917 Genji armor, endgame armor. Each piece made from a genji token.

View attachment 186909 They all share the Genji Leggings: 20 defense, allows you to run incredibly fast and greatly increases Life Regeneration.
View attachment 186920
Silver Genji Helm: 30 defense, 75% Increased Minion damage and Knockback. Increases your max turrets by 4.
Silver Genji Armor: 35 defense, Increases your max minions by 8, Max life increased by 200
Set Bonus: Enkidu will Fight for you.
View attachment 186911
Azure Genji helm: 35 defense, 65% increased magic damage, 35% reduced mana usage.
Azure Genji armor: 35 defense, Max Mana increased by 200, max life increased by 350.
Set Bonus: Creates Magical Barriers that orbit around you
View attachment 186913
Crimson Genji Helm: 40 defense, 50% increased range damage, you no longer consume ammo.
Crimson Genji armor: 40 defense, 35% increased range crit chance, Max life increased by 425.
Set Bonus, press the Armor ability Key to sacrifice ALL your defense for doubled ranged damage.
View attachment 186919
Veridian Genji Helm: 45 Defense, 70% Increased Throwing Velocity and damage, you no longer consume thrown items.
Veridian Genji Armor: 40 Defense, 40% Increased Throwing Crit Chance, Max life increased by 275.
Set Bonus: Press the Armor Ability Key to activate Shadow Dodge, 20 second cooldown.
View attachment 186906
Golden Genji Helm: 50 defense, 50% increased melee damage, 25% increased melee speed and crit chance.
Golden Genji Armor: 45 defense, Enemies are most likely to target you, Max Life increased by 500.
Set Bonus: Swing the Masamune when you hit an enemy with a sword.​
View attachment 176095 Bubble Shield, early-game accessory. Fished in the ocean before hardmode. Creates a bubble that knocks back and damages enemies.
View attachment 111717 Gravity Distortion Core, pre-hardmode Accessory. Made from two inlet pumps, two outlet pumps, and a gravitation potion. Endless Distorted Gravity debuff.
View attachment 198260 Hover Boots, pre-hardmode Accessory. Sometimes dropped from Dungeon Slime. Allows you to hover on air when you are moving left or right.
View attachment 154619 Havoc Pendant, hardmode accessory. Made from 8 souls of night and 8 Demonite/Crimtane Bars. Greatly increases spawnrates.
View attachment 154618 Harmony Pendant, hardmode accessory. Made from 8 souls of light and 8 hallowed bars. Greatly decreases Spawnrates.
View attachment 155869 Stone of Jordan, hardmode accessory. Dropped by Treasure Goblin. Increased damage by 10% and increases max life and mana by 20.
View attachment 164807 Space Jump, hardmode Accessory. Made from a Bundle of Balloons, 8 Hallowed Bars, and 8 Meteorite Bars. Allows you to jump infinite time in the air.
View attachment 142863 Spectral Orbs, post-plantera accessory. Made with 8 Spectre bars. Creates Spectral orbs that damage enemies. 100 summon damage.
View attachment 179606 Sigil of Skulls, post-plantera accessory. Dropped by Death Knight. Increases max number of minions; when below half health a shadowy aura enveleops the player, peridocially summoning skulls. 125 summon damage.
View attachment 179605 Scroll of death, late-game accessory. Made with Sigil of skulls and Papyrus Scarab. Combined effects of the two accessories.
View attachment 177226 Mega bubble shield, hardmode accessory. Dropped by Duke Fishron. Creates a large bubble that damages and heavily knocks back enemies. 75 summon damage.
View attachment 109353 Cactuar Shield, endgame Expert accessory. From Jumbo Cactuar Treasure Bag. 10 defense, inflicts ten times the damage of enemy melee attacks back at the attacker.
View attachment 133096 X Shield, endgame Expert accessory. From the SA-X Treasure Bag. 10 Defense, creates X Parasites that attack enemies. 500 summon damage.​
View attachment 141311 @Gameraiders101 Mask! Made from sunglasses and 10 mushrooms.
View attachment 149041 Sleepy mask, fan request. Made from 10 leather and a diamond gemspark block.
View attachment 199649 Cactuar Costume! Each piece made from 10 Cacti.
View attachment 144496 Giant Boot, made from 10 leather.
View attachment 181805 White knight mask, made from 10 marble.
View attachment 181798 Cyclops mask, made from 10 dirt and a lens.
View attachment 181803 Snylotl Mask, made from 10 mud and a jungle grass seed.
View attachment 198255 Gnome Hat, made from 3 Silk and a red dye.
View attachment 186915 View attachment 186907 Cuphead and Mugman masks! Made with 10 clay and a red/blue dye.
View attachment 198264 Jumbo Cactuar Mask, dropped from Jumbo Cactuar.
View attachment 156694 SA-X Mask, dropped from SA-X.
View attachment 160473 Gilgmesh Mask, dropped from Gilgamesh.
View attachment 144499 Scooter Mount! Sold by merchant.
View attachment 178708 Airplane mount! Sold by the goblin tinkerer during hardmode.
View attachment 133071 Dancing Zombie, early-game enemy. Found at night, a zombie that dances!
View attachment 198287 Cactoid, pre-hardmode enemy., and the weaker version Cactite Found in the surface desert. Regular versions are passive until damaged, then they start charging at you; Corrupt and crimson ones are always hostile. Drops 10 Cacti.
View attachment 178709 Cactus worm, pre-hardmode enemy. found in the surface desert. Like a giant worm, but does more damage and has less health. Drops a Succulent Cactus for each segment.
View attachment 198290 Cactuar, Hardmode enemy. Found in the desert during hardmode. Jumps after you while also shoots needles at you. Drops 10 Cacti. Corrupt/crimson versions have a chance to drop a dark shard, while the hallowed variant has a chance to drop a light shard.
View attachment 164805 Desert Golem, Hardmode enemy. Rarely found in surface desert during hardmode. Occasionally will fire balls of sand at you or will created a shockwave that travels along the ground. Drops a Desert core and 100-250 sand blocks.
View attachment 133072 Deranged Mutant Killer Monster Snow Goon, hardmode enemy. Found in the snowy biome during hardmode. Bounces at you flailing its arms. Drops 10 snow blocks. has a rare chance to drop a Hand Warmer.
View attachment 150180 Gray slime, hardmode enemy. Found underground except for jungle. Splits into smaller pieces multiple times when killed.
View attachment 155870 Treasure Goblin, a very rare surface hardmode enemy. It appears on the map and laughs when nearby. When damaged it will try to run away from you, catch it before it despawns! Has a chance to drop The Stone of Jordan, Twin Chakrams, Hungering arrow, whirlwind, Plague of toads, and Frozen orb. Also drops a load of money, with the platinum coins dropping in tile form. Also also has a greatly increased chance to drop any Legendary, including Uncle Carius's Fishing Pole
View attachment 183580 Water Elemental, hardmode enemy. Found in water during hardmode. Flies toward you gaining speed, stops, then gains speed again. Drops 4-10 Water essences.
View attachment 168762 Earth Elemental, hardmode enemy. Found anywhere there is stone during hardmode. Rolls toward you fairly fast. Drops 4-10 Earth essences.
View attachment 133075 Fire Elemental, hardmode enemy. Found near lava during hardmode. Floats toward you through walls. Drops 4-10 Fire essences and 10-20 Living Fire Blocks.
View attachment 183569 Air Elemental, hardmode enemy. Found in the sky during hardmode. Flies toward you firing gusts of wind. Drops 4-10 Air essences.
View attachment 142864 Spectre, post-plantera enemy. Found rarely in the dungeon. Floats towards you through walls, explodes into 6-7 dungeon spirits upon death. Drops 10-20 Ectoplasm, discounting what you get from the Dungeon Spirits.
View attachment 179604 Death knight, post-plantera enemy. Found rarely in the dungeon. Will sometimes to a spinning jump attack at the player. Periodically creates cursed skulls when below half health. Sometimes drops Sigil of Skulls or Deathbringer.​
View attachment 198263 The Jumbo Cactuar! Post-Moon lord Boss. Summoned with the Mustachioed Cactus.
View attachment 133086 The SA-X! Post-Jumbo Cactuar Boss. Summoned with the Infected arm Cannon.
View attachment 160472 View attachment 160469 Gilgamesh and Enkidu! Post-SA-X Boss. Summoned with the Excalipoor.


Latest Versions:

Version 0.7.0.9
- Blood breaker and True Blood Breaker now deal more damage but are slower
- Stone Fist now appears on your offhand while holding it
- Cactoids gain more stats after moonlord is defeated
- Cactuars only fire when there is a line of sight to the player
- Regular Cactoids deal more damage in expertmode hardmode
- Nerfed Crowd Control Capabilities of Cactoids when using Cactoid Commendation, they can no longer take on a theoretically infinite amount of enemies at once
- Increased Defense of Crimson Cactuars and Cactoids
- Increased Damage of Corrupt Cactuars and Cactoids
Version 0.7.0.8
- Tweaked Cactuar costume and Lunar Cactus armor sprites
- Slightly Reduced mana consumption of Staff of David's Laser
- Fixed issue with the Staff of David and Staff of the Sea mana cost resetting to default despite prefixes
Version 0.7.0.7
- Shroomite bullets leave a trail of mushrooms rather than creating mushrooms on impact
- Shroomite bullet recipe now creates 70 rather than 111 and requires 70 musket balls

Version 0.7.0.6
- Added Painting Joostmod's Second Anniversary, 2% chance drop from water, earth, fire, and air elementals
- Fixed Alpha Cactus Worm issues in multiplayer

Version 0.7.0.5
- Reduced Tomato head damage from 35 to 31
- Reduced damage of Forest's Vengeance leaves from 16(32 on expert) to 14(28 on expert)
- Nerfed damage or charge speed of most charged nail attacks
- Fixed Hunts not spawning on multiplayer
- Fixed Accessory Prefix error on multiplayer

Version 0.7.0.4
- Added Succulent Throw: new yoyo sold by the cactus person
- Corrupt and Crimson Pommels are craftable into eachother with ebonstone/crimstone at a tinkerer's workshop

Version 0.7.0.3
- Increased effect of Free Real Estate Banner
- Fixed bug where Cactoids became invincible when under the effect of the cactoid commendation
- Cactoid commendation now occasionally summons Cactoids

Version 0.7.0.2
- Increased spawnrates of hunts
- Fixed bug where Rogue Tomato, Forest's Vengeance, Flowering Cactoid, and ICU could potentially spawn underground
- Non-corrupt Cactites may now spawn in hardmode

Version 0.7.0.1
- Weapon sets now have their crit chance increased by equipment and have their base crit chance increased from 4% to 8%
- Fixed dirt minion buff sprite
- Fixed x parasite sprite
- Fixed Jumbow being totally broken

Version 0.7​
- Added New Town NPC: the Huntmaster! The Huntmaster gives quests to hunt down minibosses and gives unique rewards for them!
You find him inside Pinkzor, kill it to free him! Pinkzor is found randomly on the surface or underground.
- Added New Town NPCL the Cactus Person! He moves into a home in the desert after the Alpha Cactus Worm has been defeated.
Sells cactus related items and items that change the weather!
- Added New Boss: The Alpha Cactus Worm! It's found resting in the underground desert when the Huntmaster quest for it is active
or is summoned with a succulent cactus meal
- Added NPC Pinkzor
- Added NPC Rogue Tomato
- Added NPC Forest's Vengeance
- Added NPC Flowering Cactoid
- Added NPC Spore Mother
- Added NPC Roc
- Added NPC Skeleton Demolitionist
- Added Accessory Sapling
- Added Accessory Cactoid Commendation
- Added Accessory Sporgan
- Added Accessory Roc Wings
- Added Accessory Free Real Estate Banner
- Added Weapon Gooey Glove
- Added Weapon Tomato Head
- Added Weapon Fire Flinger
- Added Weapon Corrupt Pommel
- Added Weapon Crimson Pommel
- Added Weapon Eyeball Staff
- Added Weapon Observant Staff
- Added Weapon The Hive
- Added Weapon Bonesaw
- Added Weapon Doom Cannon
- Added Weapon Cactus Banner
- Added Weapon Cactus Cannon
- Added Weapon Cactus Glove
- Added Weapon Cactus Spears
- Added Weapon Vile Cactus Worm
- Added Weapon Bone Hurting Juice
- Added Weapon Soil Bow
- Added Weapon Soil Chakram
- Added Weapon Soil Staff
- Added Weapon Soil Sword
- Added Weapon Soil Wand
- Added Weapon Twilight Staff
- Added Armor Set Soil Armor
- Added Tool Tome of Manipulation
- Added Accessory Prefix Hearty
- Added Accessory Prefix Rejuvenating
- Added Accessory Prefix Grognak's
- Added Accessory Prefix Gnunderson's
- Added Accessory Prefix Boook's
- Added Accessory Prefix David's
- Added Accessory Prefix Larkus's
- Added Accessory Prefix Uncle Carius's
- Added Melee Weapon Prefix Impractically Oversized
- Added Melee Weapon Prefix Miniature
- Added Weapon Prefix Decisive
- Resprited All the Weapon Sets
- Resprited Chlorophyte Glove
- Resprited Giant's Knife
- Resprited Giant Needle
- Resprited Hallowed Sickle
- Resprited Hellfire Glove
- Resprited Mechanical Sphere
- Resprited Napalm Launcher
- Resprited Pumpkin glove
- Resprited Richoshot
- Resprited Rose Weave
- Resprited Staff of the Sea
- Increased Cactus Shield's damage from 10x to 20x
- Increased Laser Staff's damage from 25 to 32 but piercing is reduced to 6 and it no longer deals knockback
- Increased Lunar Cactus armor thorns from 150% to 250%
- Reduced attack speed of Ember, Frost Ember, Pufferfish, and Harpy minions
- Reduced Bubble Knife lag
- Reduced Bubble Shield damage from 15 to 10
- Reduced money dropped from Jumbo Cactuar, SA-X, and Gilgamesh
- Reduced Shoot speed of Swingy Hooks
- Reduced Uncle Carius's Fishing Pole's Fish damage from double to 1.5x damage but it has a chance of firing up to 6 fish
- Reduced Veridian Genji Armor crit chance from 40% to 20%
- Reduced Veridian Genji Helm damage and velocity from 70% to 60%
- Removed ICU Banner
- Tweaked Blood Moon, True Blood Moon, True Blood Breaker, True Night's Fury, and Terra fury sprites
- Tweaked Cactoids sprites
- Tweaked Crystal Staff Sprite
- Tweaked ICU Sprite
- Tweaked Gnome Hat, Staff, and Minion Sprites
- Tweaked Needles spells sprites
- Tweaked Shadowlight bow sprite
- Tweaked Tornado Rod Sprite
- Tweaked Uncle Carius's fishing Pole Fish behavior
- Tweaked Unicorn Lance damage calculation
- All non-stacked thrown weapons (except Mechanical Sphere) have damage reduced by ~15% and attack speed reduced by ~10% since they can have prefixes now
- Attacking Cactoids aggros other nearby Cactoids
- Blood Breaker, Night's wrath, True Blood Breaker, True Night's Wrath, True Pwnhammer, and Terra Firma now hammer much faster
- Boomerain now drops more rain
- Boomerang bullets no longer are guaranteed to return when missing
- Boook's Bullet Hell now fires arrows with right click
- Bubble knives' bubbles cause less lag
- Cactuars now fire more needles (even more in expert mode) but have reduced range
- Cactuars now gain more stats after moon lord is defeated
- Cactus juice now uses Succulent Cactus rather than regular cactus
- Crystal Staff deals no immediate knockback, but it goes as far as your mouse is
- Ember wand, staff, and frost variants no longer deal knockback
- Enkidu now gets angry if Gilgamesh is defeated first
- Fishing Shotugns and Uncle Carius's Fishing Pole now deal Fishing Damage if you have Unusacies battle rods enabled
- Gilgamesh and Enkidu now move much faster if you get try to get away from them.
- Gilgamesh no longer does that weird corkscrew thing in his first form
- Glove Weapons now show up on the player when holding them
- Golden Genji armor's set bonus now activates with other held weapons melee weapons like spears
- Golden Genji Helm no longer increases melee crit chance
- Hatchets and chained-chainsaws now require chains
- Jumbo Cactuar summons less Cactuars over a longer period of time
- Needles no longer bounce as to reduce lag
- Old Nail can now be dropped from the sword in skeleton ambient object
- Pumpkin Glove's pumpkins no longer chase after friendly NPCs
- Rose Weave now bounces off of enemies
- Sharpened nail may now be crafted with tungsten bars
- Staff of the Sea, Napalm Launcher, and Tornado rod now require cobalt/palladium and adamantite/titanium bars to craft
- Staff of the Sea now shoots less water bolts but they deal more damage and the streams attack faster
- Statue spawned npcs no longer drop legendary weapons
- Stone fist no longer glows in the dark
- Snow flake is affect by gravity and the smaller flakes have lessened velocity
- Terra Firma and the True Hammers now create shockwaves instead of beams, but the true hammers only create one
- Treasure Goblin no longer drops platinum coins
- Uncle Carius's fishing pole no longer gets fished if you've already obtained it
- Updated Clash on the Big Bridge to use the Zodiac Age version
- Vanilla Tweak: Spelunker glowsticks are now craftable with a spelunker potion and 50 glowsitcks
- Warhammer of Grognak's right click now scales with prefixes and no longer makes you completely immune to fall damage
- Weapon sets can have prefixes and can crit
Version 0.6.4​
- Added Old, Sharpened, Channeled, Coiled, Pure, Dream, and Awoken Dream Nails
- Added Cup Mask
- Added Mug Mask
- Removed Ninja, Ammo, and Mana tokens
- Removed Doubler
- Removed Enchanted spear
- Tweaked SA-X freezing
- Tweaked Jumbo Cactuar behavior
- Tweaked Cactuar's needles
- Tweaked Genji Armor sprites
- Tweaked Golden, Veridian, and Crimson Genji armor set bonuses
- Reduced piercing of ember wands and staves
- Reduced attack speed of Terra Spear, True Gungnir, and True Dark Lance
- Reduced how long wand of the forest's leaves last (and by extension, how many leaves can stack up)
- Resprited Stone Fist
- Resprited Cactuar Costume
- Resprited Lunar Cactus Armor
- Fixed issue where Cactus Worm banner was unobtainable
- Changed Boook's Bullet Hell function
- Changed Stone Fist function
- Changed Hellfire Glove's Shurikens
- Shuffled defensive stats on Veridian, Azure, and Crimson Genji Armors: was Crimson>Azure>Veridian is now Veridian>Crimson>Azure
- Wand of the forest, staff of nature, and pumpkin staff's projectiles can no longer be launched through thick walls
- Boomerang Bullet now returns to inventory(unless using endless version), but may break on impact
- Boomerang Bullet damage increased from 6 to 8
- Boomerang bullet and richoshot recipes now only make 50
- Warhammer of Grognak's Shockwave moves faster
- Fire projectiles now go out in water​
Version 0.6.3.3
- Fixed issue that screwed with other mods that make the player spin
- Jumbo Cactuar's defense now increases while charging 10,000 needles
- Tweaked minion behavior​
Version 0.6.3.2
- Tweaked Jumbo Cactuar behavior a bit more
- Tweaked Death Knight behavior
- Fixed bug where Uncle Carius's Pole was craftable (oops!)
- Resprited Water Elemental Banner
- Pufferfish staff, Bubble Shield, and Larpoon are now caught in ocean
- Robo cod is now caught in jungle or tundra
- Chance for catching the above items cap out at 1:10, 1:15, 1:30, and 1:30 respectively
- Uncle Carius's Pole may now fish in lava while in hardmode​
Version 0.6.3.1
- Increased attack speed of Chained Chainsaws and hatchets
- Increased damage of Hallowed sickle from 35 to 54
- Increased damage of Chlorophyte glove from 49 to 53
- Increased droprate of Hand Warmers from Deranged Mutant Killer Monster Snow Goons
- Nerfed health, money drops, and spawnrates of Deranged Mutant Killer Monster Snow Goons
- Nerfed health of Jumbo Cactuar
- Tweaked some projectile hitboxes
- Tweaked Airplane Mount
- Changed Jumbo Cactuar Behavior
- Removed Cactite banner, now just uses Cactoid banner (they're really the same species)
- Fixed bug where Warhammer of Grognak and Spcae jump didnt reset player rotation (really sorry about that one!)
- 100 needles and 1000 needles can no longer have their damage reduced to 0
- Gilgamesh's second form no longers looks like a box when spinning
- Vanilla tweak: clowns are now guaranteed to drop at least 1 Bananarang​
Version 0.6.3
- Added a Legendary Fishing rod: Uncle Carius's Pole! Obtained insanely rarely when fishing
- Added Desertification Solution
- Added Winter Solution
- Added Temperate Solution
- Added Succulent Cactus
- Tweaked Treasure Goblin spawning
- Tweaked Air Elemental Sprite
- Tweaked Terra Firma sprite
- Increased Pumpkin Staff attack speed
- Increased Whirlwind Attack Speed
- Reduced Pumpkin Staff damage from 54 to 38
- Reduced Whirlwind damage from 55 to 44
- Reduced Gnome Staff damage from 34 to 30
- Reduced sand dropped by Desert Golem from 999 to 100-250
- Resprited every tornado thing
- Resprited Plague of Toads, the toads now come in different colors
- Resprited Water Elemental
- Resprited Water Essence
- Changed Water Elemental Behavior
- Fixed major oversight where damage increasing items were multiplicative rather than additive
- Made Warhammer of Grognak much cooler
- Space jump now requires a Bundle of Balloons rather than a Gravity Distortion core
- Skeleton staff, Rose Weave, Duke Fishrod, Bubble Knife, and Mega Bubble Shield will drop from their respective boss's treasure bags
- Enemies will no longer spawn during events on the surface, or near town NPCs​
Version 0.6.2.7
- Updated to tModloader 0.10.1
- Robo cod has less of a spread
- Removed Grenade fish box as grenade fish may now be caught in a stack
- Tweaked Fishing items so that their chance scales with fishing power; chances are as follows:
Grenade Fish power : 300, uncommon
Pufferfish Staff power : 1050, rare
Bubble Shield power : 1500, rarer
Larpoon power : 4500, extremely rare
RoboCod power : 4500, extremely rare​
Version 0.6.2.6
- Added Gnome Hat
- Added Cyclops Mask
- Added Snylotl Mask
- Added Shroom Staff
- Added Staff of Duality
- Added Boneless Pizza
- Added White Knight Mask
- Nerfed ICU Health, damage, and spawnrate (again)
- Resprited Staff of Nature
- Resprited Terra Firma
- Tweaked SA-X's second form behavior
- Larkus tome now increases max minions
- Silver genji armor now increases max turrets
- Minions are now summoned at the mouse's location
- Ying Yang charm now deals Summon Damage
- Staff of nature damage increased from 26 to 29 and now requires souls of fright rather than sight
- Life crystals and life fruit can now be obtained in Wall of flesh and Plantera treasure bags, respectively​
Version 0.6.2.5
- Robo cod fires 3 to 6 projectiles, down from 6 to 8
- Desert Cores can now be used to craft Forbidden Fragments
- Gray slime no longer will spawn in the underground jungle
- Warhammer of Grognak's Shockwave now works on platforms and beam no longer goes through walls
- Cactuar Minion now is a ground-based minion
- Fixed bug where minions wouldn't prioritize right-click targeting
- Reduced Refresh rate of Bubble shield and Mega bubble Shield
- Reduced Gnunderson's Glove attack speed slightly
- Reduced health of Elementals
- Increased Damage legendaries gain from Moon lord, Jumbo Cactuar, SA-X, and Gilgamesh
- Increased Bubble shield damage increased from 10 to 15
- Increased Mega bubble shield damage from 75 to 90
- Increased SA-X Weapon set damage from 640 to 720
- Increased Gilgamesh's Weapon Set damage from 500 to 800
- Increased Ice Beam damage from 450 to 700
- Increased Super Missile Launcher damage from 400 to 800
- Increased Ice X Staff damage from 400 to 600
- Increased Power bomb damage from 120 to 260
- Increased Mutated Arm Cannons attack speed
- Tweaked Mechanical Sphere sprite
- Tweaked Ice Core-X Staff sprite
- Tweaked SA-X AI and reduced first form's health
- Tweaked Pumpkin Staff behavior
- Tweaked Terra Weapons
- Resprited Aqua Hammer (Credits to ShockedHorizon5)
- Resprited Many Flails
:sigh:
Version 0.6.2.4
- Added Death Knight
- Added Deathbringer
- Added Sigil of Skulls
- Added Scroll of Death
- Tweaked Balancerang sprite
- Hungering arrow and gnome hats no longer chase unkillable enemies or enemies behind tiles
- Unicorn lance bouncing tweaked, the direction the lance is pointed affects the bounce direction
- Accessories that create projectiles now deal summon damage
- Armor/accessory created projectiles now correctly have their damage increased with player damage
- Larkus's tome Spirit of power chases faster and closer but does less knockback​
Version 0.6.2.3
- Added Cactus Worm
- Added a recipe for the Living Loom
- Hungering arrow no longer gains damage with additional pierces
- Hungering arrow damage raised from 6 to 11
- Nerfed the amount of money the Treasure Goblin drops
- Reduced Dancing Zombie and ICU spawnrates again
- Tweaked Airplane sprite​
Version 0.6.2.2
- Added Greater Elemental Weapon Set
- Added Lesser Elemental Weapon Set
- Added Skeleton Staff
- Added Harpy Rod
- Added Wand of the Forest
- Added Staff of Nature
- Fixed bug where some minions' projectiles would use the wrong type of damage
- Resprited Cactus Staff
- Pumpkin staff damage increased to 54 and costs mana
- Pumpkin staff has new function, may right click to send the pumpkins flying outwards
- Cactus juice now reduces defense by 5, down from 10
- Cactus juice now increases damage by 25%, up from 15%​
Version 0.6.2.1
- Added Boomerain
- Added Water Balloon
- Added Earthen Hammer
- Added Rock
- Added Fireball
- Added Infernal Chakram
- Added Gale Boomerang
- Added Tornade
- Added Elemental forge, used to craft all the items that are made with the elemental essences
- Added Frostfire wand
- Added Frostfire Staff
- Added Mega Bubble Shield
- Reduced water, earth, and fire elemental spawnrates
- Reduced money dropped by bosses
- Resprited Jumbo Cactuar Mask
- Tweaked Spectre Orbs
- Tweaked Twin Chakram's hitbox
- Tweaked Gnome Warrior behavior​
Version 0.6.1.11
- Tweaked a few hitboxes
- Fixed whirlwind being completly broken (whoops!)
- Resprited Bubble Shield​
Version 0.6.1.10
- Fixed bug where Spectre would spawn above ground
- Staff of David consumes more mana with right click
- Increased health of bosses on normal (expert still the same)
- Tweaked Gilgamesh and SA-X
- Tweaked defense of genji armors
- Deranged Mutant Killer Monster Snow Goons now have a small chance to drop Hand warmers
- Reduced Jumbo Cactuar's damage​
Version 0.6.1.9
- Added Gnome Staff
- Fixed bug with Crimtane hatchet disappearing
- Fixed bug with Fire Elementals being completely broken
- Fixed bug where Treasure goblin and Boss heads wouldn't appear on map
- Resprited Air essence, the Tornado minion, and whirlwind
- Staff of the Sea's right click consumes less mana
- Hungering arrow no longer chases dummies​
Version 0.6.1.8
- Staff of david does less rapid damage
- Staff of david now fires three magic bolts with right click
- Tweaked Cactite, Cactoid, Cactuar, and Desert golem spawnrates​
Version 0.6.1.7
- Tweaked Staff of David's Laser
- Fixed bug with the Ember wand's flame's hitbox
- Legendary droprates are now once for any legendary, instead of a droprate for each legendary individualy​
Version 0.6.1.6
- Added Ember wand
- Added Ember Staff​
Version 0.6.1.5
- Updated to tModloader 0.10, AAAAAHHHHHHHH!
- Recolored tome of Larkus, the spirit of power is now green to match the other legendaries
- Tweaked bubble shield sprite to be rounder
- Anti Gravity core renamed to Gravity Distortion Core
- Gravity Distortion Core now required to craft Space Jump
- Bubble Knife is no longer crafted as it is dropped by Duke Fishron​
Version 0.6.1.4
- Nerfed Legendary droprates, chances now now only 1 out of 30000 (1 out of 25000 on expert)
- Legendary's item names are now an orange color​
Version 0.6.1.3
- Nerfed the damage bonus legendaries get from bosses post plantera
- Increased cooldown of the giant shuriken from Gnunderson's glove from 2 to 4 seconds
- Gilgamesh's Ultimate Illusion attack now travels along the ground like other shockwave attacks​
Version 0.6.1.2
- Added Larpoon
- Fixed bug where damage increases have double affect on the legendaries
- Changed how Hatchets and chained-Chainsaws work, they are now instead crafted with 2 bars and are stackable like light discs
- Increased how often Lunar rod and Lunar Fishing Shotgun fishes up fragments​
Version 0.6.1.1
- Added Jumbo Cactuar Set
- Added SA-X Set
- Added Mechanical Set
- Added The BFE 5000
- Resprited Earth Elemental
- Tweaked some of Gilgamesh's Attacks
- Lunar Rod and Lunar Fishing Shotgun can now fish up Lunar Fragments
- Changed behavior of the Gilgamesh set's Flail
- Jumbo cactuar now must be fought in the desert, otherwise it enrages
Version 0.6.1.0
- Added Joostmod's Anniversary, a painting to celebrate a whole year of nonsensical content
- Added Smithas Sigil, a painting in honor of the youtuber Smithas
- Added Furious Forging, a painting in honor of the youtuber FuryForged
- Added Duke Fishrod, a fishing rod dropped by Duke Fishron
- Added Duke Fishgun
- Added Lunar Rod
- Added Lunar Fishing Shotgun
- Added Robo Cod
- Added Cactus Juice
- Updated Desert golem banner to match the new sprite
- Tweaked Joost Juice Sprite
- Tweaked Gilgamesh on the Boss Checklist mod to be placed earlier
- Tweaked Books bullet hell to spread less
- Increased Staff of David's Base damage from 1 to 2​
Version 0.6.0.10
- Fixed bug with Gnunderson's Glove firing too fast with right click, it now has a proper cooldown​
Version 0.6.0.9
- Reduced Treasure Goblin Spawnrate
- Treasure goblin has a greatly increased chance to drop the legendary weapons on expert mode
Credit to @Leafia Barrett for these following changes
- Custom sound effects for super missiles and power bombs
- Resprited needles and power bomb explosion
- Super missile launcher now count as rockets for the sake of shroomite armor and whatnot​
Version 0.6.0.8
- Weapon sets now have their damage increased by items
- Added new super rare weapons inspired by calamity's legendaries, they deal more damage the more bosses you have killed throughout the game.
They have a 1 out of 10,000 chance of dropping from anything (1 out of 7500 in expert mode)
Adrift through time they call out to their rightful owners...​
Version 0.6.0.7
- The Summon staves can now do the minion targeting with right click
- The summons buffs now work so they can be canceled (YES!!!)​
Version 0.6.0.6
- Custom rarity colors for some items!
- Tweaked some item values
- Infected Arm cannon now requires a frost core
- Boss summons now only craft 10
- Resprited the jumbo cactuar map icon
- Tweaked some more hitboxes
- Tweaked cobalt, mythril, adamantite, palladium, orichalcum, titanium, and hallowed weapon sets to be auto-reuse
- Reduced lag of needles spells​
Version 0.6.0.5
- Added Hover Boots
- Added Space Jump
- Fixed issue where the Mustache's projectiles used the old texture
- Ice beam now has different sounds and can be held down indefinitley when charging
- Increased Gilgamesh's Damage
- Tweaked Gilgamesh, Enkidu and SA-X
- Tweaked Treasure goblin behavior
- Tweaked various projectile hitboxes
- Recolored Desert Golem to look like sand instead of dirt​
Version 0.6.0.4
- Resprited the Mustache
- Resprited Mustachioed Cactus
- Resprited Desert Golem
- Tweaked Desert Golem's Behavior
- Added Gore for the enemies
- Rose weave, Pumpkin Glove, Snow Flake, and Bubble knife are no longer crafted, they are instead
dropped from Plantera, Pumpking, Ice Queen, and Duke Fishron, respectively.
- Changed Pumpkin Glove's behavior, now instead fires a pumpkin that explodes into more pumpkins
- Added Pumpkin Staff that replaces Pumpkin Glove's Old Behavior
- Terra Fury's Beams pierce less​
Version 0.6.0.3
- Added Enchanted Swingy Hook
- Swingy hook now swings faster​
Version 0.6.0.2
- Fixed issue where swingy hook would disappear immediately when jumping.​
Version 0.6.0.1
- Added Swingy Hook, a grappling hook that you swing on!
- Tweaked Gilgamesh's special attacks to be much more dangerous
- Tweaked Gray Slime's Spawnrate, now found anywhere underground during hardmode
- Resprited Lunar Shuriken
- Gray slime banner is now based on how many of the largest gray slime is killed rather than smallest
- Fixed bug with unicorn lance disappearing and reappearing every 1.5 seconds​
Version 0.6
- Added a new boss fight, Gilgamesh! Summoned with the Excalipoor item
- Added loots from the fight
- Added Unicorn Lance
- Added Banners for the enemies
- Added Cactite
- Added Cactoid
- Removed Qactuar
- Resprited Lunar Shuriken
- Resprited Lunar Cactus Armor
- Resprited Air Elemental
- Reduced spawnrates of ICU
- Nerfed Dancing Zombie health from 100 to 50
- Nerfed Twin Chakrams' damage from 53 to 45
- Buffed Chlorophyte glove's damage from 45 to 49
- Buffed Ice Core-X's damage from 300 to 400
- Tweaked Air Elemental's Behavior
- Tweaked SA-X's second form's behavior
- Whirlwind now increases defense by 25 when in use
- Sandstorm armor has a new set bonus: Throwing weapons causes sand to buffet the enemy
- The Egg Sack now has increased range and moves towards the mouse faster
- Fixed bug where Treasure Goblin's health wouldn't scale up with expert mode
- SA-X's first and second forms now count as bosses for the sake of things like the boss healthbar mod​
Version 0.5.1.5
- Fishing Shotguns now deal damage
- Added Super rod
- Added Super Fishing Shotgun
- Added Pufferfish staff
- Added Grenade Fish
- Added Bubble Shield
- Added Plague of Toads
- 100 needles and 1000 needles now spread more and have higher mana cost
- Treasure goblin now has a limit to how many gold coins it throws while running
- Hellfire Glove and Chlorophyte Glove no longer appears while throwing
- Water Elemental is now affected by knockback
- Fixed bug where True pwnhammer doesnt fire beams
- Night's fury, Blood moon, Hallowed flail, true variants, and Terra fury all shoot less distance so they can be swung
- Terra fury now fires projectiles faster​
Version 0.5.1.4
- Frozen orb's icicles now deal 50% of the orb's damage, up from 25%
- Frozen orb's icicles travel less distance
- Frozen Orb explodes into only 12 icicles instead of 16 on death
- Whirlwind no longer moves with the mouse direction​
Version 0.5.1.3
- Re-added Boss Checklist support
- Jumbo Cactuar is now more aggressive in chasing the player
- Jumbo Cactuar now spawns homing Giant Needles in expert mode
- SA-X's second form now moves faster
- SA-X's beams now freeze and chill the player in expert mode
- Further reduced Custom music size and removed the fadeout
- Power bomb now explodes on enemy contact
- Added SA-X Mask​
Version 0.5.1.2
- Reduced Treasure goblin spawnrate
- Nerfed Hungering arrow from 70% damage increase with pierce to 15%
- Regular Cactuars and Qactuars go back to their old behavior of standing still until you get too close.
Cactuars will still shoot you before that, while Qactuars will wait until you aggress them.​
Version 0.5.1.1
- Gray slime is now more common and drops less money
- TARDIS chest sell value reduced from 10 gold to 54 silver
- Dryad will sell Jungle Rose
- ICU now much less effected by knockback
- Money trough, DPS Meter are now craftable
- Added Treasure Goblin
- Added Stone of Jordan
- Added Frozen Orb
- Added Twin Chakrams
- Added Hungering Arrow
- Added Whirlwind​
Version 0.5.1.0
- Custom music has been lowered in volume and takes up less space
- Joost Juice now requires summoning potion and give summoning buff
- Shroomite bullets and Richoshot are now smaller like regular bullets
- ICU now affected by knockback
- Qactuars no longer spawn in hardmode, only Cactuars
- Added Fishing Shotgun, Mechanical Fishing Shotgun, and Golden Fishing Shotgun
- Added new Flails: The Rose, Night's Fury, Blood Moon, Hallowed Flail, True Night's Fury,
True Blood Moon, True Hallowed Flail, and Terra Fury
- Added new Spears: True Gungnir, True Dark Lance, and True Terra Spear
- Added new Hammers: Jungle Hammer, Aqua Hammer, Night's Wrath, Blood Breaker, True Nights Wrath,
True Blood Breaker, True Pwnhammer, and Terra Firma
- Added Broken Hero Flail
- Added Broken Hero Spear
- Added Broken Hero Hammer
- Added 1000'C Degrees Knife and -1000'C Degrees Knife
- Added Havoc Pendant
- Added Harmony Pendant
- Added TARDIS Chest
- Added Airplane Mount
- Added Kerbal Kannon​
Version 0.5.0.9
- Updated to tmodloader 0.9.0.3 for terraria 1.3.4.4
- Lunar Fragment grenades no longer require bottles
- Lunar Fragment grenades retextured
- Tweaked Lunar Fragment Grenades
- Lunar shuriken recipe now only makes 333 rather than 999
- Lower Dancing zombie spawnrate
- Tweaked Spectre Spawnrate
- Bubble knife now spawns more bubbles that do 75% damage
- Crystal staff now shoots farther and pierces
- Ice Beam now can be charged for extra damage
- Added The Snow Flake
- Added Jumbo Cactuar and SA-X Trophies
- Added music boxes for the boss themes​
Version 0.5.0.8
- Added Gray Slime
- Heavily reduced Spectre Spawnrate
- Increased Range of 1000 needles
- Reduced lag of needles spells
- Chlorophyte glove now has a spread to its spore clouds
- Thrown needles, giant needle, Rose Weave, and Shadowlight bow's arrow no longer make sounds when they bounce
- Resprited Water Essence and Water Elemental​
Version 0.5.0.7
- Added Sleepy Mask
- Added Shroomite Bullet
- Increased Spectre's Health
- Tweaked Scooter Sprite to be shinier
- Decreased damage of laser staff from 30 to 25
- Decreased damage of sparkle staff from 55 to 40
- Fixed bug with Adamantite set​
Version 0.5.0.6
- Added downedJumboCactuar and downedSAX booleans so Joostmod could be compatable with Boss Checklist​
Version 0.5.0.5
- Reduced the elementals' health
- Tweaked Air Elemental Behavior
- Added endless Napalm, Richoshot and Boomerang bullet pouches
- You can now change Warrior, Ranger, Sorcerer, and Summoner emblems between each other​
Version 0.5.0.4
- Laser staff (Adamantite) now fires a green laser and requires an emerald instead of a ruby
- Made Rod of Discord Craftable, Requires 15 Hallowed bars and 25 Souls of light.
- Tweaked Napalm and Napalm Launcher
- Tweaked Shadowlight bow
- Added Joost Juice
- Added Scooter
- Added Giant Boot​
Version 0.5.0.3
- Cactuars now have Corruption, Crimson, and Hallowed variants
- Added The Egg Sack, new yoyo​
Version 0.5.0.2
- Reduced spawnrate of Earth Elemental
- Buffed Crystal Staff
- Improved a few item sprites
- Fixed an exploit where repeatedly taking on and off Spectral orbs or XShield would create too many projectiles
- Fixed bug where the hellstone weapon set required flamelash instead of flamarang
- Tweaked staff of the sea​
Version 0.5.0.1
- Added the Spectre, new rare post-plantera dungeon enemy
- Added Spectral orbs, new accessory made from 8 spectre bars
- Reduced the spawn rate of elementals, increased their drop rates of 3-5 essences to 4-10 essences​
Version 0.5
- Added Gameraiders101 Mask
- Added ICU, rare enemy that spawns at night
- Added Star Staff
- Added Crystal Staff
- Added Laser Staff
- Added Sparkle Staff
- Added Shadowlight Bow
- Added Yin Yang Charm
- Added Richoshot
- Added Boomerang Bullet
- Added Copper, Tin, Iron, Lead, Silver, Tungsten, Gold, and Platinum Flails
- Added Copper, Tin, Iron, Lead, Silver, Tungsten, Gold, Platinum, Demonite, and Crimtane Hatchets
- Added Cobalt, Palladium, Mythril, Orichalcum, Adamantite, and Titanium Chained-Chainsaws
- Added Copper, Tin, Iron, Lead, Silver, Tungsten, Gold, Platinum, Corrupt, Crimson, Stinging, Cobalt, Palladium, Mythril, Orichalcum, Adamantite, Titanium, Hallowed, Tao, and Plantera Weapon Sets
- Tweaked SA-X's health and fixed a despawning issue with it
- Fixed bug where Earth elementals only spawn above ground
- Changed Hellfire glove to be slower, same DPS
- Sandstorm armor no longer gives a minion boost​
Version 0.4
- Added Dancing Zombie
- Added Deranged Mutant Killer Monster Snow Goon
- Added SA-X, new boss fight! Summoned with the Infected Arm Cannon
- Added Water, Earth, Fire, and Air Elementals
- Added Essences that drop from their respective elementals
- Added Staff of the Sea
- Added Stone Fist
- Added Napalm Launcher
- Added Napalm
- Added Tornado Rod
- Added Ice Beam
- Added Super Missile Launcher
- Added Mutated Arm Cannons
- Added Ice Core-X Staff
- Added Power Bombs
- Added X Shield
- Sandstorm armor now gives minion boost
- Made Desert Golem's animation a bit better
- Jumbo Cactuar now fires needles in short bursts when not being damaged
- Jumbo Cactuar now drops Super Healing Potions
- Jumbo Cactuar now has a new boss theme
- Cactus of doom recipe now makes 20
- Increased Cactus shield's thorn effect from triple to ten times
- Changed Giant Needle and The Mustache to be better suited for single target
- You now need crafting tiles to make most items​
Version 0.3.1.3
- Slowed Balancerang back down DX
- Added Mechanical Sphere​
Version 0.3.1.2:
- Added Hellfire Glove
- Added Pumpkin Glove
- Rose Weave now splits into 4 Thorn Chakrams upon hitting an enemy
- Chlorophyte glove now fires multiple spore clouds for more crowd-control
- Desert golem is now much rarer
- Giant's Knife now bounces a bit then gets stuck on the ground
- Tweaked Jumbow so it's Projectiles bounce more
- Changed 5000 needles to Needle Wrath: shoots faster but less damage and less accurate
- Balancerang is now thrown faster​
Version 0.3.1.1:
- 1000 Needles now requires Spectre bars instead of Chlorophyte bars, also now requires 10 Stynger Bolts
- Reduced range of 1000 Needles​
Version 0.3.1:
- Cactus Staff now works as a proper summon item!
- 100 needles spell's needles no longer bounces.
- Q/Cactuar Needles bounce less
- Thrown items no longer appear as a melee item appears
- Reduced damage of Hallowed Sickle from 42 to 35
- Lunar Cactus Helmet throwing velocity increased from 25% to 35%
- Lunar Cactus Chestpiece throwing crit increased from 25% to 35%
- Added Enchanted Spear, spear version of Enchanted Sword
- Added Desert Golem, Desert variant of Ice Golem
- Added Sandstorm Armor
- Added Anti-Gravity Core
- Added Giant's Knife
- Added Rose Weave
- Added Bubble Knife
- Added Chlorophyte Glove​
Version 0.3:
- Added Jumbow
- Added Solar, Stardust, Nebula, and Vortex Grenades
- Added Lunar Shurikens
- Added Lunar Cactus Armor
- Added Balancerang
- Added Hallowed Sickle
- Added Tao Armor
- Added Cactuar Shield
- Added Cactuar Costume
- Added Jumbo Cactuar Mask
- Changed Clump of spiky balls functionality, now fires a Spiky ball clump which explodes into 4 spiky balls.
- Thrown needles are now bouncy and affected by gravity
- Giant Needle now affected by gravity
- Jumbo Cactuar's Needles now go through blocks
- Jumbo Cactuar now despawns when player is dead
- Jumbo Cactuar now appears on the map
- Reduced how many needles Q/Cactuars throw​
Version 0.2.0.2:
- Instead of getting Jumbo Cactuar's loot, you instead get Cactus Tokens! Used to choose which loot you get.
- 10000 Needles reduced to 5000 Needles
- Reduced Giant Needle Damage from 1000 to 400
- Reduced The Mustache Damage from 1000 to 400
- The Mustache now fires two demon scythe-like projectiles that bounce (sometimes, other times they just go through blocks)
- New Jumbo Cactuar sprite
- New Giant Needle Sprite
- Jumbo Cactuar's needles now move faster​
Version 0.2.0.1:
- Reduced Jumbo Cactuar's Damage from 150 to 100
- Reduced lag induced from lag-inducing needles.(If my laptop from 2007 can handle it than you should also be able to)​
Version 0.2:
- Added the Jumbo Cactuar! Post-Moon lord Boss
- Added Loot from it:
- The Mustache
- Giant Needle
- 10000 Needles spell
- Cactus staff(Still WIP)​
- Improved Doubler sprite
- Cactuar and Qactuar now shoot needles at player​
Version 0.1.0.1:
- Clump of spiky balls damage increased from 15 to 30
- Ammo and Ninja tokens now require 5 Gold/Platinum Bars​
Version 0.1: First public release!
- Needle throwing item
- 100 Needles spell
- 1000 Needles spell
- Clump of spiky balls, throwing item
- Ammo, Ninja, and Mana Token Accessories
- Doubler Accessory
- Cactuar and Qactuar Monsters​


Download Here!
http://javid.ddns.net/tModLoader/download.php?Down=mods/JoostMod.tmod
View attachment 162995
Use this code in your signature to show your support!
Code:
[URL=http://forums.terraria.org/index.php?threads/the-joostmod.42879/][IMG]http://forums.terraria.org/index.php?attachments/joostmod-banner-png.162995/[/IMG][/URL]

Credits:​
Thanks to
@DivermanSam, @zadum4ivii, @Omnir, and @Scooterboot9697 Their incredible mods inspired me to make my own.
@bluemagic123, @jopojelly, @Jofairden , and @Chicken Bones for creating tModloader.
Thanks to @bluemagic123 (again), @jopojelly (again), @mastermokkel, @Zocklukas, @Eldrazi, @Gorateron, and @DivermanSam (again) for helping with coding.
Thanks to @Gameraiders101 for using the Joostmod in his youtube series!
Thanks to @Fury for using the Joostmod in his youtube series!
Thanks again to @Scooterboot9697 for the Metroid sound effects and sprites and also the swingy hooks
Thanks to @Terra Branford for toning down and reducing the size of the custom music
Thanks to @Leafia Barrett for various things as listed in the version history
Thanks to @MountainDrew for the legendary weapons damage increasing throughout the game.
And of course, big thanks to the Re-logic team for creating Terraria.

View attachment 109079Ya know, 'cause why not?
 
I would like to say there is a glitch with the tomato head item when you defeat the rogue tomato, if you point it up, you can fly. OP EARLY GAME ikr. if you point it left or right, you go sooper sanic speed. plz fix i do not like
Are you playing with overhaul? I know for a fact that overhaul changes how movement works.
With hunter's cactus hook i can go to jungle temple and get post-plantera weapon from lihzzhards
Lihzahrds don't drop weapons normally, besides you can get into the temple by placing platform stairs on the door anyways.
 
Where do you find the cactuar leader? hes not in my desert? sandstorms only? Definately in a desert, getting other desert enemies and desert tokens, even getting cactiods just no leader so I can progress in the quests :(

Even tried going genocidal on cactus in front of them, they didn't react :(


nevermind, he found himself in a hollow just below ground I couldn't see

struggling to find the spore mother now, tearing my jungle appart and not seeing a thing. Nevermind Im an idiot, I see they appear on the map
 
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My world has 5 hours, already defeat the devour of worlds, but pinkzor doesn't spawn is there any requirements that I still need, is it bugged, or am I unlucky?

I don't know if mods conflict but I'm playing with this mods (More Chest Loot • Even More Modifiers • Fargo’s Mutant Mod: Summons and Souls • Mysterious Altars • The Luggage • Wildlife Mod • Beyond The Forgotten Ages • No More Tombs • SacredTools • WeaponOut • JoostMod • Elements Awoken • VeinMiner • Recipe Browser • BossChecklist • AlchemistNPC • Calamity Mod • Thorium • imkShushi’s Mod • Where’s My Items • Spirit Mod • The Split Mod • Magic Storage • The Antiaris • Crystilium • Which Mod Is This From?) sry for asking here but i searched the web and found nothing about pinkzor
It might just be luck. Pinkzor spawned for me before I beat any boss. Try checking in the basic underground level.
 
In multiplayer, the Cactoid Commendation's cactoids arent friendly to the other people in game, if they are using the accessory or not. this is kinda annoying because i want to build an army but my friend who is also wearing it keeps getting attacked by mine. Also, monsters wont spawn if you have enough of them. im really enjoying the mod though
 
Version 0.7.1
- Added New Hunt: The Imp Lord!
- Added Huntmaster Quest for the Wall of Flesh
- Added Tail Whip
- Added Shield of Flesh
- Added Endless Water Pump
- Added Sapling - Fishing Rod
- Changed Mustachioed Cactus recipe to include Succulent and Luscious Cactus and less cactus and luminite bars and it only makes 5 now
- Changed Infected Arm Cannon and Excalipoor recipes to require more bars and only make 5
- Fixed bug where Cactus Worm hook didn't reset rocket boots
- Fixed bug where Cactus worm hook and swingy hooks didnt reset extra jumps
- Increased chase speed of friendly cactoids
- Increased cactus boots damage to 18
- Reduced Refresh rate of bubble shield
- Reduced Doom Cannon base damage to 60
- Reduced Needle attack speed
- Reduced velocity of empowered bones thrown by skeleton minions
- Reduced velocity of Shroomite Bullets
- Reduced damage needed to wake up the Alpha Cactus Worm
- Tweaked Rogue Tomato behavior so it doesn't get stuck
- Cactus Boots cacti no longer knock back enemies
- Forest's Vengeance is immune to knockback on expert mode
- Forest's Vengeance's leaves slow down as they get further away

In multiplayer, the Cactoid Commendation's cactoids arent friendly to the other people in game, if they are using the accessory or not. this is kinda annoying because i want to build an army but my friend who is also wearing it keeps getting attacked by mine.
I have trouble playtesting multiplayer issue by myself. I'll try to look into it further.
Also, monsters wont spawn if you have enough of them.
That's because they are monsters and there's a spawn limit.
im really enjoying the mod though
Thanks!
 
Is there an intended Easter Egg with the Genji armor set bonus where Enkidu can just decide to kill the user? He follows me around like a normal summon 99.9% of the time, but twice now I've gotten instant-killed out of nowhere with the death attributed to Enkidu in chat. I hadn't even fought Gilgamesh on that world before.
 
Is there an intended Easter Egg with the Genji armor set bonus where Enkidu can just decide to kill the user? He follows me around like a normal summon 99.9% of the time, but twice now I've gotten instant-killed out of nowhere with the death attributed to Enkidu in chat. I hadn't even fought Gilgamesh on that world before.
That's possibly due to an enemy that reflects projectiles: reflecting the Enkidu minion's attacks at you.
 
Hey, can someone explain me quest items, I don't know what to do with them
For completion at the Huntmaster town NPC. The Huntmaster is found by killing the Pinkzor. The Pinkzor is rarely found on the surface or underground (but above cavern layer).
I really ought to work on the wiki so i can stop repeating myself constantly.
 
For completion at the Huntmaster town NPC. The Huntmaster is found by killing the Pinkzor. The Pinkzor is rarely found on the surface or underground (but above cavern layer).
I really ought to work on the wiki so i can stop repeating myself constantly.
Well, I killed pinkzor at the stard of the game. So Huntmaster is like would come to me if I killed pinkzor? Or I must find him? Can you also give me his picture, please. Maybe I just need more space in my house.
 
Well, I killed pinkzor at the stard of the game. So Huntmaster is like would come to me if I killed pinkzor? Or I must find him? Can you also give me his picture, please. Maybe I just need more space in my house.
The huntmaster spawns immediately after the pinkzor dies. If he died earlier you will have to make houses and wait for him to move in.
 
That's possibly due to an enemy that reflects projectiles: reflecting the Enkidu minion's attacks at you.

That makes sense: I haven't encountered that before but with the setup I have it would make sense that my own minion damage might be enough to kill me.

Ran into another problem today: Ever since the latest JoostMod patch that just launched 3 days ago (as of this writing), the majority of the Legendary Weapons are gone from the drop tables: Staff of David still shows up in a small handful, mostly Joost enemies and friendly town NPCs, but neither Gnunderson's, Grognak's, or Boook's show up as lootable at all, and Larkus says it drops from exactly one enemy... from another unrelated mod. I've been testing, and this happens consistently no matter what other mods I have active, or even if I only have Joost active.
 
That makes sense: I haven't encountered that before but with the setup I have it would make sense that my own minion damage might be enough to kill me.

Ran into another problem today: Ever since the latest JoostMod patch that just launched 3 days ago (as of this writing), the majority of the Legendary Weapons are gone from the drop tables: Staff of David still shows up in a small handful, mostly Joost enemies and friendly town NPCs, but neither Gnunderson's, Grognak's, or Boook's show up as lootable at all, and Larkus says it drops from exactly one enemy... from another unrelated mod. I've been testing, and this happens consistently no matter what other mods I have active, or even if I only have Joost active.
What are you talking about? Legendaries still drop from any non-statue spawned enemy. Are you talking about recipe browser's bestiary? because that's buggy.
 
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