Adding to this, she has a dark blue (very dark blue, almost black) cloak.
Personality: Friendly, but shy as well. She at least seems to warm up to people quickly, though at the same time she’s always just a bit cautious around others. Tends to stumble over her words a lot.
Equipment: N/A
Abilities: Unknown until later.
Strengths: Good at making things with limited materials.
Weaknesses: She’s really sensitive to bright lights for some reason.
Known Backstory (Optional): ???
Other:
Likes: Nighttime, winter, it generally being dark
Dislikes: Brightly lit areas, rain, and bugs
Hobbies: Making trinkets out of random things she finds, and reading
Text Color: #59015e
I left out her starting creature as that's exclusive to her home RP and any RPs I add her to that I place after her home one
...okay?
I don't have enough sleep for this... also Mallow has no stories yet
My main focus in Abronia right now is Inil because of his role in restoring the beacons
I may hop offline temporarily to do some stuff at some point today. I need to refight EoC in Inil's run now that the first two beacons are done, as in-lore they were restored before the eye battle. I beat eye before finishing the forest one because he kept interrupting my building sessions.
Edit: I just realized that I have a character who uses D15 for rolls
looks like I'll need to make a menu function for my RNG applet earlier than expected once that project kicks off properly
...okay?
I don't have enough sleep for this... also Mallow has no stories yet
My main focus in Abronia right now is Inil because of his role in restoring the beacons
(It's fine, I wasn't upset)
(I just wanted to point out you wouldn't have had a lot of material to work with for fanfics due to my main Abronian being Inil right now)
Edit: I just realized that I have a character who uses D15 for rolls
looks like I'll need to make a menu function for my RNG applet earlier than expected once that project kicks off properly
My current concept is that I make a number that gets changed when I press a button (going up when I press right, and going down when I press left)
And depending on what that number is, the screen displays the dice type that the current number represents (so like, 0 is D10, 1 is D20, 3 is coin flip, 4 is D32 and so on)
And pressing OK rolls the selected dice and changes the screen to display the result until any button is pressed
No background involved yet because screw that
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