yudgefudge
The Destroyer
Yes. A jungle alt. Not completed yet. All I have as of now is alts for most items, but not all. No sprites. A full enemy cavalcade. Also, a hive alt. But no temple alt yet. Let's get to it!
Say hello to:
.....the savannah.
Savannah Grass
Info: Grass that grows in the Savannah.
Pollen Puff
Info: Found in the Underground Savannah.
Mortality Melon
Info: The Life Fruits of the Savannah.
Monitail
Grappling hook
Hooks one point, but damages foes that pass through the hook.
Range of 30 blocks.
Crafted from 3 Monitor Scales and three Pollen Puffs.
Savannus armor (Hat, shirt, slacks)
Crafted from 10 Termite legs, 2 monitor scales, and 32 Pollen Puffs.
Defense: 15 (4, 6, 5)
Boosts:
Increases maximum mana by 40
Increases magic damage by 12%
Decreases mana usage by 15%
Set bonus: Increases movement speed by 40%
AGED CHEST CONTENT
Staff of Regrowth
Monitor Claws (12% increased melee speed)
Flower Boots
Tornado Bracelet (10% increased movement speed)
Baobab Branch (27 fishing power)
Living Acacia Wand
Acacia Leaf Wand
Dung Mixer
HARDMODE
Pasturite Scimitar
Damage: 71
Knockback: 5
Critical chance: 4%
Use time: 23
Shoots a dung ball that travels similarly to the projectile formed by the Claymore.
Pasturite Arrow
Damage: 14
Knockback: 2
Velocity: 6
Splits in half after traveling 5 blocks
Pasturite bullet
Damage: 9
Knockback: 1
Velocity: 4
Homes in on enemies.
Pasturite armor
58/48/36
Set bonus: Summons a thundercloud that looms over the player. Every 6 seconds during combat, the thundercloud zaps a random foe with electricity that deals a random damage value in a range of 35-150.
Pasturite Polearm
Damage: 46
Knockback: 5
Crit chance: 4%
Use time: 20
Velocity: 7
It is longer than the Chlorophyte Partisan. It releases a stinky cloud that deals a 4th of the damage of the polearm.
Pasturite Richochet
Damage: 63
Knockback: 4.5
Crit chance: 4%
Use time: 16
It can thrown up to 6 times.
Pasturite Pulsar
Damage: 47
Uses bullets for ammo
Knockback: 2
Crit chance: 10%
Use time: 22
Rhinoceros armor
Defense: 64 (21, 23, 20)
Crafted from 3 Rhinoceros Plates and 54 Chlorophyte Bars.
Gives the wearer:
13% increased melee damage
Absorbs 5% of all damage
Set bonus: Allows the user to charge for ten seconds in one horizontal direction, before a 30-sec cooldown. The damage of the dash is double of the strongest weapon in your inventory.
Possessed armor
54 Possessite Bars (Crafted from Chlorophyte Bars and Ectoplasm)
Defense: (hat)41/(hood)36 (14/9, 15, 12)
Set bonus:
Possessed hood: Dealing magic damage spawns small ghosts that shoot at enemies, circling around the enemy for five seconds draining health from it, dealing the damage of a tenth of the magic weapon. For example, if you deal 100 damage, the ghost will remain on the enemy for five seconds, draining 10 health per second, totaling in 50 health.
Possessed hat: Dealing magic damage spawns small ghosts that rotate around the player and absorb a hit, and that hit is halved then transferred into health for an ally or yourself if in singleplayer.
Welcome to the huge mega mounds, tall mountains lined with clay, pools of thick dung at the bottoms. Flying termites muck about inside, defending the larva in the middle.
Dung is a brownish-black liquid that causes Stinky, along with Toxified, a new debuff that is a combo of Weak and Oozed.
Smashing the larva will summon the guardian, the head, the governer, the queen of the Mound….
Termitia has three distcint attack patterns:
• Summoning flying termites
• Releasing dung balls that explode into dung when hitting the player, inflicting Toxified
• Ramming the player
When touching Dung, Termitia’s regen is multiplied by 10 times.
Defeating Termitia will yield:
One of these three items:
Dung Bash
Dung Shot
Smelltome
Dung Film 33%
When damaged, it releases stinky gases, which can inflict either Toxified or Stinky on enemies.
Stinkheart Necklace
Tinkered from a Dung Film and Panic Necklace.
Combines the two effects.
Scarab 6.7%
Summons a baby termite
Pyramini
Summons a termite mount. Cannot fly, but moves very fast on land and rolls over water on a dung ball.
Termite Scales
(16-26)
Used to craft Termite armor.
The expert bag holds the Mobile Feast.
Dung Bash
Damage: 20
Knockback: 8
Critical chance: 4%
Use time: 42
Velocity: 15
Dung Shot
Shoots a small dung ball along with your bullet.
Damage: 20
Knockback: 1
Crit chance: 4%
Use time: 14
Velocity: 8
Smelltome
Shoots a stinky cloud in the direction of the mousepointer, lingering on the target for 8 seconds, before dissipating.
Damage: 11
Knockback: none
Crit chance: 4%
Use time: 20
Mana: 11
Velocity: Infinite
Mobile Feast
An accesory, that when equipped, has a 15% to heal 20% of your health every two minutes.
Say hello to:
.....the savannah.
The Savanna has less water than the jungle. The pools are not deep. They are only three block deep, but are very long to simulate rivers. Hippos sleep at the bottom of them, so be wary. Tall bent acacia trees spring up from the patches of Savannah grass mud.
Small Nightshade plants are sprinkled across the landscape, along with Sky Blue Flowers, with a few Nature’s Gift flowers in the mix. Many big mammalian creatures lie beneath the grassy top of the Savanna, so watch out!
Underground, you’ll find many small termite hills, destroy them and flying termites will attack! Pollen puffs can be found, emanating a yellow glow. Aged chests can be found in small savannah shrubboxes, and look out for the huge Mega Mounds, lined with ewwstone and filled with dung.
Also, watch out for the Den that can be opened with a key gotten from the guardian of the Savannah.
Small Nightshade plants are sprinkled across the landscape, along with Sky Blue Flowers, with a few Nature’s Gift flowers in the mix. Many big mammalian creatures lie beneath the grassy top of the Savanna, so watch out!
Underground, you’ll find many small termite hills, destroy them and flying termites will attack! Pollen puffs can be found, emanating a yellow glow. Aged chests can be found in small savannah shrubboxes, and look out for the huge Mega Mounds, lined with ewwstone and filled with dung.
Also, watch out for the Den that can be opened with a key gotten from the guardian of the Savannah.
Savannah Grass
Info: Grass that grows in the Savannah.
Pollen Puff
Info: Found in the Underground Savannah.
Mortality Melon
Info: The Life Fruits of the Savannah.
Savannah Bat
HP: 25
Defense: 3
Damage: 25
Drops: Depth Meter 1%
Info: A small dusty brown bat that flutters around at 1.5% more speed than Cave Bats.
Savannah Slime
HP: 60
Defense: 10
Damage: 18
Drops: Slime Staff 0.01%, Gel (1-2) 100%, bonus slime things
Info: A brown bouncy slime.
Baby Hippo
HP: 100
Defense: 20
Damage: 12
Drops: Purple Hippo Skin (1) 100%
Info: Swims slowly through the small pools in the Savannah. Can walk at a slower speed on land. Normally floats with just its eyes sticking out and can be used as a platform.
Snatcher
HP: 25
Defense: 3
Damage: 25
Drops: Depth Meter 1%
Info: A small dusty brown bat that flutters around at 1.5% more speed than Cave Bats.
Savannah Slime
HP: 60
Defense: 10
Damage: 18
Drops: Slime Staff 0.01%, Gel (1-2) 100%, bonus slime things
Info: A brown bouncy slime.
Baby Hippo
HP: 100
Defense: 20
Damage: 12
Drops: Purple Hippo Skin (1) 100%
Info: Swims slowly through the small pools in the Savannah. Can walk at a slower speed on land. Normally floats with just its eyes sticking out and can be used as a platform.
Snatcher
Rhinoceros
HP: 650
Defense: 61
Damage: 92
Drops: Rhinoceros Plate (1) 5.88%
Info: Lines up with the player, then charges at a very fast speed at the player, traveling at 4 blocks per second. If it misses, it behaves like a giant tortoise, recovering before charging again.
Wildebeest
HP: 200
Defense: 32
Damage: 67
Drops: None yet
Info: has the same AI as the unicorn, and is not slowed in water.
Elephant
HP: 450
Defense: 100
Damage: 41
Drops: Ivorus 0.5%
Info: Trudges slowly, sweeping its trunk at its bottom. If it touches the player, it throws the player, and when the player falls, the player takes fall damage, but a Lucky Horseshoe halves it instead of making one completely immune.
HP: 650
Defense: 61
Damage: 92
Drops: Rhinoceros Plate (1) 5.88%
Info: Lines up with the player, then charges at a very fast speed at the player, traveling at 4 blocks per second. If it misses, it behaves like a giant tortoise, recovering before charging again.
Wildebeest
HP: 200
Defense: 32
Damage: 67
Drops: None yet
Info: has the same AI as the unicorn, and is not slowed in water.
Elephant
HP: 450
Defense: 100
Damage: 41
Drops: Ivorus 0.5%
Info: Trudges slowly, sweeping its trunk at its bottom. If it touches the player, it throws the player, and when the player falls, the player takes fall damage, but a Lucky Horseshoe halves it instead of making one completely immune.
Flying Termite
HP: 31, 36, 42, 48 (Different versions similar to Hornets)
Defense: 0, 2, 6, 10
Damage: 10, 13, 18, 21
Drops: Termite Leg 66% Bezoar 1%
Info: Behaves just like Hornets, shooting stingers that inflict Poisoned.
Craggy Slime
HP: 70
Defense: 12
Damage: 27
Drops: Gel (1-2) 100%, Slime Staff 0.01%
Info: An earthen slime that shoots sharp rocks at you, which inflict Bleeding.
Monitor Lizard
HP: 115
Defense: 4
Damage: 31
Drops: Monitor Scale 66%
Info: Moves very quickly, ramming the player. It can swim, and jumps very far. It can scale gaps of 14 blocks.
HP: 31, 36, 42, 48 (Different versions similar to Hornets)
Defense: 0, 2, 6, 10
Damage: 10, 13, 18, 21
Drops: Termite Leg 66% Bezoar 1%
Info: Behaves just like Hornets, shooting stingers that inflict Poisoned.
Craggy Slime
HP: 70
Defense: 12
Damage: 27
Drops: Gel (1-2) 100%, Slime Staff 0.01%
Info: An earthen slime that shoots sharp rocks at you, which inflict Bleeding.
Monitor Lizard
HP: 115
Defense: 4
Damage: 31
Drops: Monitor Scale 66%
Info: Moves very quickly, ramming the player. It can swim, and jumps very far. It can scale gaps of 14 blocks.
Angry Trapper
Water Buffalo
HP: 350
Defense: 36
Damage: 83
Drops: Rainfall 1%
Has the same AI as the Wildebeest, but it is slower and deals more damage.
Hippopotamus
HP: 260
Defense: 52
Damage: 71
Drops: Purple Hippo Skin 100%
AI: The same as its babies, but killing a Baby Hippo in its line of sight will make it angry, doubling its defense and damage.
Water Buffalo
HP: 350
Defense: 36
Damage: 83
Drops: Rainfall 1%
Has the same AI as the Wildebeest, but it is slower and deals more damage.
Hippopotamus
HP: 260
Defense: 52
Damage: 71
Drops: Purple Hippo Skin 100%
AI: The same as its babies, but killing a Baby Hippo in its line of sight will make it angry, doubling its defense and damage.
Madagascar
Damage: 21
Knockback: 4
Critical chance: 4%
Use time: 30
Velocity: 19
Crafted from 8 Acacia, 2 Termite Legs, 1 Monitor Tail, and 3 Pollen Puffs.
Fangblade
Damage: 26
Knockback: 5
Crit chance: 4%
Use time: 24
Crafted from 12 Pollen Puffs, and 12 Termite Legs
Bigger than the Blade of Grass, faster, and deals more knockback. Replaces the Blade of Grass in the Night’s Edge recipe.
Damage: 21
Knockback: 4
Critical chance: 4%
Use time: 30
Velocity: 19
Crafted from 8 Acacia, 2 Termite Legs, 1 Monitor Tail, and 3 Pollen Puffs.
Fangblade
Damage: 26
Knockback: 5
Crit chance: 4%
Use time: 24
Crafted from 12 Pollen Puffs, and 12 Termite Legs
Bigger than the Blade of Grass, faster, and deals more knockback. Replaces the Blade of Grass in the Night’s Edge recipe.
Monitail
Grappling hook
Hooks one point, but damages foes that pass through the hook.
Range of 30 blocks.
Crafted from 3 Monitor Scales and three Pollen Puffs.
Savannus armor (Hat, shirt, slacks)
Crafted from 10 Termite legs, 2 monitor scales, and 32 Pollen Puffs.
Defense: 15 (4, 6, 5)
Boosts:
Increases maximum mana by 40
Increases magic damage by 12%
Decreases mana usage by 15%
Set bonus: Increases movement speed by 40%
AGED CHEST CONTENT
Staff of Regrowth
Monitor Claws (12% increased melee speed)
Flower Boots
Boabab Blunderbuss
Shoots 2-5 bullets.
Damage: 12
Knockback: 4
Crit chance: 4%
Use time: 36
Velocity: 14
SeaweedShoots 2-5 bullets.
Damage: 12
Knockback: 4
Crit chance: 4%
Use time: 36
Velocity: 14
Baobab Branch (27 fishing power)
Living Acacia Wand
Acacia Leaf Wand
Dung Mixer
HARDMODE
Pasturite Scimitar
Damage: 71
Knockback: 5
Critical chance: 4%
Use time: 23
Shoots a dung ball that travels similarly to the projectile formed by the Claymore.
Pasturite Arrow
Damage: 14
Knockback: 2
Velocity: 6
Splits in half after traveling 5 blocks
Pasturite bullet
Damage: 9
Knockback: 1
Velocity: 4
Homes in on enemies.
Pasturite armor
58/48/36
Set bonus: Summons a thundercloud that looms over the player. Every 6 seconds during combat, the thundercloud zaps a random foe with electricity that deals a random damage value in a range of 35-150.
Pasturite Polearm
Damage: 46
Knockback: 5
Crit chance: 4%
Use time: 20
Velocity: 7
It is longer than the Chlorophyte Partisan. It releases a stinky cloud that deals a 4th of the damage of the polearm.
Pasturite Richochet
Damage: 63
Knockback: 4.5
Crit chance: 4%
Use time: 16
It can thrown up to 6 times.
Pasturite Pulsar
Damage: 47
Uses bullets for ammo
Knockback: 2
Crit chance: 10%
Use time: 22
Ivorus
(sprite by @Storm Diver_102)
A waraxe that is made of pure ivory.
Damage: 80
Knockback: 9
Critical chance: 4%
Use time: 40
Rainfall
A ranged weapon that shoots a long stream of water
Damage: 48
Knockback: 2
Crit chance: 4
Use time: 9
Shoots an incredibly fast water stream.
(sprite by @Storm Diver_102)
A waraxe that is made of pure ivory.
Damage: 80
Knockback: 9
Critical chance: 4%
Use time: 40
Rainfall
A ranged weapon that shoots a long stream of water
Damage: 48
Knockback: 2
Crit chance: 4
Use time: 9
Shoots an incredibly fast water stream.
Rhinoceros armor
Defense: 64 (21, 23, 20)
Crafted from 3 Rhinoceros Plates and 54 Chlorophyte Bars.
Gives the wearer:
13% increased melee damage
Absorbs 5% of all damage
Set bonus: Allows the user to charge for ten seconds in one horizontal direction, before a 30-sec cooldown. The damage of the dash is double of the strongest weapon in your inventory.
Possessed armor
54 Possessite Bars (Crafted from Chlorophyte Bars and Ectoplasm)
Defense: (hat)41/(hood)36 (14/9, 15, 12)
Set bonus:
Possessed hood: Dealing magic damage spawns small ghosts that shoot at enemies, circling around the enemy for five seconds draining health from it, dealing the damage of a tenth of the magic weapon. For example, if you deal 100 damage, the ghost will remain on the enemy for five seconds, draining 10 health per second, totaling in 50 health.
Possessed hat: Dealing magic damage spawns small ghosts that rotate around the player and absorb a hit, and that hit is halved then transferred into health for an ally or yourself if in singleplayer.
BIOME CHEST WEAPON
Thornblaster
Damage: 56 (ranged)
Knockback: 6
Critical chance: 4%
Velocity: 12
Tooltip: "Exploding thornbushes."
Sells for 8 gold
Shoots a thorny bush, which upon contact explodes into thorns. The thorns bounce off walls twice before disappearing. The thorns latch onto enemies and deal lingering damage which is a tenth of the initial shot.
Rarity: Yellow
Thornblaster
Damage: 56 (ranged)
Knockback: 6
Critical chance: 4%
Velocity: 12
Tooltip: "Exploding thornbushes."
Sells for 8 gold
Shoots a thorny bush, which upon contact explodes into thorns. The thorns bounce off walls twice before disappearing. The thorns latch onto enemies and deal lingering damage which is a tenth of the initial shot.
Rarity: Yellow
You'll find a large, about 80 block wide squarish cave near the middle of the Savannah underground. Three Dirty Thornbushes will spawn after defeating the three mech bosses. Breaking one summons the Undergrowth. If you leave the cave during the battle, you'll be pulled back by a nasty 30 damage thorn vine. Expert is in red.
Health: 25000/48000
Damage: 40/80 (melee), 30/55 (bramble), 30/60 (tumbleblast), 25/50 (minions), 90 (bramble storm)
The Undergrowth is a large thorn bush with one large, red eye, like a huge Angry Tumbler. It is latched by four thorn hooks, which deal the same amount as Plantera. In his first stage, it shoots out brambles, which behave the same as Plantera's seeds, and they inflict Bleeding for 3 seconds. Sometimes, The Undergrowth releases a tumbleweed blast. The Undergrowth blasts three brambles at once now, and the tumbleweeds are guaranteed to hit you.
At 10000/20000 health, Undergrowth spreads out, now taking up a larger radius, but with the same hitbox. It also explodes into a bramble storm when changing phase. The storm hits the entire screen. Undergrowth repeats its previous attacks, as well as summoning mini Termitias, that behave the same way.
Health: 25000/48000
Damage: 40/80 (melee), 30/55 (bramble), 30/60 (tumbleblast), 25/50 (minions), 90 (bramble storm)
The Undergrowth is a large thorn bush with one large, red eye, like a huge Angry Tumbler. It is latched by four thorn hooks, which deal the same amount as Plantera. In his first stage, it shoots out brambles, which behave the same as Plantera's seeds, and they inflict Bleeding for 3 seconds. Sometimes, The Undergrowth releases a tumbleweed blast. The Undergrowth blasts three brambles at once now, and the tumbleweeds are guaranteed to hit you.
At 10000/20000 health, Undergrowth spreads out, now taking up a larger radius, but with the same hitbox. It also explodes into a bramble storm when changing phase. The storm hits the entire screen. Undergrowth repeats its previous attacks, as well as summoning mini Termitias, that behave the same way.
Den Key - 100%
Thorny Stick - 5%
The Axe - 2%
Mammalia Staff - 25%
One of the following 7 items will always be dropped.
Big Boomer + Rocket I (50-149)
Black Hawk
Spinethorn
Thorn Blower
Tumbleweed
Termite Gun
Big Thorny Thingy
Thorn Hook - 10%
Treasure Bag - Witheroot
Thorny Stick - 5%
The Axe - 2%
Mammalia Staff - 25%
One of the following 7 items will always be dropped.
Big Boomer + Rocket I (50-149)
Black Hawk
Spinethorn
Thorn Blower
Tumbleweed
Termite Gun
Big Thorny Thingy
Thorn Hook - 10%
Treasure Bag - Witheroot
Thorny Stick - Summons a pet tumbleweed
Mammalia Staff
Summons one of three different animals on each summon, each time:
Eagle, Tick and Lion.
Eagles behave like Spazminis, and inflict Bleeding. 40 damage.
Ticks count as 0.25 percent of a minion, and act like the spiders. 20 damage.
Lions act like Spazminins, and inflict Bleeding. 35 damage.
Big Boomer
Damage: 65
Knockback: 3.5
Crit. chance: 4%
Use time: 25
Black Hawk
Damage: 41
Knockback: 3
Crit. chance: 4%
Use time: 10
Mammalia Staff
Summons one of three different animals on each summon, each time:
Eagle, Tick and Lion.
Eagles behave like Spazminis, and inflict Bleeding. 40 damage.
Ticks count as 0.25 percent of a minion, and act like the spiders. 20 damage.
Lions act like Spazminins, and inflict Bleeding. 35 damage.
Big Boomer
Damage: 65
Knockback: 3.5
Crit. chance: 4%
Use time: 25
Black Hawk
Damage: 41
Knockback: 3
Crit. chance: 4%
Use time: 10
Welcome to the huge mega mounds, tall mountains lined with clay, pools of thick dung at the bottoms. Flying termites muck about inside, defending the larva in the middle.
Dung is a brownish-black liquid that causes Stinky, along with Toxified, a new debuff that is a combo of Weak and Oozed.
Smashing the larva will summon the guardian, the head, the governer, the queen of the Mound….
Termitia
Summoned by using a Disgustermite while in the Savannah.Termitia has three distcint attack patterns:
• Summoning flying termites
• Releasing dung balls that explode into dung when hitting the player, inflicting Toxified
• Ramming the player
When touching Dung, Termitia’s regen is multiplied by 10 times.
Defeating Termitia will yield:
One of these three items:
Dung Bash
Dung Shot
Smelltome
Dung Film 33%
When damaged, it releases stinky gases, which can inflict either Toxified or Stinky on enemies.
Stinkheart Necklace
Tinkered from a Dung Film and Panic Necklace.
Combines the two effects.
Scarab 6.7%
Summons a baby termite
Pyramini
Summons a termite mount. Cannot fly, but moves very fast on land and rolls over water on a dung ball.
Termite Scales
(16-26)
Used to craft Termite armor.
The expert bag holds the Mobile Feast.
Dung Bash
Damage: 20
Knockback: 8
Critical chance: 4%
Use time: 42
Velocity: 15
Dung Shot
Shoots a small dung ball along with your bullet.
Damage: 20
Knockback: 1
Crit chance: 4%
Use time: 14
Velocity: 8
Smelltome
Shoots a stinky cloud in the direction of the mousepointer, lingering on the target for 8 seconds, before dissipating.
Damage: 11
Knockback: none
Crit chance: 4%
Use time: 20
Mana: 11
Velocity: Infinite
Mobile Feast
An accesory, that when equipped, has a 15% to heal 20% of your health every two minutes.
Termite armor
16 total defense: (6, 7, 5)
increases minion damage by 8%
increases minion critical chance by 2%
makes minions inflict toxified
Termite Staff
Damage: 12
Summons a termite to fight for you.
16 total defense: (6, 7, 5)
increases minion damage by 8%
increases minion critical chance by 2%
makes minions inflict toxified
Termite Staff
Damage: 12
Summons a termite to fight for you.
The Savannah Den, also known as the Ligron Den, is a large, enclosed structure made out of Ligron Bricks that is located within the Underground Savannah. It contains unique Ligron-themed enemies and furniture, including the Ligron Welder, a crafting station used for crafting more types of Ligron-themed furniture. The Ligron Pedestal is found here, which is used to summon Panthera.
The temple can be entered through the Ligron Door near the top, which is initially locked. A Den Key is required to open it, which is dropped by the guardian of the Savannah. Using the key on the door consumes it and unlocks the door, permanently granting access to the den to all players in the world. Although it is usually impossible to enter the den in any other way due to Ligron Bricks being so robust they require tools dropped by Panthera to be destroyed and Ligron Brick Walls imposing numerous restrictions, e.g. on Teleporters, there are several methods to enter the den prior to defeating the guardian of the Savannah.
Within the temple, there is a long, winding corridor leading from the entrance through many chambers down to a large room containing the Ligron Pedestal. The altar can be used to awaken the Panthera boss, at the cost of one Fresh Meat, which can be gotten from the den's many chests, or its inhabitants. Panthera can be seen sleeping the background of the den before being summoned. Ligrons and Giraffes are in the den, and attack players. There are many boulder and spiky ball traps.
The temple can be entered through the Ligron Door near the top, which is initially locked. A Den Key is required to open it, which is dropped by the guardian of the Savannah. Using the key on the door consumes it and unlocks the door, permanently granting access to the den to all players in the world. Although it is usually impossible to enter the den in any other way due to Ligron Bricks being so robust they require tools dropped by Panthera to be destroyed and Ligron Brick Walls imposing numerous restrictions, e.g. on Teleporters, there are several methods to enter the den prior to defeating the guardian of the Savannah.
Within the temple, there is a long, winding corridor leading from the entrance through many chambers down to a large room containing the Ligron Pedestal. The altar can be used to awaken the Panthera boss, at the cost of one Fresh Meat, which can be gotten from the den's many chests, or its inhabitants. Panthera can be seen sleeping the background of the den before being summoned. Ligrons and Giraffes are in the den, and attack players. There are many boulder and spiky ball traps.
Ligron
Health: 390
Damage: 46
Defense: 20
Attack pattern: Same as the Unicorn
Giraffe
Health: 50 (at first) 400
Damage: 0 (at first) 26
Defense: 1000 (at first) 12
Attack pattern: Initially passive, but bumping into it makes it attack by running at you and sweeping its neck downwards.
Health: 390
Damage: 46
Defense: 20
Attack pattern: Same as the Unicorn
Giraffe
Health: 50 (at first) 400
Damage: 0 (at first) 26
Defense: 1000 (at first) 12
Attack pattern: Initially passive, but bumping into it makes it attack by running at you and sweeping its neck downwards.
Summoned by using a Fresh Meat on the Ligron Pedestal.
Health: 40000
Defense: 30
Damage: 45 (Tail), 30 (Body) 18 (Claw Storm) 22 (Noble Roar), 40 (Firebreath) 12 (Eye Rays)
Health: 40000
Defense: 30
Damage: 45 (Tail), 30 (Body) 18 (Claw Storm) 22 (Noble Roar), 40 (Firebreath) 12 (Eye Rays)
In Panthera's first phase, he charges at the player twice. He then releases fire from its mouth in a steady stream at the player, which is very fast, and has an infinite length. He sweeps his tail periodically.
Once he reaches 20000 HP, he roars, releasing three timely shockwaves, which pass through blocks and grow in a circle. He continues to shoot out fire from his mouth, and also releases eye rays. He sometimes runs up to the player, performing 2 claw storms around the player, before retreating and roaring once.
Once he reaches 20000 HP, he roars, releasing three timely shockwaves, which pass through blocks and grow in a circle. He continues to shoot out fire from his mouth, and also releases eye rays. He sometimes runs up to the player, performing 2 claw storms around the player, before retreating and roaring once.
One of the following eight items will always be dropped:
Greater Healing Potions (5-15) 100%
Lion Skin (4-8) 100%
Panthera Mask 14.29%
Treasure Bag > Blazing Spirit 100% (expert)
- Lioncher & Lioncher Claws (60-99)
- Leo Claw
- Sun Stone
- Hunter's Gaze
- Sharptooth
- Crossfire
- Cub Staff
- Flaming Fist
Greater Healing Potions (5-15) 100%
Lion Skin (4-8) 100%
Panthera Mask 14.29%
Treasure Bag > Blazing Spirit 100% (expert)
Lioncher
Uses Lioncher Claws as ammo
Damage: 48
Knockback: 3.5
Crit chance: 4%
Use time: 25
Velocity: 16
Sells for 8 gold
Launches quick small claws that impale targets, staying on for 5 seconds and dealing a third of the initial damage. Takes a rocket boost from Bananite armor.
Leo Claw
Damage: 85
Knockback: 5
Crit chance: 4%
Use time: 4
Half the size of the fetid Baghnakhs.
Hunter's Gaze (Increases crit chance by 10%)
Sharptooth: A pickaxe axe with 220 Pickaxe power and 105 axe power. Also deals 32 damage.
Crossfire
Damage: 54
Knockback: 2
Crit chance: 6%
Use time: 20
Mana: 8
Summons two streams of fire that cross on a target, causing an "X" to appear.
Cub Staff
Damage: 35
Knockback: 1.8
Crit chance: 4%
Use time: 28
Mana: 10
Summons a cub to fight for you.
Flaming Fist
Damage: 52 (Melee)
Knockback: 3
Crit chance: 4%
Use time: 21
Causes On Fire! for 4 seconds
Shoots a fist built of fire at the mouse pointer.
Lion Skin
Used to craft Carnivorous armor.
Blazing Spirit: An accessory. When not moving, it multiplies all damage by 6, and as a 5% chance to absorb a hit.
Carnivorous armor
Defense: 63 (Mane)/71 (Mask)
Increases melee damage by 12 for the mane, or 10 for the mask%
Increases melee speed by 14% for the mane, but reduces it by 2% for the mask.
Increases melee crit chance by 7% on both helmets.
Increases movement speed by 10% for the mane, and 4% for the mask.
Set bonuses: Mane: Inflicts the Lion Energy buff, where damaging enemies increases a random stat, be it melee damage, critical chance, melee speed, or movement speed. Every attack increases these in increments of 4%, capping at 32%. The buff is off when not in combat.
Mask: Inflicts the Lion Nobility buff, where damaging enemies increases defense in increments of two, capping at 20, or and accelerates regeneration by increments of 3%, capping at 26%.
Uses Lioncher Claws as ammo
Damage: 48
Knockback: 3.5
Crit chance: 4%
Use time: 25
Velocity: 16
Sells for 8 gold
Launches quick small claws that impale targets, staying on for 5 seconds and dealing a third of the initial damage. Takes a rocket boost from Bananite armor.
Leo Claw
Damage: 85
Knockback: 5
Crit chance: 4%
Use time: 4
Half the size of the fetid Baghnakhs.
Hunter's Gaze (Increases crit chance by 10%)
Sharptooth: A pickaxe axe with 220 Pickaxe power and 105 axe power. Also deals 32 damage.
Crossfire
Damage: 54
Knockback: 2
Crit chance: 6%
Use time: 20
Mana: 8
Summons two streams of fire that cross on a target, causing an "X" to appear.
Cub Staff
Damage: 35
Knockback: 1.8
Crit chance: 4%
Use time: 28
Mana: 10
Summons a cub to fight for you.
Flaming Fist
Damage: 52 (Melee)
Knockback: 3
Crit chance: 4%
Use time: 21
Causes On Fire! for 4 seconds
Shoots a fist built of fire at the mouse pointer.
Lion Skin
Used to craft Carnivorous armor.
Blazing Spirit: An accessory. When not moving, it multiplies all damage by 6, and as a 5% chance to absorb a hit.
Carnivorous armor
Defense: 63 (Mane)/71 (Mask)
Increases melee damage by 12 for the mane, or 10 for the mask%
Increases melee speed by 14% for the mane, but reduces it by 2% for the mask.
Increases melee crit chance by 7% on both helmets.
Increases movement speed by 10% for the mane, and 4% for the mask.
Set bonuses: Mane: Inflicts the Lion Energy buff, where damaging enemies increases a random stat, be it melee damage, critical chance, melee speed, or movement speed. Every attack increases these in increments of 4%, capping at 32%. The buff is off when not in combat.
Mask: Inflicts the Lion Nobility buff, where damaging enemies increases defense in increments of two, capping at 20, or and accelerates regeneration by increments of 3%, capping at 26%.
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