Yuyutsu
Dungeon Spirit
The bottom of the items section on the first post of the mod has all the necessary info.from where can i get gilded idol or demonic retina? i'm asking because i want those new weapons like solus
The bottom of the items section on the first post of the mod has all the necessary info.from where can i get gilded idol or demonic retina? i'm asking because i want those new weapons like solus
This happened to me once as well. I just quit the game, and created a new world, and it worked fine.Please Help when i create world it is stuck at generating structures... corruption pits (i have a lot of mods) and when i disabled spirit mod it worked plz help because i want to play this mod because it looks cool
Well it doesn't work for me...This happened to me once as well. I just quit the game, and created a new world, and it worked fine.
you get them from scarabeus rarelyHow would I get gilded idols? Its not on the main post.
there should a part in the OP saying where to get most of themCan someone tell me how to get the materials for the artifact weapons? Please
Almost everything on tMod is extremely buggy in Multiplayer, and it isn't really that big of a focus for modders.Hey my friends and I noticed a bug in multiplayer where the magical artifact weapons don't fire projectiles or do damage. Note: we are on multiplayer and we do have a number of mods installed including thorium and calamity.
Yeah, nerfed his damage a bit. Not sure what happened to the screen shaking, the 0.10 tmr update messed with it even in examplemod.Shouldn't Atlas be nerfed just a bit? Cause.. 420 dmg on a Miracle Ray and 200 on the Prismatic Bolt literally ends the fight in 2 hits if you're too close or don't have pay attention. Even worse you don't have enough mobility cause your wing ability is cut in half.
Also, 2 questions :
Why does he have 2 left hands? o.o
and what happened to the screen shaking effect?
Bottom of the items section has all this infoHow would I get gilded idols? Its not on the main post.
Will fix!Very insignificant bug, but the Living Snowball enemy faces the wrong direction; when it is hopping towards you, it faces away from you. It's a bit quirky.
I'm wondering the same thing, I was able to get the retina or whatever it's called but I have no idea where to get the other artifacts for the starting artifact weapon. If anyone has any insight on this please replyWhere do you get the materials for the Artifact Weapons? I've gotten the ones for the Reach and Tide, along with a couple extra Keystones from fishing, but it doesn't seem like the Eye or Scarabeus will drop anything. Do I need to farm Antlions and Demon Eyes, or was I unlucky with the bosses? Or am I just completely wrong?
It's in the item section of the op.I'm wondering the same thing, I was able to get the retina or whatever it's called but I have no idea where to get the other artifacts for the starting artifact weapon. If anyone has any insight on this please reply
and cannot enable the mod.Failed to resolve assembly: 'Terraria, Version=1.3.5.1, Culture=neutral, PublicKeyToken=null'
bei Mono.Cecil.BaseAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters)
bei Mono.Cecil.DefaultAssemblyResolver.Resolve(AssemblyNameReference name)
bei Mono.Cecil.MetadataResolver.Resolve(TypeReference type)
bei Mono.Cecil.TypeReference.Resolve()
bei Mono.Cecil.Mixin.CheckedResolve(TypeReference self)
bei Mono.Cecil.SignatureReader.ReadCustomAttributeEnum(TypeReference enum_type)
bei Mono.Cecil.SignatureReader.ReadCustomAttributeElementValue(TypeReference type)
bei Mono.Cecil.SignatureReader.ReadCustomAttributeElement(TypeReference type)
bei Mono.Cecil.SignatureReader.ReadCustomAttributeFixedArrayArgument(ArrayType type)
bei Mono.Cecil.SignatureReader.ReadCustomAttributeFixedArgument(TypeReference type)
bei Mono.Cecil.SignatureReader.ReadCustomAttributeConstructorArguments(CustomAttribute attribute, Collection`1 parameters)
bei Mono.Cecil.MetadataReader.ReadCustomAttributeSignature(CustomAttribute attribute)
bei Mono.Cecil.CustomAttribute.<Resolve>b__34_0(CustomAttribute attribute, MetadataReader reader)
bei Mono.Cecil.ModuleDefinition.Read[TItem,TRet](TItem item, Func`3 read)
bei Mono.Cecil.CustomAttribute.Resolve()
bei Mono.Cecil.CustomAttribute.get_ConstructorArguments()
bei Mono.Cecil.ImmediateModuleReader.ReadCustomAttributes(ICustomAttributeProvider provider)
bei Mono.Cecil.ImmediateModuleReader.ReadType(TypeDefinition type)
bei Mono.Cecil.ImmediateModuleReader.ReadTypes(Collection`1 types)
bei Mono.Cecil.ImmediateModuleReader.ReadModule(ModuleDefinition module)
bei Mono.Cecil.ModuleWriter.WriteModuleTo(ModuleDefinition module, Stream stream, WriterParameters parameters)
bei Mono.Cecil.ModuleDefinition.Write(Stream stream, WriterParameters parameters)
bei Terraria.ModLoader.AssemblyManager.LoadedMod.EncapsulateReferences(Byte[] code)
bei Terraria.ModLoader.AssemblyManager.LoadedMod.LoadAssemblies()
bei Terraria.ModLoader.AssemblyManager.InstantiateMods(List`1 modsToLoad)
Pretty sure it means that the Set Bonus is active during the Day.How does it work?