Le tromp du Jawa
Eye of Cthulhu
Keep getting memory errors since I updated thorium mod .... while I did patch terraria.exe to 4gb so idk why this is happening
I'm in love with this mod! Nice work!
Small bug: I wasn't able to summon the grand thunderbird. When I use the gun the spawn message appears but the boss doesn't show up (I have the required ammo and it's daytime). Mods which I'm using. I have the newest tmodloader and thorium versions.
I think that's intentional? Since that item is blatantly overpowered.The Hex Wand doesn't work for me in multiplayer - any idea what could be happening? It works as intended when I play along, but if I use host & play (same world and character), it just does the 5 true damage.
you may want to try a minecart arena set up with blocks/walls for protection, it really helpsWell I know what boss I'm not beating ever!...Seriously, I can BARELY beat the Moon Lord even with the nurse-psudo-cheating method...
thats the point of expert skill and cheeseyou may want to try a minecart arena set up with blocks/walls for protection, it really helps
also on the note about healers not supposed to be single player/damage dealers i agree that maybe it should not be a class that is equal to the others in that regard, however that is why i proposed either an item or an armor set which makes the ability to heal others become heal self and maybe give a bit of vampire, basically its the difference between playing a support cleric or a tank cleric, healers *can be battle proficient, but you have to specialize to do it, as for the modifiers the type of them that is being suggested is mainly things that would boost the healing portion of theiir skills, not their damage
a note about vanilla mechanics that were brought up (and also about modded npcs) i think that there should be a way to get an item from said npc which (once placed in their room) always lets them respawn
The gear made from Magma is way too weak to be post-EoW/BoC, and would be far too similar to Hellstone were it buffed to be post-EoW/BoC. Also, making the Deathbringer pickaxe a requirement to mine it just so that the Magma pick can mine Hellstone is pretty contrived in itself.So I noticed the Magma Pickaxe was nerfed... Feels kinda like a lazy change to stop people from using it to get hellstone/desert fossils without killing EoW/BoC first.
I honestly think it's original pickaxe power should be restored, however, the following changes should be made to keep players from getting Magma Ore too early.
-Make the ore immune to explosives, like how desert fossils are immune.
-Make the ore require a nightmare/deathbringer pickaxe to be mined.
-Make enemies in the underworld not drop red hot bags until EoW/BoC is killed at least.
That would make the ore restricted to being behind EoW/BoC so the magma pickaxe could go back to having its original pickaxe power, but wouldn't be usable for bypassing EoW/BoC. I always thought of the Magma Stuff as being a tier between Demonite/Crimtane and Hellstone.
Also for the aquatic depths, I finally got around to trying it out for the first time in a legit playthrough, and it's a fun biome though I do suggest a couple things.
-Make the Kelp more rare, I got over a stack of it in one trip and all I did was dig around a little.
-Aquite Ore should take the same amount of hits to break with a Nightmare/Deathbringer pickaxe as Hellstone, just a personal thought.
-The Stone in the aquatic depths should be equal to regular stone, it feels kinda silly that a Nightmare/Deathbringer pickaxe can break it in one smack yet it's immune to bombs.
-I do wish kelp could be planted in clay pots like every other herb, since it's already plantable in planter boxes, why not clay pots too?
-Is there a dedicated planter box for the kelp? If not then there should be, some terrarians like their herbs being in the correct planter box. >_<
A suggestion for the set bonus of the tide hunter armor, it shouldn't be able to work on certain non boss enemies, like worms for example, it's pretty silly when I knock worms upwards.
And now to share some screenies.
Note I took these on my laptop so the quality is bad, my computer is currently having another fan issue...
Blood moon in the aquatic depths, I guess it's now the Bloody Depths.
View attachment 151206
Interesting spot for a gold chest.
View attachment 151207
"Broken Hero Yoyo" doesn't have the best ring to it.I only have one question, why aren't there true/terra versions of the yoyos?
True, but it just seems weird to have half of the yoyo upgrade tree and not finish it."Broken Hero Yoyo" doesn't have the best ring to it.
So I noticed the Magma Pickaxe was nerfed... Feels kinda like a lazy change to stop people from using it to get hellstone/desert fossils without killing EoW/BoC first.
What ? your wiki says only the tunder bird needs to be defeated ...Try not to talk about it, the moderators will just come and tell you off and tell you not to talk about it.
Zombie moves in when you defeat Patchwerk in the Blood moon, druid moves in when you have a seed bag dropped by mud men in the jungle.What ? your wiki says only the tunder bird needs to be defeated ...
Also the zombie and druid wont also move in
How on earth did you quote me by mistake. That post was back in February, more than 7500 posts ago!What ? your wiki says only the tunder bird needs to be defeated ...
Also the zombie and druid wont also move in
That is impossible to do due to the Touch of Omnicide debuff.so i have a question... has anyone managed a Ragnarok battle with Nothing but a copper sword and movement building in expert yet? i have seen it done on ML before but im not sure about R