ECloudy
Skeletron Prime
It's impossibleYou should add achievements.
It's impossibleYou should add achievements.
when you say cross content, do you mean like Thorium materials making Spirit gear and vice versa? I'm having a hard time imagining that working outDivermanSan it is possible to tell Yuyutsu (Dev of Spirit mod) to make cross content (Thorium and Spirit stuff mixed together) because spirit is already balanced in the other update like this mod. Or it's just a dumb idea?
Yes that about it and some healer and bard items from spirit items.when you say cross content, do you mean like Thorium materials making Spirit gear and vice versa? I'm having a hard time imagining that working out
I did a bard playthrough literally the day the nerf came out, its still viable in normal mode single player. Based on how well my bard character has performed expert mode shouldn't be too tough to tackle either so long as you prepare properly.Damn, I was just about to make a bard run. The build already has far fewer options and accessories than the vanilla classes (a gap which goes through the roof for every other mod you're running) and now it's even weaker.
feedback is important in a mod, my good sirwere coming up on 500 pages of forum posts. thats INSANE! congrats DivermanSam!
I did a bard playthrough literally the day the nerf came out, its still viable in normal mode single player. Based on how well my bard character has performed expert mode shouldn't be too tough to tackle either so long as you prepare properly.
I'd still like to see a later-game combiner for the mouthpiece, mute, tuner and pick. My Bard ends up with an arsenal of different weapons for different purposes, and I end up filling up my "vanity" slots with these tools to swap out based on instrument. Given that the individual epic tools are post-WoF, it seems the end result would probably be HM Dungeon-era... you could make it post-Moon Lord, but that's just less time people get to enjoy it in a playthrough. All that not having this contributes is a hassle level of micromanagement, since other classes generally don't have to swap weapon-specific extras with each change of implement (except arguably the Yoyo Bag, for melee classes that use yoyos some of the time).
Also, just a thought following up on my comment about unnecessary content... maybe remove Danger Shards entirely and add Danger equipment to the Tracker, all unlocked with Salamander-era kills. As it is, creatures that drop Danger Shards now just drop more that has to be micro-managed in inventory, between shards and medals. Similar adjustments could be made for other dead-end materials, and, given how medals accumulate fairly easily, it'd give players more chances to use them.
For some reason when I put a whole set on a mannequin it will break the mannequin and only give me one armor piece back, will this be fixed?
also put modded weapons on weapon racks.It can't. But it's an tModLoader issue, not just Thorium.
I think the biggest challenge for Bards at this point, besides massively juggling multiple Music Sheets, instruments, and instrument accessories, is the buff cap. I know you're already working on reducing the number of buffs produced in Thorium, but Bards are kiss-your-pet-or-Ironskin-goodbye buff-o-rama.
This actually highlights parts of my point: Bards end up doing a LOT of weapon and equipment juggling and tool management versus other classes, and all to make sure they... the Bard... don't bump important buffs off the OTHER players. Your point would be more helpful if the game allowed buff blocking, and people were trying to decide what buffs to block on their characters.snip
Yeah I also wrote about it a few days ago. Seems weird!Not sure if it's intentional, but the Prismatic Spray triggers the set-bonus of Folv's Ancient Armour a lot more than I think it should be doing. It seems that every tick counts as a cast (and since the Prismatic Spray fires pretty rapidly we are talking a lot of magic bolts). Changing the element of the spray also triggers the set-bonus, and I highly doubt this is supposed to happen either.