Peef Rimgar
Terrarian
All of the Dungeon and Underworld things ive seen so far.Which enemies in particular? Most Thorium baddies have banners and thus kill counts.
All of the Dungeon and Underworld things ive seen so far.Which enemies in particular? Most Thorium baddies have banners and thus kill counts.
Wrong. I even checked with a map viewer, there were absolutely none in almost every Small world I made, and little to none in every Large world I made.The object to spawn it does appear in all worlds (and not just in the shrines, by the by).
I don't think making vanilla edits in a huge content mod would be the best idea. This is not what should be done in a content mod, because people, like myself may become a bit averse to this mod, wanting all the content that is added but not the changes to the vanilla game. I think the option you listed last is the best way of balancing.I'm not sure what else could be added, so of the two, my preference is to give Skyware loot a buff, and replace the chests with locked versions, using the Sky Mill (or something made there) as a crafting requirement.
Actually you can find random sword shrine piles underground sometimes. So if you go spelunking you might come across a couple more chances.Wrong. I even checked with a map viewer, there were absolutely none in almost every Small world I made, and little to none in every Large world I made.
Its sad to say, but progress will finally start slowing down from here on out... I appreciate the continued support everyone!
V1.2.8.1 Changes
Lich and Ragnarok in multiplayer
- The Lich and Ragnarok encounter SHOULD work in mutliplayer now, please tell me immediately if they do not!
New Enemies and Banners
- In total, more than 10 new enemies have been added to the mod. Beware the Snow, Crimson and Corruption biomes!
Boss improvements
- Bosses change their attacks based off of % health now and receive bonus health based on the amount of players present
Celestial Healing Set
- Made from luminite and celestial pillar fragments, your heals will be super charged
Ragnarok equipment improvement
- A couple tweaks have been made the to the Ragnarok's equipment, namely the Seven seas devastator, Ember staff and Pyromancers Cowl
Donator Items
- A couple of fun little donator items have been added to the mod like the Shadowflare bow, Strange Skull, Spearmint, etc.
Healer items in Multiplayer
- Have been largely fixed, view the bug fixes section to see all thats changed
Scattered content
- Some fun new items are hiding around the mod like the Zapper, Amber ring, Hex wand and Desecrated Heart
Hotkey Bindings
- Two new keys can be binded in the controls menu, Special Ability and Shade Gate. These activate items like the Liches Gaze, Tide Turners set bonus and shadow dance teleport.
New Effects
- Items like the Cobbler's Boots & Healthy Boots have received new, useful effects. Various weapons have also received new changes.
Tweaks / Nerfs / Buffs
- As always, somethings have received nerfs and buffs to make them more fair in use
Unfortunate Bugs
- You can see them in the bug fixes menu, but a solution was never found for these issues, despite hours of work...
Bug fixes / Other Changes
Holy Aegis, Terrarium Defender & Ancient Aegis now work in multiplayer (Finished)
The Holy staff now works properly in multiplayer (Finished)
Applying debuffs now works in multiplayer (Finished)
Terrarium items don't have the Expert mislabel anymore... again (Finished)
The Liches Gaze, Tide turner set bonus and Shade Master's Teleport can now be assigned to a key (Finished)
The Liches Gaze, Tide turner set bonus and Shade Master's Teleport now work on Mac (Finished)
Ancient Tome of Revival can now properly grant allies the Rebirth buff (Finished)
The Healing classes Aura Staves now properly buff allies under the casters cursor (Finished)
Shade Master's teleport wont teleport other players in multiplayer anymore (Finished)
The cloud visual on the Bellarose now only appears while falling (Finished)
Large World ore generation corrections (Finished)
Plague Doctor items in multiplayer (No feasible Solution)
Visible harpoon chains on certain weapons (No feasible Solution)
Making the Giga Shrooms and Bubbles stop appearing (No feasible Solution)
Its quite the issue... When a reaction occurs in multiplayer (Gas is present and combust/nitrogen/corrosion go off) The server will desync, breaking the server and overwhelming all computers present with millions of kilobytes of memory consumption... Me and a far superior coder worked for nearly 8 hours yesterday trying to figure out the issue or resolve the problem, but a solution was never found.What is the issue exactly that is happening with the plague doctor items ;-;?
O-oh. Well that uh...that sucks. Me and my brother are doing a duo playthrough and he's a thrower. We're about to kill the Wall and prep for getting him that set. Would this have any effect on host and play on the same IP?Its quite the issue... When a reaction occurs in multiplayer (Gas is present and combust/nitrogen/corrosion go off) The server will desync, breaking the server and overwhelming all computers present with millions of kilobytes of memory consumption... Me and a far superior coder worked for nearly 8 hours yesterday trying to figure out the issue or resolve the problem, but a solution was never found.
I'm unsure about same IP scenarios, but you can test it out. I'm willing to bet it will still desync though, so get ready to end Terraria through the Task manager.O-oh. Well that uh...that sucks. Me and my brother are doing a duo playthrough and he's a thrower. We're about to kill the Wall and prep for getting him that set. Would this have any effect on host and play on the same IP?
Well. Tested it out. They work but uh...yeah it desynched us both despite being there still. Then eventually the server timed out. Thats a bummer since that weapon is so cool but the Plague Doctor outfit still works right?I'm unsure about same IP scenarios, but you can test it out. I'm willing to bet it will still desync though, so get ready to end Terraria through the Task manager.
Yeah, the armor and any other vial besides the gas one work fine.Well. Tested it out. They work but uh...yeah it desynched us both despite being there still. Then eventually the server timed out. Thats a bummer since that weapon is so cool but the Plague Doctor outfit still works right?
So no chemical reactions will occur.Yeah, the armor and any other vial besides the gas one work fine.