That's unexpected Amazing@DivermanSam WHOA GUYS! part of the aquatic depths spawned at my surface jungle and started flooding it!..I used wood blocks to cut it off..I hope it works..I'll show you all the pics I took: http://images.akamai.steamuserconte...493/328B1E43C8C43C5DFB275471417A447361F215F6/
http://images.akamai.steamuserconte...586/5061D949225D8F08DAB7F054A3F7A6ACFC25EE3E/
http://images.akamai.steamuserconte...322/B70DFC962E3216B2185D5CB3250A6B87B131534A/
http://images.akamai.steamuserconte...148/F30E189FA88B9A1CADE9663216415858E4D12190/
Well known bug but no real idea how to fix it.Hai this is my first post
i wanted to report a bug.
whenever I use the Seven Seas Devastator, this ridiculously humongous bubble animation would appear. Here are some screenshots.
I love your mod btw
I thought the Evil Corn was after the eye, could be wrong. I know the Rukh is before the eye, but other then that it seems good.Hello all Terraria modded lovers.
I have edited a progression list that someone (cant remember their name) created before to include Calamity.
It includes all bosses from vanilla, thorium, calamity and tremor, as well as any invasions.
Feel free to download it if you find it helpful.
I would disagree with the Rukh being before the eye, simply because of the fact that throughout the fight he is constantly spawning a ridiculous amount of vultures, which are fairly difficult to deal with early game as there isn't too much AoE options at that point in the game.I thought the Evil Corn was after the eye, could be wrong. I know the Rukh is before the eye, but other then that it seems good.
Mm, perhaps. I'm speaking when you can fight them mainly, and not actually knowing when you're supposed to fight that corn.I would disagree with the Rukh being before the eye, simply because of the fact that throughout the fight he is constantly spawning a ridiculous amount of vultures, which are fairly difficult to deal with early game as there isn't too much AoE options at that point in the game.
And the evil corn is very easy I think, as his attack pattern is very simple to dodge.
You can fight both of them from the moment you spawn fresh in your world. No bosses are needed in order to kill either of them.Mm, perhaps. I'm speaking when you can fight them mainly, and not actually knowing when you're supposed to fight that corn.
Ahh, didn't know he could be fought that early.You can fight both of them from the moment you spawn fresh in your world. No bosses are needed in order to kill either of them.
I could completely skip all the bosses and go straight to wall of flesh if I wanted to.
This is just a recommended path if you are new to any of these 3 mods.
If you're able to, could you add Pumpking's and Crystilium to your boss progression list?I would disagree with the Rukh being before the eye, simply because of the fact that throughout the fight he is constantly spawning a ridiculous amount of vultures, which are fairly difficult to deal with early game as there isn't too much AoE options at that point in the game.
And the evil corn is very easy I think, as his attack pattern is very simple to dodge.
http://forums.terraria.org/index.ph...h-a-mod-progression-chart.50049/#post-1111072 now add all these xDHello all Terraria modded lovers.
I have edited a progression list that someone (cant remember their name) created before to include Calamity.
It includes all bosses from vanilla, thorium, calamity and tremor, as well as any invasions.
Feel free to download it if you find it helpful.
there is your answer : https://github.com/TEdit/Terraria-Map-Editor/issues/882Hey, I'm sorry if this has been asked and answered, but I've got no idea how to comb through 350 pages of posts in order to find the answer if so. Is there anyway to utilize TEdit in conjunction with Thorium? I'd like to be able to put some old buildings into a Thorium world, but TEdit doesn't render Thorium tiles, and therefore saves them as blank spaces.
Yes you can! There's even a multiplayer based healer class!Can i play this mod online with friends?