delete this account_65433
Terrarian
I would assume this is self-explanatory, but I'll explain it anyway. Basically, people keep getting really fussed up when I make suggestions about removing cheese from expert mode, because they think it will make the game less fun, or remove the player's choice of difficulty. There is a simple solution: Challenge mode!
Basically, a Challenge mode world is Identical to an expert world in every way, including enemy variants, boss AI improvements, annoying chilled debuff in cold water, etc., but with one noticeable change:
It's actually difficult.
You see, expert mode can currently be completed by anyone able to obtain a single heart crystal, and build a couple houses. Every boss* can be defeated by standing next to an NPC and being invincible for a few minutes while shooting it. This, needless to say, does not take an expert to do. Thus, I think it is time to make Terraria actually capable of being somewhat challenging.
And so, I believe we need a world difficulty like expert mode, but with the following changes:
*Excluding the wall of flesh, but 50 dynamite or a hellwing bow makes short work of it. that's for another thread, though!
Basically, a Challenge mode world is Identical to an expert world in every way, including enemy variants, boss AI improvements, annoying chilled debuff in cold water, etc., but with one noticeable change:
It's actually difficult.
You see, expert mode can currently be completed by anyone able to obtain a single heart crystal, and build a couple houses. Every boss* can be defeated by standing next to an NPC and being invincible for a few minutes while shooting it. This, needless to say, does not take an expert to do. Thus, I think it is time to make Terraria actually capable of being somewhat challenging.
And so, I believe we need a world difficulty like expert mode, but with the following changes:
- Every enemy inflicts the "Frantic" debuff for ten seconds if it deals 20 damage or more. This debuff makes you too jittery for the nurse to heal you, as you are shaky on adrenaline.
- The Moon lord does not finish its attacks when it teleports, It does them immediately again at a slightly faster rate. if it's interrupted again, it retries and speeds up again. this continues until it finishes it attack.
- The Daedalus Stormbow transforms any ammo used with it into Daedalus arrows, which perform as if you used Wooden Arrows. The arrows keep their damage.
- Beetle shell has -40% summon damage on it.
*Excluding the wall of flesh, but 50 dynamite or a hellwing bow makes short work of it. that's for another thread, though!
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