I originally had this thread posted on TerrariaOnline, but decided to move it here for those of you who didnt see it.
The rain event needs a hardmode equivalent, so I've come up with an idea: thunderstorms.
Thunderstorms only happen in hardmode. Every time a rainstorm happens in hardmode there is a 1 in 5 chance it will be a thunderstorm. These storms are very similar to rain except for the following:
* Angry Nimbuses are much more common
* Lightning will strike occasionally, dealing damage to all players and most enemies nearby
* Mob spawn rates will increase significantly overall
* Angry Nimbuses can now drop electrified shards, even during a normal rain event.
There will also be a few new enemies:
Electrified Zombie: spawns when a zombie is hit by lightning, very fast movement speed, can inflict Electrified (that will be explained in a minute
), health/damage/defense is determined by type of zombie that was electrified. Same drops as a zombie. Fighter AI.
Storm Spirit: looks exactly like dungeon spirit, but navy blue. Slow speed, travels through blocks, immune to knockback and lightning damage. 100 HP, 50 melee damage, 0 defense. Can drop a Plasmic Ball (50% chance). May spawn naturally, or has 20% chance to spawn when a possesed cloud is killed. Same AI as Dungeon Spirit.
Posessed Cloud: about the size of Eye of Cthulhu, flies above the player and shoots mini lightning bolts. 55 lightning damage, very fast movement speed, no melee damage, 30 defense, 250 HP. Immune to lightning damage. Can drop an Electrified Shard (25% chance). Same AI as destroyer's probe.
Thunderslime: Most biomes have their own slime, so I think this is apropriate. Looks exactly like Dungeon Slime, but with a mini lightning bolt in it instead of a key. Same stats as Umbrella Slime, but may inflict Electrified, Slow, or Confused. Drops gels just like normal slimes. Immune to lightning damage. Slime AI.
Thunderbird: thanks to Zidane for the suggestion. 700 HP, 35 defense, 65 damage, very fast speed. Immune to lightning damage. Can sometimes drop feathers, electrified shards, or rarely souls of flight. Can inflict Electrified. Same AI as Demon Eye.
Sky Paladin: 2,500 HP, 50 defense, average speed. Throws hammers like Paladin to do 200 damage or melee attack for 50 damage. Immune to lightning damage. Very rare chance to drop Thor's Hammer (like 1 in 200). Post plantera only. Same AI as Paladin.
Miniboss- Tornado: 15,000 HP, 30 defense, extremely fast speed. Tries to ram you to do 50 damage, or can stay on you for 10 damage per game tick. Knockback is still inflicted even if you have a cobalt shield. Very rarely spawns post-golem. 5% chance to drop Tornado Staff.
New debuff: Electrified- constantly taking damage at same speed as Burned, increases movement speed greatly, melee attacks have 50% chance to inflict Electrified on target.
2 new items:
Electrified Shard: crafting material, dropped by possesed cloud/angry nimbus, uncommonly drops when lightning strikes naturally (not dropped when posessed cloud shoots lightning)
Plasmic Ball: crafting material, can be thrown like spikeballs to do 50 damage, dropped by storm spirit.
4 new weapons:
Thunderblade: 30 melee damage, 30% chance to inflict electrified, very fast speed, autoswing. Crafting: 25 electrified shards, 10 mythril/orichalcum bars, 15 plasmic balls.
Lightning Staff: 40 magic damage, uses 10 mana, summons lightning to zap several enemies, may inflict electrified. Crafting: 10 electrified shards, 30 plasmic balls, 15 cobalt/palladium bars.
Tornado Staff: 35 magic damage, dropped from Tornado. Throws a slow moving tornado that has unlimited pierce and travels through blocks, despawns after going a certain distance. Uses 30 mana.
Thor's Hammer: like Paladins Hammer, but does 100 damage and has 2x the range. Max piercing is 3.
What do you think???