NPCs & Enemies Town Pet Bonding Idea

1.4 added Town Pets, which are cute, but they don't do anything. I had an idea for a new game mechanic called Town Pet Bonds. So when a pet moves into a house in your world, the Zoologist will sell toys and treats related to that pet that allow you to interact with the pet in different ways. When you interact with the pet with these items, your bond with the pet will increase. The Zoologist will also be able to tell you how bonded you are with your pets, like how the Dryad can tell you how much corruption/crimson/hallow there is in your world. But why increase your bond with the pet, you might ask. The more bonded you are with a pet, the happier that pet will become. Happier pets make human NPCs nearby happier, and when you bond completely with a pet, the Zoologist will sell a unique item that goes in the pet slot that, when activated, will make the pet you bonded with follow you around like a regular pet.
 
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