• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

tModLoader Tremor Remastered [discontinued]

Do you like Tremor Mod? (If "No" please tell why)

  • Yes!

    Votes: 1,490 86.1%
  • Nope.

    Votes: 241 13.9%

  • Total voters
    1,731
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zadum4ivii

Official Terrarian
The mod is updated. Fixed some bugs:
  • Undead Archaelogists had white stripe on their heads
  • Every block could be infinitely used without being used (Sadly, now you can't restore food points with vanilla food)
  • Rocks were not consumable
  • Lowered Ice Wolf stats a bit
We're working on fixing hunger system :)
 

lordbloodpool

Terrarian
Seems like the hunger system is bugged - "disabling" the hunger system hides the UI element, but continues to affect you regardless.
 

Rough Draft

Duke Fishron
This hunger bug is kinda fun now that I see that my health drops even if I leave the system off entirely. I feel like a ticking time bomb. Looking forward to the fix, but having fun with what's there for the time being. I get to see the guide a lot.
 

Solais

Terrarian
To summarize my research, I have these mods:
Tremor 1.3 (obviously)
MaxStackPlus 3.1
Boss Checklist 0.1.1.10
AutoTrash 0.1.1
Solutions Mod 1.2
Grealm + BaseMod 1.0.6.1
Spirit Mod 1.1.1.4
Zocklukas' Mod 1.1.8.5
WorldGenPreviewer 0.1.3.2
Fargo's Mutant Mod 0.9.1.5
Item Checklist 0.2.0.2
ExperienceAndClasses 1.1.9
The Luggage 0.1.1
Legend of Terraria 3 1.0.5
Yet Another Boss Health Bar 1.0
Crystillium 11.2
Mod of Randomness 0.7
Calamity Mod 1.1.7.55
Fishing 2.0 1.2.3
Large World Enabler 0.1.0.2
Recipe Browser 0.1.2.6
Thorium Mod 1.3.1.6

Compatible:
MaxStackPlus 3.1
Boss Checklist 0.1.1.10
AutoTrash 0.1.1
Solutions Mod 1.2
Grealm + BaseMod 1.0.6.1
WorldGenPreviewer 0.1.3.2
Fargo's Mutant Mod 0.9.1.5
Item Checklist 0.2.0.2
ExperienceAndClasses 1.1.9
The Luggage 0.1.1
Yet Another Boss Health Bar 1.0
Crystillium 11.2
Mod of Randomness 0.7
Calamity Mod 1.1.7.55
Fishing 2.0 1.2.3
Recipe Browser 0.1.2.6
Thorium Mod 1.3.1.6

Incompatible:
Spirit Mod 1.1.1.4 - Log: http://pastebin.com/A2HnkbLh
Zocklukas' Mod 1.1.8.5 - Log: http://pastebin.com/YUVP89Q1
Legend of Terraria 3 1.0.5 - Log: http://pastebin.com/4vx29vw4
Large World Enabler 0.1.0.2 - Log: http://pastebin.com/xBBgjeKB


Hope this helps!
 

Tunnel King

Administrator
Staff member
Administrator
The mod is updated. Fixed some bugs:
  • Undead Archaelogists had white stripe on their heads
  • Every block could be infinitely used without being used (Sadly, now you can't restore food points with vanilla food)
  • Rocks were not consumable
  • Lowered Ice Wolf stats a bit
We're working on fixing hunger system :)
I want to make this very clear:

If there is content in this mod that rightfully belongs to other mods/people, that needs to be addressed immediately, before you do anything else.

If it is not, and we continue to get complaints about it, we will remove your mod and lock this thread.
 

zadum4ivii

Official Terrarian
I want to make this very clear:

If there is content in this mod that rightfully belongs to other mods/people, that needs to be addressed immediately, before you do anything else.

If it is not, and we continue to get complaints about it, we will remove your mod and lock this thread.
Hello! I was told about the Thorium sprite that was used in alpha version of biome, was replaced but was forgotten to remove from sources. It's removed in that bug-fix!
 

Radenium

Spazmatism
So why didn't you just use any of your existing sprites for Everfrost? We gave you the benefit of the doubt and this is what you end up doing? So much for DoctorHummer and Gord's chat last night. That's what we get for giving you guys a chance I guess.
 

Rough Draft

Duke Fishron
A minor suggestion: If fixing the hunger system just doesn't seem to work, or might take a long time and an inordinate amount of work, it might be more worthwhile to split the mod into 2 versions: One where the hunger system is fully in place and cannot be turned off, and one where the hunger system is entirely absent.
 
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