tModLoader Tremor Remastered [discontinued]

Do you like Tremor Mod? (If "No" please tell why)

  • Yes!

    Votes: 1,490 86.1%
  • Nope.

    Votes: 241 13.9%

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    1,731
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I found a bug. My blacksmith NPC keeps randomly disapearing and a new one comes the next day. It's kind of annoying.
That's really strange, gotta check it!

I'll re-post this because anyone answered me :s The glacier biome bug is still happening on every world i create, was this already solved?
Try updating to the latest version.

I not aware how much work it is, but I guess updating the FAQ should easily filter most of the well... frequently asked questions. Or add something like a Currentstate Column:
Multiplayer - Working!
Multiplayer Mob Spawns - Work in progress
Walls disappearing - Work in progress
Would be easy to get info and might keep repetetive questions from the replies.
Yeah, I've updated the FAQ.

and also, how does the new biom look like?
Like a ice biome.
 
The bug with the blacksmith NPC might be caused because there is also a blacksmith NPC in Thorium mod and maybe they are conflicting. However, the blacksmith from Thorium seems to work fine for me at least.
 
so, if i got this right, you can play multiplayer and mobs spawn and the new ice biom is also fixed when i start a new world?
[doublepost=1488995461,1488995281][/doublepost]mobs are still not spawning
 
Minor thing, Just had the slime event and at ground level there was no 'Slime rain' in the Background, jumping on top of a building however the 'slimerain' loaded in but was gone again back at ground level, Seems to only be showing at a certain height?
 
I updated tremor in the browser and hot this error. No idea why it's trying to save object references in nonexistent user folders in the c drive when my terraria files are in my d drive. Any help for it?
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This guide is NOT official, zadum4ivii may do a official one soon based on a reply to one of my posts.

I decided to make a mini-guide for aspiring terrarian alchemists like me who can't find alchemic weapons and armor. At this point in the mod, the Alchemic class seems like something they just thought about when the mod was almost finished, since there are few alchemic items compared to everything else (imo), and some good opportunities are wasted (the Brass armor set is screaming "ALCHEMIC DAMAGE" because of its design, and instead, they make Brass headpieces for Mages, Warriors and Rangers, but not for Alchemists), and I can't understand why Chlorophyte, Hallowed, Adamantite, Titanium, etc. armor doesn't have Alchemic-type headpieces, but anyway...

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Chemist Armor
Set Bonus: +10% Alchemic crit. chance
+7 DEF


Chemist Helmet - +2 DEF +6% Alchemic damage - Leather Hat + Chain Colf + Glasses @ Workbench
Chemist Jacket - +3 DEF +6% Alchemic damage - Leather Shirt + Chainmail + Hazardous Chemicals @ Workbench
Chemist Pants - +2 DEF +6% Alchemic damage - Chain Greaves + Leather Greaves @ Workbench

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Plague Armor

Set Bonus: Larger alchemic clouds
+13 DEF

Plague Helmet - +4 DEF +10% Alchemic damage - 12 Silk + 4 Phantom Souls + 8 Tears of Death @ Anvil
Plague Breastplate - +5 DEF +10% Alchemic damage - 20 Silk + 5 Phantom Souls + 8 Tears of Death @ Anvil
Plague Greaves - +4 DEF +10% Alchemic damage - 16 Silk + 4 Phantom Souls + 8 Tears of Death @ Anvil

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Reaper Armor

Set Bonus: +30% Alchemic crit. chance
+19 DEF

Reaper Hood - +8 DEF +15% Alchemic damage - ? @ ? (Probably dropped by a boss)
Reaper Breastplate - +9 DEF +15% Alchemic damage- ? @ ? (Probably dropped by a boss)
Reaper Greaves - +2 DEF +15% Alchemic damage- ? @ ? (Probably dropped by a boss)

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Shadow Master Armor

Set Bonus: Nothing. Was supposed to add damaging alchemical bubbles to alchemic and throwing attacks (?)
+55 DEF

Shadow Master Hood - +18 DEF +20%/15% Alchemic/Throwing damage - 1 Broken Hero Armorplate + 15 Silk + 10 Soul of Fight + 15 Dark Gel @ Ancient Manipulator
Shadow Master Breastplate - +22 DEF +20%/15% Alchemic/Throwing damage - 1 Broken Hero Armorplate + 15 Silk + 10 Soul of Fight + 15 Dark Gel @ Divine Forge
Shadow Master Pants - +15 DEF +20/15% Alchemic/Throwing damage - 1 Broken Hero Armorplate + 10 Silk + 10 Soul of Fight + 12 Dark Gel @ Divine Forge


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Afterlife Armor
Set Bonus: Regenerates life really fast if you're really hurt, but your DEF drops to 0 while you're healing
+27 DEF

Afterlife Hood - +7 DEF +Increased life regen. - 2 Skull Teeth + 12 Steel Bars @ Hardmode Anvil
Afterlife Breastplate - +11 DEF +9% damage +2 minions - 3 Skull Teeth + 20 Steel Bars @ Hardmode Anvil
Afterlife Leggings - +9 DEF +Higher jump height +Higher movement speed - 2 Skull Teeth + 16 Steel Bars @ Hardmode Anvil

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Samurai Armor

Set Bonus: Greatly increases life regeneration
+35 DEF

Samurai Helmet - +10 DEF +9% damage - ? @ ? (Probably dropped by a boss)
Samurai Fullplate - +14 DEF +25% melee speed - ? @ ? (Probably dropped by a boss)
Samurai Legguards - +11 DEF +50% movement speed - ? @ ? (Probably dropped by a boss)

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Warlock Armor

Set Bonus: Greatly increases life regeneration
+46 DEF


Warlock Helmet - +13 DEF +8% Alchemic crit. chance +1 minion - 25 Bones + 5 Tears of Death + 6 Souls of Night @ Hardmode Anvil
Warlock Breastplate - +18 DEF +40 mana +1 minion - 12 Silk + 10 The Ribs + 5 Tears of Death + 6 Souls of Night @ Hardmode Anvil
Warlock Leggings - +15 DEF +12% movement speed +1 minion - 8 Silk + 8 The Ribs + 5 Tears of Death + 6 Souls of Night @ Hardmode Anvil

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Brutallisk Armor
Set Bonus: Greatly increases life regeneration
+72 DEF

Brutallisk Helmet - +20 DEF +40 health +15% melee speed - 10 Aquamarines + 6 Nightmare Bars + 6 Evershining Bars + 3 Steel Bars + 2 Phantaplasm @ Hardmode Anvil
Brutallisk Chestplate - +32 DEF +40 health +15% melee speed +25% damage - 10 Aquamarines + 6 Nightmare Bars + 8 Evershining Bars + 2 Steel Bars + 4 Phantaplasm @ Hardmode Anvil
Brutallisk Greaves - +20 DEF +40 health +15% melee speed +90% movement speed +increases jump height - 8 Aquamarines + 5 Nightmare Bars + 5 Steel Bars + 3 Phantaplasm @ Hardmode Anvil


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Omnikron Armor
Set Bonus: Summons a giant red alien to help you
+86 DEF

Omnikron Headgear - +22 DEF +100 health and mana - 15 Omnikron Bars @ Ancient Manipulator
Omnikron Helmet - +22 DEF +25% crit. chance - 15 Omnikron Bars @ Ancient Manipulator
Omnikron Mask - +22 DEF +20% damage - 15 Omnikron Bars @ Ancient Manipulator
Omnikron Breastplate - +40 DEF +20% damage - 26 Omnikron Bars @ Ancient Manipulator

Omnikron Greaves - +24 DEF +50% movement speed +15% crit. chance - 18 Omnikron Bars @ Ancient Manipulator
Unlike the Armors section, I decided to not put any +% every damage accessory in this section, because I'd be covering like 40-60% of the accessories, instead of only alchemist ones. I won't delete those from the Armors section, they're probably helpful.

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Alchemist Spark/Focus/Soul

Alchemist Spark
- +3% alchemic damage +8% alchemic crit. chance - 1 Adventurer Spark @ Anywhere
Alchemist Focus - +6% alchemic damage +12% alchemic crit. chance - 1 Alchemist Spark + 25 Gel Cubes + 16 Amethysts @ Altar of Enchantments
Alchemist Soul - +12% alchemic damage +15% alchemic crit. chance - 1 Alchemist Focus + 3 Opals + 10 Tears of Death + 3 Souls of Light + 3 Souls of Night @ Altar of Enchantments

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Sanctifiers

Sanctifier
- +15% alchemic/throwing damage - 16 Hallowed Bars @ Great Anvil
True Sanctifier - +30% alchemic/throwing damage - Sanctifier + Broken Hero Amulet @ Trap

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Formula and Cauldrons

Death Formula
- +20% alchemic crit. chance - 1 Bottled Water + 25 Gel Cubes + 1 Cursed Soul + 15 Tears of Death @ Ancient Manipulator
Black Cauldron - +12% alchemic damage +Alchemic weapons confuse enemies - ? @ ? (Probably dropped by a boss)
Cursed Cauldron - +15% alchemic damage +Alchemic weapons confuse enemies - Death Formula + Black Cauldron @ Tinkerer's Workshop

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Hazardous Chemicals

Hazardous Chemicals
- +5% alchemic damage - ? @ ? (Probably dropped by an enemy)

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Golden Star

Golden Star
- Increases alchemic damage as your health gets lower - ? @ ? (Probably an expert drop from a boss)

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Bottled Cthulhu Blood

Bottled Cthulhu Blood
- +25% alchemic damage and crit. chance +Increased life regeneration - ? @ ? (Probably dropped by a boss)


Almost every (?) Alchemist armor looks like a resprite
Shadow Master Hood is crafted at an Ancient Manipulator, unlike the other set pieces
Cursed Cauldron doesn't increase crit. chance (or it's not listed) like one of its ingredients
Reaper Greaves has a way lower DEF than the other set pieces and a different item quality
None of the main alchemist armors has a vanity effect when fully equipped
True Sanctifier is crafted in a trap
The DEF jump from Reaper Armor to Shadow Master Armor is huge
Shadow Master armor doesn't have a working set bonus
Reaper Armor is not completely resprited in some frames

The "chance" in critical strike chance is always misspelled as "chanse"
There's a summoning weapon called Stray Staff that is classified as Alchemic damage
@zadum4ivii could you take a look on some of these?

Next edit in this post will have alchemist weapons if I haven't reached my text limit
If any of my criticism came as too brutal or something, sorry, I didn't mean to.
 
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I hope I'm not repeating it but please tell me if I am. I'm having a problem with tremor where loading the newest update that provides an error that says" object refrence not set to an instance of an object". and proceeds with some error that looks like it is saying something about a new voodoo demon and a npc called Kenneth.
[doublepost=1489005034,1489004985][/doublepost]And about a duplicate of a file that is there.
 
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