Pumpking
Wall of Flesh
Biomes, maybe?Nice to hear that I'm helping!Anything else you reckon I should *attempt* to add?
Biomes, maybe?Nice to hear that I'm helping!Anything else you reckon I should *attempt* to add?
Biomes, maybe?![]()
hmmm.. I'm new to structures for terraria (i do know how do do c# for other things) but i was wondering for my mod if it was possible for me to make a structure similar to this View attachment 48377 i don't mind if you don't tell me but is it possible?
Ok, so I'm trying to do a mod that has ores that generate only in the ocean, would I do something like the minX be ocean biome, and the maxX be 0? so like Main.rand.Next(whatever the ocean's internal name is, 0)?
When I build it, it says
Terraria 1.2.4.1, tAPI Builder r14
========================================
Building mod Mod-raria
Validating Jsons...
Compiling code...
MWorld.cs (25,15)
Method must have a return type
public override worldGenPostGen()
^
Failed to build Mod-raria.
========================================
Built 0 mods.
Thanks!I believe the error is that it should be public override void WorldGenPostGen()![]()
What is a good number of viens if I want an ore to be quite rare?I believe the error is that it should be public override void WorldGenPostGen()![]()
Thanks!
[DOUBLEPOST=1434188644,1434188068][/DOUBLEPOST]What is a good number for the amount of veins if I want it to be semi-rare?
[DOUBLEPOST=1434188811][/DOUBLEPOST]
What is a good number of viens if I want an ore to be quite rare?
Thanks! I am creating a mod which is going to add a lot of stuff, including world-gen buildings and multiple ores, and this guide was amazing!
I have some ideas, but i dont know ways around it, so could we start a convo?