PulimV
Terrarian
On the current state of the game, Summoner reforges aren't really that interesting: just go for the biggest damage number and call it a day. However, something that could be used to change that would be creating new Modifiers that increase specific things that benefit Summons (and Sentries). My suggestion for this is to have the Modifiers increase these five aspects (along the usual Rarity and Value)
Damage
Knockback
Attack Speed
Size
Tag Efficiency
Damage and Knockback are self-explanatory, the damage a minion causes and the knockback their attacks inflict on enemies. The other ones are a bit more interesting: Attack Speed (which could be hard to implement so there are alternatives) reduces the amount of frames between minion attacks, whether that be by increasing their movement speed or attack frequency; Size affects both minions and their projectiles (to actually do something to sentries); and Tag Efficiency increases the amount of damage that is increased from Whips tagging enemies. For example, if a Sanguine Staff with a 30% Tag Efficiency buff were used alongside a Kaleidoscope, the Sanguine Staff would cause a total of 61 damage: 35 from the Staff itself, 20 from the Kaleidoscope tag, and 6 from the Tag Efficiency bonus. Notably, in most cases it would get rounded, so it's probably only going to give 1 or 2 extra tag damage.
Now, here are my Modifier names and their respective traits:
These are still heavily based on Mage's modifiers, but imo they work better for Summoner. For example, Fabled gives a smaller damage boost than Ruthless, but the Tag Efficiency buff gives it more synergy with Whips, and the Speed buff makes attacks more frequent to offset the damage difference. Knockback and size are nearly nonexistent but the first is always present in Modifiers and the second is the best I could do without changing pre-existent mechanics (for example I could opt to give them Crit chance but that's a whole can of worms that I don't feel like opening).
So, how does this change the meta? Are these reforges actually good or would most players still use Ruthless? Or maybe these are overpowered and Summoner will actually outperform most classes with the use of Whip Stacking. This was my first attempt to actually balance something like this so I think I probably made a few billion mistakes lol
Damage
Knockback
Attack Speed
Size
Tag Efficiency
Damage and Knockback are self-explanatory, the damage a minion causes and the knockback their attacks inflict on enemies. The other ones are a bit more interesting: Attack Speed (which could be hard to implement so there are alternatives) reduces the amount of frames between minion attacks, whether that be by increasing their movement speed or attack frequency; Size affects both minions and their projectiles (to actually do something to sentries); and Tag Efficiency increases the amount of damage that is increased from Whips tagging enemies. For example, if a Sanguine Staff with a 30% Tag Efficiency buff were used alongside a Kaleidoscope, the Sanguine Staff would cause a total of 61 damage: 35 from the Staff itself, 20 from the Kaleidoscope tag, and 6 from the Tag Efficiency bonus. Notably, in most cases it would get rounded, so it's probably only going to give 1 or 2 extra tag damage.
Now, here are my Modifier names and their respective traits:
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Shattered | -10% | - | -10% | - | - | -2 | -48.16% | ||||||||
Indolent | - | -10% | - | - | -10% | -1 | -34.39% | ||||||||
Obtuse | - | -10% | - | -10% | - | -1 | -19% | ||||||||
Feral | +10% | - | - | -15% | - | -1 | -12.58% | ||||||||
Enthusiastic | +15% | +10% | - | -10% | +10% | +1 | +11.94% | ||||||||
Unruly | +10% | +10% | +15% | -15% | - | +1 | +18.59% | ||||||||
Cooperative | - | - | - | +15% | +10% | +1 | +18.59% | ||||||||
Proactive | - | - | - | +10% | - | +1 | +32.25% | ||||||||
Fierce | +15% | +10% | - | - | - | +1 | +43.5% | ||||||||
Fervent | +15% | - | - | - | +15% | +2 | +60.02% | ||||||||
Exquisite | +15% | - | +10% | - | +5% | +2 | +92.83% | ||||||||
Fabled | +15% | +10% | +5% | +15% | +10% | +2 | +209.85% |
These are still heavily based on Mage's modifiers, but imo they work better for Summoner. For example, Fabled gives a smaller damage boost than Ruthless, but the Tag Efficiency buff gives it more synergy with Whips, and the Speed buff makes attacks more frequent to offset the damage difference. Knockback and size are nearly nonexistent but the first is always present in Modifiers and the second is the best I could do without changing pre-existent mechanics (for example I could opt to give them Crit chance but that's a whole can of worms that I don't feel like opening).
So, how does this change the meta? Are these reforges actually good or would most players still use Ruthless? Or maybe these are overpowered and Summoner will actually outperform most classes with the use of Whip Stacking. This was my first attempt to actually balance something like this so I think I probably made a few billion mistakes lol