OOC Unknown World (OOC)

Esther decided Aro was a good pick so I tried making a description

Name: Aro

Gender: Male

Species: Human

Personality: courageous

Equipment/Weapons and armor: Orichalcum armor, Adamantite repeater, Ice bow, Duke Fishron wings, Lightning boots and the ranger emblem


tmkr.io h48ZZmabaXXgCkWftEbJGnScRGnG.png

Strengths: is a good leader


Flaws: isn't that much of a help with no equipment or weapons
 
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Those two are to be introduced after something happens. Remind me not to introduce them before that.

Name: Torxon
Gender: Male
Age: Adult (~38 years)
Species: Dragon
Appearance: He appears to have sapphire eyes, light-tanned wing membrane, light-purple scales on the top, while his bottom scales are light-gray. They also appear to be smaller than most dragons, and probably the size of an eagle and growing, caused by the certain curse that faded away.
Personality (Optional): Torxon appears to be withdrawn from society, but truthfully it's hard for him to speak up to others due to his thoughts about the size. When danger comes, he'd rather flee. He is also forgiving to attackers, before the curse having struck him letting them to be slaves to pay off their debts. Difficulty of the tasks depended on his mood. He does sometimes spare his prey lives if he sees they are either useful or don't want to be killed.
Equipment: None so far.
Abilities: This dragon appears to be able to cast some sort of pain-killing magic, which can be used either for ambushes or for anaesthesia.
Strengths: His size allows him to escape into small spaces where he could be safe. Also, has deceptively high strength for such a small dragon.
Weaknesses: His small size also makes him frail defensively, and not confident regarding conversation to anything a lot bigger than him. Until he grows back to normal, it's persistent.
Draconic encyclopedia: Western Breaker Dragons are known for their strong jaws, containing a lot of teeth, with adults typically having 32 upper teeth and 30 lower teeth, with a total of 52 of them being used for crushing bones, and remaining 10 of them are used for tearing off flesh. Their wings are connected to their bodies with membrane They are mostly carnivorous, and can eat live prey, as well as bodies left in the field. They often mark their territories using a certain symbol ( [''/''] done with a dragon putting four upper teeth on a bone and puncturing it in place, then clawing it sideways. They don't have much of materialistic drive, but they treasure slaves just as good as other dragons hoard the pile of gold. They do care for a nest until the hatchlings are ready to leave it, and a specific scent identifies them. The territory is never closed for any children of their dragons. Those dragons are loners, however, preferring to be alone. Typically, Breaker Dragons have gray-coloured underbelly and the side-to-side, halfway from spine to belly part of the skin is coloured with any colours. They don't appear to have any spines, and their heads and necks appear to be more intensely coloured. The scales one the legs and underbelly are a lot bigger, forming a protective plate.
Extras (Optional): They are native to the world, just like Hako, Karo and Agnes are.
Text Colour (Hex): #C9A1C1

Name: Fallacy Logic
Gender: Mare (Female)
Age: ~30 (Equestrian years, adult)
Species: Earth Pony
Appearance: A pair of dice on her flanks, presumably snake-eyes, are her cutie marks. Her fur appears to be yellow-lime-coloured, and her mane is curled, green with teal stripe on the middle. She is just a bit bigger than an usual mare in general.
Personality (Optional): No matter what does one try on her, she will point out their fallacies, or might 'abuse' them, that being a subjective. She is quite prone to try and find one even if there isn't one she can notice. When attacked, she will retaliate with intent to at least cripple the attacker, if not kill her; she never leaves people that attacked her just knocked out.
Equipment: A gambling kit consisting of a saddlebag, five dice, guide to twenty Equestrian gambling games, a set of cards and of course some bits to play the games.
Abilities: Fallacy is able to determine whenever she'd have odds with her or against her, both in gambling and in combat.
Strengths: Like an usual Earth Pony, backing her strikes with strength. Also good analytical skills.
Weaknesses: She completely falls flat if the one she's fighting or gambling against is too honest with intentions. Of course she's going to catch up. Also, Fallacy does seem to be reckless sometimes, which could get her into trouble.
Extras (Optional): Long story short, she comes from the pioneer society whose origins came from Equestria.
Text Colour (Hex): #B8B768
 
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Esther decided Aro was a good pick so I tried making a description

Name: Aro

Gender: Male

Species: Human

Personality: courageous

Equipment/Weapons and armor: Orichalcum armor, Adamantite repeater, Ice bow Duke Fishron wings, Lightning boots and the ranger emblem

Strengths: is a good leader


Flaws: isn't that much of a help with no equipment or weapons
Those two are to be introduced after something happens. Remind me not to introduce them before that.

Name: Torxon
Gender: Male
Age: Adult (~38 years)
Species: Dragon
Appearance: He appears to have sapphire eyes and light-purple scales on the top, while his bottom scales are light-gray. They also appear to be smaller than most dragons, and probably the size of an eagle, caused by the certain curse.
Personality (Optional): Torxon appears to be withdrawn from society, but truthfully it's hard for him to speak up to others due to his thoughts about the size. When danger comes, he'd rather flee.
Equipment: None so far.
Abilities: This dragon appears to be able to cast some sort of pain-killing magic, which can be used either for ambushes or for anaesthesia.
Strengths: His size allows him to escape into small spaces where he could be safe. Also, has deceptively high strength for such a small dragon.
Weaknesses: His small size also makes him frail defensively, and not confident regarding conversation to anything a lot bigger than him. The curse also actually makes him shrink a bit every day, and unless it will get cured, he would become as tiny as a hatchling in 60 days. He will die soon after unless the curse gets reversed.
Extras (Optional): They are native to the world, just like Hako, Karo and Agnes are.
Text Colour (Hex): #C9A1C1

Name: Fallacy Logic
Gender: Mare (Female)
Age: ~30 (Equestrian years, adult)
Species: Earth Pony
Appearance: A pair of dice on her flanks, presumably snake-eyes, are her cutie marks. Her fur appears to be yellow-lime-coloured, and her mane is curled, green with teal stripe on the middle. She is just a bit bigger than an usual mare in general.
Personality (Optional): No matter what does one try on her, she will point out their fallacies, or might 'abuse' them, that being a subjective. She is quite prone to try and find one even if there isn't one she can notice. When attacked, she will retaliate with intent to at least cripple the attacker, if not kill her; she never leaves people that attacked her just knocked out.
Equipment: A gambling kit consisting of a saddlebag, five dice, guide to twenty Equestrian gambling games, a set of cards and of course some bits to play the games.
Abilities: Fallacy is able to determine whenever she'd have odds with her or against her, both in gambling and in combat.
Strengths: Like an usual Earth Pony, backing her strikes with strength. Also good analytical skills.
Weaknesses: She completely falls flat if the one she's fighting or gambling against is too honest with intentions. Of course she's going to catch up. Also, Fallacy does seem to be reckless sometimes, which could get her into trouble.
Extras (Optional): Long story short, she comes from the pioneer society whose origins came from Equestria.
Text Colour (Hex): #B8B768
Dragonwolf
 
Esther decided Aro was a good pick so I tried making a description

Name: Aro

Gender: Male

Species: Human

Personality: courageous

Equipment/Weapons and armor: Orichalcum armor, Adamantite repeater, Ice bow Duke Fishron wings, Lightning boots and the ranger emblem

Strengths: is a good leader


Flaws: isn't that much of a help with no equipment or weapons

Those two are to be introduced after something happens. Remind me not to introduce them before that.

Name: Torxon
Gender: Male
Age: Adult (~38 years)
Species: Dragon
Appearance: He appears to have sapphire eyes and light-purple scales on the top, while his bottom scales are light-gray. They also appear to be smaller than most dragons, and probably the size of an eagle, caused by the certain curse.
Personality (Optional): Torxon appears to be withdrawn from society, but truthfully it's hard for him to speak up to others due to his thoughts about the size. When danger comes, he'd rather flee.
Equipment: None so far.
Abilities: This dragon appears to be able to cast some sort of pain-killing magic, which can be used either for ambushes or for anaesthesia.
Strengths: His size allows him to escape into small spaces where he could be safe. Also, has deceptively high strength for such a small dragon.
Weaknesses: His small size also makes him frail defensively, and not confident regarding conversation to anything a lot bigger than him. The curse also actually makes him shrink a bit every day, and unless it will get cured, he would become as tiny as a hatchling in 60 days. He will die soon after unless the curse gets reversed.
Extras (Optional): They are native to the world, just like Hako, Karo and Agnes are.
Text Colour (Hex): #C9A1C1

Name: Fallacy Logic
Gender: Mare (Female)
Age: ~30 (Equestrian years, adult)
Species: Earth Pony
Appearance: A pair of dice on her flanks, presumably snake-eyes, are her cutie marks. Her fur appears to be yellow-lime-coloured, and her mane is curled, green with teal stripe on the middle. She is just a bit bigger than an usual mare in general.
Personality (Optional): No matter what does one try on her, she will point out their fallacies, or might 'abuse' them, that being a subjective. She is quite prone to try and find one even if there isn't one she can notice. When attacked, she will retaliate with intent to at least cripple the attacker, if not kill her; she never leaves people that attacked her just knocked out.
Equipment: A gambling kit consisting of a saddlebag, five dice, guide to twenty Equestrian gambling games, a set of cards and of course some bits to play the games.
Abilities: Fallacy is able to determine whenever she'd have odds with her or against her, both in gambling and in combat.
Strengths: Like an usual Earth Pony, backing her strikes with strength. Also good analytical skills.
Weaknesses: She completely falls flat if the one she's fighting or gambling against is too honest with intentions. Of course she's going to catch up. Also, Fallacy does seem to be reckless sometimes, which could get her into trouble.
Extras (Optional): Long story short, she comes from the pioneer society whose origins came from Equestria.
Text Colour (Hex): #B8B768
Accepted
 
Mission: Obtain 6 characters - activated.

Name: Morningstar Fall (True Name)
Nickname (Optional): Nexopthel (Nightmare Form), Changing Flask (Normal Form)
Gender: Stallion
Age: ~26 Equestrian years (adult)
Species: Unicorn (Alicorn under certain conditions).
Appearance: Changing Flask appears to be a gray stallion with blue, jagged mane and eyes. The only thing that betrays the fact they used to be different is the purple magic colour. As for his nightmare form, he appears to be near-black coloured with flowing, purple mane, silted eyes and dark-purple magic colour. Both forms have a flask for a cutie mark, with 'green' liquid in.
Personality (Optional): Interestingly, as a stallion, Flask appears to be helpful, but isolated due to curse, which he loathes. As an Alicorn of Nightmares, he isn't possessed, if he activates the form early enough he would be just more powerful version of himself, that won't back away from the fights. However, if he 'overdoses' nightmares, he would try to inflict indiscriminately one to everything he meets.
Equipment: A set of brewing potions, and tarot card with a 'Change' arcana on it. All in a saddlebag.
Abilities: As a cursed being, Flask is able to sustain on others nightmares. When Flask triggers it once he feels somewhat uneasy, he is able to control the nightmare form for up to a hour. Then, if he doesn't put others into nightmares anymore, the form would then revert. Otherwise, if he either causes too many nightmares to happen around him in his more powerful form, or if he doesn't trigger it early enough, his personality twists and the body, if not 'evolved' yet, does so. Thankfully, it resets after him fainting from damage.
Strengths: The curse allows him to become fearless. Also, due to his nightmare absorption powers, Flask is able to skip some meals without starving.
Weaknesses: Flask, not powered, appears to have little magical ability on his own, as well as inability to swim at all. Even a deep enough pool is enough to drown him. As nightmare form, lack of self-preservation if he loses it. He also cannot speak or do any physically-demanding actions for too long, due to lesser breathing capability.
Extras (Optional): They are 'native' to the world - as in born in it, just like Fallacy Logic. His voice is altered due to throat damage, making it resemble a dragon speaking. His breath itself seems to be raspy.
Text Colour (Hex): #3355BE

((Might explain or settle on what could cause the curse in IC topic.))
 
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Mission: Obtain 6 characters - activated.

Name: Morningstar Fall (True Name)
Nickname (Optional): Nexopthel (Nightmare Form), Changing Flask (Normal Form)
Gender: Stallion
Age: ~26 Equestrian years (adult)
Species: Unicorn (Alicorn under certain conditions).
Appearance: Changing Flask appears to be a gray stallion with blue, jagged mane and eyes. The only thing that betrays the fact they used to be different is the purple magic colour. As for his nightmare form, he appears to be near-black coloured with flowing, purple mane, silted eyes and dark-purple magic colour. Both forms have a flask for a cutie mark, with 'green' liquid in.
Personality (Optional): Interestingly, as a stallion, Flask appears to be helpful, but isolated due to curse, which he loathes. As an Alicorn of Nightmares, he isn't possessed, if he activates the form early enough he would be just more powerful version of himself, that won't back away from the fights. However, if he 'overdoses' nightmares, he would try to inflict indiscriminately one to everything he meets.
Equipment: A set of brewing potions, and tarot card with a 'Change' arcana on it. All in a saddlebag.
Abilities: As a cursed being, Flask is able to sustain on others nightmares. When Flask triggers it once he feels somewhat uneasy, he is able to control the nightmare form for up to a hour. Then, if he doesn't put others into nightmares anymore, the form would then revert. Otherwise, if he either causes too many nightmares to happen around him in his more powerful form, or if he doesn't trigger it early enough, his personality twists and the body, if not 'evolved' yet, does so. Thankfully, it resets after him fainting from damage.
Strengths: The curse allows him to become fearless. Also, due to his nightmare absorption powers, Flask is able to skip some meals without starving.
Weaknesses: Flask, not powered, appears to have little magical ability on his own, as well as inability to swim at all. Even a deep enough pool is enough to drown him. As nightmare form, lack of self-preservation if he loses it.
Extras (Optional): They are 'native' to the world - as in born in it, just like Fallacy Logic.
Text Colour (Hex): #3355BE

((Might explain or settle on what could cause the curse in IC topic.))
Accepted.
 
Name: Evien
Age: 22
Gender: Female
Appearance:
IMG_20200801_165843.png

Personality: Calm, doesn't really talk much, and rarely makes friends.
Equipment: A white energy blade.
Abilities: None.
Strengths: She's quite agile.
Weaknesses: She isn't great at dodging.
Text color: #93dedf
 
Name: Evien
Age: 22
Gender: Female
Appearance: View attachment 350156
Personality: Calm, doesn't really talk much, and rarely makes friends.
Equipment: A white energy blade.
Abilities: None.
Strengths: She's quite agile.
Weaknesses: She isn't great at dodging.
Text color: #93dedf
Accepted.
 
Here's the current rules.

The level cap is currently 100, but you will probably finish unlocking anything around level 20-30, I'm not sure yet.
Every level requires 10000×(L×1.5/100) exp. to reach the next level, with "L" being your current level.
Each level you get +2 points to spend on improving your characters stats, but you cannot improve any stat above 30.
Each level also gives you +5 HP.
Strength improves your characters physical strength, and generally improves melee combat.
Agility improves your characters (missing word here), and generally improves ranged weapons and stealth
Endurance effects how much damage your characters can take, among other things.
Intelligence is used to improve magical abilites and other things that intelligence normally helps with.
And Charisma effects how your character interacts with other NPCs.

Here's the template.

Name/Nickname/Alias:
--=ATTRIBUTES=--
Species: (Please refer to the list for available species)
Appearance: (Images, descriptions, or both)
Sex & Gender:
Height & Weight: (Metric or Imperial)
Alignment: (Whether you work for The Light, The Dark, some other faction, or no one.)
Personality: (If you can, please add this, but as I know there are people who have difficulties describing personalities applications may still be accepted without this filled in)
Backstory: (Recommended, but not strictly necessary)
--=STATS=--
HP: (Base starting HP is between 10 and 20)
CURRENCY: (Base starting CURRENCY is between 0 and 25)
Strength: (Base starting Strength is 10)
Agility: (Base starting Agility is 10)
Endurance: (Base starting Endurance is 10)
Knowledge: (Base starting knowledge is 10)
Charisma: (Base starting Charisma is 10)
Abilities: (Abilities that can be actively used by your character, and use an action.)
Passive Traits: (Effects that are always active and part of your character. They can be either positive, negative, or both.)
Items/Inventory: (Add here starting items your characters have. Limited to 3 starting items.)

And here's all of the stat modifiers for each playable species.

StatsStrengthAgilityEnduranceIntelligenceCharisma
Northern Kobold-2+1+1+1-1
Southern Kobold-1+2-1+1-1
Western Kobold-2+2+0-1+1
Eastern Kobold-1+3-2+0+0
Deep Kobold+1+1+1-1-3
Mineral Kobold-2+1+2+1-2
Northern Dragon+2-1+1+1-2
Southern Dragon+2+1-1+0-2
Western Dragon+3+0-2-1+0
Eastern Dragon-1+3-3+2-1
Deep Dragon+1+0+2+3-4
Mineral Dragon+2-2+4-3-3
Human+0+0+0+0+0
Elf+0+2-2+0+0
Kin+0+0+0+0+0
Hill Dwarf+0-2+3-2+1
Mountain Dwarf+1-3+4-1+0
Deep Dwarf-2+1+2+2-3
Anthro Fox-2+2-4+3+2
Anthro Wolf/Coyote+1+1-2+1+0
Anthro Cat-3+2-2+2+1
Anthro Serval-2+2-3+3+0
Calypheos+0+0-3+1+4
Felyreos-2+2-3+2+2
Avian-2+1-1+0+0
Harpy-1+1-1+0-2
True Naga+3-2+2+0-2
Anthro Snake Naga+1+1+0-1-1
Half Naga/Lamia+2-2+0+0-1
Full Deer Cervitaur+1+2+1-3-1
Part Deer Cervitaur-1+2+1-2+0
Part Other Cervitaur+0+2+0-1+0
 
Strength improves your characters physical strength, and generally improves melee combat.
Agility improves your characters (missing word here), and generally improves ranged weapons and stealth
Endurance effects how much damage your characters can take, among other things.
Intelligence is used to improve magical abilites and other things that intelligence normally helps with.
And Charisma effects how your character interacts with other NPCs.
Strength: (Base starting Strength is 10)
Agility: (Base starting Agility is 10)
Endurance: (Base starting Endurance is 10)
Knowledge: (Base starting knowledge is 10)
Charisma: (Base starting Charisma is 10)
 
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