oh you meant like a new OCWell, want suggestions for species?
Esther decided Aro was a good pick so I tried making a description
Name: Aro
Gender: Male
Species: Human
Personality: courageous
Equipment/Weapons and armor: Orichalcum armor, Adamantite repeater, Ice bow Duke Fishron wings, Lightning boots and the ranger emblem
Strengths: is a good leader
Flaws: isn't that much of a help with no equipment or weapons
DragonwolfThose two are to be introduced after something happens. Remind me not to introduce them before that.
Name: Torxon
Gender: Male
Age: Adult (~38 years)
Species: Dragon
Appearance: He appears to have sapphire eyes and light-purple scales on the top, while his bottom scales are light-gray. They also appear to be smaller than most dragons, and probably the size of an eagle, caused by the certain curse.
Personality (Optional): Torxon appears to be withdrawn from society, but truthfully it's hard for him to speak up to others due to his thoughts about the size. When danger comes, he'd rather flee.
Equipment: None so far.
Abilities: This dragon appears to be able to cast some sort of pain-killing magic, which can be used either for ambushes or for anaesthesia.
Strengths: His size allows him to escape into small spaces where he could be safe. Also, has deceptively high strength for such a small dragon.
Weaknesses: His small size also makes him frail defensively, and not confident regarding conversation to anything a lot bigger than him. The curse also actually makes him shrink a bit every day, and unless it will get cured, he would become as tiny as a hatchling in 60 days. He will die soon after unless the curse gets reversed.
Extras (Optional): They are native to the world, just like Hako, Karo and Agnes are.
Text Colour (Hex): #C9A1C1
Name: Fallacy Logic
Gender: Mare (Female)
Age: ~30 (Equestrian years, adult)
Species: Earth Pony
Appearance: A pair of dice on her flanks, presumably snake-eyes, are her cutie marks. Her fur appears to be yellow-lime-coloured, and her mane is curled, green with teal stripe on the middle. She is just a bit bigger than an usual mare in general.
Personality (Optional): No matter what does one try on her, she will point out their fallacies, or might 'abuse' them, that being a subjective. She is quite prone to try and find one even if there isn't one she can notice. When attacked, she will retaliate with intent to at least cripple the attacker, if not kill her; she never leaves people that attacked her just knocked out.
Equipment: A gambling kit consisting of a saddlebag, five dice, guide to twenty Equestrian gambling games, a set of cards and of course some bits to play the games.
Abilities: Fallacy is able to determine whenever she'd have odds with her or against her, both in gambling and in combat.
Strengths: Like an usual Earth Pony, backing her strikes with strength. Also good analytical skills.
Weaknesses: She completely falls flat if the one she's fighting or gambling against is too honest with intentions. Of course she's going to catch up. Also, Fallacy does seem to be reckless sometimes, which could get her into trouble.
Extras (Optional): Long story short, she comes from the pioneer society whose origins came from Equestria.
Text Colour (Hex): #B8B768
Esther decided Aro was a good pick so I tried making a description
Name: Aro
Gender: Male
Species: Human
Personality: courageous
Equipment/Weapons and armor: Orichalcum armor, Adamantite repeater, Ice bow Duke Fishron wings, Lightning boots and the ranger emblem
Strengths: is a good leader
Flaws: isn't that much of a help with no equipment or weapons
AcceptedThose two are to be introduced after something happens. Remind me not to introduce them before that.
Name: Torxon
Gender: Male
Age: Adult (~38 years)
Species: Dragon
Appearance: He appears to have sapphire eyes and light-purple scales on the top, while his bottom scales are light-gray. They also appear to be smaller than most dragons, and probably the size of an eagle, caused by the certain curse.
Personality (Optional): Torxon appears to be withdrawn from society, but truthfully it's hard for him to speak up to others due to his thoughts about the size. When danger comes, he'd rather flee.
Equipment: None so far.
Abilities: This dragon appears to be able to cast some sort of pain-killing magic, which can be used either for ambushes or for anaesthesia.
Strengths: His size allows him to escape into small spaces where he could be safe. Also, has deceptively high strength for such a small dragon.
Weaknesses: His small size also makes him frail defensively, and not confident regarding conversation to anything a lot bigger than him. The curse also actually makes him shrink a bit every day, and unless it will get cured, he would become as tiny as a hatchling in 60 days. He will die soon after unless the curse gets reversed.
Extras (Optional): They are native to the world, just like Hako, Karo and Agnes are.
Text Colour (Hex): #C9A1C1
Name: Fallacy Logic
Gender: Mare (Female)
Age: ~30 (Equestrian years, adult)
Species: Earth Pony
Appearance: A pair of dice on her flanks, presumably snake-eyes, are her cutie marks. Her fur appears to be yellow-lime-coloured, and her mane is curled, green with teal stripe on the middle. She is just a bit bigger than an usual mare in general.
Personality (Optional): No matter what does one try on her, she will point out their fallacies, or might 'abuse' them, that being a subjective. She is quite prone to try and find one even if there isn't one she can notice. When attacked, she will retaliate with intent to at least cripple the attacker, if not kill her; she never leaves people that attacked her just knocked out.
Equipment: A gambling kit consisting of a saddlebag, five dice, guide to twenty Equestrian gambling games, a set of cards and of course some bits to play the games.
Abilities: Fallacy is able to determine whenever she'd have odds with her or against her, both in gambling and in combat.
Strengths: Like an usual Earth Pony, backing her strikes with strength. Also good analytical skills.
Weaknesses: She completely falls flat if the one she's fighting or gambling against is too honest with intentions. Of course she's going to catch up. Also, Fallacy does seem to be reckless sometimes, which could get her into trouble.
Extras (Optional): Long story short, she comes from the pioneer society whose origins came from Equestria.
Text Colour (Hex): #B8B768
Accepted.Mission: Obtain 6 characters - activated.
Name: Morningstar Fall (True Name)
Nickname (Optional): Nexopthel (Nightmare Form), Changing Flask (Normal Form)
Gender: Stallion
Age: ~26 Equestrian years (adult)
Species: Unicorn (Alicorn under certain conditions).
Appearance: Changing Flask appears to be a gray stallion with blue, jagged mane and eyes. The only thing that betrays the fact they used to be different is the purple magic colour. As for his nightmare form, he appears to be near-black coloured with flowing, purple mane, silted eyes and dark-purple magic colour. Both forms have a flask for a cutie mark, with 'green' liquid in.
Personality (Optional): Interestingly, as a stallion, Flask appears to be helpful, but isolated due to curse, which he loathes. As an Alicorn of Nightmares, he isn't possessed, if he activates the form early enough he would be just more powerful version of himself, that won't back away from the fights. However, if he 'overdoses' nightmares, he would try to inflict indiscriminately one to everything he meets.
Equipment: A set of brewing potions, and tarot card with a 'Change' arcana on it. All in a saddlebag.
Abilities: As a cursed being, Flask is able to sustain on others nightmares. When Flask triggers it once he feels somewhat uneasy, he is able to control the nightmare form for up to a hour. Then, if he doesn't put others into nightmares anymore, the form would then revert. Otherwise, if he either causes too many nightmares to happen around him in his more powerful form, or if he doesn't trigger it early enough, his personality twists and the body, if not 'evolved' yet, does so. Thankfully, it resets after him fainting from damage.
Strengths: The curse allows him to become fearless. Also, due to his nightmare absorption powers, Flask is able to skip some meals without starving.
Weaknesses: Flask, not powered, appears to have little magical ability on his own, as well as inability to swim at all. Even a deep enough pool is enough to drown him. As nightmare form, lack of self-preservation if he loses it.
Extras (Optional): They are 'native' to the world - as in born in it, just like Fallacy Logic.
Text Colour (Hex): #3355BE
((Might explain or settle on what could cause the curse in IC topic.))
Accepted.Name: Evien
Age: 22
Gender: Female
Appearance: View attachment 350156
Personality: Calm, doesn't really talk much, and rarely makes friends.
Equipment: A white energy blade.
Abilities: None.
Strengths: She's quite agile.
Weaknesses: She isn't great at dodging.
Text color: #93dedf
Stats | Strength | Agility | Endurance | Intelligence | Charisma |
---|---|---|---|---|---|
Northern Kobold | -2 | +1 | +1 | +1 | -1 |
Southern Kobold | -1 | +2 | -1 | +1 | -1 |
Western Kobold | -2 | +2 | +0 | -1 | +1 |
Eastern Kobold | -1 | +3 | -2 | +0 | +0 |
Deep Kobold | +1 | +1 | +1 | -1 | -3 |
Mineral Kobold | -2 | +1 | +2 | +1 | -2 |
Northern Dragon | +2 | -1 | +1 | +1 | -2 |
Southern Dragon | +2 | +1 | -1 | +0 | -2 |
Western Dragon | +3 | +0 | -2 | -1 | +0 |
Eastern Dragon | -1 | +3 | -3 | +2 | -1 |
Deep Dragon | +1 | +0 | +2 | +3 | -4 |
Mineral Dragon | +2 | -2 | +4 | -3 | -3 |
Human | +0 | +0 | +0 | +0 | +0 |
Elf | +0 | +2 | -2 | +0 | +0 |
Kin | +0 | +0 | +0 | +0 | +0 |
Hill Dwarf | +0 | -2 | +3 | -2 | +1 |
Mountain Dwarf | +1 | -3 | +4 | -1 | +0 |
Deep Dwarf | -2 | +1 | +2 | +2 | -3 |
Anthro Fox | -2 | +2 | -4 | +3 | +2 |
Anthro Wolf/Coyote | +1 | +1 | -2 | +1 | +0 |
Anthro Cat | -3 | +2 | -2 | +2 | +1 |
Anthro Serval | -2 | +2 | -3 | +3 | +0 |
Calypheos | +0 | +0 | -3 | +1 | +4 |
Felyreos | -2 | +2 | -3 | +2 | +2 |
Avian | -2 | +1 | -1 | +0 | +0 |
Harpy | -1 | +1 | -1 | +0 | -2 |
True Naga | +3 | -2 | +2 | +0 | -2 |
Anthro Snake Naga | +1 | +1 | +0 | -1 | -1 |
Half Naga/Lamia | +2 | -2 | +0 | +0 | -1 |
Full Deer Cervitaur | +1 | +2 | +1 | -3 | -1 |
Part Deer Cervitaur | -1 | +2 | +1 | -2 | +0 |
Part Other Cervitaur | +0 | +2 | +0 | -1 | +0 |
Strength improves your characters physical strength, and generally improves melee combat.
Agility improves your characters (missing word here), and generally improves ranged weapons and stealth
Endurance effects how much damage your characters can take, among other things.
Intelligence is used to improve magical abilites and other things that intelligence normally helps with.
And Charisma effects how your character interacts with other NPCs.
Strength: (Base starting Strength is 10)
Agility: (Base starting Agility is 10)
Endurance: (Base starting Endurance is 10)
Knowledge: (Base starting knowledge is 10)
Charisma: (Base starting Charisma is 10)