View attachment 193458
Update 1.1 is here!
Getting back on track, here's what I had been working on before Christmas, all patched up. There's more I wanted to put into 1.1 but I couldn't wait; I'll be starting university in a couple weeks, see you guys on the other side. Special thanks to
@Sal for sprite help,
@ÐarkŁight for all his coding help, and
@aWolfen for support and ideas.
Content
- Added weapon Spotter: Upon a successful bullet hit, it calls for a sniper to deal a huge blow on your target from afar.
- Added 3 new orbitals:
- Fireball: Underworld-tier, it spins slowly dealing large damage, and right-click creates a small explosion.
- Lucky Break: Dropped from pirates, a hand of 5 cards that shuffle and provide varied luck-based effects.
- Energy Crystal: Dropped occasionally by mechanical bosses, the crystals cycle and shoot at nearby enemies.
- Added colored Laser Pointers; they're fun with cats, just don't aim them at your eyes.
- Added Russian and Spanish translations. Most items and their descriptions are translated.
Fixes
- Fixed that old nasty bug that lagged the hell out of orbitals when holding them if you had the kRPG mod.
- Improved Orbital tracking, now they don't jitter when moving through slopes. Smooth!
- Made Sailspike craftable instead of dropped by King Slime.
- Fixed some Gobbler shot item effects only working in English.
- Internal changes; I like pretty code.
Full recipes to come soon. Thank you all
!