View attachment 134965
Paint Grenade: Comes in all paint color varieties. All tiles within its blast radius are painted, and all enemies within its blast radius get tinted its paint color.
Grenade (x5) + Any Paint (x5) at an anvil crafts 5.
Paintball Shot: Comes in all paint color varieties. Deals as much damage as a normal musket ball, but enemies it hits get tinted its paint color.
Musket Ball (x70) + Paint (x10) at an anvil crafts 70.
View attachment 134963
Red Syringe: Thrown weapon. Deals about as much damage as a throwing knife, but inflicts the Poison debuff.
Sold by the Nurse for 25 copper.
Green Syringe: Thrown weapon. Heals whatever it hits instead of damaging them. Can be used on friendly NPCs and other players.
Sold by the Nurse for 25 copper.
Medkit: Heals 125 HP and removes all debuffs, but inflicts potion sickness for double the normal time.
Sold by the Nurse for 15 silver once Eye of Cthulhu, Eater of Worlds, or Brain of Cthulhu has been defeated.
Antidote: Removes the Poison debuff and grants thirty seconds of poison immunity.
Sold by the Nurse for 5 silver once Eye of Cthulhu, Eater of World, or Brain of Cthulhu has been defeated.
Antivenom: Removes the Venom debuff and grants thirty seconds of venom immunity.
Sold by the Nurse for 10 silver in hardmode.
Antihemorrhagic: Removes the Bleeding debuff and grants thirty seconds of bleeding immunity.
Sold by the Nurse for 10 silver in hardmode.
Syringe Gun: Fires red or green syringes. Syringes fired by this gun have higher velocity, and heal/deal twice as much damage as they would normally. Red syringes fired by this gun deal ranged damage instead of throwing damage.
Sold by the Nurse after Eater of Worlds, Brain of Cthulhu, or Queen Bee has been defeated.
Medigun: Uses a very small amount of mana. Fires a homing beam of healing energy that heals whatever entity it touches. Can be used on friendly NPCs and other players.
View attachment 134972 View attachment 134971
Broomstick: Very weak early-game melee weapon with strong knockback.
Wood (x15) + Hay (x5) at a workbench.
Enchanted Broomstick: Summons a broomstick mount, which grants slow but unlimited flight. While mounted, you gain +5% magic damage, +5% magic critical strike chance, +10 mana star pickup radius, and greatly increased mana regeneration. Dismounts in liquids.
Broomstick + Black Fairy Dust + Spooky Wood (x50) + Soul of Night (x20) + Soul of Flight (x5)
Flaming Wood: Fires a volley of flaming wood projectiles, which pass through tiles, pierce, and inflict the On Fire! debuff.
Chance to drop from Mourning Wood.
Greek Fire: Fires a stream of greek fire, which are affected by gravity and stay on the ground, dealing damage to any enemies that step on them. Inflicts the On Fire! debuff.
Chance to drop from Mourning Wood.
View attachment 134939
Bone Token: +10% summon damage, +5% summon damage to skeleton minions, and +1 summon slot to skeleton minions.
Sold by the Skeleton Merchant for 25 gold after Skeletron has been defeated.
Skeleton Staff: Summons a weak skeleton minion to melee enemies.
2% chance to drop from Skeletons.
Angry Bones Staff: Summons a slightly stronger skeleton to melee enemies.
2% chance to drop from Angry Bones.
Tim Staff: Summons a teleporting skeleton minion that casts chaos balls at enemies.
50% chance to drop from Tim.
Armored Bones Staff: Summons a strong skeleton minion to melee enemies.
2% chance to drop from Armored Skeletons.
Bone Archer Staff: Summons a strong skeleton minion that fires flaming arrows at enemies.
2% chance to drop from Skeleton Archers.
Runic Bones Staff: Summons a teleporting skeleton minion that casts runic bolts at enemies.
50% chance to drop from Rune Wizards.
Blue Bones Staff: Summons a very strong skeleton minion to melee enemies.
2% chance to drop from Blue Armored Bones.
Hell Bones Staff: Summons a very strong skeleton minion to melee enemies. Inflicts the On Fire! debuff.
2% chance to drop from Hell Armored Bones.
Rusty Bones Staff: Summons a very strong skeleton minion to melee enemies.
2% chance to drop from Rusty Armored Bones.
View attachment 134938
Skeleton Summons: N/A
View attachment 135018
Vampire Knife: Melee weapon. Fires a singular vampire knife.
2.5% chance to drop from Vampires.
Monster Masks: Vanity items to make you look like a horror movie villain.
2.5% chance to drop from their corresponding monster.
Bane Mask: Vanity item to make you look like Bane from 'The Dark Knight Rises'.
Sold by the Clothier during a Solar Eclipse for 25 gold.
Mothron Symbol: Summons a pet baby mothron that follows you around.
10% chance to drop from Mothron.
View attachment 134976
High-Security Lock Box: Requires a High-Security Key to open. Unique contents can be Survival Shurikens, Survival Knives, Survival Spikes, Gas Bombs, the Survival Spear, and the Alarm Gun + Darts. Non-unique contents can be greater healing/mana potions, Antidotes, Antivenom, Antihemorrhagics, regeneration/ironskin/swiftness/shine/night vision/heartreach potions, 1-99 copper coins, 1-50 silver coins, and 1-5 gold coins.
Found rarely in chests underground. Rarely obtained from iron or gold crates.
High-Security Key: Required to open High-Security Lock Boxes.
Sold by the Goblin Tinkerer for 20 gold in Hardmode. Rarely obtained from gold crates in hardmode.
Survival Shuriken: A very powerful hardmode variant of the shuriken. Pierces infinitely, and has +15 armor penetration.
16.6% chance to be found in High-Security Lock Boxes. (200-500 received)
Survival Knife: A very powerful hardmode variant of the throwing knife. Deals slightly more damage than Survival Shurikens. Can pierce up to three times, and has +15 armor penetration.
16.6% chance to be found in High-Security Lock Boxes. (200-350 received)
Survival Spike: A very hardmode variant of the spiky ball. Remains on the ground for three times as long as spiky balls. +15 armor penetration.
16.6% chance to be found in High-Security Lock Boxes. (200-500 received)
Gas Bomb: Explodes into a large cloud of gas, which inflicts the Stinky and Poisoned debuff on any enemy caught inside it.
16.6% chance to be found in High-Security Lock Boxes. (25-30 received)
Alarm Dart: Specialized ammo for exclusive use with the Alarm Gun.
Obtained alongside the Alarm Gun from High-Security Lock Boxes. (25-100 received) Can be bought from the Arms Dealer for 15 copper each if you have an Alarm Gun in your inventory.
View attachment 134977
Survival Spear: Very powerful hardmode spear. +15 armor penetration.
16.6% chance to be found in High-Security Lock Boxes.
Alarm Gun: Uses alarm darts for ammo. Deals very little damage on its own, but marks enemies it hits. Marked enemies glow as if you were under the effects of a hunter potion, and take 50% more damage than normal. The marked effect wears off in three minutes.
16.6% chance to be found in High-Security Lock Boxes.
View attachment 134970
Bottomless Healing Potion: Greater Healing Potion that never runs out.
Greater Healing Potion (x15) + Ectoplasm (x5) at a Crystal Ball.
Bottomless Mana Potion: Greater Mana Potion that never runs out.
Greater Mana Potion (x15) + Ectoplasm (x5) at a Crystal Ball.
Jumping Potion: Greatly increases jump height, and increases the amount of tiles you can fall without taking damage.
Bottled Water + Daybloom + Pink Gel + Feather at any alchemy station.
Weight Potion: Greatly increases falling speed, and decreases the knockback you take from damage by 50%.
Bottled Water + Moonglow + Iron/Lead Ore + Feather at any alchemy station.
Protection Potion: Immunity to knockback. 20% chance to negate any debuff applied to you.
Bottled Water + Daybloom + Moonglow + Waterleaf + Shiverthorn + Silver/Tungsten Ore + Demon Horn at any alchemy station.
Throwing Potion: Increases throwing damage and velocity by 15%.
Bottled Water + Blinkroot + Amber at any alchemy station.
Swordship Potion: Increases melee speed by 15%.
Bottled Water + Daybloom + Moonglow + Bone + Demon Horn at any alchemy station.
Accuracy Potion: Increases ranged critical strike chance by 15%, and increases accuracy in inaccurate weapons (Gatligator, Chain Gun, etc.)
Bottled Water + Fireblossom + Molten Core at any alchemy station.
Mana Reservation Potion: 20% chance not to consume mana when using magical attacks.
Bottled Water + Moonglow + Waterleaf + Fallen Star + Demon Horn at any alchemy station.
Flask of Slime: Melee attacks inflict the Slime debuff.
Bottled Water + Gel (x15) at an Imbuing Station.
Flask of Frostburn: Melee attacks inflict the Frostburn debuff.
Bottled Water + Frost Core at an Imbuing Station.
Flask of Shadowflame: Melee attacks inflict the Shadowflame debuff.
Bottled Water + Shadowflame (x3) at an Imbuing Station.
Flask of Electricity: Melee attacks inflict the Electrified debuff.
Bottled Water + Martian Power Cell at an Imbuing Station.