ZJ said:
Technically, Terraria is already renewable enough.
If you view worlds and characters as bond entities (like minecraft), you can beat the game without mining a single piece of ore. Just go fish and you will still have everything.
The only significantly non-renewable things are Queen Bee (and her related stuff), and certain tiles (dungeon bricks, silt, ice)
If you do not view worlds and characters as bond entities (when characters can travel between worlds as they wish), everything is renewable. You just become a "destroyer of worlds."
Right now I had a hard time justifying playing Minecraft, because update 1.17 will be out and the entire new Copper ore and amethyst (among others) will be introduced, and they do not come either renewable or can be obtained in renewable ways in already-generated chunks. This means starting over worlds, which is a pain (and utter pointless waste of time) going through everything.
I Like Cats said:
If Relogic decide not to make any changes to the game (excluding maybe bug fixes), the game
may quickly die like most other abandonware. But will the newly introduced items withstand time? Perhaps it will -- or perhaps not.
We are looking at two very old sandbox video games -- both of which are either going to or already is ten years since launch. Any piece of software that make it this long must have a incredible story.