zimberzimber
Terrarian
Hello and welcome to another suggestion of mine!
Today we will be discussing the relations between the various mobs of Terraria.
So Unicorn, what can you tell us about Floaty Gross?
- "Well he's a huge D*&$! I hate everything about him, and I don't ever want to see him again! Why do I even work with him to destroy the player?! I don't even care about the player!"
- Now now, calm down. I am sure-
- "What did you just say about me?! Know what? Go back to your colorful happy place where everything is puking rainbows!"
- "Oh so that's how it is?! ITS ON!"
- Guys! Guys! Please! Let us just-
- "Oh I'll show you!"
So back on topic, I always wondered why all the mobs in Terraria are so obsessed with destroying the player that they ignore each other.
The corruption are the hallow are clearly enemies, why do they cooperate?
I think this should be changed, and given some flavor.
The creature of Terraria should start reacting to each other and acting differently at each others presence, for instance, if there is a Soul Eater and a player near a Gastropod, he will first focus on killing the Soul Eater, then the player.
But they shouldn't be dumb while reacting to enemies, they should know whenever they have a chance against a certain mob or not.
Also mobs will flee when they are low on health or are overpowered by the player, unless they are brainless undead, a boss or an invasion mob.
-Example:
There are 3 mobs around the player, a Corruptor, a Pixie and a purple slime.
♦ The Corruptor will first try to kill the Pixie, then the player, and then the slime.
♣ The Pixie is overpowered by the Corruptor, so she will either ignore him and attack the player or will flee, and then if the Corruptor is not present, she will attack the player then the slime.
♠ The slime doesn't care, he will just hop around until something hits him, then he will focus on that thing that hit him.
Mobs drops are also effected by how much damage the player dealt to that mob, but some special items would drop regardless of that.
♦ 75% of total HP = max drops
♥ 25% of total HP = no drops excluding special items
Note: This does not effect drop chance calculation in any way, the calculation and the actual drop are calculated separately
-The basic relations would be:
Corruption x Hallow
Crimson x Hallow
Crimson x Corruption*
*Although they both rivals with hallow, they still fight over territory and resources, therefore they should also hate each other.
-Advanced relations of non-evil biomes: (Just an expansion, not a must)
Crimson x Corruption x Hallow x Everything
Hell x Everyone
Jungle x Mushrooms
Dungeon x Everyone
Sea x Everyone (Sharks kill everything that moves, Crabs simply protect themselves and Jellyfish just float around and sing anyone who gets too close)
Undead x Everything except for other Undead (By undead I refer mainly to underground undead)
Ice x Desert
♥ Invasions, solar eclipses and moons also fight anything except bosses
♦ Bosses ignore mobs and are ignored by mobs unless they are tied together (Brain of Cthulhu and Creepers)
♣ The purity/overworld/forest counts as unclaimed neutral territory, therefore ignores anyone but the player, same about the sky/space.
Also biome battles may occur after hardmode, but only between Corruption, Hallow and Crimson and only once a Terrarian week.
Their rarity is based on the occupation rate of the world, and the stronger faction will be invading the weaker faction.
Example: World is 49% Hallow, 30% Corrupt and 50% Crimson
♥ There is a high chance a battle between the Hallow and the Crimson will happen, and Crimson will be invading Hallow.
♦ A battle has begun!
♣ Crimson mobs start spawning on Hallow biomes, spawn rates and max spawns are drastically increased.
-Wow this is actually pretty good!
Glad you enjoyed!
Now Floaty Gross and Unicorn can fight freely! (If its implemented)
-How may I support the idea?!
Just post the following code into your signature and you'll get a fine banner with a direct link to this thread!
Hope you enjoyed!
Feedback is appreciated and have a nice day!
Today we will be discussing the relations between the various mobs of Terraria.
So Unicorn, what can you tell us about Floaty Gross?
- "Well he's a huge D*&$! I hate everything about him, and I don't ever want to see him again! Why do I even work with him to destroy the player?! I don't even care about the player!"
- Now now, calm down. I am sure-
- "What did you just say about me?! Know what? Go back to your colorful happy place where everything is puking rainbows!"
- "Oh so that's how it is?! ITS ON!"
- Guys! Guys! Please! Let us just-
- "Oh I'll show you!"

So back on topic, I always wondered why all the mobs in Terraria are so obsessed with destroying the player that they ignore each other.
The corruption are the hallow are clearly enemies, why do they cooperate?
I think this should be changed, and given some flavor.
The creature of Terraria should start reacting to each other and acting differently at each others presence, for instance, if there is a Soul Eater and a player near a Gastropod, he will first focus on killing the Soul Eater, then the player.
But they shouldn't be dumb while reacting to enemies, they should know whenever they have a chance against a certain mob or not.
Also mobs will flee when they are low on health or are overpowered by the player, unless they are brainless undead, a boss or an invasion mob.
-Example:
There are 3 mobs around the player, a Corruptor, a Pixie and a purple slime.
♦ The Corruptor will first try to kill the Pixie, then the player, and then the slime.
♣ The Pixie is overpowered by the Corruptor, so she will either ignore him and attack the player or will flee, and then if the Corruptor is not present, she will attack the player then the slime.
♠ The slime doesn't care, he will just hop around until something hits him, then he will focus on that thing that hit him.
Mobs drops are also effected by how much damage the player dealt to that mob, but some special items would drop regardless of that.
♦ 75% of total HP = max drops
♥ 25% of total HP = no drops excluding special items
Note: This does not effect drop chance calculation in any way, the calculation and the actual drop are calculated separately
-The basic relations would be:
Corruption x Hallow
Crimson x Hallow
Crimson x Corruption*
*Although they both rivals with hallow, they still fight over territory and resources, therefore they should also hate each other.
-Advanced relations of non-evil biomes: (Just an expansion, not a must)
Crimson x Corruption x Hallow x Everything
Hell x Everyone
Jungle x Mushrooms
Dungeon x Everyone
Sea x Everyone (Sharks kill everything that moves, Crabs simply protect themselves and Jellyfish just float around and sing anyone who gets too close)
Undead x Everything except for other Undead (By undead I refer mainly to underground undead)
Ice x Desert
♥ Invasions, solar eclipses and moons also fight anything except bosses
♦ Bosses ignore mobs and are ignored by mobs unless they are tied together (Brain of Cthulhu and Creepers)
♣ The purity/overworld/forest counts as unclaimed neutral territory, therefore ignores anyone but the player, same about the sky/space.
Also biome battles may occur after hardmode, but only between Corruption, Hallow and Crimson and only once a Terrarian week.
Their rarity is based on the occupation rate of the world, and the stronger faction will be invading the weaker faction.
Example: World is 49% Hallow, 30% Corrupt and 50% Crimson
♥ There is a high chance a battle between the Hallow and the Crimson will happen, and Crimson will be invading Hallow.
♦ A battle has begun!
♣ Crimson mobs start spawning on Hallow biomes, spawn rates and max spawns are drastically increased.
-Wow this is actually pretty good!
Glad you enjoyed!
Now Floaty Gross and Unicorn can fight freely! (If its implemented)
-How may I support the idea?!
Just post the following code into your signature and you'll get a fine banner with a direct link to this thread!
Code:
[url=http://forums.terraria.org/index.php?threads/when-biomes-clash.603/][img]http://oi59.tinypic.com/aak7ev.jpg[/img][/url]


Hope you enjoyed!
Feedback is appreciated and have a nice day!
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