BluuMoon3
Terrarian
There comes a point in a playthrough where the player is probably tired of being at the mercy of the almighty RNG gods, either trying to get something or trying to avoid back to back blood moons. What if there was a way to influence the RNG of in game events to a certain degree?
In terms of design, the structure would be similar to the Aether biome. It would have an aether monolith effect and an arching cave look with fog as well. The water would look like shimmer but but blue instead of purple.
After that, you may drop in gold coins. Each gold coin multiplies the event by 10%. To show you what this means, lets say you've dropped your wishing item and the event has 10%. Adding a gold coin adds 10% of that, giving you 11%, not 20%. This value for each gold coin is kind of arbitrary and could be changed if something else is better. I made it multiplicative instead of additive for balance. Some people find it hard to make a lot of money in Terraria while others might have loads of it, so I tried to find a middle ground.
Finally, as said before, you end your sequence by dropping your second copper coin. This will make the dropped items disappear in a gentle flash. To review, your sequence looks like this: Drop copper coin -> Drop wish item -> Add gold coin(s) - > Drop copper coin
Wishing Items:
Introducing the Wishing Well
My rendition of what a Wishing Well could like like. I would actually like for it to be bigger but it gets the idea across.
The Wishing Well is a structure that spawns somewhere underneath one of your world's Living Trees (Im kind of debating this). By dropping coins and various other items into the water you can increase the probability of certain things happening. Doing this during the day influences the following night and doing it during the night influences the following day.My rendition of what a Wishing Well could like like. I would actually like for it to be bigger but it gets the idea across.
In terms of design, the structure would be similar to the Aether biome. It would have an aether monolith effect and an arching cave look with fog as well. The water would look like shimmer but but blue instead of purple.
Influencing Events
Influencing events can be done by dropping certain items in a sequence. You begin a sequence by dropping a copper coin into the Wishing Water. You end one by doing the same, otherwise, nothing will happen and you items will lay at the bottom of the pool. After starting the sequence, you drop in a Wishing Item to choose what you want to increase the probability of by 10%. Adding more wont increase it further since that is done by gold coins. However, you can add multiple different items to influence different things on the same day/night.After that, you may drop in gold coins. Each gold coin multiplies the event by 10%. To show you what this means, lets say you've dropped your wishing item and the event has 10%. Adding a gold coin adds 10% of that, giving you 11%, not 20%. This value for each gold coin is kind of arbitrary and could be changed if something else is better. I made it multiplicative instead of additive for balance. Some people find it hard to make a lot of money in Terraria while others might have loads of it, so I tried to find a middle ground.
Finally, as said before, you end your sequence by dropping your second copper coin. This will make the dropped items disappear in a gentle flash. To review, your sequence looks like this: Drop copper coin -> Drop wish item -> Add gold coin(s) - > Drop copper coin
Wishing Items:
- Diamond - Rare creatures spawn and higher chance of rare drops
- Sapphire - Rain and snowstorms
- Ruby - Blood Moon
- Emerald - Peaceful day/night (No negative events)
- Amber - Sandstorm
- Amethyst - Travelling merchant
- Topaz - Starfall/Meteor shower
Soul of nightDark Shard- One of the mech bosses first appearance- Harpy Feather - Windy Day
- Tattered Cloth - Goblin army
Last edited: