Biomes & Nature Wishing Well - Influence event probabilities

BluuMoon3

Terrarian
There comes a point in a playthrough where the player is probably tired of being at the mercy of the almighty RNG gods, either trying to get something or trying to avoid back to back blood moons. What if there was a way to influence the RNG of in game events to a certain degree?

Introducing the Wishing Well

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My rendition of what a Wishing Well could like like. I would actually like for it to be bigger but it gets the idea across.
The Wishing Well is a structure that spawns somewhere underneath one of your world's Living Trees (Im kind of debating this). By dropping coins and various other items into the water you can increase the probability of certain things happening. Doing this during the day influences the following night and doing it during the night influences the following day.

In terms of design, the structure would be similar to the Aether biome. It would have an aether monolith effect and an arching cave look with fog as well. The water would look like shimmer but but blue instead of purple.

Influencing Events
Influencing events can be done by dropping certain items in a sequence. You begin a sequence by dropping a copper coin into the Wishing Water. You end one by doing the same, otherwise, nothing will happen and you items will lay at the bottom of the pool. After starting the sequence, you drop in a Wishing Item to choose what you want to increase the probability of by 10%. Adding more wont increase it further since that is done by gold coins. However, you can add multiple different items to influence different things on the same day/night.

After that, you may drop in
gold coins. Each gold coin multiplies the event by 10%. To show you what this means, lets say you've dropped your wishing item and the event has 10%. Adding a gold coin adds 10% of that, giving you 11%, not 20%. This value for each gold coin is kind of arbitrary and could be changed if something else is better. I made it multiplicative instead of additive for balance. Some people find it hard to make a lot of money in Terraria while others might have loads of it, so I tried to find a middle ground.

Finally, as said before, you end your sequence by dropping your second copper coin. This will make the dropped items disappear in a gentle flash. To review, your sequence looks like this: Drop copper coin -> Drop wish item -> Add gold coin(s) - > Drop copper coin

Wishing Items:
  • Diamond - Rare creatures spawn and higher chance of rare drops
  • Sapphire - Rain and snowstorms
  • Ruby - Blood Moon
  • Emerald - Peaceful day/night (No negative events)
  • Amber - Sandstorm
  • Amethyst - Travelling merchant
  • Topaz - Starfall/Meteor shower
  • Soul of night Dark Shard- One of the mech bosses first appearance
  • Harpy Feather - Windy Day
  • Tattered Cloth - Goblin army
Wishing Water effect: Falling into the Wishing Water will teleport you to a random body of water with breathing room. Wishing water, Like Shimmer, cannot be captured in a bucket until after Moon Lord.
 
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I feel this is an excellent idea! I'd add in suggestions of my own:

Soul of Night: Increasing the spawn rate of Boss Summoning Items and enemies once all 3 Mech Bosses are defeated.

Soul of Light: Increased Spawn Rate of Critters
 
honestly extremely cool, Gems lose practically all their value after the preBoss stage and this keeps them valuable forever

I would change the coins requirement and make it just cost more gems to increase the odds, I also dont think it should accept other things, at that point it becomes unintuitive and basically a second take on Shimmer.
 
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I like it, except ðat it's impossible to drop souls.
juggling.png

Maybe shards of light and dark should be used instead. Ðey're currently useless after you get two weapons crafted from ðem.
 
This does feel a little unintuitive, so perhaps some placed gems and coins should generate within the well to communicate that’s what you’re supposed to drop into it.
 
By dropping coins and various other items into the water you can increase the probability of certain things happening.
That's effectively the shimmer in a nutshell.

Dropping coins into the shimmer improves luck.
 
Honestly this idea has potential to be fun, but it needs more time in the oven. Right now it's way too similar to Shimmer while not being particularly unique on its own
 
I like it, except ðat it's impossible to drop souls.
juggling.png

Maybe shards of light and dark should be used instead. Ðey're currently useless after you get two weapons crafted from ðem.
:p; I forgot about that. I'll change it to shards of light
 
this sounds mechanically complex, i wouldn't know what i was supposed to do here, honestly. (tbf shimmer is also crazy like that) the first thing i'd end up dunking in there is my player :D

maybe the guide could make mention of it when you talk to him?
 
this sounds mechanically complex, i wouldn't know what i was supposed to do here, honestly. (tbf shimmer is also crazy like that) the first thing i'd end up dunking in there is my player :D

maybe the guide could make mention of it when you talk to him?
Thats a good idea
 
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