tModLoader Yet Another Boss Health Bar

Discussion in 'Works-in-Progress' started by Flashkirby99, Feb 27, 2017.

  1. SamTerarrium

    SamTerarrium Spazmatism

    Love the new mod icon :p
    Flashkirby99 likes this.
  2. LeviathanNohit

    LeviathanNohit Terrarian

    the new update kinda :red:ed with the plantera healthbar, only seems to be plantera tho (didnt check many others as of now)
    this also happened with only cheat sheet and healthbar mod so its probably not a mod conflict
    overall the changes from the new update are pretty hot tho, looks way better

    Attached Files:

    Flashkirby99 and MountainDrew like this.
  3. SlinkyCoil

    SlinkyCoil Terrarian

    Support for Custom Coded Mod Health Bars, such as CelestialTowerHealthBar and/or SlimeRainHealthBar
  4. Bucinas

    Bucinas Terrarian

    I frookn like it
    Flashkirby99 likes this.
  5. Flashkirby99

    Flashkirby99 Skeletron

    I see, I was just made aware of this today, will try to fix soon™.

    Are you asking for support or pointing out that there is code for them?
  6. SlinkyCoil

    SlinkyCoil Terrarian

    Like You use a custom code to create pillar shield counters on health bars, Could you add support for custom coded health bars like the pillar shield counter for other mods
  7. neko

    neko Plantera

    Multiplayer & terraria /tModLoader v0.10.1.5

    KBossHealthBar: A mod attempted to call 'hbStart' before calling 'hbFinishSingle' or 'hbFinishMultiple'.
    FKBossHealthBar: A mod attempted to call 'hbStart' before calling 'hbFinishSingle' or 'hbFinishMultiple'.
    Silently Caught Exception: Index was outside the bounds of the array. at FKBossHealthBar.FKBossHealthBar.Call(Object[] args) at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
    at FKBossHealthBar.FKBossHealthBar.Call(Object[] args)
    at FKBossHealthBar.FKBossHealthBar.Load()
    at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
    at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
    Flashkirby99 likes this.
  8. Flashkirby99

    Flashkirby99 Skeletron

    Well it's really up to those mod owners to do so. With regards to the pillar shields, I only know of Tremor adding a pillar, which reminds me I need to bug Jofairden about that at some point. If you know any others then sure I'll get in contact with the mod owners and sort something out :p
  9. DeltaRune Caicyo

    DeltaRune Caicyo Terrarian

    After Week with this mod my TmodLoader Logs.txt is overloaded by strings contains:
    FKBossHealthBar: A mod attempted to call 'hbStart' before calling 'hbFinishSingle' or 'hbFinishMultiple'.
    Maybe this is a bug, i dunno.
    Last edited: Jul 29, 2018
  10. Knight Firelorde

    Knight Firelorde Terrarian

    your having this issue as well? it said that when i tried to download it from the browser when i checked the logs, but before i hit open logs it said something about me going over the alloted bandwith?
  11. DeltaRune Caicyo

    DeltaRune Caicyo Terrarian

    Every time I launch a terraria the log file is updated with a new line with the same error.
    Like that, huh?

    Attached Files:

  12. Flashkirby99

    Flashkirby99 Skeletron

    v1.3.1, for tModLoader v0.10.0.4
    Download (64.1 KB)

    Hey again, it's me: never updates mcgee. Here's a dumb fix because I should really stop coding at late o'clock.

    • sorry nothing. But if you have suggestions...?
    • Plantera boss bar no longer uses broken textures in expert mode.
    • No longer throws a silly error in Logs.txt
  13. Qw3rtyum

    Qw3rtyum Terrarian

    I found a visual glitch with the health bar:

    If you kill a boss, as soon as it spawns, the middle outlines of the health bar get screwed-up and stretchy (The included images shows the visual glitch).

    This has happened to me with Golem and Moon Lord.

    I tried to delete and reinstall the mod to see if I could fix that issiue but it didn't work.

    Attached Files:

    Flashkirby99 likes this.
  14. Flashkirby99

    Flashkirby99 Skeletron

    v1.3.2, for tModLoader v0.10.0.5
    Download (64.8 KB)

    Time for more tiny updates to fix little things that I keep breaking! Hope you're all enjoying yourselves, and I guess friendly reminder I'm terribad at keeping up with the forums so if there's a bug or something that needs to be adressed ASAP either DM me or hit me up on the discords.

    • Golem (and maybe moonlord?) uses correct textures again.
    • Custom health bars for other mods work again.
    • Multiphase boss bars fading tweaked.
    RockingMean_ likes this.
  15. jetze luyten

    jetze luyten Terrarian

    Could you make it that the Nova Pillar of the Tremor mod has a health bar like all other pillars?
    Flashkirby99 likes this.
  16. Pʀɪᴍᴇ

    Pʀɪᴍᴇ Skeletron Prime

    Probably the most usefull Terraria mod :D
    Flashkirby99 likes this.