Khaios you said in a previous post about changing the death mechanics I saw something on a minecraft server called wynncraft where you have ten soul points when you die u loose two and when teleport you loose one and when you reach zero you loose all your stuff and maybe progress. The penalties of reaching zero don't have to be that severe but say you die you have to loose a bunch of gold or maybe a long time consuming parkour map that wastes your time.
One other thing I found annoying is how far you have to walk to get places would it be possible to have a teleporters hub because the ships are just too few and far between (literally) I was thinking maybe a teleporters for each town and you could have it so when you get to a new town there is an NPC who gives you like a token that gets consumed when you teleport there and the first token could be free but after that the price is maybe fifty silver.
Also reforges. You could make it so there is a say 30% chance of a reforge and then a fifty fifty on weather you get say 10% more damage or 10% less damage just an idea
Thanks for the input! Death mechanics is actually something we (the devs) touched on briefly a few weeks ago...as in I submitted ideas (flippi and cursedmoose will decide if they want to use anything I suggested). So, death mechanics are still in our minds. We know how annoying the vanilla death mechanics are in STW, where you can't just place a bed anywhere you please and set a new spawn point, so rest assured we will address it; though it will likely wait until we've finished developing multiplayer support.
As for teleports, we actually have a system already in play; it's just not very developed yet. Without spoiling too much, there is a quest where you find a mirror on a wall. That mirror will link to other mirrors in various locations, which you can use to fast travel. In addition, there are the boats, which we will expand on, and possibly other means of fast travel (I suggested a hot air balloon service once).
@Flippi was supposed to have added an NPC to Sivania's desert that will take you from the outpost to the mountain (or vise versa) for a small fee, but he never did >:u
As for reforging, it's something that we will need to discuss further. I've already pitched some skill ideas to the team, which partially cover that topic, and I know the others have some very intriguing ideas as well, but this is likely something we won't address until after multiplayer development (maybe; that's the domain of
@CursedMoose ).
Great points and ideas! Thanks ^.^