@Voyager Water candles doesn't stack.
Try easy mode nub. If you can't hang in expert without pitching a whine tent then you clearly are not an expert.Just dealt with the nightmare gauntlet that is the last boss sequence. That whole thing was proof positive that the developers do not care at all about single player. "Nasty" is too kind a word to describe it. Now that we have a game that is basically only possible to finish with half a dozen other people helping you at minimum if you aren't some super-player who's logged 4,000 hours on the game, can we maybe have a game that someone who isn't willing to dedicate six months straight to it can actually finish?
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Try easy mode nub. If you can't hang in expert without pitching a whine tent then you clearly are not an expert.
I think all the tears taste delicious.
Sky are you playing expert mode? Because if you are playing expert mode and saying this I am going to assume you are up to no good.
Do you use potions?
Dude I asked you a question and you completely side stepped it with "but it's hard on both difficulties!" Of course moonlord is hard on normal. Its the.. what.. third bloody installment of terraria? The ceiling is of course going to be raised. If you are playing it on expert mode, you get what it says on the tin. Though SOME PEOPLE don't think it's hard enough and actually beat it in 2 days.
I came here in the (apparently vain) hope that maybe I might be able to help the developers actually make the game better. All I'm encountering are people like Morsu who seem to think that being jerks is in any way, shape or form helpful, or people like Based Hie who just want to defend the bad decisions that Terraria's developers have made in the name of "pleasing the fans". I don't really care if the game is "too easy" for a handful of noisy sorts, what I care about is that the game is anything but "too easy" for a huge number of people who never say anything about it. They just try it once, get killed a lot, never defeat any of the bosses, and that's it. I'm here as a voice for those who never speak up, who just let the game degrade into a more and more pandering experience to a smaller and smaller demographic of players. And apparently nobody wants to hear that voice, because it's not saying "make the game even harder".
Everyone here needs to get back to discussing the topic, and not each other, please. Stop jabbing at each other; it's OK to have different opinions and disagree. Just be civil about it, OK?
All of these absurd strategies to deal with the boss that are completely unintuitive are just reinforcing my point: Terraria is impossible to play "normally". There's an unspoken rule in game design: you make a pact with the player when they play your game. That pact is that the rules the player observes (as well as the rules you tell the player are there) are the rules that the game works by, and if the player masters those rules, they will be able to succeed. If the rules you teach the player are inconsistent (or worse, completely wrong), you've done a bad job at conveying what you expect to the player or purposely set out to make sure they fail. Games that encourage creativity often have it worst in this regard, because they're often so open-ended that they're basically telling the player "figure it out yourself" when it comes to dealing with problems. And that's not really fair, especially not when the only solutions that work are so far from what a sane person would think up unaided as to effectively be invisible to them.
I don't have a problem with creative solutions to problems. I encourage that sort of thinking. But I also don't think that they should be unguided and absolutely insane. "Build a road the size of New Mexico in the sky to do aerial ballet on", "trap yourself in a tiny box and spam the most unfair weapon you have", "build a miniature railroad to do donuts around a boxed-in boss" and other such solutions should not be expected of a player, because let me tell you, I have yet to encounter anyone who both thought up something that insane on their own and figured that was going to be anything resembling fun or a good idea.