DJFlare84
Mechanic
Instead of just flying away, the probe should plant itself down and begin sending a signal, with a gauge appearing over it that displays how much time until the signal is successfully sent. Then if the player fails to destroy it before the signal is relayed, the event will begin.Okay, Martian Madness is completely unreasonable. Flying Saucers just spawn and spawn and spawn and spawn and spawn. I kill one, another pops up. And literally nothing else shows up to fight before, during or after the flying saucer's appearance. It's also stupidly easy for the event to happen, to the point that basically you might as well give up on what you're doing and prepare for a wasted half-hour to an hour on Martian Madness the second one of those goddamn probes show up. This event needs some serious tuning. It's fine that the first time a probe spots you it summons the event, but how about making it so the probes drop event-summoning items instead for later instances? Because let me tell you, it is frustrating as hell to have whatever I'm doing interrupted yet again by a probe flying in at a billion miles an hour, beelining for me, and flying off before I can destroy it. Also, please add a "cancel all ongoing events" item. Maybe some people think it's "fun" to have a Martian invasion, solar eclipse, blood moon, solar eclipse, Martian invation, and blood moon all happen back-to-back, but some of us have these things called "lives", and we like to live them instead of grindgrindgrinding in Terraria for two hours due to the randomizer being a bastard.
Think about it, developers. Please.
This would be a muuuuuuuuuuuuuuuuuch nicer way of handling Martian Madness.