Commander Crocket
Official Terrarian
I enjoyed reading this idea. It adds a whole new element to the game, and makes it more like the open ended RPG that it is. You have my support, though it would be a coding nightmare.
A few things I wish to say:I enjoyed reading this idea. It adds a whole new element to the game, and makes it more like the open ended RPG that it is. You have my support, though it would be a coding nightmare.
When I stated that it was an RPG, I was referring to the slow development and evolution of the player character, akin to many RPG's I've played, it was not meant to be taken too literally. Though yes, I could have been clearer about it in my post. Apologies for the misunderstanding.A few things I wish to say:
♦ I'm glad you enjoyed it and thanks for the support!
♦ Terraria is NOT an RPG. There is no character development, classes or any kind of restriction except for developer gear or the bunny carrot.
♦ It wouldn't be that of a coding nightmare, not with the AI at least. You can use resources that are already present to create the damage of creatures for other creatures, and make the AI focus on another object rather then on the player.
Everything takes time to implement.When I stated that it was an RPG, I was referring to the slow development and evolution of the player character, akin to many RPG's I've played, it was not meant to be taken too literally. Though yes, I could have been clearer about it in my post. Apologies for the misunderstanding.
As for the coding aspect, you raise a fair point. However, I feel that even so, this will take quite some time to fully implement.
Yes, but it will take longer than normal, as it would be a significant departure from what we have now.Everything takes time to implement.
Define "normal".Yes, but it will take longer than normal, as it would be a significant departure from what we have now.
The definition of normal is subjective, and varies from person to person. What I'd consider "normal" may differ to what you perceive as normal.Define "normal".
Invasions weren't as easy to implement when the idea was only thought about.
Sure, now they have a ready template for it, but when the developing for it started, it wasn't easy.
New features take more time to code then something that is already implemented but with some different parameters.
Factions...The definition of normal is subjective, and varies from person to person. What I'd consider "normal" may differ to what you perceive as normal.
Back to the matter at hand, I see where you're coming from. Using existing AI's would certainly cut down the development time in regards to the hostility between biome mobs, but what of the factions? I don't see a viable workaround on how to implement this, though you can feel free to state any opinions you have on the matter.
Yes but the slime did not target the bunny.Support, I have a crimson based character (the guy as my Avatar), and frankly I don't think it'd be hard to do, really you'd need to tweak the targeting AI I would think. If you haven't yet witnessed a slime murder a bunny then I envy you and you clearly don't get that mob interaction IS already in the game.
I said it on the main post, I've said it before, and I'll say it again.What if I want to be allies with my MUSHROOM bros? What bonuses do those guys get. Also, will the Purity be considered a biome? (Demon eyes, Zombies, Wraiths, Werewolves, etc)
I said it on the main post, I've said it before, and I'll say it again.
The purity is NOT a faction!
And only the evils are factions.