Destroy the Godmodder

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I'm just focusing on finishing the Armory now. Delays now so you don't get delays later. Plus, I'm sure everyone will appreciate actually knowing their spoils' charge times and charge statuses. Update likely tomorrow.

And yes, if I get Tyr, or any other Eclipse alchemy, Crystal will make a copy of it (because he wants it) before tossing it to a player that can actually use it. I'm not getting him involved in this -- GMPCs are a slippery slope.

EDIT: Armory is COMPLETE! All spoils are now recharged.

DOUBLE-EDIT: Update tomorrow. I'm going to start going to sleep earlier, starting today.
 
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I really hate all the delays that crop up for me. I just hate them. Update!
Finally the EOTB is getting done. I hate school.
A Proper Introduction: 10/10
The hooded figure retrieves his new items from the alchemiter, flipping the hood of their coat down.
"Been a while."
It's that guy, the one everyone called 'Mythic' back during the fight with UserZero, the one with the animal ears who never shut up.
"For those of you who were there that time with the plant, can call me Mythic, like last time. It's easier than working with something as common as my real name, especially after what happened last time..."
He jumps fairly high up, brandishing his new weapons in a way that doesn't quite match the style he used last time. How much time passed for him, anyway?
"For the rest of you-"
He actually looks bored as he lunges off a platform that is clearly not actually, as if tearing through the air with metallic claws is simply a punctuation mark for his speech.
"I am Leon Blanche, Seeker of Tears, and the one who's currently name."
He crashes down, Mourning Claws leading the way, straight towards the Herald of Khorne, looking just as bored as before the whole time. Did he rehearse this or something?

"You want to introduce yourself now?"
"Nope."
"Okay then."
"Just don't complain if one of them tries to give you a name while we're here."


Alchemiter:
Mourning Claws && Heliotrope Talons of Lightning = ???


Inventory:
Storm Lord's Seal
Coat of the Witch's Son
Mourning Claws
Beastmaster's Burning Heart
Heliotrope Talons of Lightning


Charges:
Rain-Drenched Flames: 10/25
Leviathan and Behemoth's Embrace: 10/50

The Herald of Khorne is dead!

Mourning Claws && Heliotrope Talons of Lightning == Claws of Somber Lightning (Level 15)

For Guys who wants the Itinerary, Here is it:
The Itinerary:

Main Area:

[ALL]: Defeat 'Splodimus because he uses a lot of Devastating Attacks!

[AG]: Use Tanks such as the P.E.K.K.A so that it will be useful against the deadliest enemies!
[AG]: Defend Entities such as Painis Tarahi because he has extreme attack power!
[AG]: Kill the Terror Entities before these cause chaos on the [AG] Entities!
[AG]: Defend the Transistor! Its the last [AG] Boss of the Previous Entity Stat Update!

[AG]: Destroy the Godmodder/Alpha!

[PG]: Kill Entities such as Painis Tarahi because he can kill a lot of Entities!
[PG]: Defend the Terror Entities so these can give devastating effects on Enemies!
[PG]: Defend the Godmodder/Alpha!

[PG]: Destroy the Transistor! Its the last [AG] Boss of the Previous Entity Stat Update!

The Opportunity:

[AG]: Use Tanks such as the P.E.K.K.A so that it will be useful against the big armies that the Opportunity create!
[AG]: Use Mind based Actions on the Repair Surveyors so you can make them crash against the Cardboard Cutouts! also, Do not kill the Repair Surveyors because that part is Hard!
[AG]: Kill the Engineers, HOT BUL and ION Loaders so you can steal the Moonshot Beacon!

[AG]: Murderify the Combat Engineers! (These are easy to kill by the way.)

For Neutrals, These must do the same things as [AG]s did.

Yay Formatting regains!

I/We are sending out the TPP Streamer 154/200 +5 from Crystal

Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 18/50 +5 from Crystal
Magic Charge Pendent 18/50 +5 from Crystal

Establishing Project Storm II 8/300 (On Delay)

Thunder Crystal && Shadow Gem && MOAR Rune Samples && Light Gem && Damage Buffer && Defense Buffer && PURE MLG ESSENCE && Evasiveness Crystal && Plus Crystal II Undercharged Runepaw's Gauntlet = Fully-charged Runepaw's Gauntlet 25/26 (Level 25+ due to the Plus Crystal, Holds loads of Runes and will create many New Runes) Will be used by my Blue Persona

Dragon Shotgun && Napalm Cannon && Uzi Gun && Plasma Ball && Flamethrower && Android Tablet && Power Gem = BSU Blaster 9/26 (Can Burn Stuff Up with this Badass Flameblaster) Will be used by my Red Persona

Current Saga: Lets Get Dangerous Once Again Part 3.5: Mama gorillaer? (After the Avatar of Chaos)
Current Arc: Home Movies...

Attack/Action: Shared by 3 Personas

Persona's Actions:


Blue says: I will focus against the Combat Engineers so Red will beat up the Engineers and Green will try to make a Surveyor crash against the Cardboard Cutouts. He then use a blue coloured pistol which they thinks he's one of the [PG]s however he changed his mind so he will shoot the Combat Engineer and rip it's eyes off.

Red says: P.E.K.K.As cannot handle Electricities and Terror Jellyfish Stings, that's Clash of Clans Logic. He uses a fists full of electric power flowing from his hands and did the dramatic jump and says "For the power of Opporrtunnittyyyyyyy!!" and punches the Engineer right in the face smashing it's face and explodes of awesome electric powers.

Green uses his Mind Controlling Powers to make the Repair Surveyor pause then react to the commands. Green throws a drinks can on the floor while asking the Repair Surveyor to pick up that can but it threw it at him instead so he got angry and he points at the Cardboard Cutout but the Repair Surveyor ignores it however. Green put the damaged object behind the Cardboard Cutout so the Repair Surveyor will charge straight at the Cardboard Cutout hopefully it crashes against the Cardboard Cutout at full force.

Entity Orders:

Painis Tarahi lost his sight a bit so he will try to bite on the Terror (Spy)Crab. (If he got Double Action and not missed the first attack, Hits another Terror which is the Goldfish as well.)

+1 to Nemean Lion/Mythic, +1 to Redstone, +1 to Bill Cipher/Twin

Support me if you want.

Alchemies:

Inventory: Shared by 3 Personas


Blue's Inventory:

Sword of Git Gud (Known as SoGG) [Level 25] Charge: THE MINI RECKONING I
IIIIII (1/7) (You must use the Weapon 7 times to activate this charge)

Undercharged Runepaw's Gauntlet [Level 10] Current Runes: 5/5
Ice, Heal, Fire, Heal, Damage

Storm Firey Bullet Blaster [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)

Fire: Deals medium damage (Very High when fully charged and upgraded) to the enemy when used, low chance of burning.

Heal: Heals the ally (Much much more if fully charged and upgraded) when used.

Damage: Deals high damage (Heavy when fully charged and upgraded) to the enemy when used.

Ice: Deals low damage (High when fully charged and upgraded) to the enemy when used, low chance of freezing.

There will be more Runes when if I upgrade this gauntlet.

Green's Inventory:

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETIVENESS)


Red's Inventory:

I dont have it.


Response to Crystal: The New Engine is when the Summon/Charge's got changed after the EOTB (Not the EoTB/End of Turn Battle It is the Elephants - Outer Ternian Buttresses (The Last [PG] of this Engine (Maybe it is the Second Generation Engine during the battle in City of Aetheria (maybe) same with the Transistor that is the final [AG] Boss))) started when Alpha summoned the Terror Crab (I hope there is the boss after beating the Terrors (or completing Opportunity because it is one of the major parts of the game))

Let me do the New Summon Charge Point Chart list due to the Summon/Charge Enginedop... These are based on Average Stats of Entities

Insta-Summon: Awful Stats or Guess what happens next...
10 Post Summon: 100,000 HP and 10,000 Attack
20 Post Summon: 200,000 HP and 20,000 Attack (Same stats as DTG 2's Stats that during the charge limit)
30 Post Summon: 300,000 HP and 30,000 Attack
40 Post Summon: 400,000 HP and 40,000 Attack
50 Post Summon: 500,000 HP and 50,000 Attack
100 Post Summon: 1,000,000 HP and 100,000 Attack
200 Post Summon: 2,000,000 HP and 200,000 Attack
300 Post Summon: 3,000,000 HP and 300,000 Attack
500 Post Summon: 5,000,000 HP and 500,000 Attack (The Entity will become [INSERT FACTION HERE] SUPER BOSS)
1000 Post Summon: 10,000,000 HP and 1,000,000 Attack (Only the fewest of the Bosses in the DTG Main Continuity has this and also the Entity will become [INSERT FACTION HERE] ULTRA BOSS)
and it goes on and on and on.

Edit for this part: Answered by the Gamemaster thanks.

A total of 4 Combat Engineers die! However, the Repair Surveyor just doesn't buy your tricks and fails to crash into the Cutout...
Painis Tarahi will do as you say!

HOMESTUCK'S BACK.
Current Saga: Think Outside the Basement (Post-Terrapause/Post-Crypt)
Current Arc: The Age of Explosions (Splodimus/HAVOC)


Crack The Sky: /|||\
Jormungandr: <|||||>
The Queener: _|||||_
The Infinity Edge: {||||}
----
Chorus Mortis: (||||)


+1 to Redstonetam
+1 to Darkside
+1 to Pricey

Isaac [AG BOSS]: 109/150
Destiny's Call [WEAPON]: 26/50
MeeM Barracks [AG]: 19/25
(+5 Crystal)

-SNIP-

~~Spirit Reviser~~
None so far.
~~Regular Alchemies~~
Liquid Death && Metadata of Abbadon's Wrath && Potent Blood Majjyks = The Pulse (Level 20) (0/21)
TL;DR Lifestealing black ink katana that infects everything it hits, and builds itself from the resulting material. Ink can be shaped into anything the wielder wants, the only limit is his/her imagination.
~~Elemental Infuser~~
None so far.

--Isaac (In Progress)
The most RNG-reliant boss ever.
HP: 1,002,001 (that's 1001 * 1001)
Base Attack: 150,000
Stats:
Damage Multiplier: 0.5x to 2.0x (currently 1.0x)
Tears (Actions): Single Action to Triple Action (currently single action)
Speed (Dodge): 0% to 50% (currently 0%)
Hearts (Damage Taken): 0.5x to 2.0x (currently 1.0x)
Range (Airborne Hit Chance): 50% to 100% (currently 50%)
Dice:
D8: Reroll stats. 4 turn cooldown.
D7: Respawn enemies killed last turn as AG entities. Entities have 10% original health. 3 turn charge.
D20: Rerolls consumables. 6 turn cooldown.
--Assault Team (DEAD)
Yeah, at least the Assault Team got their ultimate abilities out.
--Transistor (SUMMONED!)
It's somewhere in the discussion thread. Oh yeah, here.
--Agent of the Skybreaker (SUMMONED!)
HP: 75,000/75,000 | 25% chance to dodge.

Challenge Queue:
> Post-GvT Strife Finale/Vengeance (Mardek, Jinx, and Szal vs CobaltShade)
> NONE
> NONE

Arena Record (W-L-D)
> - - - - - - - - - - - - - - - - - - - - - - - - LOCKED | LOCKED
--------Mardek | Leafy | Lopez | Joel | Sukard | Razihel
FFA: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
1v1: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
TDM: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
Av1: 2-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
ARC: 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
DL: 0-0-0 | 0-0-0 | 0-0-0 | LCKD | LCKD | LCKD
ARC-DL: 0-0-0 | 0-0-0 | 0-0-0 | LCKD | LCKD | LCKD


What do they stand for?: Free For All, 1v1, Team Deathmatch, Allv1 (such as the Pionofight and the Avalon fight), Arcade Mode and Deathless Mode (and Arcade Deathless).

Deathless Mode?: No, you weren't seeing things. That last battle option really stands for DL, or Deathless Mode. Deathless Mode versions of characters are much more powerful than normal versions of them, but drop really powerful loot exclusive to them. Unlock order (which means they must have lost as Deathless once): Mardek/Leafy/Lopez, Joel, Sukard, Razihel.
Some notes:
Special Weapon: Weapon reserved for Arcade Mode. Usually upgraded versions of already powerful weapons, if they even had an inventory. Original (if applicable)/Normal + Arcade/Deathless + Deathless Arcade.
HP: You know this. Only applied in Arcade.
Actives: Charged abilities in addition to their Spoils/level 26+ weapons. Only in Arcade.
(Number of Cyan's) Arsenal: The limitations on what the characters can use from the inventories.
Something/Something else: Normal/Deathless.
Description: A description on the enemy. Contains some hints on what he/she can do. Also contains how many people can fight him/her at once.

Fight order (Arcade Mode): Mardek/Leafy > Lopez > Joel > Sukard > Razihel

Mardek (Tier 1 (for now))
Special Weapon: Flare/Red Prominence/Chromosome of Prometheus
HP: 20/25
Actives:Yee-ro (regain a medium amount of HP, but get damaged by 1 HP every turn for 3 turns, 5 turn charge) (normal)
Actual Noise it Made (makes the opponent's next attack have a low chance to miss, 5 turn charge) (deathless)
Arsenal: Level 25 and below/ALL
The descendant of the Euphorer. 1 person max.
Withstand his euphoric power and the match will be yours.

Leafy (Tier 1 (for now))
Special Weapon: Elemental Excalibur/Terrarian Excalibur/Lunatic Excalibur
HP: 20/25
Actives: Reptilian Call (sends a Horde of Reptilians with low HP to meatshield Leafy, 4 turn charge, charge starts when horde dies) (normal)
Into the Ground (damage the enemy and stagger him/her for 2 turns, 7 turn charge) (deathless)
Arsenal: Level 25 and below/All
The Reptilian leader. 1 person max.
Try not to get bashed in the head with a gorillaing rock.

Lopez (Tier 2)
Special Weapon: Lamborghinistorm Tome/Wrath of the Lamborghini
HP: 21/26
Actives: KNAWLEDGE (next attack is guaranteed to hit, 6 turn charge) (normal)
TRUE KNAWLEDGE (next attack is guaranteed to CRIT, 10 turn charge) (deathless)
Arsenal: All
The Herald of KNAWLEDGE. 1 person max.
Dodge the flying Lamborghinis.

Razihel the Skybreaker (Tier 4.20)
Special Weapon: Edge of the World/Blade of Gods
HP: 42/69
Actives: Fedora of Power (Razihel gains incredible combat buffs, 5 turn charge) (normal)
Drop the Bass (hurt the enemy badly, and give him/her a medium chance to miss his/her attack for 3 turns, 10 turn charge) (deathless)
Arsenal: ALL
It's him. The guardian of the beyond. 3 persons max.
Can't MLG forever. Keep defending and attacking.

Mardek pulls out a lounge chair, waiting for the EOTB. He then uses his Minutemann's Fedora's psychic abilities to insert horrifying images of shock sites into one of the Repair Surveyors' brains.

He then tells the Surveyor that it will only stop when it crashes into one of those cardboard cutouts. It does, and the suffering stops.
----
The screen then goes to static, then Orteil's face.

"Now let me tell you about Mardek's life. It's the last game in the series, so we don't have much time. Mardek's mother... little was known about her. We do know about Mardek's father, Sukard. The Euphorer. One of the minor Descendants. Mardek learned a lot about dank memes when he was young. All was right with the world."

"Then they attacked Terraria. The Mary Sues. I literally have no idea where they were on the Godmodding Scale, but they were really powerful. Mardek's mother revealed a rocket made entirely out of struts under the house, and Sukard passed him the keys to said rocket. He flew the rocket into a nearby portal into the KSP world, while Sukard and Mardek's mother flew another rocket into a nearby planet where everyone evacuated."

"The KSP world he went into was modded outta the wazoo! They had weaponry, masks, furniture, and everything including the kitchen sink. No, seriously, they had a kitchen sink. Now, I'm running out of time, and I gotta work on Cookie Clicker. Bye."
----
My inventory and project can be found here.

I already gave a description for the Shield of the Terrarian!
One Repair Surveyor commits suicide by Cardboard Cutout!

If you were wondering why I have been a bit less than neutral, it's because there is no clear entity advantage and the City of Opportunity is super annoying. Like seriously. If you don't want me to attack your entities, Tazz, just leave my entities be. If you REALLY expect me to just leave my entities to die you got another thing coming. Now it's time to make some proper DTG-grade attacks.

|| Charges ||
The Restraunt at the End of the Universe. 23/70
Negatives. 3/40
Animator's Armor 13/30 (+3)
Draw!

+1 to DarkSide, GoldenReady and Sirplop as per usual.

|| Alchemy ||
Saltstained Cutlass (15) [+-] Enchant Scroll: Water [P] + Glowing Aquamarine [P] + Sapphire Ring [T/T] + Water Elemental Summoning Shard [P] + Brand of the Tsunami [P] + Clearwater Flask [T/T] + Aura of Creation [P] + Aura of Twilight [P] + Moonstone Dust [T/T] + Lunar Pearl [T/T] = Beneath the Sea and Stars (Level 22 - 6/23)

(Paintbrush || Albiit && Dux Noctum ) && (Watercolours && Entropy Shard) && (Magical Thinner && Magical Ink) = Monochrome (Level 15 - 4/16)

Coffee Mug ++ Redundancy = Estis Finis (Level 10 - 1/11)
Yes.

||Orders and Actions ||

Suddenly, an MnM factory appears in the middle of the battlefield. And I mean the middle

This is the story of a man named Stanford.

Stanford worked for an MnM company in a big factory where he was Employee #427. Employee #427's job was simple: he sat at Conveyer Room 427 and he pushed buttons on a panel. A monitor told him which one to press, for how long and in what order. This is what Employee #427 did every day of every month of every year, and although others might have considered it soul rending, Stanford relished every moment the orders came in, as though he had been made exactly for this job. And Stanford was happy.

And then one day, something very peculiar happened. Something that would forever change Stanford; something he would never quite forget. He had been at his panel for nearly an hour when he realized that not one single order had arrived on the monitor for him to follow. No one had shown up to give him instructions, call a meeting, or even say 'hi.' Never in all his years at the company had this happened, this complete isolation. Something was very clearly wrong.

Stanford stood up. Fortunately, there were manuals specifically designed for situations like this. Why such a perfect company would even need manuals was beyond Stanford. Stanford traced his finger down the paper and found the section most relevant.

"If there is an incident where there are no orders given for 1 hour or more,
1. Slow the assembly line.
2. Remove all 'W's from the slowed assembly line.
3. Place these into the chute marked 'DISPOSAL'.

Excellent! This would mean that there would be no decisions for Stanford to make! Stanford sat down, slowed the assembly line and began manually placing the MnMs marked with 'W's unti the chute. Each one he carefully examined for traces of 'W', and miraculously, nearly all of them were marked as such! This was quite peculiar to him, but being relatively new to the task, Stanford decided to ignore this and continue. Hours after hours, Stanford had become ruthlessly efficient, knowing almost psychically which MnMs had 'W's, and was thus able to speed up the conveyor belt. The MnMs continued to fall, without showing any hint of ceasing.

Elsewhere, the chute twisted and turned until it reached a cauldron type object of insane proportions. One by one, MnMs fell in, and melted near instanly, creating a thick, chocolatey amalgamate of MnMs. Hours passed, heck, maybe even days had passed since they first started falling, and the cauldron was full.

Stanford briefly looked up from his worked and noticed the monitor, displaying a single word.
"STOP."
He sat down without hesitation, and simply awaited further instructions.

The chamber holding the cauldron of melted liquid opened, gates rising as a dark secret came free (Dark chocolate that is).

All could see the massive cauldron. All could see it move. All could see it float over to the godmodder. All could see it tip. All could see a burning, brown liquid drip down onto the godmodder's body. All could see him writhe in pain from the millions of melted 'W' MnMs collapsing on him. All could see a certain staff freezing the chocolate night instantly, trap the godmodder inside. All saw a certain Az sweeping up with the Transistor to shatter the chocolate and all inside. Few could see a small winky smile face appear next to Az as she darted off.

Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project:http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 3/4
From the Grave: 3/4
Extended Life: 5/5
Scythe of (Eardrum) Death: 2/4
Anarchists' Cookbook: 2/7
Conga Drums: 2/3
Current Functions: 8
Traces: 7 (2͇̖̜͎̘̻̙̓̀ͪ̍ͩ ̼̰̾̂ͣ̔ͬ̾ͣc̩̞o̓ͩ̌̃̓҉̣̝͔̳ͅr̭̄͊̍ͥ̕r̖͕̖̙̮͚͖̾ǘ͖͙͉͖̳͋ͥ̔̔̓p͖̂͛̒̀̓̓͡te͙͋̒̾̕d͎͆̀̽)
Level: 30
Functions:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Mask() - Trace: Shomar Shasburg
Cast() - Trace: Aayla
Help() - Trace: Sybil Reisz
Project() - Trace: lostAmbush
Collapse() - Trace: grimJudicator
Jaunt() - Trace: Preston Moyle

-ZALGOSNIP-

The Godmodder takes 1 damage from being turned into a massive chocolate-coated candy and then shattered! It appears he really didn't see that coming. Either that or he was mesmerized by the Stanley Parable reference.

Also, guys. Something kinda sad occurred to me. This is the last DTG game according to in-universe chronology. This is the last place to wrap up your character arcs before we have to either just go full non-canon or pull off a continuity reboot.
Just keep that in mind as we approach the end game.

24/??? for the Final Showdown (merged CT and my next charge back together since they were from the same charge slot. Decided I'm just gonna stick with two two charge slots for now so I can pull off something impressive end game)
13/50 for the titan of earth
10/50 for the titan of fire.
+1 to sirplop and +2 to goldenready

Piono decides that he doesn't feel like tricking the repair surveyors into crashing into the cardboard cutouts, and instead uses the ring of conceptual manipulation to imbue one of the repair surveyors with the concept of Crashing into Cardboard Cutouts. It then proceeds to smash headlong into one of the cardboard cutouts that needs crashing into.

Strangely, the Repair Surveyor doesn't actually crash into a cardboard cutout, it just acts as if it was crashing into one. Constantly. More specifically, it begins embodying the concept of crashing into a cardboard cutout, and is naturally instantly destroyed. Sadly, this doesn't actually destroy a cardboard cutout.

Seems as though 'Splodimus is being killed more rapidly than I initially thought, the next boss I create will actually be a threat.

Forging...

Slot 1: In Progress
Nightmare Cutlass (Lv. 7) && Dream Mist && Unstable Reality in a Bottle && Portable Dreampoint Stone && Nightmare Stone && Dreamy Spring Water && Dream Camera = Dream's Bane (Lv. 12, 7/13)
Now things start getting more interesting.
This blade has the ability to manipulate Dreams, Nightmares, and Reality. This blade has the power to set foes to sleep, but even sleeping foes are invulnerable to attack while dreaming, unless someone manages to get into their dream. Thankfully, the blade also comes with the power for the user to infiltrate dreams, and manipulate said dreams into becoming nightmares for the foe. The reality part comes into play when said dreams/nightmares could physically do damage to those stuck in its slumber. The camera allows onlookers to look into the dream. It disengages from the blade once in a dream, and returns to it whenever a dream is left.

However, the energies are limited, and one cannot simply lock their opponent in a dream and slowly murder them that way.

Slot 2: DONE!
(Arkhalis o<O Enlargement) && Physics Breaker (Lv. 16) && Tome of Atom Rend && Tome of Majjyk Rend = Uncertain Truth (Lv. 20, 21/21) (+4 various)
This blade can - and will - tear through space, time, and other elements within reality with ease. And combine that with the fast pace it does that and you have a serious threat to literally very nearly everything it touches. (Except Godmodders. Of course.) It may as well rip the very fabric of everything within the Fourth Wall with little effort.

It basically defies all physics in the gashes it creates in the world, and in the blade itself. Otherwise, it provides no true control over the majjyks it is made from.

Slot 3: In Progress
Bag of Infinite Bombs && (Sad Bombs && Mega Blast && Rubber Cement && Spoon Bender = You're ****ed bombs) && Fairy Bell = Bell of Hellish Anarchy (Lv. 20, 7/21)
Says it all, really.
Flying bomb carriers that drop bombs that fire massive blood lasers in every direction that home in. And they bounce, too. Yeah.
For those that don't know, Mega Blast is an item in Afterbirth obtained from beating Mega Satan with every character in the game. It's basically the massive laser Mega Satan fires.
This may just be a bit too ridiculous.

Slot 4: In Progress
Item Combination Vessel && Infinite Bottle Stash || Brimstone && 20/20 && The Inner Eye && Mutant Spider && Number One && The Pact && Pentagram && Screw && Small Rock && SMB Super Fan! && Bloody Lust && gorilla of Babylon = Stash of Bloodburst Potions (Lv. 25, 7/26)
Just one wicked combination after another.
These one-use potions allow the user to fire 7 brimstone lasers from one's mouth. Seems standard, right? But there's twelve metric gorillatons of firepower behind each of these bad boys. Even more so when you get low on health, when twelve basically becomes 24 in the blink of an eye.
At the lowest HP possible for the user, it then becomes 48.
...
This is really starting to feel ridiculous now.

I think I've watched and played too much Isaac.

Charges...

Charge 1: Unrestricted
Shush... (33/100) (Screw the old charge)
Cyan/Mardek might know what I'm going to summon with this...


Charge 2: 50-point cap
Portal from the Modded Terraria (3/50)
What? It exists!


Charge 3: 50-point cap

Shot from another dimension (8/15) (+2 various)
Which dimension? Who knows!

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

HP: 450,000
Airborne (It really doesn't matter anymore, does it?)
Unique Skills:
-Voidbomb: Drops a sphere containing pure void onto some poor fool's head, dishing out heavy damage to that foe, and medium damage to surrounding foes. 5-round charge. Starts fully charged.
-Bombing Run: Drops normal bombs on an opponent and surrounding opponents. Deals medium-high damage. 3-round charge. Starts fully charged.
-Death Ray: Will fire a death ray at an unlucky individual. Deals insane damage. 10-round charge.
-Stupid amount of guns: Always hits the target with basic attacks. If the target would have dodged, deal 50% damage.
-Group Decimation: All attacks always deals 2x damage to groups.
-Incineration: 50% chance to burn target.
-Kamikaze: Will run into the thing that destroyed it, exploding in its face and unleashing the void contained within its balloon. If said thing is an invulnerable character, then randomly select an enemy target.

[H BOSS] 'Splodimus, the brutally overpowered Space Pirate, has appeared! He's not gonna go down easy! He doesn't do a lot of damage, but be very careful of his powerful weather commanding skills AND terraforming skills! Will use more strategic routes of action.
1,500,000 HP
500,000 SHIELD (+50,000 regen/2 turns)
Attacks twice/turn. One attack must be basic.
Basic attacks do light damage.
Immune to the negative effects of weather and terrain.
Airborne, which I am about to make relevant again.
Abilities:
-Bomb Harp: 'Splodimus uses his explosively good harp playing to literally launch bombs as he plays the strings, damaging up to 3 foes for heavy damage. May cause weather changes. Weather changes last until cleared forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or otherwise stated. 8-turn charge.
--Weather changes caused by this attack: (40% chance to cause nothing)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Electric Smoke: Causes 10,000 points of damage a turn. Drops accuracy by 20%. 10% chance to happen.
+Acidic Smog: Causes heavy poisoning to everything not immune to poison 50% of the time, causing 20,000 damage per turn for 2 turns. Refreshes if reactivated. Drops defense by 10%. 10% chance to happen.
+Firestorm: Causes 0.5% of the affected's maximum HP in damage per turn. Drops attack by 10%. 10% chance to happen.
+Blizzard: Causes chilled to everything that is not immune to it 15% of the time, making the move last in the EOTB. Drops attack, defense, and accuracy by 5%. 10% chance to happen.
+Radstorm: Severe. Causes everything to lose 1% of their maximum and current HP PER TURN. Drops defense by 10%. 5% chance to happen.
+Horridly Thick, Dark Fog: Severe. When an entity misses, 25% chance to deal 2% damage to itself. Reduces accuracy by 50%. 5% chance to happen.

-Massive Nuclear Satelite Crash-landing: 'Splodimus hauls down an enormous nuclear satelite to attack, leveling the land (clearing Terraformings), dealing massive damage to everything EXCEPT 'Splodimus, AND causing his own brand of weather. 15-turn charge.
+Complete Fallout: Special. Causes a whopping 5% damage to maximum and current HP... PER TURN! It's extremely brutal, I know. Lasts 5 turns before dissipating. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Weather: 'Splodimus changes the weather into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Terrain version.

-Orbital Cannon: 'Splodimus hacked and modified Lance's Orbital Ion Cannon into something... a little more versatile, damaging up to 3 foes for heavy damage. May cause terrain changes. Terrain changes last until repaired forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or is otherwise stated. 8-turn charge.
--Terrain changes caused by this attack: (40% chance to not cause anything)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Ion Laser - Ionized Earth: 25% chance to cause stun to anything in a single turn, making it not move this turn. Affects airbornes, thanks to arcing lightning. 10% chance to happen.
+Orbital Bomb - Flaming Crater: 50% chance to burn anything in a single turn, making them lose 25% attack and take 10,000 damage/turn for 2 turns. Affects airbornes 25% of the time, as flaming flankers rise . 10% chance to happen.
+Frost Strike - Piled-up Snow: 50% chance to slow anything in a single turn, making those affected go last in the EOTB. Affects airbornes 25% of the time, thanks to the also constant snowfall. 10% chance to happen.
+Acidic Bombardment - Acid Ground: 50% chance to drop any defenses to zero, including, but not limited to, shields, super-armor (that doesn't belong to the Godmodder), etc. Affects airbornes 25% of the time, as the acid wafts up from below. 10& chance to happen.
+Brute Force Laser - Deep Crevasse: Severe. The legendary crevasse bridging trope returns! Can't attack over it while it's active. However, unlike most other crevasses, this one's FAR easier to bridge across. Does not affect airbornes. 5% chance to happen.
+Bulletstorm - Bullet Hell: Severe. 50% chance to hit an enemy for 2% of its current HP. Airbornes unaffected because FLYING SKILLZ! 5% chance to happen.

-Hydrogen Bomb-driven underground explosion: 'Splodimus sets off a H-Bomb underground, blowing away the weather (clearing Weather), has +1 priority, stuns EVERYTHING ELSE for the turn, AND causing his own brand of terrain. 15-turn charge.
+Unstable Ground: Special. 50% chance for someone to fall into a massive underground cavern filled with lava, heat, and other horrific stuff. They get the complete loss of their defenses, 25% of their attack, they get last in he EOTB, AND they're damaged by 1% of their current HP per turn until the effect ends. Airbornes are forcibly pulled in 100% of the time. Lasts 5 turns before it stabilizes. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Terrain: 'Splodimus terraforms the land into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Weather version.

-Doomship: 'Splodimus summons his doomship from a wormhole, and immediately leaps into it. Take it down, quickly! 20-turn charge. One use.
[H] Doomship
750,000 HP
250,000 SHIELD (+25,000 regen/2 turns)
Airborne
Immune to negative weather and terrain effects
While inside, 'Splodimus cannot be hit, regens his shields twice as fast, and can still attack from the ship without double-attack.
Upon death, deals 500,000 damage to 'Splodimus, his shield first tanking as much damage as possible, and the rest going onto him. So kill it quickly!

SPOIL: TerraWeather PDA: Allows you to change the weather and terrain at will, like the guy who used it before! There's a document on how to use it:
-You may create up to 4 Normal-rank weathers and terrains, 2 Severe-rank weathers and terrains, and 1 Special rank weather and terrain. The PDA requires a certain amount of charge to create the different weather ranks. This can range from positive buffs to negative debuffs to damage over time.
5 for normal, 10 for severe, 20 for special. If it affects a specific faction, add +2 to the charges. In a way, it's like Akron's Core.
[IIIII][II}III][II}IIIIIIII]II}
*Note: Curly Brackets are when the weather/terrain targets a specific faction. Otherwise targets all factions.

Taking notes from 'Splodimus' rapid death... yeah...
'Splodimus shoots the Agent of the Skybreaker twice.

The Void Blimp fires upon the Engineers. If it dies, then kamikaze into them.
Other Stuff...

CHALLENGE QUEUE

- AVAILABLE
- AVAILABLE
- AVAILABLE
STATISTICS (W-L-D)

| Justin | Harryson | Dany | Squishie | Lin Rin | DarkSide | Zack | Mecha DarkSide | FB*&%^E $^U &( )R %& (Unknown Adversary)
FFA..... |(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-1-0) | (0-0-0) | . (0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD
Duel.... |(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (1-1-0) | (0-0-0) | . (0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD
TagTeam|(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . . (?-?-?) LCKD
All v. One|(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-1) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD

PSYCHO | (0-0-0) | (0-0-0) | (0-0-0) | (LCKD) | (LCKD) | (LCKD) | (LCKD) | .(LCKD) . . | . . . . . . . . . . .(?-?-?) LCKD
|
Arcade..| (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?)
PSYCHO |
Arcade..| (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?)


NORMAL:
Your normal everyday fights. You battle anything before the unknown character, and you'll get to choose an item from my current arsenal. Simple as that. Though, you cannot choose any of the characters' special weapons as your reward (unless it's a rematch from the Arcade mode with Mecha DarkSide), including DarkSide's 3 legendary swords, so keep that in mind. The characters are arranged from weakest to strongest. There's 9 characters total, each with completely different fighting styles.

Characters that are not Zack or any version of DarkSide have arsenal weapons Lv. 20 and below, while Zack and all forms of DarkSide have everything. Everyone has a base HP stat of 20HP in normal battles, no matter what. Anyone weaker than Zack can participate in others' battles, unless approved of by said person.

Special weapons act like normal lv. 25 alchemies in this mode.

ARCADE:
You know the ladder-based tournaments *most* fighting games have? This is what this is, and is the only way to get each character's super special weapons. They are more powerful than alchemies, relics, artifacts, etc. of the same level, and are colored blue. For identification purposes of course. You climb the ladder in this order:

Justin > Harryson > Dany > Squishie > Lin Rin > DarkSide > Zack (2 Player max) > Mecha DarkSide (3 Player max) > "Unknown Adversary" (4 Player max)

Each success puts you up a rank, you get the character's special item, and you fight the next battle. A loss against foes with a 1-player maximum only requires you to put an item in the Arsenal; you do not drop down. You lose nothing when fighting multiplayer battles, 'cause that'd just be unfair.
Sidenote: I want to know; would you rather that people choose the person in Arena once they've been beaten once, or should they go through the hardships you faced?
Also, some characters have altered stats, their own arsenals, and consumable items they use in battle only in this mode, so be careful.
During an Arcade run, you can drop it and pick it back up later; you don't need to do it in quick succession. Gives me time to balance these things.
CHaracters cannot be rematched for their special items unless otherwise stated.
Character info in the Bestiary.

PSYCHO:
The hard mode of these challenges. Like Tazz's )-( /-\ \/ () ( (HAVOC) mode and Cyan's DEATHLESS mode, PSYCHO mode causes characters to have greatly amplified powers beyond their normal abilities, and even gain some new fancy techniques. Even the weakest of the bunch can be TOUGH AS DIVINIUM NAILS.

The ARCADE version also makes the character's stats/arsenals change slightly, but the weapons you get from them after they are defeated are MASSIVELY more powerful, and are colored purple.

Normal PSYCHO fights also grant you items of the purple tier, but every character that is weaker than DarkSide can use every weapon that is not VV, LF, or Suldaan, unlike in the Normal matches.
You unlock the next fight by beating the previous character. However, initially, you are to beat the first three before progressing. Or you could do PSYCHO Arcade mode.


PSYCHO characters can fight HAVOC and DEATHLESS characters as well, but will negate the bonuses presented by each to just take an alchemy from their arsenal. It's for those who want to see things shatter, explode, and distort. A LOT. LOCKED characters on either side will not be unlocked. AKA, it's really for the funzies.

A few notes before we begin:
-Other Inventory: Usually armor/garments and health packets. Seen only in Arcade.
-Durability: HP, basically. Seen only in Arcade mode.
-(Amount of DarkSide's) Arsenal: What each character has from my arsenal. Seen only in Arcade.
-Brief Description: A brief description of what you're going up against. Contains a few hints.
-Thing/Another Thing = Normal/Psycho
-"Unknown Adversary" can only be unlocked by fighting/attempting to fight him in this mode. You don't have to beat him, either.
-Pick 2 other players to be your backup in advance in case you don't want to fight the battles where more than one player is allowed on your own. Be warned, however; the foe will get more chances to defend against attacks as a result.


Lv. 1
Justin:
Special Weapon: Staff of Nevermelt/Comet Observer (Lv. 25)
Durability: 15HP/20HP
Other inventory: Frigid Cloak/Frigid Armor
Amount of DarkSide's Arsenal: None/below Lv. 10
Not very hard to defeat, but can get annoying if you're not careful. Max. 1 player

Lv. 2
Harryson:
Special Weapon: Hyper Rifle/Gripe (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Quote's Cap/Reinforced Quote's Cap
Metal-plated Leather Jacket/Nanofibre-reinforced Leather Jacket
Metal-plated Jeans/Nanofibre-reinforced Jeans
Amount of DarkSide's Arsenal: below Lv. 10/Lv. 10 and below
Where things get a bit tougher. Beware of his rifle! Max. 1 player.

Lv. 3
Dany:
Special Weapon: Phase Katana/Phase Killer (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Masterful Ninja Garments/Ultimate Ninja Garments
1x Health Packet: restores 3/5 HP
Amount of DarkSide's arsenal: Lv. 10 and below/below Lv. 15
Watch it; this bastard's really sneaky. Max. 1 player.

Lv. 4
Squishie:
Special Weapon: Unbreakable Will/Invincible Will (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
1x Health Packet: restores 3/5 HP
Amount of DarkSide's arsenal: below Lv. 15/Lv. 15 and below
He moves like a truck, but brushes off even some of the more high-power hits. Max. 1 player.

Lv. 5
Lin Rin:
Special Weapon: Death's Doorstep/HyperDeath's Demise (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Luminite-Woven Wizards Hat/Nothinium-plated Eyepatch
Luminite-plated Demon Armor/Nothinium-plated Crimson Armor
2x Health Packet: restores 3/5HP
Amount of DarkSide's arsenal: Lv. 15 and below/Lv. 20 and below
Powerful spells combined with versatility is a horrifying combo. Max. 1 player.

Lv. 6
DarkSide:
Special Weapon: Ved Vozahnil, Leinro Fiit, Suldaan (Lv. 25) (You get any other non-special lv. 25 alchemy from the arsenal with an added blue color rank, and one of these special items on Psycho. You get a special weapon from a normal Psycho match. Cannot be rematched for rewards.)
Durability: 20HP
Other inventory:
2x health packet: restores 3/5 HP
Arsenal: Lv. 20 and below/Below lv. 25
Not the actual DarkSide, but it's extremely accurate as to how he would react nowadays. It's DarkSide; you've already seen him in action. Will likely not be like the past battles. Max. 1 player.

Lv. 7
Zack:
Special Weapon: Gloom & Doom/Alpha Melancholy (Lv. 25)
Durability: 20HP
Other Inventory:
1x Health Packet: restores 3/5 HP
Amount of DarkSide's Arsenal: Below Lv. 25/All
DarkSide's Narrator. Like with every other narrator, he is quite powerful, but far from invincible. Try to tire him out; you'd be better off for it. Can become completely unnoticeable occasionally. Max. 2 players.

Lv. 8
Mecha DarkSide:
Special Weapon: Ved Vozahnil, Leinro Fiit, Suldaan (Lv. 25) (Get one special weapon on normal, two on Psycho, and two on Psycho Normal. Can be rematched)
Durability: 20HP
Other inventory:
1x Health Packet: restores 3/5 HP
Arsenal: All
A mechanical version of DarkSide; seems noticeably tougher and more evasive than the original. A tough fight! Max. 3 players.

Lv. 9
FB*&%^E $^U &( )R %& :
Special Weapon: &I^RBIL:N^ HJBCKUT B&I*R&RB^B%IBRN (Lv. &*TN)
Durability: &B*HP
Other Inventory: &B&KBBU&^&, BIJL&&B, %%E*
Arsenal: UNLNYU F T& &*(B^R&%IONT&*^ R*R^I
&*T&KUBKF*NIB&^BIDFYJU. Max. 4 players.
Most people don't know where the arena is anymore, so here it is. This is where all the matches will be held.

Actions...

Progress on searching for our pal DarkSide has run into a brick wall; we have checked everywhere that wasn't locked or sealed with no luck, and, unless I'm mistaken, breaking into places would either land us in prison, the arena, or being kicked clean out of here. With the mayor, as well as the founder, out in battle and not really giving a care (and in the Mayor's case, probably taking a dirt nap, sadly), it's kinda hard to do that. I should ask him for permission to break and enter until we find the one we're looking for. I don't have telepathy for nothing!

...

"Hey, @Sirplop , was it? We're actually looking for a potentially dangerous person in the city. If you would allow us to break in and enter suspicious areas without getting our butts handed to us, that would be grand."

...

Though, I have to wonder... if DarkSide WERE to be doing something dangerous, how the heck was he not kicked out by the city's enchantment by now? Hm... that's troubling, actually...

...Am I the only one to hear this transmission?
This is... starting to get... nnngh...
.....................
....................................
......................................................
...What just happened? I literally should be safe from this side of the fourth wall... eh, musta been nothing.

"Alright, let's do something interesting."

FEAR THE DARKNESS EXPENDED


Because Zack had every weapon DarkSide had, including his blades, he activates one of the abilities. Ved, Leinro, and Suldaan all began circling around him, with a very repulsive negative aura forming around... on top of his already super negative aura. Zack looks straight into the eye(-analogue)s of the Terror Goldfish, unnerving it to the point where it just can't look away. Its heart felt like it was going to explode at any moment; the air filled with negativity. Then, straight from Zack's heart, came a massive... sword beam? Yeah, I dunno either. It was supercharged with darkened memories, negative feels, and withering chills. The Terror Goldfish could not move an inch as the beam flew straight through its heart, not only causing it to feel extremely weak, but also the beam physically becoming stuck in its body.

Oddly enough, Zack felt uplifted after expelling those energies. After that, though, he shot the beam with his bow and arrows, Gloom & Doom. The beam exploded, sending back negativity and darkness back to Zack, filling his aura back up to his original levels. What an odd tactic; but the damage was done to the Terror Goldfish, and it was noticeably better off before this.

You could see it struggling to stand, being emotionally wrecked, scales falling of it's body in the dozens per second, and even having its blood turn pure black, like oil... yeah, it was that painful.

He also swipes the "...Locket". How is that thing still on the ground?

Spoils & Other Chargeables...
Lance of Creation (III); casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."

Mark of Chaos {IIIIII}
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and turn order of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/ IN USE
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."

Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)
As per usual.

The MR alchemy upgrade, my Inventory, and my Project can now be found HERE, at the bottom of the post. The project is still a WIP. (I literally haven't worked on my project in a long time)

Yeah, this is kinda bad how quickly entities are dying. Everyone, how do entities actually feel right now? I suppose we should give it some time to let the buff to HP sink in and let more buffed entities be summoned, but do they still feel squishy? Really, this is an important question. I want entities to be appropriately durable.

Fear the Darkness activated! 50,000 damage to the Terror Goldfish, bypassing the Terror Crab's meatshielding, and Deteriorate is inflicted on it for 2 turns!

Your entities will do as you say!

You gain the ...Locket!

+3 Tazz(Put it towards Twin's bid)
Total Recall Act 1 Act 2: 40/40
Infinity: 29/40
Recall Totality: 6/80
Staff ++ Plant = Vi Naturae 3/11
Gem && Soul Titan Essence && Cosmic Background Radiation = Soul Gem 5/16
Lv. 25 Reality Essence && Jar of Gasoline = Fomes Dei 1/26
...Wait, Fseftr's gone. So... I guess it falls to me to pick up the pieces.
Diamond Double Bladed Lightsaber && Obsidanite Sword && Purity Sword && Magic Cueball(all obtained) = Oblivion's Guardian (Level 40)
INVENTORY (And details on... a ladder.)
Ion Cannon [IIII]
Fenrir/MPGBC [IIIII]
Broken Anachronism [IIII]
Archangel's Blade [III]
I casually throw a gun at the Transistor, then shank it in its red spot with Fenrir.

The Transistor takes 30,000 Queened damage!

>Terraria.exe running...
>Reactivate Avatar: battlefury13
>Current Avatar: Battlefury13 [PG]


After a long period of being gone, i remind everyone that i exist... By attaching a rocket to the Obligatoryshield.exe. The rocket turns out to contain a large amount of viruses and annoying dogs, which flood the .exes coding. Then, a bunch of "leet haxor pros" log into the server and try to crack it's code. All they do is succeed in making an utter mess of things before the Anti-Hax plugin brutally murders them. I then proceed to place multiple anti-viruses and a fake anti-viruses that is actually a virus into it. Reality Ensues when all of the anti-viruses overlap so much they destroy each other while the virus proceeds to take over the code and forces it to tank attacks from bosses. Meanwhile, some idiot gets ahold of some dog residue inside Obligatoryshield.exe and spams it 9999999999999 times until it horriby crashes and becomes Obliatorydog.exe.

Oh, right, crafting.
The Machina && Minigun && Anti-matter rounds && Destruction Magic && Cannon && Nuke || Sniper Rifle = ??? 1/? level ??
Jar of Pure Awesome && Forbidden Spellbook && Greater Orb of Fire Magic && Greater Orb of Earth Magic && Runic Caster Soul && Orb of Cursing && Orb of Life Drain && Orb of Nercomancy && Tempest Bolt && Compressed Dog Orb && Chaos Energy && Bad Memory && Spell Book of the Wide Beam && Rod of Discord && Lunar Portal Staff && Godly Mage Battlestaff && Legendary Meowmere && Legendary Star Wrath && Last Prism && Lunar Flare && Solar Flare && Razor Pine && Laser Machine Gun && Annoying Dog Soul && Muramasa && Night's Edge && Tizona && Terra Blade & Flarion && Vampire Knifes && Scourge of the Corrupter && Influx Waver && North Pole && The Horseman's Blade && Shadowbeam Staff && Razorblade Typhoon && Unholy Trident && Blizzard Staff && Clockwork Assault Rifle && Megashark && Unreal Sniper Rifle && Real Knife && Determination || Terra Sword = 1/? ????

Bundle of Balloons && Master Ninja Gear && Red's Wings && Frog Leg && Lightning Boots && Lava Waders && Jellyfish Diving Gear && Obsidian Water Walking Boots && Solar Wings && Cell Phone && Celestial Cuffs && Charm of Myths && Mana Flower && Celestial Shell && Fire Gauntlet && Gravity Gauntlet && Paladin's Shield && Star Veil && Sweet Heart Necklace && Ankh Shield && Avenger Emblem && Warrior Emblem && Mage Emblem && Ranger Emblem && Summoner Emblem && Architect Gizmo Pack && High Test Fishing Line && Angler Earring && Tackle Box && YoYo Bag && Papyrus Scarab && Pygmy Necklace && Winter Cape && Every Single Terraria Music Box && Royal Gel && Shield of Cthulhu && Worm Scarf && Hive Pack && Spore Pack && Shiny Stone && Gravity Globe && Solar Armor && Stardust Armor && Nebula Armor && Vortex Armor && Lunar Hook && Rod of Discord && Golden Bug Net && Bottomless Water Bucket && Bottomless Honey Bucket && Bottomless Lava Bucket && Infinte Supply of Determination && The Locket = 1/?? ??? Level ??

Inventory:
Brutal Armor (Level 4) I think i finished this a while ago.

Entitys: None.

charges
1/10
1/15
1/20
What is the number of charges limit? EDIT: Answered.
Also, what other active [PG] players are their so that i can actually 3+ someone?

The Obligatory Shield program takes 1 damage!

The Machina && Minigun && Anti-matter rounds && Destruction Magic && Cannon && Nuke || Sniper Rifle = The Annihilator 1/11 (Level 10.)

Jar of Pure Awesome && Forbidden Spellbook && Greater Orb of Fire Magic && Greater Orb of Earth Magic && Runic Caster Soul && Orb of Cursing && Orb of Life Drain && Orb of Nercomancy && Tempest Bolt && Compressed Dog Orb && Chaos Energy && Bad Memory && Spell Book of the Wide Beam && Rod of Discord && Lunar Portal Staff && Godly Mage Battlestaff && Legendary Meowmere && Legendary Star Wrath && Last Prism && Lunar Flare && Solar Flare && Razor Pine && Laser Machine Gun && Annoying Dog Soul && Muramasa && Night's Edge && Tizona && Terra Blade & Flarion && Vampire Knifes && Scourge of the Corrupter && Influx Waver && North Pole && The Horseman's Blade && Shadowbeam Staff && Razorblade Typhoon && Unholy Trident && Blizzard Staff && Clockwork Assault Rifle && Megashark && Unreal Sniper Rifle && Real Knife && Determination || Terra Sword = Perfectly Generic Object 1/1 (Level 0.)

Bundle of Balloons && Master Ninja Gear && Red's Wings && Frog Leg && Lightning Boots && Lava Waders && Jellyfish Diving Gear && Obsidian Water Walking Boots && Solar Wings && Cell Phone && Celestial Cuffs && Charm of Myths && Mana Flower && Celestial Shell && Fire Gauntlet && Gravity Gauntlet && Paladin's Shield && Star Veil && Sweet Heart Necklace && Ankh Shield && Avenger Emblem && Warrior Emblem && Mage Emblem && Ranger Emblem && Summoner Emblem && Architect Gizmo Pack && High Test Fishing Line && Angler Earring && Tackle Box && YoYo Bag && Papyrus Scarab && Pygmy Necklace && Winter Cape && Every Single Terraria Music Box && Royal Gel && Shield of Cthulhu && Worm Scarf && Hive Pack && Spore Pack && Shiny Stone && Gravity Globe && Solar Armor && Stardust Armor && Nebula Armor && Vortex Armor && Lunar Hook && Rod of Discord && Golden Bug Net && Bottomless Water Bucket && Bottomless Honey Bucket && Bottomless Lava Bucket && Infinte Supply of Determination && The Locket = Perfectly Generic Object 1/1 (Level 0)

Ok, I've never seen that happen before. Too many conflicting concepts, I bet.

PUBLIC SERVICE ANNOUNCEMENT:
KEEP ALCHEMY ITEM COUNTS TO A MINIMUM.
(WHY DO I EVEN HAVE TO SAY THIS, PEOPLE.)

TOO MANY ITEMS, OR TOO MANY DIFFERENT CONCEPTS, WILL GET A PGO AS A WAY OF SAYING 'THIS ALCHEMY CANNOT BE MADE'. TOO MUCH UNIQUENESS ROLLS OVER TO GENERICNESS.
-CRYSTAL

(As a general rule, please have some sort of overriding concept for the item, such as 'armor' or 'weapon' or something else, as well as a general idea of the form of the item. Mashing a bunch of guns, magic items, and swords into one thing is a good way to get a PGO or other alchemy error. Then, try and see if you can make that item with the fewest possible items. Remember, you can name alchemies to give a general idea of its abilities and such to the GM who then has to level and describe it.)

Alchemies
AK-47 && Speakonia USB && Gold Ingot && Essence of Microsoft Sam = Golden ROFL-47 (Level 10, 5/11)
Standard Battle Android && V3 Kanon Figurine = Battle Vocaloid Kanon (Level 16, 1/17)
Standard Battle Android && V3 Anon Figurine = Battle Vocaloid Anon (Level 16, 1/17)
Illuminati Confirmatum && (Recreate: Loominarty 420) = The Illuminator (Level 20, 6/21)

Charges
I. IWAY ROFL-47 (5/11 -> 0/26) + Handheld Orbital ROFL Laser (0/16 -> 0/26) + The Hearing Test (0/26) + The Error Generator (0/13 -> 0/26) = Soistjassénta /swaːstjʌssəntʌ/ (lit. Soi's Sword)
II. Proof of Providence (1/1 -> 6/21 -> 0/26) + Dankest Dagger (0/16 -> 0/26) + Rekt (0/26) + XxX_GetNoscopedAWP_XxX (0/16 -> 0/26) = Kjasztásjísér /kjʌɕtæɕɪsəɾ/ (lit. Dank Blade)
[REDACTED]

Soistjassénta (14/100)
The Chosen One (35/50)
la .gibys. (11/50) (+5 all from GM)
+3 GoldenReady

853 960
I hack obligatoryshield.exe and replace it with a combination of TR/EAS101TV and EAS Alert Virus, then blast it with EAS Tones.

The Shield program takes another 1 damage!

@Battlefury13/Conderp : At the moment, that is exclusively belonging to me. Good news, +3ing me comes with benefits.

@DarkSide : A perhaps unwise curiosity tugs at me. I have a LOT of challengers, beyond this lot, and most unmentioned. I have a feeling that our worst, strongest challengers, head-to-head, would result in me winning-PSYCHO/HAVOC or otherwise. Considering the later NORMAL fights are deliberately designed unfair...Dare ye accept my challenge?

Hat/Rat/Jor/Fen-A/Fen-B/Rok Charge: |III|II|
Medusa's Head: |IIII|
Coral Riff Guitar: |IIII|
Crystalized Ki: |IIIII|
Akron's Core: |IIIII|IIIII|II|
Rebalance: |III|
Doom's Meteors: |III|
Fear the Darkness: |IIIII|

Uncapped! Down with the Sickness: 75/75 (+6 from Alpha.) (Huehuehuehue)
Uncapped! The Climax: 6/150 (+5 from GM)
Skirmish Maneuvers: 36/50 (+5 from GM)
Railgun Restoration Rig: 15/50 (+5 from GM)

Tyr bid:
Crystalcat: 52
TwinBuilder: 42
DarkSide: 38
The Flaming Toast: 29
Pionoplayer: 18
W32Coravint: 16
TheLordErelye: 16
NumberSoup: 11
Redstonetam: 9
Modpack: 3
Faressain: 1
TMB50: 1


WINNERS:

Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)

+1 to DarkSide, +1 to Insert_Generic_Username, +1 to Battlefury

DONE: Slipshot Ammunition && Enchida's Quills && Navitas Nox && Roxx Fixed-position Smart-RPG, Salvo Model x4 = Dynamic Entry (Level 25: 23/26) (+6 from Generic, +5 from Piono, +3 from Coravint) BANG!

Roxx Grand Line AV-Railgun x2 && Navitas Nox && Nulla Stella && Chaos Majjyks = Grand Slam (Level 25: 14/26) (+2 From DarkSide, +1 from Toast)


((Guardian Orbitars && Aurum Orbitars) && Navitas Nox) && ((Smokescreen && Clocksmog && Poison Gas) && Smoke Machine) = Beyond Harm (Level 14: 4/15)

Silencing Fields x 3 && True Order Elemental && 15,000 silencing spells && Chaos Negator && Void Negator = Men of Silence (Level 25: 4/26)

NEW: Gear ++ Kinetic = Kyne Cell (Level 10: 1/11)

Huzzah, getting Tyr started in earnest after so long!...For the record, the reason behind teh dealy, beyond Project Everfree taking precedence for a long while (and still kind of doing just that) is because I wanted more time for everyone to bid, but I don't think this worked the way I wanted it to.

City of Opportunity [PG]: QUESTS: 1/5. Reinforcements: 280,500? (+10,000 per turn). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). HP Cap: -TBD-/350,000. Repossession: IIIIIIIIIIIIIIIIIIIIIIIII (8/25)

OK, the rest is so huge that I think this'll be a Google Doc. BEHOLD! LINK! THE HERO OF HYRULE, IN ALL OF HIS MARVELOUS INCARNATIONS!

ARENA:

Arena Cue:

- OPEN
- OPEN

- OPEN
Arena Stats: (W-L-D)

LCKD
Fredbear Roxxanne Zetta Tazz/Xi Piono Rosalind Avalon
Free-For-All: | 1-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-0-0 |

Duels: | 1-0-0 | 2-1-0 | 0-0-0 | 1-0-0 | 0-0-0 | 0-0-0 | 9-0-0 |
Tag-Team: | 0-0-0 | 0-0-1 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-1-0 |

)-( /-\ \/ () ( :| 0-0-0 | LCKD | 0-0-0 | LCKD | LCKD | LCKD | LCKD |
ARENA CHALLENGES: I'm game for any fight you can pick with me, and have a variety of characters for the job. in general, Roxxanne and Zetta are my 'standard' characters, and with minor variations will otherwise fight with the same alchemies. Fredbear is also available and will have a similar loadout to the other two despite this being logically not very plausible. The REST are varying degrees of unfair, possessing insane powers that give them an edge-they're challenge fights, and henceforth you lose nothing to them if you lose. Any opponent with LCKD above their names means they are currently unavailable for fighting, while a LCKD in the win-loss-draw stats marks them as unavailable for fighting that challenge.

)-( /-\ \/ () ( , alternatively HAVOC, matches are new and special. Depending on the opponent, they're either singular or many-against-one kind of deals, depends on if beating them solo in that state is feasibly possible (or even was when they were normal). In short, these characters are basically the Unleashed variants of characters in BlazBlue, utilizing not only their strongest techniques but basically doing it in a permanent super-form (and also locking off several arena rules regarding soulkill-arena noncanon thank). This means each character brings in a bevy of new powers they DEFINITELY did not have before (or couldn't put on display as much), and in many cases this translates to an unfair matchup; ranging from supreme luck to a 3-turn instant death attack (and in the case of Event enemies these are on top of their standard passives, assuming they're not improved versions), survival is...Unlikely. That being said, because of how stupidly difficult some of these jerks are, well, beating them PAYS OFF. Some are locked due to difficulty, by the way, so you'll need to prove that you're tough enough to fight them.

Yes, there are more challengers. Also, they're not sorted in order of difficulty.


ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

CHARGE EXPENDED!
EXECUTING DOWN_WITH_THE_SICKNESS.EXE...

Admist all the madness and chaos and turmoil the Battlefield experienced daily, there, lingering on the fringes of the battlefield, was something that would be innocuous in any other context. It was simply a stranded, old XBOX ONE, laying under an innocuous bush. Moss grew upon it, cracks lined its surface, and it lacked any power. It did nothing, and for quite a while now it HAD done nothing, leaving it to be ignored, the rabble of the Unsung, they who aren't even put in the EoTB for lack of presence.

As we are now describing this XBOX ONE in great detail, this was never the case.

Zetta liked his pet projects, and he was...Aware of a certain incident back in the second war. He wasn't about to just repeat it-repetition is the death of everything. No, he'd IMPROVE upon it and make it something new, better, stronger, more dangerous, and more DEVILISH. Yes, what was one man/robot's madness would become his masterpiece of death. Given the sudden shift to a less-than-pleasent Pro-Godmodder situation...Now was the time.

Zetta casually flicked a switch, well away from the madness and chaos and turmoil, where he was untouchable and unassailable by the masses that would gleefully gut him.

The stranded, old XBOX ONE started to glow a green light, as if it was powered. It was too soft to really register, and the main combatants overlooked it-they were busy trying to kill each other, after all! Anyone watching, however, would note that the age and the decay unwound itself, the XBOX ONE became newer, cleaner, shinier...Probably more capable of playing games.

Then, a second XBOX ONE flew in from...Who knows where. It almost just appeared on the spot. Nevertheless, it rushed over to the first XBOX ONE and joined it. Soon, a third XBOX ONE appeared and chose to accompany the new duo. Then a fourth and a fifth, a sixth and a seventh, an eighth, a ninth, a tenth, and more, and more, and more. It became noticable now-entities were briefly distracted from their mad dance to appreciate the sudden swarming of XBOX ONE to that unimportant bush, and slowly, rising above it.

"Ladies and Gentlemen, I have a treat for you!" Zetta said. "Presenting the long-awaited sequal to the hit event from DTG2, I give you madness, pain, suffering!"

The XBOX ONEs started taking a shape-their parts slid off, letting loose the glow they all had within itself, while the parts slid onto one another, recombining in new ways. Threatening ways. A new entity was being made right in front of the spectators, and they were rightfully backing off. Entities, to the Unsung warriors, were basically invincible titans (and the players even moreso, and the godmodder EVEN more so), and they didn't want to screw with the thing.

"I give you an entity management nightmare that'll leave your heads spinning around your neck in confusion!"

People tried taking potshots at the thing once they believed they were a safe distance away, but bullets bounced off of an odd, dark-yellow shield just before hitting the construct. Curses, it looked like Zetta was destroying its Doom. You probably didn't realize the flexibility of it all until just now, didn't you? Huehuehuehue. In any case, the other players were too far away to react immediately to this either; by the time they could, it was fully formed.

"I give you the new Pro-Godmodder powerhouse!"

The XBOX ONE Monstrosity's form became much more well-defined. Legs and Arms ending in flamethrower-like apparatuses, a jetpack bursting out a green smoke, a head with a large green X to mark it. The swirling storm of XBOX ONEs had ended, and now a massive robot had taken their place-and not a fun looking Robot at that. Odd, though...Aside from the flamethrowers (and they weren't really, no tiny flames at the tips), there didn't' seem to be any weapon systems. Not even a silly XBOX-related method of murder, like generating Hard-light Halo characters or something.

"I GIVE YOU...The ONE!"

The ONE's form started to emit more of that green smoke from the jetpack, from every orifice in fact. People who were caught in it started glowing green...And then, coughing. Spitting. Rashes. Puking. Projectile Vomit. Bleeding from every orifice. Bleeding GREEN blood. It quickly became worse and worse with each passing second until the cadavers they left were best described as heaps of flesh rather than a former person, heaps of green flesh, that were spreading the green smoke that definitely wasn't smoke. Spreading that green...Plague.

And then the 'flamethrowers' actually started spraying.

Somewhere, in the murky depths of the Warp dedicated to despair and preservation, though sadly defeated in the Material Plane not too long ago, Nurgle sheds a bacteria-laced tear of liquid-black joy.

It's beautiful.

"And with that, Let's get down with the sickness!"

The ONE [PG]: 600,000/600,000 HP. Detonation: 1/3. Pandemic: 1/3. Viral Marketing: 1/5. X: 1/8. Plague Corpses: 0/10 (360: 5. End Times: 10 Potency: 10)

The ONE is (praise be!) more simple than Opportunity, but this doesn't make it any less dangerous; a massive robot composed entirely of the power of XBOX ONE and a spiritual successor to Modpack's lovely variety of XBOX-related entities in the past, this is the LAST gaming system you ever want in your home. Let's break it down, shall we?

The ONE, most strikingly, does not have a basic attack that deals direct damage. Rather, its basic action is to spread its unique status effect, the XBONIC PLAGUE. The XBONIC PLAGUE is a debuff that takes off 6,000 HP per stack per turn. This wouldn't be concerning if the stacks wore off, but they don't. Stacks are permanent without deliberate healing, and healing even one stack can take serious effort. But what's the big deal? 6,000 damage per stack? OK, it stacks up to 8 times, so that's bad, but 8 stacks is a lot of stacking to do. It can target up to 3 entities per turn for stacks, or just one entity to make a stack go multiple times. This is noteworthy: XBONIC PLAGUE works on entities otherwise immune to status conditions, meaning, if, say, Nihilumbra was caught in Blue mode when attacked by the ONE, then it would still catch the plague on a successful hit. Minor debuff to damage, though: from 6,000 to 4,000 per stack. Oh, yes; the Plague has a chance of spreading on its own, and each entity afflicted has a 10% chance to give a stack to another random entity-this can grant more stacks to already-sick entities just as much as it can make a new entity sick, and yes, this can totally mean that the entity who triggers this spread can target ITSELF. For future reference: Any plague spreading in any manner is restricted to amongst the entities either directly bodyguarding it (close contact) or within its own faction, so no, the XBONIC PLAGUE cannot spread to Pro-Godmodder entities if I don't actually have The ONE attack them.

Now, this isn't really spectacular until you hit max stacks. At max stacks, in addition to the damage per turn (now the powerful but sub-par for its charge 48,000), the entity afflicted also has a major problem in the form of Detonation, one of The ONE's charged attacks. Simply put, if caught with max stacks of plague, you can be targeted by Detonation and take EXTREME DAMAGE, curing all 8 plague stacks but almost guaranteeing you've signed your death warrant in the process. You can't be targeted by Detonation under any other circumstance. In addition, if you have all 8 stacks and DIE (Detonation included), then you will add +1 to the Plague Corpses. Plague Corpses have a chance (20% per corpse, non-additive, rolled per corpse) to add 1 stack of XBONIC PLAGUE to one entity at random. They also fuel some of his specials. Naturally, as you can imagine, this can develop into an insane pandemic REALLY fast.

Its other specials only help make the plague go everywhere or make it worse for everyone. Pandemic will target 4 random unafflicted entities and give them an immediate 2 stacks of XBONIC PLAGUE. Viral Marketing doubles the stacks of 4 random afflicted entities immediately; any stacks that go into overkill through Viral Marketing deal an immediate 10,000 damage to the afflicted for each stack over 8. X makes every enemy inflicted with at least 4 stacks vulnerable to being minicritted for 2 turns, making any inflicted entities more likely to die.

As for its Plague-Corpse fueled specials, the only limit on them is how many bodies he has: 360 adds 2 stacks to all enemy entities immediately, while End Times is a buff to the XBONIC PLAGUE that lasts for 2 turns that makes all XBONIC PLAGUE damage double. Potency is an alternative to End times that permanently upgrades XBONIC PLAGUE damage by 3,000 per stack, per use, and can be used an infinite amount of times. all of these are stupidly powerful because this implies that the ONE will (a) last that long and (b) secure that many entities who die at 8 plague stacks.

Fortunately, for its charge level the ONE is semi-squishy, though stacks still do not magically go away once he dies either. One more thing; credit to Modpack and NinjaV for inspiration on the idea.

The ONE will inflict the Transistor, Painis and Oblivion (note that in the case of Cognizant Limb-style entities like Oblivion, any stack of XBONIC PLAGUE influences all parts at the same time) with the first 3 stacks of XBONIC PLAGUE. Opportunity will target Transistor (splash on Painis and the 48-eyed Shield of Oblivion's), the Constructors will switch to their Laserbeams to target Transistor (they'd be finished with the GUN Loaders at the start of their action), and six of the forces guarding the Moonshot Beacon shall move under the ION Loader's Shields. New summons shall be as many Repair Surveyors are needed to keep the quest possible plus HOT Loaders, and if none are needed right now, then I just request more HOT Loaders.

...​
-MASSIVE SNIPPAGE-

The ONE summoned! It will do as you say. The Opportunity entities will do as you say.

The Transistor takes 23,000 Queened damage!

Alpha nods. Looks like he'll get on that in the EOTB.

HOMESTUCK'S BACK.
@W32Coravint We're ready.
Current Saga: Think Outside the Basement (Post-Terrapause/Post-Crypt)
Current Arc: The Age of Explosions (Splodimus/HAVOC)


Crack The Sky: /|||\
Jormungandr: <|||||> BOOM!
The Queener: _|||||_
The Infinity Edge: {||||}
----
Chorus Mortis: (||||)


+1 to Redstonetam
+1 to Darkside
+1 to Pricey

OBLIVION [AG BOSS]: 110/110 (SCREW THIS. IT'S MEME HARD OR GO HOME.)
Holder [AG]: 1/69
Destiny's Call [WEAPON]: 27/50
MeeM Barracks [AG]: 20/25

((Cell Phone || Magic Mirror = Technological Mirror) && (Portable Enchantment Table && Dimensional Scissors || Sennheiser speakers = Warpset) = Warpspeaker Mirror) && (The 9-Volt (BoI pet) && Liquid Game Grumps = Game Grumps Absorber Battery) && ((Echo Flower Petals && Essence of JonTron = ECHo Flower Petals) || Advanced Technological Mirror software = ECH-OS) && Potent Smoke Majjyks = Echo Mirror (Level 25) (17/26)
This is it. The item that will finally release that saccharine side of me. This also has intense illusion majjyks paired with just-as-intense smoke majjyks.

(Perfect Glitchplate Katana && Perfect Draconium Katana && Perfect Grimdark Katana) || Paintbrush && Infinite Ink Jar = Liquid Death (Level 10) (5/11)
This katana though ordinary at first glance actually has a made out of a strange silver grey liquid. The liquid is slick, similar to oil, and it hardens instantly when detached from the katana, though it takes time to create more after use. There is a paintbrush brush attached to the nonliquid end of the katana. You can pick up the brush and write for a short while.

To use in battle the user can either quickly raise and lower the brush in a fast arc, creating a scythe-like form, changing the user's current strife specibi to scythekind, or just use it like a regular katana. It is very sharp and can be used to slash though opponents with ease, though it will break after use. You can also flick the LIQUID DEATH to shoot small bullets at opponents.

(Clockwork Assault Rifle && Phantasm && Tactical Shotgun = Tactical Accelerator Shotgun) && ((Endless Clip of Crystal Bullets && MTT-Brand Human Soul Substitute && Glass from Unrestricted Access = Endless Clip of Determination Bullets) && (Endless Clip of Explosive Bullets && Scatter Bombs && Ipecac = Endless Clip of Explosive Inception Bullets) && Cricket's Body && The Parasite && Proptosis = Endless Clip of Hyperfrag Bullets) = Anarchist's Clockwork (Level 10) (1/11)
A tactical steampunk shotgun that fires exploding determination-infused glass shard bullets that explode into more exploding glass shards, ad infinitum, until they reach their max range, in which they explode for the last time.

(Ankh Shield && Paladin's Shield && Shield of Cthulhu || Infinite Bag of Algiz Runes && Gnawed Leaf && The Polaroid && (Holy Mantle && Denito Surrexit = Eternal Holy Mantle) && The Wafer && Cancer && The Soul && Book of Shadows = Shield of Infinity) && (The Vile Shield || Thorns 127 Enchantment Book && Thorns Potion && Turtle Armor && Infinite Bag of Halved Black Hearts && The Negative && The Necronomicon = Shield of Retaliation) && (Glitchplate Shield || Missingno && D4 && D6 && D7 && D8 && D10 && D12 && D20 && D100 && Dead Sea Scrolls && Undefined && Blank Rune && Experimental Treatment = Shield of Mystery) && (Living Wood Shield || Yum Heart && The Body && Breakfast && Infinite Bag of Eternal Hearts && Ankh && Broken Ankh && Lazarus' Rags && Judas' Shadow && 9 Lives && 1up = Shield of Life) && (Lamborghini Shield || The Mind && Book of Secrets && Blue Map && The Compass && Treasure Map && Essence of Tai Lopez && Infinite Bag of Ansuz Runes && (The World && Blank Card = Curse of The World) = Shield of Knowledge) = Shield of the Terrarian (Level 25) (10/26)
THE ultimate Binding of Isaac-based Shield. Crystal, please give a description.

Shoulderpads ++ Determination = Pauldrons of the Barrage (Level 10) (11/11) (Done!)
"These pauldrons give the wearer an immense amount of determination (and DETERMINATION). As can be expected, this allows them to cheat death with enough determination, draw power from their determination to increase attack or defense, and basically become a juggernaut that simply WILL. NOT. QUIT. (They also shield momster wearers from the body-melting effects of that much sheer determination.)"


~~Spirit Reviser~~
None so far.
~~Regular Alchemies~~
Liquid Death && Metadata of Abbadon's Wrath && Potent Blood Majjyks = The Pulse (Level 20) (0/21)
TL;DR Lifestealing black ink katana that infects everything it hits, and builds itself from the resulting material. Ink can be shaped into anything the wielder wants, the only limit is his/her imagination.
~~Elemental Infuser~~
None so far.

--Oblivion (Summoned!)
The combination of every mechanical boss, including the Motherboard from Tremor Remastered.
HP: 666,666/666,666
Attack: 66,666
Ad Infinitum [Passive]: Oblivion takes 0.75x damage until the 48-Eyed Shield, Seeker Eye, Blaster Eye, Tai's Fedora, and the Prime Laserblade are destroyed. Oblivion takes 2x damage every second turn, starting the turn when these conditions are met.
-48-Eyed Shield
The representation of the Destroyer. Defense-oriented.
HP: 240,000/240,000
Doesn't have an attack stat.
Meatshielding Oblivion.
Beam Convergence [Active]: Damage an enemy/group of enemies with a random attack multiplier from 0.5x to 2.0x damage. Uses Oblivion's damage stat. 6 turn charge.
Worm Teeth [Passive]: Attackers take 7.5% thorns damage, lowered to 2.5% when destroyed. Effect extended to the Seeker Eye, Blaster Eye, Tai's Fedora, Prime Laserblade, and Oblivion.
Hardening [Passive]: 48-Eyed Shield takes 2.5% less damage for every part of Oblivion that's destroyed.
-Seeker Eye
The representation of Spazmatism.
HP: 125,000/125,000
Attack: 10,000
Airborne.
Infernal Blaze [Active]: Seeker Eye takes 1 turn to charge, then deals damage to 3 entities/groups, and sets them ablaze for 2 turns. Seeker Eye takes 1.5x damage while charging. 4 turn charge.
Blood Link [Passive]: If Blaster Eye is killed, Seeker Eye minicrits for 2 turns.
-Blaster Eye
The representation of Retinazer.
HP: 75,000/75,000
Attack: 10,000
Airborne.
Laserblast [Active]: Blaster Eye deals damage to 1-3 random entities/groups. 4 turn charge.
Blood Link [Passive]: If Seeker Eye is killed, Blaster Eye minicrits for 2 turns.
-Prime Laserblade
The representation of Skeletron Prime. Offense-oriented.
HP: 133,700/133,700
Attack: 13,370
Laser Bomb Saw Claws [Active]: Prime Laserblade smashes down on a single entity/group, making it bleed, burn, stunned, and deals reduced splash damage to 3 nearby entities. The debuffs aren't applied by splash damage. 6 turn charge.
Helping Blade [Passive]: While Prime Laserblade is alive, a random ally minicrits. Changes every turn.
-Tai's Fedora
The representation of the Motherboard.
HP: 100,000
No attack stat.
KNAWLEDGE [Active]: Oblivion's next attack minicrits. 5 turn charge.
Lamborghini Fastness [Passive]: While Tai's Fedora is alive, Oblivion has a 10% chance to dodge.
----
Oblivion's Spoil of War: Blah's Power Core
Call upon the spirits of light and dark to affect the fight in many ways! They will cast one of four spells based on the bosses guarding Oblivion.
Motherboard: An entity of choice will crit for 3 turns.
Skeletron Prime: Lift an entity airborne with the Prime Vice, causing it to be invincible for 1 turn.
The Twins: Damage 3 enemy entities/groups and set them on fire.
Destroyer: Block the first attack of the turn for an allied entity.
No matter what boss you pick, the cooldown will always be 8 turns.
This is basically the Mark of Chaos themed around Terraria.
--Assault Team (DEAD)
Yeah, at least the Assault Team got their ultimate abilities out.
--Transistor (SUMMONED!)
It's somewhere in the discussion thread. Oh yeah, here.
--Agent of the Skybreaker (SUMMONED!)
HP: 75,000/75,000 | 25% chance to dodge.

Challenge Queue:
> Post-GvT Strife Finale/Vengeance (Mardek, Jinx, and Szal vs CobaltShade)
> NONE
> NONE

Arena Record (W-L-D)
> - - - - - - - - - - - - - - - - - - - - - - - - LOCKED | LOCKED
--------Mardek | Leafy | Lopez | Joel | Sukard | Razihel
FFA: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
1v1: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
TDM: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
Av1: 2-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
ARC: 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
DL: 0-0-0 | 0-0-0 | 0-0-0 | LCKD | LCKD | LCKD
ARC-DL: 0-0-0 | 0-0-0 | 0-0-0 | LCKD | LCKD | LCKD


What do they stand for?: Free For All, 1v1, Team Deathmatch, Allv1 (such as the Pionofight and the Avalon fight), Arcade Mode and Deathless Mode (and Arcade Deathless).

Deathless Mode?: No, you weren't seeing things. That last battle option really stands for DL, or Deathless Mode. Deathless Mode versions of characters are much more powerful than normal versions of them, but drop really powerful loot exclusive to them. Unlock order (which means they must have lost as Deathless once): Mardek/Leafy, Lopez, Joel, Sukard, Razihel.
Some notes:
Special Weapon: Weapon reserved for Arcade Mode. Usually upgraded versions of already powerful weapons, if they even had an inventory. Original (if applicable)/Normal + Arcade/Deathless + Deathless Arcade.
HP: You know this. Only applied in Arcade.
Actives: Charged abilities in addition to their Spoils/level 26+ weapons. Only in Arcade.
(Number of Cyan's) Arsenal: The limitations on what the characters can use from the inventories.
Something/Something else: Normal/Deathless.
Description: A description on the enemy. Contains some hints on what he/she can do. Also contains how many people can fight him/her at once.

Fight order (Arcade Mode): Mardek/Leafy > Lopez > Joel > Sukard > Razihel

Mardek (Tier 1 (for now))
Special Weapon: Flare/Red Prominence/Chromosome of Prometheus
HP: 20/25
Actives:Yee-ro (regain a medium amount of HP, but get damaged by 1 HP every turn for 3 turns, 5 turn charge) (normal)
Actual Noise it Made (makes the opponent's next attack have a low chance to miss, 5 turn charge) (deathless)
Arsenal: Level 25 and below/ALL
The descendant of the Euphorer. 1 person max.
Withstand his euphoric power and the match will be yours.

Leafy (Tier 1 (for now))
Special Weapon: Elemental Excalibur/Terrarian Excalibur/Lunatic Excalibur
HP: 20/25
Actives: Reptilian Call (sends a Horde of Reptilians with low HP to meatshield Leafy, 4 turn charge, charge starts when horde dies) (normal)
Into the Ground (damage the enemy and stagger him/her for 2 turns, 7 turn charge) (deathless)
Arsenal: Level 25 and below/All
The Reptilian leader. 1 person max.
Try not to get bashed in the head with a gorillaing rock.

Lopez (Tier 2)
Special Weapon: Lamborghinistorm Tome/Wrath of the Lamborghini
HP: 21/26
Actives: KNAWLEDGE (next attack is guaranteed to hit, 6 turn charge) (normal)
TRUE KNAWLEDGE (next attack is guaranteed to CRIT, 10 turn charge) (deathless)
Arsenal: All
The Herald of KNAWLEDGE. 1 person max.
Dodge the flying Lamborghinis.

Razihel the Skybreaker (Tier 4.20)
Special Weapon: Edge of the World/Blade of Gods
HP: 42/69
Actives: Fedora of Power (Razihel gains incredible combat buffs, 5 turn charge) (normal)
Drop the Bass (hurt the enemy badly, and give him/her a medium chance to miss his/her attack for 3 turns, 10 turn charge) (deathless)
Arsenal: ALL
It's him. The guardian of the beyond. 3 persons max.
Can't MLG forever. Keep defending and attacking.

The Skybreaker himself drops onto the Battlefield, diving into the ONE, with John Cena's Junk Crusher in hand. The unexpected-ness level boosts the attack, causing John Cena himself to bodyslam the ONE. The Skybreaker holds the hammer up, causing it to emit a light, which fires a black portal into the sky.

>EXPEND CHARGE OBLIVION.ENTITY
>CHARGE EXPENDED. OBLIVION.ENTITY RUNABLE.
>SUMMON OBLIVION.ENTITY


Oblivion is here. Oblivion punches the ONE, then Blaster Eye and Seeker Eye follow suit by shooting it and running into it, respectively. The Prime Laserblade then fires a laser into the ONE.

The Transistor Spark()s Splodimus and the ONE, augmented with Tap(). The Agent of the Skybreaker punches the Terror Goldfish.

Then Mardek activates Jormungandr and punches the ONE in the face with the aformentioned gauntlet. Leafy silently boosts him with the Pauldrons of the Barrage, filling Mardek with DETERMINATION.

The remains of the jpeged Eye of Providence turn into doritos, flying into the ONE. GabeN notices this, and fires so much Steam Sales into the ONE, that, quoting JonTron, "actually the console snaps in two."

The essence of :red:posts emanates from the halved ONE, attracting more Tumblrites. They get triggered for no reason, then attack the ONE out of rage. The Skybreaker fires a reality check into the ONE, killing the Tumblrites, and snapping the halves of the ONE in two, again.

Leafy gives the ONE a Jef and Tim Award of Excellence in Shopping Centers, then the award explodes, seperating the halves of the living console in two yet again.

The ONE realizes that Bill Cipher is purple, and so is the Illuminati in the MSPA Reader: Mental Breakdown flash. Two purple Eyes of Providence perform the Temporal Replicollision Comb-o Rave on the ONE, blowing it up again.

The pun on the last paragraph summons a box of bones, which flies into the ONE, turning into skulls that fire lasers, and walls that smash onto it. After that, a spaghetti meatball falls onto it, crushing it.

The ONE is just steel beams at this point. To add insult to injury, Mardek adds jet fuel infused with ghost peppers, and sets fire to it, proving that jet fuel can melt steel beams. A giant Eye of Providence falls onto the ONE, which abruptly explodes.
----
My inventory and project can be found here.

Oblivion summoned! Whew, two AG bosses at the same time.
Your entities will do as you say.

The ONE takes 60,000 damage!

+3 Tazz(Put it towards Twin's bid)
Total Recall Act 1 Act 2: 40/40 Oh right.
Infinity: 30/40
Recall Totality: 7/80
Staff ++ Plant = Vi Naturae 4/11
Gem && Soul Titan Essence && Cosmic Background Radiation = Soul Gem 6/16
Lv. 25 Reality Essence && Jar of Gasoline = Fomes Dei 3/26
Aquilonem Mors && Burial Blade && Holy Moonlight Sword = ??? {1/?}
Brine && Orchid Fire && Galactic Glove = ??? {1/?}
INVENTORY (And details on... a ladder.)
Ion Cannon [IIII]
Fenrir/MPGBC [IIIII]
Broken Anachronism/Oblivion's Guardian [IIII]
Archangel's Blade [III]
Oh, right. Apologies. Hm. Have... Diluvium, Vastatores, Dormius, and Sulfurous Synth.
I pull out the items Zetta gave me, then casually slot them into my Pocket Alchemiter, infusing the charge into the alchemiter. The Alchemiter shudders violently, then spits out a pure white sword. Oblivion's Guardian.

You acquire Oblivion's Guardian!

>1/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (197/300) +1 from Toast, +1 from Darkside, +5 from Comp
Worldcrack (15/25) +1 from Piono, +5 from Comp
Skyscrapper (13/10 13) +5 from Comp -- COMPLETED

-=Summons
Zooming out of the Aetherian Rift, a small tentacled creature flies around, its mouth a mass of feelers and its body streamlined for dogfights.
Skyscrapper Summoned! [N][HP:125000/125000]
++Attacks that target Skyscrapper have a 33% chance to 'graze', dealing reduced damage, and a 10% chance to miss entirely.
++Skyscrapper deals 2x damage to entities considered to be 'flying'.

-=Actions
The Pathrazer, seeing more juicy tasty annoying beings from the City, decides to do something along the lines of what the charger from l4d2 does to the whole team of survivors, and attempts to charge through all of them in a straight line.
The Wolf among Sheep stealthy barrages the back of the Terror Crab, before retreating into the pack.
The Artificial Guardian takes a stab at 'Splodimus.
Aetherderon brilliantly smites every Terror on the field, before turning to dust as his time is up.
The newly spawned Skyscrapper does a fly-by of 'Splodimus, taking a bite out of him!

I fly through the sky in search of a target, before landing and impaling Dawn through the heart of the Terror Squid.
I take a picture of the Godmodder. This will be used later.

-=Alchemies
Experimental Gadgetry && Armor Plates && Runic Glass == Warded Glassplate [EE] (lvl. 15 - 10/20) +5 from Comp
NPC Questlines && Priceless Artifacts && adungeonthathasnoreasontohavethismythicalobjectinitwhatsoever == The McGuffin (Lvl. 25 - 7/26) +5 from Comp

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the attacking properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff, and can possibly give many of us a use for all of our old, not very good alchemies.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."

Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.

Other stuff I can't remember because it was 130+ pages a long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside

Skyscrapper summoned!
Your entities will do as you say.
The Terror Squid takes 30,000 damage!

@Cyanogynist : Wow, you are not even letting the ONE have a breather, are you? And another boss? Really? Welp, time to stop messing around.

@crystalcat: Can we agree to slightly buff Akron's Core? Specifically, OBLITERATE, which can't target bosses, just so it can target bosses? Considering I can't get any more spoils barring rule changes AND the new HP system makes entities beefier overall, plus with the fact that there are now TWO AG bosses...Yeah.

I'd make it a point that the Godmodder would probably summon a boss here. And not a boss on the level of the Transistor or anything, a boss worse than that. The Godmodder isn't gonna take THAT sitting down. That's too much of an edge to take on standard terms. He might need the ability to summon and do full actions on the same turn.

Also, Can I point out that Ad Infinitum (aka its 'Invincible until everything else is dead' passive) plus the defensive passives of the 48-Eyed Shield are completely stupid? Like, what purpose does that serve except mean that the 48 Eyed Shield is naturally going to be the 1st target and Oblivion has 12.5% attack resist? It feels like that Cyanogynist threw that in there just to make it tankier, which is annoying.

Hat/Rat/Jor/Fen-A/Fen-B/Rok Charge: |III|II|
Medusa's Head: |IIII|
Coral Riff Guitar: |IIII|!Using!
Crystalized Ki: |IIIII|!Using!
Akron's Core: |IIIII|IIIII|II|
Rebalance: |III|
Doom's Meteors: |III|
Fear the Darkness: |IIIII|

Uncapped! The Climax: 7/150
Skirmish Maneuvers: 37/50
Railgun Restoration Rig: 16/50

Tyr bid:
Crystalcat: 52
TwinBuilder: 45
DarkSide: 38
The Flaming Toast: 29
Pionoplayer: 18
W32Coravint: 16
TheLordErelye: 16
NumberSoup: 11
Redstonetam: 9
Modpack: 3
Faressain: 1
TMB50: 1


WINNERS:

Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)

+1 to DarkSide, +1 to Insert_Generic_Username, +1 to Battlefury

Roxx Grand Line AV-Railgun x2 && Navitas Nox && Nulla Stella && Chaos Majjyks = Grand Slam (Level 25: 18/26) (+3 from Generic)


((Guardian Orbitars && Aurum Orbitars) && Navitas Nox) && ((Smokescreen && Clocksmog && Poison Gas) && Smoke Machine) = Beyond Harm (Level 14: 5/15)

Silencing Fields x 3 && True Order Elemental && 15,000 silencing spells && Chaos Negator && Void Negator = Men of Silence (Level 25: 5/26)

Gear ++ Kinetic = Kyne Cell (Level 10: 2/11)

City of Opportunity [PG]: QUESTS: 1/5. Reinforcements: 280,500? (+10,000 per turn). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). HP Cap: -TBD-/350,000. Repossession: IIIIIIIIIIIIIIIIIIIIIIIII (8/25)

OK, the rest is so huge that I think this'll be a Google Doc. BEHOLD! LINK! THE HERO OF HYRULE, IN ALL OF HIS MARVELOUS INCARNATIONS!

The ONE [PG]: 600,000/600,000 HP. Detonation: 1/3. Pandemic: 1/3. Viral Marketing: 1/5. X: 1/8. Plague Corpses: 0/10 (360: 5. End Times: 10 Potency: 10)

I'm just gonna put the rest of the entity stats from here-on in Pastebins. The ONE's Pastebin.

ARENA:

Arena Cue:

- OPEN
- OPEN

- OPEN
Arena Stats: (W-L-D)


LCKD
Fredbear Roxxanne Zetta Tazz/Xi Piono Rosalind Avalon
Free-For-All: | 1-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-0-0 |

Duels: | 1-0-0 | 2-1-0 | 0-0-0 | 1-0-0 | 0-0-0 | 0-0-0 | 9-0-0 |
Tag-Team: | 0-0-0 | 0-0-1 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-1-0 |

)-( /-\ \/ () ( :| 0-0-0 | LCKD | 0-0-0 | LCKD | LCKD | LCKD | LCKD |
ARENA CHALLENGES: I'm game for any fight you can pick with me, and have a variety of characters for the job. in general, Roxxanne and Zetta are my 'standard' characters, and with minor variations will otherwise fight with the same alchemies. Fredbear is also available and will have a similar loadout to the other two despite this being logically not very plausible. The REST are varying degrees of unfair, possessing insane powers that give them an edge-they're challenge fights, and henceforth you lose nothing to them if you lose. Any opponent with LCKD above their names means they are currently unavailable for fighting, while a LCKD in the win-loss-draw stats marks them as unavailable for fighting that challenge.

)-( /-\ \/ () ( , alternatively HAVOC, matches are new and special. Depending on the opponent, they're either singular or many-against-one kind of deals, depends on if beating them solo in that state is feasibly possible (or even was when they were normal). In short, these characters are basically the Unleashed variants of characters in BlazBlue, utilizing not only their strongest techniques but basically doing it in a permanent super-form (and also locking off several arena rules regarding soulkill-arena noncanon thank). This means each character brings in a bevy of new powers they DEFINITELY did not have before (or couldn't put on display as much), and in many cases this translates to an unfair matchup; ranging from supreme luck to a 3-turn instant death attack (and in the case of Event enemies these are on top of their standard passives, assuming they're not improved versions), survival is...Unlikely. That being said, because of how stupidly difficult some of these jerks are, well, beating them PAYS OFF. Some are locked due to difficulty, by the way, so you'll need to prove that you're tough enough to fight them.

Yes, there are more challengers. Also, they're not sorted in order of difficulty.


ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

Entity Orders updated: If Transistor is dead this round and cannot be targeted, any instance of it shall be replaced with the Oblivion's 48-Eyed Shield. As all of its chunks have to be destroyed for Oblivion to be non-invincible by the stats (barring that being an error), I say that's the biggest concern we have. Even if that's not the case I still say kill it anyways because it's bodyblocking Oblivion actual and I just want it gone ASAP.

Also, consider the below attack an attack on Oblivion itself (and thus it's 48-Eyed Shield) should the Transistor somehow be dead by the time I reach it. Which it really shouldn't, but it would also be amazing if it happened.

...​

OK, a SECOND boss? Zetta raises an eyebrow. He's been getting complacent, now there's bloody two alongside the Transistor. He and the Godmodder have some slack to pick up.

"Tsk tsk, Cyan. Bosses galore from you," Zetta says. "Shame the Narrative's preventing me from getting spoils, I would so love the bounty you lovingly put forth for me..."

"...But in any case, Don't think I'm just going to let you walk all over the Pro-Godmodders," Zetta says. "In fact, I think it's high time I remind you who we are again!"

First, Zetta retrieves the Coral Riff Guitar from his inventory and plays a sick-nasty riff, ruining Cyan's life by way of new meatbags rising from nowhere to suddenly defend the one. Meatbags that may or may not need defensive buffing due to the new entity mechanics, but that's up to Crystal. They'll attack Oblivion's 48-Eyed Shield, which kind of has to be taken down first because of its seriously annoying defensive passive. (Really, that it affects Oblivion as well is meaningless in the current write up as that just means it's an automatic 12.5% damage reduction when it can actually be harmed).

Then, Zetta makes a quick call to Roxxanne while Cyanogynist is baffled by the sudden apperance of Tentacles and likely starts making dumb Hentai jokes when none are honestly applicable. "Roxxanne! I'd hate to cut into your training-"

"Oh my gosh, this is the most boring thing I have ever dooooooooooooone! I'll do it! I'll just do it! I'l do it right now whatever it is! I'll do it!"

Zetta paused.

"...OK then!"

Well that was easy.

"...What do you want me to do? :?"

"The Entity situation has gone south. I need the Crystalized Ki to obliterate Transistor. Again."

"Whaaaaat? The sword is back?...Is it that thingy of Az's?"

"No, it's not the Hand of the Archlich. The bloody thing respawns. Twice. Gets weaker on respawn but that thing seriously needs to learn the meaning of the words 'Stay down'."

"Ah, dumb thing! >N I thought it was pretty beat up when I left!...But whatever, discount Salubrity Frankincense ain't gonna stop nothin', and neither's gonna be his Spunk Myrrh! >:3"

"That's the spirit! Now, if you would please-"


"But I'm already here! ;3"

Zetta turned around and found Roxxanne uncomfortably close to his back. He jumps back-he hadn't forgotten her rogue-ish demeanor and abilities.

"Can you please be a little more obvious next time?"

"Ah, sorryyyy! But I just wanna blow somethin' up SOOOOOOO BAD!"

"Alright...Take a Terror with enough HP to completely kill the Transistor's second form in one shot so the rest of our entities can focus-fire down Oblivion."


"Who?"

"The OTHER AG boss."

"Uh, how did they even roll that out while Transistor was alive?!"

"Complacency," Zetta said. "Complacency that we are now fixing. Now, let's rock."

"Alrighty! Oi! Dumb sword thingy!" Roxxanne says, pointing directly at the Sword with half of her many, many hands. "Time's up, go to hell!"

Roxxanne glew with a yellow light as she reached her hand towards the Terror Squid (who has enough HP for the task last I checked it-switch it over to something that DOES if that isn't the case), and the Terror Squid flinches as a MASSIVE chunk of its lifeforce is suddenly sucked into the open. The Yellow orb flew over to Roxxanne, stopping short of her right arms. With a touch of one finger, she absorbed the whole thing, glowing yellow from intensity. Roxxanne's tolerance for the life-force in her system was magnified a TON by the Crystalized Ki, mercifully; those who tried to magically gib her via excessive healing would instead add to her pool of life. She breathed in, closing her eyes, keeping one of her left hands pointed directly at the Transistor.

The left hand pointing at the Transistor started to glow yellow. The other arms around it flattened their palms, creating a satellite dish-like form, with the glowing hand as the antennae.

The Transistor, being animate, naturally tries to move away from her. Her eyes were closed and she did not seem terribly aware. It must have come as a rude shock when her right hands stretched out to grab the Transistor and plant it right in front of the glowing hand.

The Transistor could almost hear the Guitar Warrior beckon him to Limbo in the brief second between now and the second after.

Roxxanne fired, a thin golden beam of death ripping through the Transistor. To the laser, the Transistor was basically air. The laser was short-lived but the impact was deep; a hole direct through Transistor's core, critical to its function, made itself apparent when the blinding light of the laser left.

Roxxanne promptly flung the wrecked Transistor back to the AG side of the field, almost into Cyanogynist's face. It would spend this turn respawning, and needless to say, it was dead, dead, dead. Roxxanne winked at Cyanogynist.

"Are you actually interested in that guy? Of all possible people?"


"Heehee...No. He's obsessed with the worst kind of annoying memes." Roxxanne said. "Couldn't learn how to talk to a lady if it meant giving up an opportunity to talk about those dumb 'dank' memes. Still, he's the nicest of all of those lot."

"So you're just making him uncomfortable."


"Saw right through me! ;3 He isn't getting slack cuz' he's nicer than the others...Uh, anything else? I hate it but I really DO have to do it..."

"No, not right now. I'll call you when you're needed." Zetta said.

"Awwwww...:C" Roxxanne moaned. When Zetta didn't respond, she just made a portal and trudged through, clearly unhappy with her own promise.

Zetta stared back at the remaining AG lineup, now meaning full-on business. They'd be getting more than their fair share of punishment like that, as much as the two of them could produce between each other.

You drain 200,000 HP from the Terror Squid using the Crystallized Ki to fuel an all-consuming conflagration of power that tears right through the Transistor, instantly knocking it down to 0 HP! It will spend this turn's action respawning, and its lost abilities will be tallied then!

You then summon 4 Tentacles, with 50,000 HP each, using the Coral Riff Guitar! They will do as you say!

>Current Avatar: Battlefury13 [PG]
@GoldenReady Thanks

I toss a Plague Inc. disease at an enemy. Turns out, it only has coughing, and sneezing, but still. This enemy turns out to be the Painis Tarah. In order to prevent a disease from spreading inside the [AZ] ranks, he goes to the most trusted and finest doctor in the land: Dr. Battlefury13.
He is informed that for some reason, he will need to take some shots. Sadly, all the shots do is make the virus cure proof, and it gains Haemophila, causing blood to be unable to colt. Then, a bunch of sharp objects fall on him, giving him many dozens of eternally bleeding cuts. As it turns out, one of the sharp objects was infected with something, and the disease gains Fever and Necrosis. His head practically burns up due to fever and as for the necrosis... Well, that would be very Gorey if i actually described that in detail, so im just gonna say that his chest-analog is experiencing a very deadly infection, which spreads to his heart. Somehow, this causes the disease to obtain Total Organ Failure. Painis Tarah slowly feels himself dying as all his organs fail. Then, suddenly, the disease spreads! To his HP Bar. Which has numbers for organs. His HP bar prompty dies as all of the numbers making it up suffer from total organ failure. Meanwhile, he experiences the extremely deadly combo of Haemophila and Internal Hemorrhaging. Finally, as he dies, a number of effects come into effect- systematic infection, paralysis and seizures. As he dies, he goes into a coma.

Then he catches dysentery, and dies in the same undignified manner as everyone else's Oregon Trail run. I then toss a vial containing the disease onto the AZ side of the battlefield because reasons.

OVERPOWERED ITEM CRAFTING
The Machina && Minigun && Anti-matter rounds && Destruction Magic && Cannon && Nuke || Sniper Rifle = ??? 2/? level ??
Jar of Pure Awesome && Forbidden Spellbook && Greater Orb of Fire Magic && Greater Orb of Earth Magic && Runic Caster Soul && Orb of Cursing && Orb of Life Drain && Orb of Nercomancy && Tempest Bolt && Compressed Dog Orb && Chaos Energy && Bad Memory && Spell Book of the Wide Beam && Rod of Discord && Lunar Portal Staff && Godly Mage Battlestaff && Legendary Meowmere && Legendary Star Wrath && Last Prism && Lunar Flare && Solar Flare && Razor Pine && Laser Machine Gun && Annoying Dog Soul && Muramasa && Night's Edge && Tizona && Terra Blade & Flarion && Vampire Knifes && Scourge of the Corrupter && Influx Waver && North Pole && The Horseman's Blade && Shadowbeam Staff && Razorblade Typhoon && Unholy Trident && Blizzard Staff && Clockwork Assault Rifle && Megashark && Unreal Sniper Rifle && Real Knife && Determination || Terra Sword = 2/? ????

Bundle of Balloons && Master Ninja Gear && Red's Wings && Frog Leg && Lightning Boots && Lava Waders && Jellyfish Diving Gear && Obsidian Water Walking Boots && Solar Wings && Cell Phone && Celestial Cuffs && Charm of Myths && Mana Flower && Celestial Shell && Fire Gauntlet && Gravity Gauntlet && Paladin's Shield && Star Veil && Sweet Heart Necklace && Ankh Shield && Avenger Emblem && Warrior Emblem && Mage Emblem && Ranger Emblem && Summoner Emblem && Architect Gizmo Pack && High Test Fishing Line && Angler Earring && Tackle Box && YoYo Bag && Papyrus Scarab && Pygmy Necklace && Winter Cape && Every Single Terraria Music Box && Royal Gel && Shield of Cthulhu && Worm Scarf && Hive Pack && Spore Pack && Shiny Stone && Gravity Globe && Solar Armor && Stardust Armor && Nebula Armor && Vortex Armor && Lunar Hook && Rod of Discord && Golden Bug Net && Bottomless Water Bucket && Bottomless Honey Bucket && Bottomless Lava Bucket && Infinite Supply of Determination && The Locket = 2/?? ??? Level ??

inventory:
Brutal Armor (Level 4) I think i finished this a while ago.

Entitys: None.

charges
8/50 (5+ delays) (1+ golden ready)
7/15 (5+ delays)
7/20 (5+ delays)
3+ to golden ready

You deal 30,000 damage to Painis Tarahi!

I/We are sending out the TPP Streamer 157/200 +2 from Cyan

Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 19/50
Magic Charge Pendent 19/50

Establishing Project Storm II 8/300 (On Delay)

Thunder Crystal && Shadow Gem && MOAR Rune Samples && Light Gem && Damage Buffer && Defense Buffer && PURE MLG ESSENCE && Evasiveness Crystal && Plus Crystal II Undercharged Runepaw's Gauntlet = Fully-charged Runepaw's Gauntlet 26/26! (Level 25+ due to the Plus Crystal, Holds loads of Runes and will create many New Runes) Will be used by my Blue Persona

I sit down waiting for the creator who made the gauntlet however there is a purple, brown and black dragon who also has his own signature gauntlet and looks at you with the other gauntlet with less power

Hello there my student, I have been sent out to make your gauntlet much better for you.

During the upgrading process, I say are you a Crystal Ripo-

I am not the Crystal Knockoff sorry, I have much stuff to do with Project Storm and other things. Good bye so you will be seeing you again.

I got the fancy new Gauntlet so here are the new complex sheet. (BEHOLD! the most powerful item I ever have.)

When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these) The Runes that is left over on the undercharged gauntlet will be carried over to the fully charged gauntlet as well.

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much much more HP when used.

Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing.

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defense increase for 3 turns when used on the ally.

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)


Dragon Shotgun && Napalm Cannon && Uzi Gun && Plasma Ball && Flamethrower && Android Tablet && Power Gem = BSU Blaster 10/26 (Can Burn Stuff Up with this Badass Flameblaster) Will be used by my Red Persona

Current Saga: Lets Get Dangerous Once Again Part 3.5: Mama gorillaer? (After the Avatar of Chaos)
Current Arc: Home Movies...

Attack/Action: Shared by 3 Personas

Persona's Actions:


Blue uses the Ice and Damage runes from the Gauntlet right at The ONE while he chucks a Heal rune at the P.E.K.K.A and one of the Oblivion's damaged parts. He also uses the Fully Charged Runepaw's Gauntlet to generate some runes at the random rate.

Red and Green will not attack this turn

Entity Orders:

Painis Tarahi lost his sight a bit so he will try to bite on the Terror (Spy)Crab. (If he got Double Action and not missed the first attack, Hits another Terror which is the Goldfish as well.)

+1 to Darkside, +1 to Cyan, +1 to piono

Support me if you want.

Alchemies:

Inventory: Shared by 3 Personas


Blue's Inventory:

Sword of Git Gud (Known as SoGG) [Level 25] Charge: THE MINI RECKONING I
IIIIII (1/7) (You must use the Weapon 7 times to activate this charge)

Fully Charged Runepaw's Gauntlet [Level 25+ (I was thinking there is the + on the 25 but I do not noticed...)] Current Runes: 5/25
Ice (Using...), Heal (Using...), Fire, Heal (Using...), Damage (Using...)

Storm Firey Bullet Blaster [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)

When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much much more HP when used. Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing.

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defense increase for 3 turns when used on the ally.

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)

Green's Inventory:

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETIVENESS)


Red's Inventory:

I dont have it.

The buffing runes will be nerfed down to 10% for three turns. Otherwise, looks good. (The MLG Rune is staying the same, because of the low chance of making it.)

@GoldenReady I'll have to think about it a bit. I'll get back to you once I've made up my mind. K?

Forging...

Slot 1: In Progress
Nightmare Cutlass (Lv. 7) && Dream Mist && Unstable Reality in a Bottle && Portable Dreampoint Stone && Nightmare Stone && Dreamy Spring Water && Dream Camera = Dream's Bane (Lv. 12, 8/13)
Now things start getting more interesting.
This blade has the ability to manipulate Dreams, Nightmares, and Reality. This blade has the power to set foes to sleep, but even sleeping foes are invulnerable to attack while dreaming, unless someone manages to get into their dream. Thankfully, the blade also comes with the power for the user to infiltrate dreams, and manipulate said dreams into becoming nightmares for the foe. The reality part comes into play when said dreams/nightmares could physically do damage to those stuck in its slumber. The camera allows onlookers to look into the dream. It disengages from the blade once in a dream, and returns to it whenever a dream is left.

However, the energies are limited, and one cannot simply lock their opponent in a dream and slowly murder them that way.

Slot 2: None
Stuff goes here

Slot 3: In Progress
Bag of Infinite Bombs && (Sad Bombs && Mega Blast && Rubber Cement && Spoon Bender = You're ****ed bombs) && Fairy Bell = Bell of Hellish Anarchy (Lv. 20, 8/21)
Says it all, really.
Flying bomb carriers that drop bombs that fire massive blood lasers in every direction that home in. And they bounce, too. Yeah.
For those that don't know, Mega Blast is an item in Afterbirth obtained from beating Mega Satan with every character in the game. It's basically the massive laser Mega Satan fires.
This may just be a bit too ridiculous.

Slot 4: In Progress
Item Combination Vessel && Infinite Bottle Stash || Brimstone && 20/20 && The Inner Eye && Mutant Spider && Number One && The Pact && Pentagram && Screw && Small Rock && SMB Super Fan! && Bloody Lust && gorilla of Babylon = Stash of Bloodburst Potions (Lv. 25, 8/26)
Just one wicked combination after another.
These one-use potions allow the user to fire 7 brimstone lasers from one's mouth. Seems standard, right? But there's twelve metric gorillatons of firepower behind each of these bad boys. Even more so when you get low on health, when twelve basically becomes 24 in the blink of an eye.
At the lowest HP possible for the user, it then becomes 48.
...
This is really starting to feel ridiculous now.

I think I've watched and played too much Isaac.

Charges...

Charge 1: Unrestricted
Shush... (43/100) (Screw the old charge) (+9 GoldenReady, Cyan, Sirplop, Compensation)
He got it.


Charge 2: 50-point cap
Portal from the Modded Terraria (9/50) (+5 Compensation)
What? It exists!


Charge 3: 50-point cap

Shot from another dimension (14/15) (+5 Compensation)
Which dimension? Who knows!

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

HP: 450,000
Airborne (It really doesn't matter anymore, does it?)
Unique Skills:
-Voidbomb: Drops a sphere containing pure void onto some poor fool's head, dishing out heavy damage to that foe, and medium damage to surrounding foes. 5-round charge. Starts fully charged.
-Bombing Run: Drops normal bombs on an opponent and surrounding opponents. Deals medium-high damage. 3-round charge. Starts fully charged.
-Death Ray: Will fire a death ray at an unlucky individual. Deals insane damage. 10-round charge.
-Stupid amount of guns: Always hits the target with basic attacks. If the target would have dodged, deal 50% damage.
-Group Decimation: All attacks always deals 2x damage to groups.
-Incineration: 50% chance to burn target.
-Kamikaze: Will run into the thing that destroyed it, exploding in its face and unleashing the void contained within its balloon. If said thing is an invulnerable character, then randomly select an enemy target.

-BOOM, SNIPPAGE-
Entity action taken this round.
Other Stuff...

-SNIP, THX-

Actions...

(Let's just assume Sirplop agrees to allow us to break and enter)

Looks like we can go through with it, then. Alright.
I've been looking at a certain door in the arena; magically and physically locked, no name on the warrior's door, and grey creep coming out of it, also sealing it shut.
There was also a physical hologram projector with a near exact copy of DarkSide's data nearby. Completely glitch free, too! This must be him!
It looks like the thing's fight-able, too. Perfect for fighting him while we try to get this door open.


Now, let's see how strong this magic is.

Justin fires a large ice beam at the barrier. Then a Cosmic one. Then he teleports a large comet in to smash into it.
"Come on, go down you stupid barrier!"
He failed horribly. "...Nope, no good."

Harryson pelted it with so many shots from his rifle it wasn't even funny. Still not even a bit weakened. "The barrier's too strong!"

Meanwhile, Dany tried to teleport behind the barrier. But the barrier was surrounding the whole room, and prevented a breach. "...Nope."

Squishie knew nothing of magic, and didn't even have a weapon for that matter. So he stayed back and watched the pros do it. I think he was too used to wielding a banhammer, which he could not do here.

Rin examined the barrier for a long time. Not a single one of her spells would do a thing. "Nothing I can do, sadly!"

"...I have to do everything, don't I?"

Zack walks close to it, and then shoots it with an explosive arrow. It bounced right off the barrier. He defends against it as it blew up on the floor.
"Hm... odd... my aura would usually reverse these types of barriers... whatever magic is holding this barrier, none of us can break through it."

So it turns out none of us can even scratch the barrier. Great. Perhaps we could find someone strong enough to destroy the barrier...
You know, seems I have this data of DarkSide, I may as well put it to use. A robot, perhaps... faster and stronger than what this hologram is capable of.
I'll just have to make sure it doesn't go all Terminator on our arses.

"You lot should head out to the battlefront. Heard your enemy was getting their butts handed to 'em. Also there's another me out there fighting. We share our progress via telepathy, so he knows all about you and he'll know you're coming soon."

They all agree, and head out while Zack #1 gets to work.

Zack was slightly annoyed at the City of Opportunity. But I guess that means...

"...I'll just have to fight back harder!"

LANCE OF CREATION EXPENDED


Zack raises the lance into the sky, firing off Genesis. The Combat Engineers, BUL Loaders, and the Engineers guarding the Moonshot Beacon are all pelted by a blinding holy light... as well as a rain of black arrows? What?

Nevertheless, this also repairs the Armored Void Blimp. Somehow.

...

Justin, Harryson, Dany, Squishie, and Lin Rin exit the Aetherian Portal. Albeit warily. Zack #2 was waiting for them.
"So you've made it. Great. 'Splodimus is preoccupied at the moment, and will probably get himself murdered soon. So it's a great time for you to come."

"Yeah, that's great, but aren't we powerless compared to everyone here?"


"No, not really. There are much weaker people than you around here and they're getting around fine. But enough of that. Got a job for you."

Zack #2 whispers something to the crowd low enough that nobody else could hear, but loud enough for them to hear.


"...What. Why is this world so weird. You want us to do what now?"

"Look, don't question this world's logic. As stupid as this all sounds, it's necessary to destroy that city."

"Let's just get this over with..."


...

Dany appears behind a Cardboard Cutout, and makes it invisible via illusion majjyks, while nobody was looking. He moves it into position.
Harryson moves in, and shoots one of the Repair Surveyors with a Nerf dart. Nothing special, just a regular ol' Nerf dart. Then he runs to behind the invisible cutout.

"Rrrrgh..."

Annoyed that Harryson was disrupting his work, he walks up to him, close but not actually touching the cutout. After he tries to give Harryson a Tongue-lashing, he back-talks him, insults him, and does other... questionable things.
The Surveyor breaks, and leaps straight at Harryson...
...just as the Illusion Majjyks wore off on the cutout. He flies through the cutout in a rage-fuelled hat-
*SPLITCH*
-e and is promptly impaled by Dany's Katana. Today was not a good day for the surveyor. In fact, it was boringly HELL.

Spoils & Other Chargeables...
Lance of Creation (III) IN USE
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."

Mark of Chaos {IIIIII}
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.
Suldaan-Doom's Meteor(s): {III}
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and turn order of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."

Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)
As per usual.

The MR alchemy upgrade, my Inventory, and my Project can now be found HERE, at the bottom of the post. The project is still a WIP. (I literally haven't worked on my project in a long time)

The Repair Surveyor is fooled, and it flies in, the robotic plane crashing straight into the Cardboard Cutout! Bam!

You then use the Lance of Creation, dealing 25,000 damage to the Combat Engineers, BUL Loaders, and Engineers, as well as healing the Armored Void Blimp for 25,000 HP!

>2/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (200/300) +1 from Darkside, +1 from Pricey - 2/3 there!
Worldcrack (16/25)
Vestige (1/15)

-=Summons
None.

-=Actions
I photoshop my picture of the Godmodder so that he has adorable cat ears and giant moe-eyes.
The kawaii factor is too strong, and the Godmodder finds himself wishing to top it.

-=Alchemies
Experimental Gadgetry && Armor Plates && Runic Glass == Warded Glassplate [EE] (lvl. 15 - 11/20)
NPC Questlines && Priceless Artifacts && adungeonthathasnoreasontohavethismythicalobjectinitwhatsoever == The McGuffin (Lvl. 25 - 8/26)

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the attacking properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff, and can possibly give many of us a use for all of our old, not very good alchemies.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper

Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.

Other stuff I can't remember because it was 130+ pages a long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside

The Godmodder transforms himself into a form that is ULTIMATE KAWAII, so much so that your picture spontaneously deletes itself from your hard drive in shame at being so outclassed.

Alchemies
AK-47 && Speakonia USB && Gold Ingot && Essence of Microsoft Sam = Golden ROFL-47 (Level 10, 6/11)
Standard Battle Android && V3 Kanon Figurine = Battle Vocaloid Kanon (Level 16, 2/17)
Standard Battle Android && V3 Anon Figurine = Battle Vocaloid Anon (Level 16, 2/17)
Illuminati Confirmatum && (Recreate: Loominarty 420) = The Illuminator (Level 20, 7/21)

Charges
I. IWAY ROFL-47 (6/11 -> 0/26) + Handheld Orbital ROFL Laser (0/16 -> 0/26) + The Hearing Test (0/26) + The Error Generator (0/13 -> 0/26) = Soistjassénta /swaːstjʌssəntʌ/ - TTS Universe
II. Proof of Providence (1/1 -> 7/21 -> 0/26) + Dankest Dagger (0/16 -> 0/26) + Rekt (0/26) + One True Dorito (0/26) = Kjasztásjísér /kjʌɕtæɕɪsəɾ/ - MLG Memes
III. The Exclamatory Brewery (0/26) + Polyparenthesis (0/26) + Godslash (0/26) + Omniscience Plus (0/26) = Netjákkesztaskar /netjækeɕtʌskʌɾ/ - NetHack
[REDACTED]

Soistjassénta (15/100)
The Chosen One (36/50)
la .gibys. (12/50)
+3 GoldenReady

1337
I challenge Painis Tarahi to a Lojban rap battle. If Painis Tarahi is dead, I write all the lyrics I would have rapped at Painis Tarahi down and papercut an enemy with it, dealing about the same amount of damage because Lojban rap is awesome.
.uinai doi la .peinisytaraxis. .i do se besna la kalci (Hey, Painis, your brain is excrement)
.i mi catra do .i ba mi nu se morsi do vau salci (I'll murder you, and I'll celebrate your death)
.ai .i mi do lo cmima be lo valsi cu te xarci (My words are my weapon with which I'll attack you)
.i mi do daspo .i lo jbobau cu bangu mi lo pemci (I'll destroy you, I'm a Lojban poet!)

After this attack, Painis' head explodes from awesomeness.


Painis Tarahi takes 40,000 damage. From sheer WHOA! factor.

Grr... why aren't my notifications working? I didn't get to see that stuff had happened. *is annoyed*
@GoldenReady: I seriously don't see why the GM is on the bid chart. Seriously, that just deprives the rest of us of a chance to get our weapon and get out of the bid because crystal can't even use the stupid thing due to alchemies not crossing between sessions.

25/??? for the Final Showdown
16/50 for the titan of earth
11/50 for the titan of fire.
+3 to goldenready ((sorry sirplop, I REALLY want to grab one of those tasty level 50s, and I'll be able to focus on returning +1s sooner if I can rank up in the bidding ladder.)

If the cardboard cutouts haven't been removed yet, Piono leaps up into the air, then lands on another one of the repair surveyors.
Hello!
He then whips it up in a miniature tornado using Rapture and sends it careening into another one of the cardboard cutouts.
No need to trick them if brute force will work.

There are no more Surveyors left!

...Post Easter cleanup in effect, post will be up shortly.
"..."
...
"...."

Alchemiter:
Mourning Claws && Heliotrope Talons of Lightning = ???


Inventory:
Storm Lord's Seal
Coat of the Witch's Son
Mourning Claws
Beastmaster's Burning Heart
Heliotrope Talons of Lightning


Charges:
Rain-Drenched Flames: 12/25 (+1 from Pricey)
Leviathan and Behemoth's Embrace: 11/50
New Charge: 1/25

Ho hum.

Dammit, Tazz.
...
Dammit, Cyan.
...
Dammit, Sirplop.
...

That's a lot of entities summoned. Yet I am stiiiiiil attacking the ONE because it has a random effect I am not quite comfortable with affecting my entities. If you don't know how I target, it's just whichever is the greatest threat to my entities. Or maybe it's out of concience. Or maybe I actually am just rolling to see who to attack. Or maybe it's because Ita has a small reason to attack it. Ehhhhhhhhhhh...

I might make the actual music portion of this attack better. Since it's kinda lackluster right now.

|| Charges ||
Adding +5 in this post.

The Restraunt at the End of the Universe. 29/70 (+5)
It's not really a restraunt.
Negatives. 9/40 (+5)
.sevitageN
Animator's Armor 22/30 (+8)
Draw!

+1 to DarkSide, +2 to Sirplop

|| Alchemy ||
Saltstained Cutlass (15) [+-] Enchant Scroll: Water [P] + Glowing Aquamarine [P] + Sapphire Ring [T/T] + Water Elemental Summoning Shard [P] + Brand of the Tsunami [P] + Clearwater Flask [T/T] + Aura of Creation [P] + Aura of Twilight [P] + Moonstone Dust [T/T] + Lunar Pearl [T/T] = Beneath the Sea and Stars (Level 22 - 7/23)

(Paintbrush || Albiit && Dux Noctum ) && (Watercolours && Entropy Shard) && (Magical Thinner && Magical Ink) = Monochrome (Level 15 - 5/16)

Coffee Mug ++ Redundancy = Estis Finis (Level 10 - 2/11)
Yes, this has powers over motherflipping redundancy. It also has powers over things being unnecessarily repeated. Not to mention the powers of this item that cover that which is repeated without necessity.

Alexstrasza's Heartstring ~~ Infernal = Deathwing's Blazechord (Level 15 - 1/10)
Spirit reviser alchemy. I did need to slightly edit one of the values for consistency. Link below if you don't remember.

||Orders and Actions ||
Nihilumbra tries to heal the Spookkeeper 3 times using Orange, while they swap places and the Spookkeeper starts bodyblocking for Nihilumbra. The Spookkeeper also gains the bonus of Extended Life. /spooked

-SNIPPED, SOZ.-

Turn() completes, and the Project()ions fade away, having dealt Tons of Damage™. The song finally finishes, and the pieces fade into the ground.

(I was thinking of adding another part here involving Momentum Mori and an awesome Necrodancer bit, but I figure the sheer force amount of text with that would probably just waste time.

Let's just have this here instead, because it rules. Lets say Ita plays that as well.)

Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project:http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 3/4
From the Grave: 3/4
Extended Life: -/5
Scythe of (Eardrum) Death: 2/4
Anarchists' Cookbook: 2/7
Conga Drums: 2/3
Current Functions: 8
Traces: 7 (2͇̖̜͎̘̻̙̓̀ͪ̍ͩ ̼̰̾̂ͣ̔ͬ̾ͣc̩̞o̓ͩ̌̃̓҉̣̝͔̳ͅr̭̄͊̍ͥ̕r̖͕̖̙̮͚͖̾ǘ͖͙͉͖̳͋ͥ̔̔̓p͖̂͛̒̀̓̓͡te͙͋̒̾̕d͎͆̀̽)
Level: 30
Functions:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Mask() - Trace: Shomar Shasburg
Cast() - Trace: Aayla
Help() - Trace: Sybil Reisz
Project() - Trace: lostAmbush
Collapse() - Trace: grimJudicator
Jaunt() - Trace: Preston Moyle

50,000 damage to a Tentacle, killing it. Alpha frowns.



[COMPENSATION]
Yeah, that delay was much too long. +6 to all charges. Sorry again.

[TALLY DAMAGE]
Damage tallied. Phew, I like my new practice of applying damage as dealt. Away with this section in the next EOTB!

[PRETURN]
Charges increase, certain effects tick down, 'Splodimus's shield regens, and Opportunity adds 10,000 reinforcements.

[H]
'Splodimus shoots the Agent of the Skybreaker. Twice. One shot misses, but the other nails the Agent, instantly obliterating him.

[AG]
The Transistor respawns, losing Help() and Void() for Passives, Spark() and Crash() for Functions, and Crash() and Flood() for Augments. Its Passive() stays at Tap().
The BadCell deals 1,000 damage to a BUL Loader.
The PHGC and its Programs idle.
The ANTs spawn 6 other ANTs. Looks like they'll be returning very soon...
The Huge P.E.K.K.A. is stunned and cannot act!
Painis Tarahi gets his Double-Action, and smacks the Terror Crab for 60,000 damage, before it dies from a second hit meant for the Terror Goldfish! Painis Tarahi then regains 50,000 HP.
Oblivion and all of its parts gang up on the ONE for a total of 98,000 damage -- well, they would've if it weren't for the Tentacles. Alpha's really frowning now.

[N]
The Armored Void Blimp shoots the Engineers, killing off every last one!
Nihilumbra ceases meatshielding the Spookkeeper and heals it thrice using the bonus of Orange, coming out to 50,000 HP. (Slightly decreased due to only focusing on one target.)
The Endless Pathrazer barrels through the Combat Engineers thrice, killing every last one!
The Artificial Guardian deals 10,000 damage to 'Splodimus's shield.
Aetherderon smites the Terror Squid for 50,000 damage before dissolving back into dust.
The Wolf Among Sheep backstabs the Terror Squid for another 20,000 damage!
The Spookkeeper begins meatshielding Nihilumbra!
The Skyscrapper deals 13,000 damage to 'Splodimus's Shield.

[PG]
The ONE spreads XBONIC PLAGUE to the Transistor, Oblivion, and Painis Tarahi.
Opportunity gains 15,000 Reinforcements from damage done to its non-quest entities this turn, then summons another Repair Surveyor and a HOT Loader!
The Constructors have finished constructing GUN Loaders -- every entity then focuses on the Transistor, dealing a total of 15,000 damage to the Transistor, 2,000 to Painis, and 1,000 to the 48-Eyed Shield!
The Terror Pink Jellyfish shocks the Huge P.E.K.K.A. for 40,000 damage, but no stun.
The Terror Goldfish heals the ONE for 30,000 damage. It then takes 25,000 HP and MHP damage from Deteriorate.
The Terror Squid attacks the Huge P.E.K.K.A. for 45,000 damage and Accuracy Down.

[GM]
The Godmodder looks at the state of the field. Three bosses and none of them are on his side. He thinks it's about time to change that.
He floats up into the air, a massive summoning circle drawing itself under him in goldenrod energy, before the summoning circle abruptly wavers and begins to turn purple. As if it's being... corrupted. As that thought goes through everyone's mind, a massive worm bursts from the middle of the circle, digging back underground after a second before lunging back up and coiling around to look down at everything. Eyes, bloodshot ones, open all along its body before it screeches a challenge, cursed flames licking around its toothy maw.
Terror World Feeder summoned!

[HOW TO PLAY]
It may not be the Eater of Worlds, but at this point it's buffed up worse than the Eater of Worlds ever was. Firstly, as a function of this thing's distributed brain and eyes, it can split its damage however it wants. That means it could easily pick off weaker entities and still deal damage to the heavy hitters, although it'll never deal total damage above its attack. Secondly, its damage increases as it's damaged, due to segments splitting off and creating new worms. (They're all still counted as one entity, though.) Thirdly, it summons buffed-up Demon Eyes for every 100,000 damage it's dealt. Fourth, it has a whole host of charged attacks that will not be fun for whatever it levies them against.
Flames of Tartaros: The Terror World Feeder breathes a massive gout of Cursed Flames from its maw, incinerating one entity for extreme damage and inflicting them with the Cursed Inferno debuff, for extra damage over time. 3-turn charge.
Fangs of Veles: The Terror World Feeder draws on its connection with the Corruption, enveloping itself and two allies in the power of darkness. All of them will crit for two turns. 5-turn charge.
Legacy of Glispa: The Terror World Feeder draws on the paradoxical healing power of death, stealing allies' deaths from them and offering them to the Corruption as a sacrifice. Heals all allies for an extreme amount. 7-turn charge.
Aspect of Nehebkau: The Terror World Feeder draws on the power of a two-headed snake-guardian of the underworld, growing a second head and becoming able to attack twice a turn for three turns. 8-turn charge.

The Godmodder then +6's GoldenReady and creates a massive fortress of XBOX ONEs, which assembles itself around the ONE and protects it! The ONE is now meatshielded by the ONE Fortress!

'Splodimus [H BOSS] HP: 997,000/1,500,000. Shield: 2,000/500,000. (Regens 25,000 Shield HP a turn.) Double-Action. Bomb Harp: 5/8. Orbital Cannon: 5/8. Nuclear Satellite Crash: 5/15. Underground H-bomb: 5/15. Doomship: 5/20.

Transistor [AG BOSS] HP: 278,333/333,333. Current Passive(): Tap(). Kill(): 8/8 XBONIC PLAGUE: I
Lost Passive()s: Mask(), Ping(), Help(), Void().
Lost Function()s: Jaunt(), Bounce(), Spark(), Crash().
Lost Augment()s: Ping(), Purge(), Crash(), Flood().
BadCells: 10,000/10,000, x1.
Physical Hologram Generating Computer [AG]: Invulnerable. 'Dies' if Windows 7 crashes.
Programs:
Windows 7: 100/100 HP. Regens 2 HP per turn. Takes attackdamage/1000 damage. Can only be attacked if there are no other programs running.
obligatoryshield.exe: 8/10 HP. Loses 1 HP per attack above 3,000 damage. Otherwise, takes no damage.
Alpha ANT [AG] HP: 1,000/1,000. Deflects 99% of damage when attacked. Alpha status can be passed to other ANTs. Cannot be targeted!
ANT [AG] HP: 1/1 (x10.) Attacks may only target one ANT at a time, attacks on an ANT lose 5% damage before spilling over to the next ANT. Cannot be targeted!
Huge P.E.K.K.A. [AG] HP: 733,000/1,000,000. 25% Accuracy Down: II
Painis Tarahi [AG] HP: 350,000/500,000. 10% chance to deal 100,000 extra damage to an attacked entity. 25% chance of Double-Action. Regains 50,000 HP after killing an enemy. Enters Rage Mode when at 50% HP, healing to full health and gaining Crits and permanent Double-Action, overriding the earlier chance of Double-Action. 25% Accuracy Down: I XBONIC PLAGUE: I
Oblivion [AG BOSS] HP: 666,666. Takes 0.75x damage while its subsidiary entities are still alive -- takes 2x damage every other turn when all are dead. XBONIC PLAGUE: I
48-Eyed Shield [AG-OBLIVION] HP: 239,000/240,000. Meatshielding Oblivion. Attackers of any part of Oblivion take 7.5% the damage they dealt, dropped to 2.5% when destroyed. Takes 2.5% less damage for every part of Oblivion that's destroyed. Beam Convergence: 1/6. XBONIC PLAGUE: I
Seeker Eye [AG-OBLIVION] HP: 125,000/125,000. If Blaster Eye is killed, minicrits for 2 turns. Infernal Blaze: 1/4. XBONIC PLAGUE: I
Blaster Eye [AG-OBLIVION] HP: 75,000/75,000. If Seeker Eye is killed, minicrits for 2 turns. Laserblast: 1/4. XBONIC PLAGUE: I
Prime Laserblade [AG-OBLIVION] HP: 135,000/135,000. While alive, a random ally minicrits. Changes every turn. Laser Bomb Saw Claws: 1/6. XBONIC PLAGUE: I
Tai’s Fedora [AG-OBLIVION] HP: 100,000/100,000. Gives all parts of Oblivion a 10% dodge chance. KNAWLEDGE: 1/3. (Buffed to crits.) XBONIC PLAGUE: I

Armored Void Blimp [N] HP: 109,000/450,000. Bombing Run 3/3. Void Bomb: 1/5. Death Ray 9/10. ORDER: Fire on the Engineers. If dead, Kamikaze onto them.
Nihilumbra [N] HP: 100,000/250,000. Current color: Orange. Rainbow: 6/7.
Endless Pathrazer [N] HP: 14,550/150,000. Triple-Action. Must attack thrice. Deals 1.25x damage, takes 0.75x damage. Invulnerable until this EOTB ends!
Artificial Guardian [N] HP: 62,500/95,000.
Wolf among Sheep [N] HP: 200,000/200,000. Can only be damaged by abilities or charges. Yes, that includes the Godmodder.
The Spookkeeper [N] HP: 130,000/160,000. Damage to it is delayed by 2 turns. Firestorm Warning: 3/3. Blizzard Warning: 3/5. Doom Warning: 3/7. Meatshielding Nihilumbra! Lich's Pact readied.
Skyscrapper [N] HP: 125,000/125,000. 33% graze chance, 10% dodge chance. 2x damage against flying enemies.

The ONE [PG]: 570,000/600,000 HP. Detonation: 1/3. Pandemic: 1/3. Viral Marketing: 1/5. X: 1/8. Plague Corpses: 0/10 (360: 5. End Times: 10 Potency: 10)
Tentacles [PG] HP: 50,000/50,000 (x1.) 2,000/50,000 (x1.) Meatshielding the ONE.
The ONE Fortress [PG] HP: 200,000/200,000. Meatshielding the ONE.
City of Opportunity [PG]: Invulnerable except through Quests. QUESTS: 1/5. Reinforcements: 350,000/350,000. [MAXED] (+10,000 per turn, increases in proportion to HP damage against Opportunity's summons). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). Repossession: (8/25)
Constructors [PG] HP: 75,000/75,000. (x2.) 56,000/75,000. (x1.)
PWR Loaders [PG] HP: 15,000/15,000. (x2.) [Bodyguarding the undamaged Constructors!]
GUN Loaders [PG] HP: 10,000/10,000. (x16.)
HOT Loaders [PG] HP: 10,000/10,000. (x3.)
FIX Loaders [PG] HP: 10,000/10,000. (x2.)
QUEST: HOME MOVIES
Cardboard Cutouts [PG] (x1.) Invulnerable to everything except Repair Surveyor impacts. [QUEST OBJECTIVE!]
Repair Surveyors [PG] HP: 1,000/1,000. (x1.) 40% dodge chance.
Moonshot Beacon [PG] Must be captured by killing its guards! [QUEST OBJECTIVE!]
BUL Loaders [PG] HP: 15,000/15,000. (x2.) 4,000/15,000. (x1.) Guarding the Moonshot Beacon!
ION Loaders [PG] HP: 15,000/15,000. (x2.) Guarding the Moonshot Beacon! [Shielding!]
HOT Loaders [PG] HP: 10,000/10,000. (x1.) Guarding the Moonshot Beacon!

Terror Pink Jellyfish [PG] HP: 312,000/400,000. Can Stun attacked enemies! Real Shocker: 2/4.
Terror Goldfish [PG] HP: 225,000/275,000. Heals. Snacks for All: 2/3. Deteriorate: II
Terror Squid [PG] HP: 78,000/450,000. Debuffs enemy accuracy! Inkzooka: 2/4.
Terror World Feeder [PG BOSS] HP: 2,000,000/2,000,000. May split its damage among any number of entities and in any proportion. Damage increases as it is damaged. Spawns Demon Eyes every 100,000 damage it takes. Flames of Tartaros: 0/3. Fangs of Veles: 0/5. Legacy of Glispa: 0/7. Aspect of Nehebkau: 0/8.

Godmodder [GM]: HP: 35/100.



Kayaws Emeralds: Owned by pionoplayer. When used, they transform the user into a super state for 3 turns, critting all their attacks for that time. Cooldown only begins after the crits have worn off. Cooldown: 4/4.
Pineapple Device: Owned by teag2. When used, it fires a super sonic jet of pineapple juice at an entity, dealing massive damage. It also deals splash damage to another random entity of any alignment. Cooldown: 3/3.
Contaminated Vocal Chords: Owned by greenpokeman2000. When used, summons an invincible Ghost of Zombie entity for 2 turns. Cooldown of 4 turns. Cooldown: 4/4.
Uber Wrench: Owned by Redstonetam15. When used, either 3 Level 1 Sentrys appear and do high damage to 3 entities, or 1 Level 3 Sentry appears and deals extreme damage to 1 entity. Cooldown: 4/4.
Giant Bat Wing: Owned by Sirplop. Upon use, it will rise one entity into the air, making it invunerable for 1 turn. Cooldown: 4/4.
Atomic Gel: Owned by eboLag.exe. Upon use, it will deal insane damage to one enemy, but also insta-kill an entity of your alignment. Cooldown: 7/7.
Central Processing Unit: Owned by gladiusAssailant. Upon use, it will summon a Phantom GodBot entity for 4 turns. Cooldown: 6/6.
Crimson Skull: Ownd by pionoplayer. When used, it will either boost your attack tremendously, with a 1/5 chance, or just deal huge damage to an entity. Cooldown: 4/4.
Corrupt Tooth: Owned by eboLag.exe. When used, it will inflict Corrupt on an enemy for 3 turns. Corrupt: Causes the affected enemy to take double damage, and deal half damage. Cooldown: 5/5.
Nice Fleece Blanket: Owned by CrypticCataclysm. When used, it will both shield an entity for 2 turns, AND make all their attacks inflict Blaze for 2 turns. Cooldown: 8/8.
Medusa Head: Owned by GoldenReady. When used, it will fire out a ****ton of lasers, dealing high damage and inflicting Petrify on the affected entity for 2 turns. Cooldown: 4/4.
The Smooth Granite Pebble: Formerly owned by crystalcat, now owned by W32Coravint. When used, it transforms one entity into a solid granite statue, rendering it both invulnerable and unable to attack for a turn. Cooldown: 3/3.
Akron's Core: Owned by GoldenReady. When used, it casts one of Akron's lower-powered abilities for the cost of 5 charges, or one of his ultimates for the cost of 12 charges. Cooldown: 12/12.
Crystallized Ki: Owned by GoldenReady. When used, the user may opt to drain HP from an allied entity to increase the spoil’s damage. Or not. Either way, the user gathers power before channeling it all into a massive attack. Cooldown: 0/5.
Anarchist's Cookbook: Owned by TheFlamingToast. When used, it deals large damage to 7 random entities on a side. Cooldown: 5/5.
Ion Beacon: Owned by insert_generic_username. Depending on charge level, does different things. If charged 1 round, fires small missiles that deal light damage to three enemies. If charged 2 rounds, fires a large bomb that deals medium damage to one enemy. If charged 3 rounds, fires a large missile that deals heavy damage to two enemies. If charged 4 rounds, calls down an Ion Cannon strike to deal massive damage to four enemies. Cooldown: 4/4.
Scythe of (Eardrum) Death: Owned by The_Flaming_Toast. When used, the owner screams into the microphone attached into the scythe's blade, setting it vibrating savagely, before slashing a single enemy for extremely high damage. Cooldown: IIII
Coral Riff Guitar: Owned by GoldenReady. When used, summons four Tentacles with 50,000 HP each that will meatshield entities of the user's choice and also use weak attacks in the EOTB. Cooldown: 0/4.
Lance of Creation: Owned by DarkSide. When used, deals high damage to three entities and heals an entity of the user's choice, all through a massive cross-shaped beam of holy energy. Cooldown: 0/3.
Sword of Destruction: Owned by W32Coravint. When used, deals high damage to three entities and inflicts Inferno, a superpowered version of Burn, on them. Cooldown: 3/3.
The Queener: Owned by Cyanogynist. A blue chess piece that flickers between pawn, knight, bishop, rook, and queen. When used, applies the Queened effect to an entity for two turns, halving all damage done to it and critting all of its attacks. Cooldown: 5/5.
Conga Drums: Owned by The_Flaming_Toast. When used, cause two entities to form a conga line for a turn, critting their attacks that turn. Cooldown: 3/3.
The Great Horn: Owned by Erelye. When used, summons a massive spectral stampede of eldritch abominations to trample an entity and two other entities of the same alignment. Cooldown: 5/5.
Heart...: Owned by W32Coravint. When used along with the ...Locket, performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity. Cooldown: 3/3.
...Locket: Owned by DarkSide. When used along with the Heart..., performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity. Cooldown: 3/3.
Infinity Edge: Owned by Cyanogynist. When used, perform a Fatal Strike on one enemy, dealing extremely high damage. Cooldown: 4/4.
The Golden Lute: Owned by insert_generic_username. When used, initiates a formal combo attack, where multiple players may team up under a common theme for huge damage when the combo finally goes off! Cooldown: 6/6.
Mark of Chaos: Owned by DarkSide. Upon use, either deals very high damage, heals a very high high amount of HP, crits three entities' next attacks, or infects an enemy with extra-potent Nurgle's Rot for three turns, dealing 20,000 damage per turn and decreasing their damage output by 25%. Cooldown: 6/6.
ARMORY COMPLETE.
 
Last edited:
@crystalcat I think it's more of a "me" problem more than anything, to be fair. I made 'Splodimus' charged attacks take too long to charge, even though they would be very devastating if they were to be pulled off. (No seriously, 100,000 damage with a normal dual-attack? That can only mean horrible things for those caught in his charge attacks... just that he won't be able to pull even one of them off).

Trust me, though... that 100-post charge I have going on, while it may or may not be a boss, will take more strategy to kill than just wailing on it. In fact, jut wailing on it would be the worst strategy. Anyone who'se played/watched some BoI:Afterbirth knows what I mean.

Forging...

Slot 1: In Progress
Nightmare Cutlass (Lv. 7) && Dream Mist && Unstable Reality in a Bottle && Portable Dreampoint Stone && Nightmare Stone && Dreamy Spring Water && Dream Camera = Dream's Bane (Lv. 12, 9/13)
Now things start getting more interesting.
This blade has the ability to manipulate Dreams, Nightmares, and Reality. This blade has the power to set foes to sleep, but even sleeping foes are invulnerable to attack while dreaming, unless someone manages to get into their dream. Thankfully, the blade also comes with the power for the user to infiltrate dreams, and manipulate said dreams into becoming nightmares for the foe. The reality part comes into play when said dreams/nightmares could physically do damage to those stuck in its slumber. The camera allows onlookers to look into the dream. It disengages from the blade once in a dream, and returns to it whenever a dream is left.

However, the energies are limited, and one cannot simply lock their opponent in a dream and slowly murder them that way.

Slot 2: NEW
Berzerker Breaker (Thorium Mod Flail) ++ Rage = Furious Bloodlust (Lv. 10) (1/11)
What was originally an already rage-filled weapon became even more rage-fueled. Feeds upon the user and target's hate and anger for incredible effect; namely, hitting harder, cutting deeper, and making the target and user even more rage-induced, in order for the weapon to feed on it after. Unstoppable raging can either be quelled or built further upon by this weapon; but either way, it still feeds on rage, and grows more powerful by doing so.

The stuff the weapon's made of is said to make you angry just by holding it or even being near it. It's powerful stuff.

Slot 3: In Progress
Bag of Infinite Bombs && (Sad Bombs && Mega Blast && Rubber Cement && Spoon Bender = You're ****ed bombs) && Fairy Bell = Bell of Hellish Anarchy (Lv. 20, 9/21)
Says it all, really.
Flying bomb carriers that drop bombs that fire massive blood lasers in every direction that home in. And they bounce, too. Yeah.
For those that don't know, Mega Blast is an item in Afterbirth obtained from beating Mega Satan with every character in the game. It's basically the massive laser Mega Satan fires.
This may just be a bit too ridiculous.

Slot 4: In Progress
Item Combination Vessel && Infinite Bottle Stash || Brimstone && 20/20 && The Inner Eye && Mutant Spider && Number One && The Pact && Pentagram && Screw && Small Rock && SMB Super Fan! && Bloody Lust && gorilla of Babylon = Stash of Bloodburst Potions (Lv. 25, 9/26)
Just one wicked combination after another.
These one-use potions allow the user to fire 7 brimstone lasers from one's mouth. Seems standard, right? But there's twelve metric gorillatons of firepower behind each of these bad boys. Even more so when you get low on health, when twelve basically becomes 24 in the blink of an eye.
At the lowest HP possible for the user, it then becomes 48.
...
This is really starting to feel ridiculous now.

I think I've watched and played too much Isaac.

Charges...

Charge 1: Unrestricted
Shush... (51/100) (+7 Toast, Compensation)
He got it.


Charge 2: 50-point cap
Portal from the Modded Terraria (16/50) (+6 Compensation)
What? It exists!


Charge 3: 50-point cap

Shot from another dimension (15/15) DONE!
Which dimension? Who knows!
(This charge slot has +6 Compensation waiting for it)

Entities... (Nerf if to powerful. Buff if too weak.)

(Make sure you read all of their descriptions)

(Green: Positive Passives | Red: Negative passives | Underline: Selection Sections | Yellow: Active switching | Purple: Actives)

HP: 450,000
Airborne (It really doesn't matter anymore, does it?)
Unique Skills:
-Voidbomb: Drops a sphere containing pure void onto some poor fool's head, dishing out heavy damage to that foe, and medium damage to surrounding foes. 5-round charge. Starts fully charged.
-Bombing Run: Drops normal bombs on an opponent and surrounding opponents. Deals medium-high damage. 3-round charge. Starts fully charged.
-Death Ray: Will fire a death ray at an unlucky individual. Deals insane damage. 10-round charge.
-Stupid amount of guns: Always hits the target with basic attacks. If the target would have dodged, deal 50% damage.
-Group Decimation: All attacks always deals 2x damage to groups.
-Incineration: 50% chance to burn target.
-Kamikaze: Will run into the thing that destroyed it, exploding in its face and unleashing the void contained within its balloon. If said thing is an invulnerable character, then randomly select an enemy target.

[H BOSS] 'Splodimus, the brutally overpowered Space Pirate, has appeared! He's not gonna go down easy! He doesn't do a lot of damage, but be very careful of his powerful weather commanding skills AND terraforming skills! Will use more strategic routes of action.
1,500,000 HP
500,000 SHIELD (+50,000 regen/2 turns)
Attacks twice/turn. One attack must be basic.
Basic attacks do light damage.
Immune to the negative effects of weather and terrain.
Airborne, which I am about to make relevant again.
Abilities:
-Bomb Harp: 'Splodimus uses his explosively good harp playing to literally launch bombs as he plays the strings, damaging up to 3 foes for heavy damage. May cause weather changes. Weather changes last until cleared forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or otherwise stated. 8-turn charge.
--Weather changes caused by this attack: (40% chance to cause nothing)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Electric Smoke: Causes 10,000 points of damage a turn. Drops accuracy by 20%. 10% chance to happen.
+Acidic Smog: Causes heavy poisoning to everything not immune to poison 50% of the time, causing 20,000 damage per turn for 2 turns. Refreshes if reactivated. Drops defense by 10%. 10% chance to happen.
+Firestorm: Causes 0.5% of the affected's maximum HP in damage per turn. Drops attack by 10%. 10% chance to happen.
+Blizzard: Causes chilled to everything that is not immune to it 15% of the time, making the move last in the EOTB. Drops attack, defense, and accuracy by 5%. 10% chance to happen.
+Radstorm: Severe. Causes everything to lose 1% of their maximum and current HP PER TURN. Drops defense by 10%. 5% chance to happen.
+Horridly Thick, Dark Fog: Severe. When an entity misses, 25% chance to deal 2% damage to itself. Reduces accuracy by 50%. 5% chance to happen.

-Massive Nuclear Satelite Crash-landing: 'Splodimus hauls down an enormous nuclear satelite to attack, leveling the land (clearing Terraformings), dealing massive damage to everything EXCEPT 'Splodimus, AND causing his own brand of weather. 15-turn charge.
+Complete Fallout: Special. Causes a whopping 5% damage to maximum and current HP... PER TURN! It's extremely brutal, I know. Lasts 5 turns before dissipating. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Weather: 'Splodimus changes the weather into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Terrain version.

-Orbital Cannon: 'Splodimus hacked and modified Lance's Orbital Ion Cannon into something... a little more versatile, damaging up to 3 foes for heavy damage. May cause terrain changes. Terrain changes last until repaired forcibly, 'Splodimus uses the attack again, 'Splodimus dies, after 7 turns, or is otherwise stated. 8-turn charge.
--Terrain changes caused by this attack: (40% chance to not cause anything)(Roll a d20)(chance to take effect on any number of entities activates each turn)
+Ion Laser - Ionized Earth: 25% chance to cause stun to anything in a single turn, making it not move this turn. Affects airbornes, thanks to arcing lightning. 10% chance to happen.
+Orbital Bomb - Flaming Crater: 50% chance to burn anything in a single turn, making them lose 25% attack and take 10,000 damage/turn for 2 turns. Affects airbornes 25% of the time, as flaming flankers rise . 10% chance to happen.
+Frost Strike - Piled-up Snow: 50% chance to slow anything in a single turn, making those affected go last in the EOTB. Affects airbornes 25% of the time, thanks to the also constant snowfall. 10% chance to happen.
+Acidic Bombardment - Acid Ground: 50% chance to drop any defenses to zero, including, but not limited to, shields, super-armor (that doesn't belong to the Godmodder), etc. Affects airbornes 25% of the time, as the acid wafts up from below. 10& chance to happen.
+Brute Force Laser - Deep Crevasse: Severe. The legendary crevasse bridging trope returns! Can't attack over it while it's active. However, unlike most other crevasses, this one's FAR easier to bridge across. Does not affect airbornes. 5% chance to happen.
+Bulletstorm - Bullet Hell: Severe. 50% chance to hit an enemy for 2% of its current HP. Airbornes unaffected because FLYING SKILLZ! 5% chance to happen.

-Hydrogen Bomb-driven underground explosion: 'Splodimus sets off a H-Bomb underground, blowing away the weather (clearing Weather), has +1 priority, stuns EVERYTHING ELSE for the turn, AND causing his own brand of terrain. 15-turn charge.
+Unstable Ground: Special. 50% chance for someone to fall into a massive underground cavern filled with lava, heat, and other horrific stuff. They get the complete loss of their defenses, 25% of their attack, they get last in he EOTB, AND they're damaged by 1% of their current HP per turn until the effect ends. Airbornes are forcibly pulled in 100% of the time. Lasts 5 turns before it stabilizes. Cannot be forced out of, even by 'Splodimus himself.

-TerraWeather PDA - Terrain: 'Splodimus terraforms the land into something else. Normal: 5-turn charge. Severe: 10-turn charge. Special: 20-turn charge. Shares charge with the Weather version.

-Doomship: 'Splodimus summons his doomship from a wormhole, and immediately leaps into it. Take it down, quickly! 20-turn charge. One use.
[H] Doomship
750,000 HP
250,000 SHIELD (+25,000 regen/2 turns)
Airborne
Immune to negative weather and terrain effects
While inside, 'Splodimus cannot be hit, regens his shields twice as fast, and can still attack from the ship without double-attack.
Upon death, deals 500,000 damage to 'Splodimus, his shield first tanking as much damage as possible, and the rest going onto him. So kill it quickly!

SPOIL: TerraWeather PDA: Allows you to change the weather and terrain at will, like the guy who used it before! There's a document on how to use it:
-You may create up to 4 Normal-rank weathers and terrains, 2 Severe-rank weathers and terrains, and 1 Special rank weather and terrain. The PDA requires a certain amount of charge to create the different weather ranks. This can range from positive buffs to negative debuffs to damage over time.
5 for normal, 10 for severe, 20 for special. If it affects a specific faction, add +2 to the charges. In a way, it's like Akron's Core.
[IIIII][II}III][II}IIIIIIII]II}
*Note: Curly Brackets are when the weather/terrain targets a specific faction. Otherwise targets all factions.
HP: 125,000
Abilities:
-Multitype: Can load various weapon types for varying effects. Things fired will be added in the Entity Actions, as well as their stats, making it a very versatile foe.
-Upgraded Weapon: Grants a weapon stat buff depending on the upgrade level for one turn. Can be used at any charge level. Can expend any amount of charge at once. 4-round charge. Can attack immediately after using this.
-Micro Nuke: A small nuke... well, compared to what's used around here. Where the tank's from, it's just called "Nuke". Deals heavy damage to one foe and all foes around it. 5-round charge. Upgraded Weapon can also be used on this, so be careful. Can only expend up to 2 Upgrade Weapon charges when using.
'Splodimus sees the new entities appearing. He looks worried.
He double-taps the Terror Squid. If that's dead, then the Terror Goldfish gets it.

The Armored Void Blimp uses Bombing Run on The ONE's meatshielders... by attacking The ONE itself.

The Shellshock Tank pulls out its first weapon:
Stream - Medium total damage, hits 20 times.
This is shot at The ONE's meatshielders, starting with the Tentacles.
Other Stuff...

CHALLENGE QUEUE

- AVAILABLE
- AVAILABLE
- AVAILABLE
CURRENT ARCADE STATS

None thus far​

STATISTICS (W-L-D)

| Justin | Harryson | Dany | Squishie | Lin Rin | DarkSide | Zack | Mecha DarkSide | FB*&%^E $^U &( )R %& (Unknown Adversary)
FFA..... |(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-1-0) | (0-0-0) | . (0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD
Duel.... |(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (1-1-0) | (0-0-0) | . (0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD
TagTeam|(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . . (?-?-?) LCKD
All v. One|(0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-1) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?) LCKD

PSYCHO | (0-0-0) | (0-0-0) | (0-0-0) | (LCKD) | (LCKD) | (LCKD) | (LCKD) | .(LCKD) . . | . . . . . . . . . . .(?-?-?) LCKD
|
Arcade..| (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?)
PSYCHO |
Arcade..| (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | (0-0-0) | .(0-0-0) . . | . . . . . . . . . . .(?-?-?)


NORMAL:
Your normal everyday fights. You battle anything before the unknown character, and you'll get to choose an item from my current arsenal. Simple as that. Though, you cannot choose any of the characters' special weapons as your reward (unless it's a rematch from the Arcade mode with Mecha DarkSide), including DarkSide's 3 legendary swords, so keep that in mind. The characters are arranged from weakest to strongest. There's 9 characters total, each with completely different fighting styles.

Characters that are not Zack or any version of DarkSide have arsenal weapons Lv. 20 and below, while Zack and all forms of DarkSide have everything. Everyone has a base HP stat of 20HP in normal battles, no matter what. Anyone weaker than Zack can participate in others' battles, unless approved of by said person.

Special weapons act like normal lv. 25 alchemies in this mode.

ARCADE:
You know the ladder-based tournaments *most* fighting games have? This is what this is, and is the only way to get each character's super special weapons. They are more powerful than alchemies, relics, artifacts, etc. of the same level, and are colored blue. For identification purposes of course. You climb the ladder in this order:

Justin > Harryson > Dany > Squishie > Lin Rin > DarkSide > Zack (2 Player max) > Mecha DarkSide (3 Player max) > "Unknown Adversary" (4 Player max)

Each success puts you up a rank, you get the character's special item, and you fight the next battle. A loss against foes with a 1-player maximum only requires you to put an item in the Arsenal; you do not drop down. You lose nothing when fighting multiplayer battles, 'cause that'd just be unfair.
Sidenote: I want to know; would you rather that people choose the person in Arena once they've been beaten once, or should they go through the hardships you faced?
Also, some characters have altered stats, their own arsenals, and consumable items they use in battle only in this mode, so be careful.
During an Arcade run, you can drop it and pick it back up later; you don't need to do it in quick succession. Gives me time to balance these things.
CHaracters cannot be rematched for their special items unless otherwise stated.
Character info in the Bestiary.

PSYCHO:
The hard mode of these challenges. Like Tazz's )-( /-\ \/ () ( (HAVOC) mode and Cyan's DEATHLESS mode, PSYCHO mode causes characters to have greatly amplified powers beyond their normal abilities, and even gain some new fancy techniques. Even the weakest of the bunch can be TOUGH AS DIVINIUM NAILS.

The ARCADE version also makes the character's stats/arsenals change slightly, but the weapons you get from them after they are defeated are MASSIVELY more powerful, and are colored purple.

Normal PSYCHO fights also grant you items of the purple tier, but every character that is weaker than DarkSide can use every weapon that is not VV, LF, or Suldaan, unlike in the Normal matches.
You unlock the next fight by beating the previous character. However, initially, you are to beat the first three before progressing. Or you could do PSYCHO Arcade mode.


PSYCHO characters can fight HAVOC and DEATHLESS characters as well, but will negate the bonuses presented by each to just take an alchemy from their arsenal. It's for those who want to see things shatter, explode, and distort. A LOT. LOCKED characters on either side will not be unlocked. AKA, it's really for the funzies.

A few notes before we begin:
-Other Inventory: Usually armor/garments and health packets. Seen only in Arcade.
-Durability: HP, basically. Seen only in Arcade mode.
-(Amount of DarkSide's) Arsenal: What each character has from my arsenal. Seen only in Arcade.
-Brief Description: A brief description of what you're going up against. Contains a few hints.
-Thing/Another Thing = Normal/Psycho
-"Unknown Adversary" can only be unlocked by fighting/attempting to fight him in this mode. You don't have to beat him, either.
-Pick 2 other players to be your backup in advance in case you don't want to fight the battles where more than one player is allowed on your own. Be warned, however; the foe will get more chances to defend against attacks as a result.


Lv. 1
Justin:
Special Weapon: Staff of Nevermelt/Comet Observer (Lv. 25)
Durability: 15HP/20HP
Other inventory: Frigid Cloak/Frigid Armor
Amount of DarkSide's Arsenal: None/below Lv. 10
Not very hard to defeat, but can get annoying if you're not careful. Max. 1 player

Lv. 2
Harryson:
Special Weapon: Hyper Rifle/Gripe (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Quote's Cap/Reinforced Quote's Cap
Metal-plated Leather Jacket/Nanofibre-reinforced Leather Jacket
Metal-plated Jeans/Nanofibre-reinforced Jeans
Amount of DarkSide's Arsenal: below Lv. 10/Lv. 10 and below
Where things get a bit tougher. Beware of his rifle! Max. 1 player.

Lv. 3
Dany:
Special Weapon: Phase Katana/Phase Killer (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Masterful Ninja Garments/Ultimate Ninja Garments
1x Health Packet: restores 3/5 HP
Amount of DarkSide's arsenal: Lv. 10 and below/below Lv. 15
Watch it; this bastard's really sneaky. Max. 1 player.

Lv. 4
Squishie:
Special Weapon: Unbreakable Will/Invincible Will (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
1x Health Packet: restores 3/5 HP
Amount of DarkSide's arsenal: below Lv. 15/Lv. 15 and below
He moves like a truck, but brushes off even some of the more high-power hits. Max. 1 player.

Lv. 5
Lin Rin:
Special Weapon: Death's Doorstep/HyperDeath's Demise (Lv. 25)
Durability: 15HP/20HP
Other Inventory:
Luminite-Woven Wizards Hat/Nothinium-plated Eyepatch
Luminite-plated Demon Armor/Nothinium-plated Crimson Armor
2x Health Packet: restores 3/5HP
Amount of DarkSide's arsenal: Lv. 15 and below/Lv. 20 and below
Powerful spells combined with versatility is a horrifying combo. Max. 1 player.

Lv. 6
DarkSide:
Special Weapon: Ved Vozahnil, Leinro Fiit, Suldaan (Lv. 25) (You get any other non-special lv. 25 alchemy from the arsenal with an added blue color rank, and one of these special items on Psycho. You get a special weapon from a normal Psycho match. Cannot be rematched for rewards.)
Durability: 20HP
Other inventory:
2x health packet: restores 3/5 HP
Arsenal: Lv. 20 and below/Below lv. 25
Not the actual DarkSide, but it's extremely accurate as to how he would react nowadays. It's DarkSide; you've already seen him in action. Will likely not be like the past battles. Max. 1 player.

Lv. 7
Zack:
Special Weapon: Gloom & Doom/Alpha Melancholy (Lv. 25)
Durability: 20HP
Other Inventory:
1x Health Packet: restores 3/5 HP
Amount of DarkSide's Arsenal: Below Lv. 25/All
DarkSide's Narrator. Like with every other narrator, he is quite powerful, but far from invincible. Try to tire him out; you'd be better off for it. Can become completely unnoticeable occasionally. Max. 2 players.

Lv. 8
Mecha DarkSide:
Special Weapon: Ved Vozahnil, Leinro Fiit, Suldaan (Lv. 25) (Get one special weapon on normal, two on Psycho, and two on Psycho Normal. Can be rematched)
Durability: 20HP
Other inventory:
1x Health Packet: restores 3/5 HP
Arsenal: All
A mechanical version of DarkSide; seems noticeably tougher and more evasive than the original. A tough fight! Max. 3 players.

Lv. 9
FB*&%^E $^U &( )R %& :
Special Weapon: &I^RBIL:N^ HJBCKUT B&I*R&RB^B%IBRN (Lv. &*TN)
Durability: &B*HP
Other Inventory: &B&KBBU&^&, BIJL&&B, %%E*
Arsenal: UNLNYU F T& &*(B^R&%IONT&*^ R*R^I
&*T&KUBKF*NIB&^BIDFYJU. Max. 4 players.
Most people don't know where the arena is anymore, so here it is. This is where all the matches will be held.

Actions...

N/A

"...Huh? Why is there this giant portal coming from another dimension...?
...Oh."

SHOT FROM ANOTHER DIMENSION EXPENDED

A rather large portal opens in the sky, on a peculiar angle. It kind of looks like a portal gun was shot into the sky... but portal gun shots can't stick to the sky...
Then, a thought hit.
Perhaps it wasn't from a Portal Gun at all.
Oddly enough, through the giant portal, a single, small, round, white... thing flew out of it. Didn't look like much at all.
It missed everything. By a long shot (Which means no, this wasn't an attack at all). It made a small explosion. Probably killed some insignificant player or mob or something, but nothing directly impacting the war.

"gorilla, why didn't that shot come out of the other portal? Imma go check it out."

A strange tank flies out of the portal... and it has a jetpack for some reason. What? Since when did tanks have Jetpacks?

"Oh. Another world was behind the portal? Weird, this never happened before. Whatever."

It turns to Zack.

"Hey, you. You seem trustworthy. Need any help?"
"Aye. We're caught up in a bit of a massive war right now. Could use all the help we could get."
"Alright, sure. Now who are we shooting?"

...
=ShellShock Tank has joined the [N] Ranks! Info in Entities section=
...
"Aw damn it all. An EoW clone. Well, at least we all know where to aim:"
"AIM FOR DA HEAD!"
"We're having worm for breakfast tomorrow!"
"Uh, I'll pass..."


Yeah. The Head is its weak point. For EoW-style bosses, you always aim for the head. It's common Terraria logic by this point.
Unfortunately for the worm... gorilla was about to go down.

DOOM'S METEORS EXPENDED!
MARK OF CHAOS - NURGLE EXPENDED!


Upon looking back up into the sky, Zetta noticed something... familiar about the stars; they were glowing unusually bright. Then it hit.
A giant meteor was going to smash into the planet again... right?

Yep, and it was headed straight for the Terror World Feeder's Head. However, the meteor seemed as though it was unlike any element that Suldaan was capable of. Nah, it looked like it was made of some sort of Plague. On top of the meteor, however, was Zack, with an absurd amount of hazmat layers on; way more than what should be necessary.

He also seems to be... dancing? He's also holding some sort of ukulele... and was somehow playing it.

".... .... .... .. ... (...-...)
.... .... .... .. ... (.. ......)
.... .... .., .... .... .... .. ..... ... .....
..... .. ......
.... .... .... .. ... (....)
.... .... .... .. ... (....... ....)"


He seems to be singing something... but he can't be heard worth gorilla under all that stuff. You could only hear the tune of the Ukulele.
At this point in the song(?), the meteor was ten centimeters from hitting the T.W.F. Upon hitting it, somehow, ALL of the force of the planet-sized meteor went straight down the T.W.F's entire body, shaking it as it was shot into the pits of the core, poisoned (with Nurgle's Rot) and badly disfigured.

Post-meteor, Zack smashed down on the ground, where all of his hazmat suits came off from the sheer force of landing. He was still holding the Ukulele, and continued his song.

...
"I dunno what the f*ck just happened,
But I don't really care,
Imma get the f*ck up outta here

F*ck this Sh*t I'm out!"
Zack then slides off the edge of the screen for no apparent reason at all. Perhaps it was part of the humor? Idunno.
But whatever the ending of the song triggered, it triggered something, as a massive wall of flame came blowing up from the depths of the earth around where the T.W.F was, shooting the rock that the T.W.F was currently in into the sky.

The molten rock was still affected by gravity when it reached its peak, so it fell back down to the World.

Right on top of a sharp metal spike.

The spike split the rock flawlessly, with the T.W.F still deformed and stuck inside it. That looked... painful for the worm.
And by a stroke of ridiculously good luck, it hit it in the head as well! The worm finally regains its shape, and continues on its merry way.

"Ahahahahaaa... That felt good!"

The rest just stand there and facepalm.

Spoils & Other Chargeables...
Lance of Creation (III)
Casts Genesis.
Genesis: Deals massive holy damage to 3 entities, heals allied entities. (greatly increased damage against groups. Groups only count as 1 entity.)
"The user raises the Lance of Creation, causing a massive white cross silhouette with wings to appear. It flies above the 3 targeted entities and obliterates the area around them, as well as the entities themselves. It then heals an allied entity."

Mark of Chaos {IIIIII} IN USE
Upon use of this spoil, choose one of the Gods of the Warp - Khorne, Tzeentch, Slaanesh, or Nurgle. Depending on the chosen god, this spoil will have different effects.
Khorne: Crits three entities' next attacks by filling them with bloodlust.
Tzeentch: Deal very high (100,000) damage to an entity by throwing a blast of Warp-fire.
Slaanesh: Heal an entity for a very high (100,000) amount by knitting together their flesh. Unfortunately, they also gain several non-gameplay-effecting mutations.
Nurgle: Infect an entity with a potent version of Nurgle's Rot. This blight decreases their attack by 25% and deals 20,000 damage to them per turn, lasting for 3 turns.

...Locket [III]
When used along with the Heart... (owned by @W32Coravint ), performs an absolutely massive heal on one entity. Otherwise, heals a moderately high amount to one entity.
Suldaan-Doom's Meteor(s): {III} IN USE
Sends meteors down into a foe, or multiple foes. Deals massive damage to a lone target, but can also evenly split the damage between up to 10 targets.
"As the stars shine more brightly than usual, meteor(s) begin to pierce straight through the atmospheric layers of the earth like butter. They strike the enemy, and ravage them. Other than that, you can do whatever the dump ya want with the meteors."

Leinro Fiit-Rebalance: ^III^
Buffs the attack, defense, and turn order of an ally, or debuffs those stats for enemies, for 3 turns. You get 5 points, able to be applied to up to 5 targets. Multiple points can be applied to the same target for greater effect. Each point increases stat adjustments by 5% each.
"The blade form of the weapon is raised. Five unstable, purple-pink beams emerge from the tip of the blade, flying in strange patterns as they travel to the target entity/(ies). As they land on their mark, the enemies affected feel badly weakened, while allies hit felt far stronger."

My 3 main weapons (Leinro Fiit, Ved Vozahnil, Suldaan)-Fear The Darkness: /IIIII/
Deals high damage to a single entity, and inflict Deteriorate on them for 2 turns.
Deteriorate: Decreases attack, and deals damage over time to current and max HP.
"The three blades of the Apocalypse; Ved, Leinro, and Suldaan; circle the wielder, as a massive burst of raw negative energy flies clean out of the user's body, mind, and soul, withering the target's willpower, essence, flesh, and innards as it slices through the target's face like a boat through water. The burst is said to relieve even the most extreme of stress from the user."

Support:
GoldenReady (+1)
Toast (+1)
Sirplop (+1)
As per usual.

The MR alchemy upgrade and my Inventory can now be found HERE, at the bottom of the post. The project has been cancelled.
 
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The Itinerary:

Main Area:

[ALL]: Defeat 'Splodimus because he uses a lot of Devastating Attacks!

[AG]: Use Tanks such as the P.E.K.K.A so that it will be useful against the deadliest enemies!
[AG]: Defend Entities such as Painis Tarahi because he has extreme attack power!
[AG]: Kill the Terror Entities before these cause chaos on the [AG] Entities!
[AG]: Kill the Terror World Feeder before it also cause a lot of chaos!
[AG]: Destroy The ONE It causes extremely deadly effects on the team!

[AG]: Defend the Transistor! Its the last [AG] Boss of the Previous Entity Stat Update!
[AG]: Defend Oblivion! It's useful abilities can cause a big effect for the [AG]s.

[AG]: Destroy the Godmodder/Alpha!

[PG]: Kill Entities such as Painis Tarahi because he can kill a lot of Entities!
[PG]: Defend the Terror Entities so these can give devastating effects on Enemies!
[PG]: Defend the Terror World Feeder so it will destroy all the enemies in a dozen turns!
[PG]: Destroy The
ONE It causes the really big advantage on the team!

[PG]: Defend the Godmodder/Alpha!
[PG]: Destroy the Transistor! Its the last [AG] Boss of the Previous Entity Stat Update!

The Opportunity:

[AG]: Use Tanks such as the P.E.K.K.A so that it will be useful against the big armies that the Opportunity create!
[AG]: Use Mind based Actions on the Repair Surveyors so you can make them crash against the Cardboard Cutouts! also, Do not kill the Repair Surveyors because that part is hard!
[AG]: Smash up the HOT, BUL and ION Loaders so you can steal the Moonshot Beacon!


For Neutrals, These must do the same things as [AG]s did.

I/We are sending out the TPP Streamer 164/200 +6 from Crystal

Turn Charge (Spoil Style) Weapon/Healing Hybrid #1: 26/50 +6 from Crystal
Magic Charge Pendent 26/50 +6 from Crystal

Establishing Project Storm II 8/300 (On Delay)

Dragon Shotgun && Napalm Cannon && Uzi Gun && Plasma Ball && Flamethrower && Android Tablet && Power Gem = BSU Blaster 11/26 (Can Burn Stuff Up with this Badass Flameblaster) Will be used by my Red Persona

Current Saga: Lets Get Dangerous Once Again Part 3.5: Mama gorillaer? (After the Avatar of Chaos)
Current Arc: The Toxity and the World Feeder.


Attack/Action: Shared by 3 Personas

Persona's Actions:


Blue tries again by using the Ice and Damage runes from the Gauntlet on the Terror World Feeder while he chucks a Heal rune at the P.E.K.K.A and the Transistor.

Red points at the ONE Fort that is completely filled with Xbox Ones, he takes out the Xbox One-Busting Hammer that is designed to smash up Xbox Ones and showing the ONE images and videos of smashed up Xbox Ones.

Green isn't pleased about the stupid ONE screwing up the entity advantage so he has a few tricks left on the Repair Surveyor...

Green sprays the Cardboard Cut-out via the Invisi-Can 101 (a modified spray can that makes every living being and objects) to make it completely invisible and shows the R.Surveyor some broken and damaged mechanics on the table behind the Completely Invisible Cardboard Cut-out that is in front of the Repair Surveyor and goes for the broken and damaged mechanics while Green is hiding thinking that the R.Surveyor is going to crash right on the Invisible Cardboard Cut-out before it reaches the broken and damaged mechanics.

Entity Orders:

Painis Tarahi gains a bit of his sight back however he jumps on the Terror World Feeder

+1 to Darkside, +1 to Cyan, +1 to piono

Support me if you want.

Alchemies:

Inventory: Shared by 3 Personas

Blue's Inventory:

Sword of Git Gud (Known as SoGG) [Level 25] Charge: THE MINI RECKONING IIIIIII (1/7) (You must use the Weapon 7 times to activate this charge)

Fully Charged Runepaw's Gauntlet [Level 25+ (I was thinking there is the + on the 25 but I do not noticed...)] Current Runes: 5/25 Ice (Using...), Heal (Using...), Fire, Heal (Using...), Damage (Using...)

Storm Firey Bullet Blaster [Level 25] Has the 20% chance of Burning or 5% chance of Napalming (Stronger version of Burning)

When the Gauntlet has been used, Generates up to 3 Runes per Action or (1 to 3 Runes per Action This is Random you know.) Also, It can hold up to 25 Runes (Ooh that's cool! but sometimes can be one of the most powerful Level 25 Items in the game due to these)

Fire: Deals very high damage to the enemy when used, low chance of burning.

Heal: Heals the ally for much much more HP when used. Damage: Deals heavy damage to the enemy when used.

Ice: Deals high damage to the enemy when used, high chance of freezing.

Thunder: Deals medium damage to 3 select enemies when used, medium chance of paralysing.

Light: Deals high damage to the enemy or heavy damage to the dark/shadow enemy when used.

Shadow: Deals high damage to the enemy or heavy damage to the light enemy when used.

I know the Light and Shadow Runes can be pretty complicated but here are the buffing Runes

Attack Buffer: Gives 25% Attack increase for 3 turns when used on the ally.

Defence Buffer: Gives 25% Defense increase for 3 turns when used on the ally.

Dodge: Gives 25% Dodge Rate for 3 turns when used on the ally.

MLG (I cannot think enough MLG Stuff...): Deals extreme damage to the enemy (massive damage to 2 enemies or very high damage to 3 enemies) and reduces 25% Attack, Defence and 25% Dodge on the enemy it inflicted (10% All stats on 2 enemies and 5% All stats on 3 enemies) or heals the ally for so much HP and gives 25% Attack, Defence and 25% Dodge on the ally. 1/100 chance of creating the rune also, it is extremely rare as well (probably for balance reasons)

Green's Inventory:

Super Deal With It Glasses [Level 7] (NERFED DUE TO CURSE OF REPETIVENESS)

Red's Inventory:

I dont have it.
 
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>Current Avatar: Battlefury13 [PG]
AWITING ETOB

OVERPOWERED ITEM CRAFTING
The Machina && Minigun && Anti-matter rounds && Destruction Magic && Cannon && Nuke || Sniper Rifle = The Annilator 3/11 level 10
Alright, time to dispense with the joke-crafting.

(Broken Stopwatch && (Clock && Time Magic) = Timebreaker ) && Fear No Anvil && Warmaster Rocket Hammer && Fast Clock && Slow Clock && Concentrated Entropy = 1/? ??? Level ?
Concentrated Dog && Determination && Annoying Dog Fur && Legendary Dog Magician Robe && Stopwatch || Comfy Robe = The Dogfiend's Robes 1/? Level ???


inventory:
Brutal Armor (Level 4) I think i finished this a while ago.

Entitys: None.

charges
9/50
8/15
8/20
3+ to golden ready
 
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Pricey, I think it's a little unreasonable to have the [N]s just do what the [AG]s are doing.

|| Charges ||
+1 total.
STAR DRAGONS DON' LIE 30/70
Negatives. 10/40
.sevitageN
Animator's Armor 24/30
Draw!

+1 to DarkSide, +2 to Sirplop

|| Alchemy ||
Saltstained Cutlass (15) [+-] Enchant Scroll: Water [P] + Glowing Aquamarine [P] + Sapphire Ring [T/T] + Water Elemental Summoning Shard [P] + Brand of the Tsunami [P] + Clearwater Flask [T/T] + Aura of Creation [P] + Aura of Twilight [P] + Moonstone Dust [T/T] + Lunar Pearl [T/T] = Beneath the Sea and Stars (Level 22 - 10/23)

(Paintbrush || Albiit && Dux Noctum ) && (Watercolours && Entropy Shard) && (Magical Thinner && Magical Ink) = Monochrome (Level 15 - 7/16)

Coffee Mug ++ Redundancy = Estis Finis (Level 10 - 3/11)
Yes, this has powers over motherflipping redundancy. It also has powers over things being unnecessarily repeated. Not to mention the powers of this item that cover that which is repeated without necessity. I could have also done Coffee Mug || Coffee Mug for pretty much the same effect. Maybe could have included a flier for Mt. Redundancy Mountain.

Alexstrasza's Heartstring ~~ Infernal = Deathwing's Blazechord (Level 15 - 2/10)
Spirit reviser alchemy. I did need to slightly edit one of the values for consistency. Link below if you don't remember.

||Orders and Actions ||

In an act of DEFIANCE, Az decides she's been getting slack on the [AG]s. Her right eye glows with a teal fire as she brings out the most powerful of artifacts she had acquired so far.

The Conga Drum gets the ONE and the Spookkeeper grooving and giving them CRITS! The ONE would either apply double stacks or have 6 stacks to apply this turn.

The Spookkeeper stops bodyblocking to unleash a storm of slightly underwhelming fire at the AGs. Followed by a slightly less underwhelming FIRESTORM WARNING.

Nihilumbra activates Rainbow and the aura around it began changing rapidly. It gains ALL of it's colours simultaneously (for two turns), effectively making it immune to damage while dishing out...

Well, you know what. It sends a volley of orange blasts infused with red at the parts of Oblivion. (3 targets, increased damage + burn)

Az then uses From the Grave to resummon an entity: The barely deceased Terror Crab! The Crab jumps into the firing line of The Spookkeeper, then offers Nihilumbra a piece of crab meat, who eats it gladly.

Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project:http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 4/4
From the Grave: 0/4
Extended Life: -/5
Scythe of (Eardrum) Death: 3/4
Anarchists' Cookbook: 5/5
Conga Drums: 0/3
Current Functions: 8
Traces: 7
Level: 30
Functions:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Mask() - Trace: Shomar Shasburg
Cast() - Trace: Aayla
Help() - Trace: Sybil Reisz
Project() - Trace: lostAmbush
Collapse() - Trace: grimJudicator
Jaunt() - Trace: Preston Moyle
 
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26/??? for the Final Showdown
17/50 for the power of earth
12/50 for the power of fire.
+3 to goldenready

I have... very little ideas right now, so I simply make a massive swirl of elemental power with Rapture, spinning around in a massive cyclone of deadly power, launching forwards towards the guards of the Moonshot beacon in a wave of unhealthy death.
What? You didn't know death was unhealthy? Well, it is.
The more you know!
 
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I'm sorry to say that something big came up today -- something that certain people should know about -- and that I will probably be unable to finishdop today. My greatest apologies -- there'll be more charge boosts for this, definitely.

EDIT: Ugh. Much like Tazz, school has been forcefully swatting my gluteal muscles with its meaty foot right now. I am swamped. So much homework. Update on weekend, if I manage to finish this portfolio of writing (which is a graduation requirement for my school, by the way, so it must be PERFECT) by then. Thank Eris that DTG0 is also currently paused so I don't have to do anything for that and my only commitment is Chaos. Yeah... Jelgf.
 
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[RP AND ACTIONS]
Godmodding. A skill used by the great. Like me. Although I'm not a godmodder, unfortunately. That doesn't matter to me, not yet, anyway. What matters to me is power. Power is what I will find by being here. Power is what I will achieve by serving the Godmodder.

This is why I warp into the Battlefield, and wave towards the Godmodder.

"I'm here to help you out in taking over this universe, or whatever you want to do here. Please don't question my motives too much."

Before I continue, I would just like to state that I am not this ConsumerOfAll person. I am Alice. I am not Alicia, as people have confused me with her before. She is not a Gamma godmodder, as people have confused her for one before. I don't even know or care what rank she is, but that doesn't matter, as she should never appear here, and if she does, I will kill her on sight.

Regardless, I'm not here to discuss who I am not. I am here to obtain power, and serve the Godmodder. The obvious AG target, that would give me the most favour with him, is the 48 Eyed Shield. Destroying that will make Oblivion, the boss opposed to him, much easier to hit.

I take out a couple of scythes, a longsword, and pistol. The first scythe is black, apart from the edges of the blade, which is red, the second has a red eye in the middle, and happens to have a gradient starting from both edges from blue to pick, the longsword has lines of ice in the centre, and the pistol seems to be a toy. What do these weapons have in common? They shouldn't exist, according to my research, yet I still have them.

I jump towards the 48-Eyed Shield with the two scythes, and swing them both at it, causing several of its eyes to burst. I swing at it again and again, and the eyes on it begin to bleed, as they are severed from it. I then throw away the scythes, and they land on the Shield, embedding themselves into it, and slowly sliding down, causing more eyes to bleed and the shield to weaken.

Afterwards, I take out the sword, and similarly to before, hack and slash. I swing it over and over again, looking for weak points, and then cut at them. However, where I cut, ice crystals form on the Shield, penetrating through it and damaging it even more. Where the ice crystals penetrate, more ice crystals form, until the shield is filled with ice. I then stab the sword into the shield at a weak point, creating a constant stream of ice.

Finally, I fire at it using the pistol. Nothing happens. I fire at it again, and again, but still, nothing appears to happen. I then realise that the pistol appears to be melting, and realise that it's probably paradox. Not wanting to be at the centre of a paradox, I throw the pistol at the shield, while it melts. It appears that the other weapons also appear to be melting on the Shield. This likely causes four different paradox rolls, one for each weapon that happens to be a paradox, and the effects of the rolls are extremely likely to be centred on the Shield.

I idle after the attack, and promptly find out about what the 1 roll does. I suddenly regret bringing paradoxical items into the Battlefield, and hope that the Godmodder doesn't want me dead for that.

[CHARGES, ALCHEMIES AND ASSISTS]
Vulnerability 1/25 =====
Ice 1/15 ===
Hivemind 1/50 ==========


Sniper Rifle || ((Pain Shard && Pain Shard) && Chainsaw && Pain-inducing Serum && Iron Maiden) == Pain 0.1 (Level ??: 1/??)
Sword || ((Walpurgisnacht's Grief Seed && Hatred Shard) && Serrated Blade && Tears) == Suffering 0.1 (Level ??: 1/??)

+2 to Tazz, +1 to Battlefury (Both of you are PG, right?)

[BREAKDOWN AND OOC]
If it wasn't clear from the several mentions, Alice (the character in the monologue) joins as [PG].

(Got Pain and Suffering to update, and my portable hard drive can't be read, so I'm not finishing this today. Not like it matters, since the update isn't finished. For people wondering who I am, and why I'm acting so familiar despite being new, I'm a player of 0rigins, and every other ongoing session. Hello, and hey Toast.)
 
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|| Wow, interesting ||
(+6 to charges ty to GM)
Good heavens, is that the time? 37/70
Negatives. 17/40
.sevitageN
Animator's Armor 30/30 DONE.
Draw!
Plants within plants 1/40
Wow, interesting.

+1 to DarkSide, +2 to Sirplop

|| Wow, interesting ||
Saltstained Cutlass (15) [+-] Enchant Scroll: Water [P] + Glowing Aquamarine [P] + Sapphire Ring [T/T] + Water Elemental Summoning Shard [P] + Brand of the Tsunami [P] + Clearwater Flask [T/T] + Aura of Creation [P] + Aura of Twilight [P] + Moonstone Dust [T/T] + Lunar Pearl [T/T] = Beneath the Sea and Stars (Level 22 - 11/23)

(Paintbrush || Albiit && Dux Noctum ) && (Watercolours && Entropy Shard) && (Magical Thinner && Magical Ink) = Monochrome (Level 15 - 8/16)

Coffee Mug ++ Redundancy = Estis Finis (Level 10 - 4/11)

Alexstrasza's Heartstring ~~ Infernal = Deathwing's Blazechord (Level 15 - 4/10)

||Wow, interesting||

Wow, interesting.

Charge expended! A mass of armor is dumped onto the field. A zap of blue lightning seems to come from the sky and it begins assembling itself. The Steel Sentinel summoned!

The Steel Sentinel

10/10hp
Fortified (Passive): Takes one damage from player attacks. Cannot be damaged by entities or DoTs (such as burning, poison, XBONIC PLAGUE (not that it can be hit by that in the first place due to entity immunity, but still.)). Healing: 10'000 -> 1. It can't bodyblock due to this passive.
Reassemble: Restores 5hp to itself. Cooldown: 6
~~~
The Steel Sentinel idles.

Az uses Anarchist's Cookbook on the AGs in a casual manner.
"Deal With It."

The AGs proceed to deal with it.

[insert creative attack here]

Spirit Reviser: http://forums.terraria.org/index.ph...er-discussion-thread.30092/page-7#post-797911
Inventory and project:http://forums.terraria.org/index.php?threads/destroy-the-godmodder-discussion-thread3.30092/page-9#post-816669
Ice Barrier: 0/4
From the Grave: 0/4
Extended Life: -/5
Scythe of (Eardrum) Death: 4/4 wait this is 4.
Anarchists' Cookbook: 0/5
Conga Drums: 0/3
Current Functions: 8
Traces: 7
Level: 30
Functions:
Turn() - Trace: N/a
Cull() - Trace: Olmarq
Mask() - Trace: Shomar Shasburg
Cast() - Trace: Aayla
Help() - Trace: Sybil Reisz
Project() - Trace: lostAmbush
Collapse() - Trace: grimJudicator
Jaunt() - Trace: Preston Moyle
 
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I'm making a conscious effort to avoid posting pre-EoTB, so yeah, to be edited.

@ConsumerOfAll: Oh definitely yes I am PG. Welcome aboard. I'll enjoy our partnership.

Also, I would joke that everyone except DarkSide on the Neutral side is a reskinned AG 80% of the time at least, but I digress.

@DarkSide : I'm eagerly awaiting an answer. You've had a while.

Hat/Rat/Jor/Fen-A/Fen-B/Rok Charge: |III|II|
Medusa's Head: |IIII|
Coral Riff Guitar: |IIII|
Crystalized Ki: |IIIII|
Akron's Core: |IIIII|IIIII|II|
Rebalance: |III|
Doom's Meteors: |III|
Fear the Darkness: |IIIII|

Uncapped! The Climax: 7/150 ()
Done! Skirmish Maneuvers: 50/50 (+6 from Battlefury, +6 from Piono) Havoc To Be Wrought
Railgun Restoration Rig: 16/50 ()

Bliss: 1/50 ()
+3 from Cobalt, +2 from DarkSide,

BID NOTICE: If I haven't heard from your bid in a while (a) and your bid value isn't significant (b), there is a good chance that your bid points will be, er-hem, reallocated to other active bidders to encourage competition. I'm referring to anyone who's got less than 12 points and hasn't added to the bid recently. It's just cluttering up the bid scoreboard. So, basically everyone under 12 that isn't Battlefury/Consumer. The departure of Erelye also makes it likely that these points will be recycled, primarily for those two for some catch-up.

This'll occur next turn in case you suddenly want to jump back in, and donations do NOT count.

Tyr bid:
Crystalcat: 52
TwinBuilder: 45
DarkSide: 40
The Flaming Toast: 29
Pionoplayer: 24
W32Coravint: 19
TheLordErelye: 16
NumberSoup: 11
Redstonetam: 9
Battlefury: 6
Modpack: 3
Consumer: 2
Faressain: 1
TMB50: 1


WINNERS:

Cyanogynist (Jormungandr)
Generic (Fenrir)
Talist (Veðrfölnir)

+1 to DarkSide, +1 ConsumerOfAll, +1 to Battlefury

Roxx Grand Line AV-Railgun x2 && Navitas Nox && Nulla Stella && Chaos Majjyks = Grand Slam (Level 25: 19/26)


((Guardian Orbitars && Aurum Orbitars) && Navitas Nox) && ((Smokescreen && Clocksmog && Poison Gas) && Smoke Machine) = Beyond Harm (Level 14: 6/15)

Silencing Fields x 3 && True Order Elemental && 15,000 silencing spells && Chaos Negator && Void Negator = Men of Silence (Level 25: 6/26)

Gear ++ Kinetic = Kyne Cell (Level 10: 8/11) (+3 From Cobalt, +2 from DarkSide)

City of Opportunity [PG]: QUESTS: 1/5. Reinforcements: 280,500? (+10,000 per turn). Hyperion Troops cannot attack except in Retaliation (or if Quest objectives demand it). HP Cap: -TBD-/350,000. Repossession: IIIIIIIIIIIIIIIIIIIIIIIII (8/25)

OK, the rest is so huge that I think this'll be a Google Doc. BEHOLD! LINK! THE HERO OF HYRULE, IN ALL OF HIS MARVELOUS INCARNATIONS!

The ONE [PG]: 600,000/600,000 HP. Detonation: 1/3. Pandemic: 1/3. Viral Marketing: 1/5. X: 1/8. Plague Corpses: 0/10 (360: 5. End Times: 10 Potency: 10)

I'm just gonna put the rest of the entity stats from here-on in Pastebins. The ONE's Pastebin.

Roxxanne [PG]: 150,000/150,000 HP. Level: 12; CR3; ACTIVE
Zetta [PG]: 150,000/150,000 HP. Level: 12; CR3
L00T: 24

Skirmish Maneuver Pastebin: Link to Paste: http://pastebin.com/hs1RPFNz

ARENA:

Arena Cue:

- OPEN
- OPEN

- OPEN
Arena Stats: (W-L-D)

LCKD
Fredbear Roxxanne Zetta Tazz/Xi Piono Rosalind Avalon
Free-For-All: | 1-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-0-0 |

Duels: | 1-0-0 | 2-1-0 | 0-0-0 | 1-0-0 | 0-0-0 | 0-0-0 | 9-0-0 |
Tag-Team: | 0-0-0 | 0-0-1 | 0-0-0 | 0-0-0 | 0-1-0 | 0-0-0 | 0-1-0 |

)-( /-\ \/ () ( :| 0-0-0 | LCKD | 0-0-0 | LCKD | LCKD | LCKD | LCKD |
ARENA CHALLENGES: I'm game for any fight you can pick with me, and have a variety of characters for the job. in general, Roxxanne and Zetta are my 'standard' characters, and with minor variations will otherwise fight with the same alchemies. Fredbear is also available and will have a similar loadout to the other two despite this being logically not very plausible. The REST are varying degrees of unfair, possessing insane powers that give them an edge-they're challenge fights, and henceforth you lose nothing to them if you lose. Any opponent with LCKD above their names means they are currently unavailable for fighting, while a LCKD in the win-loss-draw stats marks them as unavailable for fighting that challenge.

)-( /-\ \/ () ( , alternatively HAVOC, matches are new and special. Depending on the opponent, they're either singular or many-against-one kind of deals, depends on if beating them solo in that state is feasibly possible (or even was when they were normal). In short, these characters are basically the Unleashed variants of characters in BlazBlue, utilizing not only their strongest techniques but basically doing it in a permanent super-form (and also locking off several arena rules regarding soulkill-arena noncanon thank). This means each character brings in a bevy of new powers they DEFINITELY did not have before (or couldn't put on display as much), and in many cases this translates to an unfair matchup; ranging from supreme luck to a 3-turn instant death attack (and in the case of Event enemies these are on top of their standard passives, assuming they're not improved versions), survival is...Unlikely. That being said, because of how stupidly difficult some of these jerks are, well, beating them PAYS OFF. Some are locked due to difficulty, by the way, so you'll need to prove that you're tough enough to fight them.

Yes, there are more challengers. Also, they're not sorted in order of difficulty.


ALCHEMIES:

Simple charge trading up for grabs. I'll +1 anyone who's willing to give me +1 on a consistent trade basis.

50/50 EXPENDED!
EXECUTING skirmishManeuvers().EXE...


She did it! At long last, she did it!

She wallowed on the floor in the most absolute pit of boredom and simultanious relief she could ever really be in. That was the most boring thing ever. It was like Homework but worse. Like, a hundred times worse. But it was OVER! Now she could do stuff that was FUN! Or, Fun to her.

She had already pretty much wrapped up the first bit of her Dream Home-though she had, in the end, opted to remove the Suetonium in case of some hithero-unkonwn super-sue coming in, in exchange for other, equally-strong and equally pretty materials. That was fun, but she really couldn't add much more. What else? Cuddle some dolls? Dolls were cuddling HER (and they were absolutely bae), but she felt like doing something that wasn't physically exerting was going to be the opposite of fun after all of that. It really wasn't all that fun...You'd think it WOULD be considering she was practicing techniques, but they were sooooo Boring (if absolutely practical) that it quite literally required nothing of her physically. It was like yoga, and she was NOT a yoga person. She preferred more active forms of exercise.

She could moonlight as a idol singer?...Nahhh. She really didn't want the attention, or at least, not like that. Doubly since there was a natural attraction field around her that made her appear inhumanely beautiful to everything else that didn't resist it, and she didn't look very appealing to what did resist it, apparently.

The Arena? There weren't any new challenges and she had pretty much enough of most of the competition, bar the elementalist, and she wasn't sure if she really wanted to take his jerkface on considering he was strong enough to hand multiple people his hindquarters.

Maybe she'd pop over to the battlefield? Yeah, the Battlefield! I mean, to get the war done quicker so she could start adventuring again! Yes!

Roxxanne rushed out of her pocket dimension and back to the battlefield as fast as possible, everything a blur except the path there as she became near-impossible to follow, until she nearly hit Zetta in the face from speed. He leaped back in shock-eh, probably shouldn't run that close into people without warning, eh?

"Roxxanne, PLEASE stop that!" Zetta said, confirming her theory.

"OK OK OK!" Roxxanne said. "I'm just totally done with it all now! :3 Every lats bit! It felt like an aaaaaaage!"

"Didn't you just come out a few minutes ago?"


"I was almost done!" Roxxanne said. "But yeah, I'm ready to apply foot-to-hind procedure to EVERYONE! >3"

"Well, glad to see you're in good spirits now." Zetta said, scratching his head. "I'm ready to really start bashing heads as well, get into the thick of things."

Roxxanne liked it how he agreed with almost every plan she had, though she wondered privately if he was affected by the Sueren Song or somesuch. "Uh, you OK? :?"

"Yes, perfectly fine...Why don't YOU take the lead on this much, though?" Zetta said. "I'd rather not risk my neck this early."

"Ah, totally, that's alright, I can rock that." Roxxanne said.

The duo looked on. Massive monstrosities, impossibly powerful heroes, an even more impossibly powerful conqueror. Terrifying foes to most.

To them? Just the average everyday.

Link to Paste: http://pastebin.com/hs1RPFNz

Roxxanne [PG]: 150,000/150,000 HP. Level: 12; CR3; ACTIVE
Zetta [PG]: 150,000/150,000 HP. Level: 12; CR3
L00T: 24

Welp, here you have it, AGs: The two most prolific PGs, Roxxanne and Zetta, are now actually vulnerable. Of course, Roxxanne and Zetta are perhaps more capable than they were before as an offset. Let's work through it, shall we?

Partnership: Zetta and Roxxanne are not two heads on one body, and naturally they do not share HP pools. In fact, they're entirely different characters with different abilities. Switching from one to another is a free action but must be done at the start of a turn-any attack sent to Zetta on a turn where he switches to Roxxanne will still be directed at Roxxanne, however. If either are killed, it's temporary-they will be back. It'll take four actions to do so, though, and if they get any Co-stars it'll become longer, with 6 actions needed per respawn. However, if any live, a random one of them will immediately appear and do actions in turn if they must. The last man standing, if slain, will reduce the respawn counter of the one closest to living to one so a player can respawn next action.

Back Support: The active member of the party isn't always the one attacking. Zetta and Roxxanne can attack while not being the active member. Bonuses, however, only apply based on the one in-front.

L00T and LEVEL: The big mechanic behind leveling here is somewhat different. For each entity kill which Roxxanne/Zetta contributed to, they score one point on the L00T Counter and the Level counter. Nailing the last hit is two points. Boss kills are two points automatically, and four if it's a kill and my total spoil count did NOT go up (so I can off bosses for good reason again-and also to prevent me from not 'trading out' spoils for getting access to new ones). The L00T and Level for boss kills is retroactive, meaning that, for previous work, the current L00T and LEVEL counters actually starts off at 24. (Terror Medusa, Akron, Zombie Goku and Octoboss, making 2 each for a total of 8; then Dark Godcat, Lord Bernard, Lady Sparwick and Aetherderon, 4 each for a total of 16, adding up to 24). This also increases a character's LEVEL amount by the same rate-specifically, the person who did the most damage. LEVEL is critical to how far a character is along in their ability progression and determines which CLASS RANK they are at, while L00T is basically currency for other stuff. Because of previous work and simplicity, Zetta and Roxxanne have 12 levels each, which actually puts both of them at CLASS RANK 3 to start. The progression of LEVEL to CLASS-UPS are 5 total for the 1st, then 12 total for the 2nd, then 21 total for the 3rd, then 33 for the 4th, and so on-The cost to get to the next level is +2 from the previous and caps at CLASS RANK 15. If all else fails, L00T can be transferred to LEVEL on a 1:1 conversion but not vice-versa. Level and L00T cannot be sapped from by any means.

Here's a list of CR level requirements just in Case you're confused on how many kills you need.

CR1: 0
CR2: 5
CR3: 12
CR4: 21
CR5: 33
CR6: 46
CR7: 60
CR8: 77
CR9: 96
CR10: 117
CR11: 140
CR12: 165
CR13: 192
CR14: 221
CR15: 252

At CR 15, any Levels you get can be 'stored' and sent to another character at half-rate, rounded down (so you need 2 levels to level up another character once). If everyone is CR 15, then all Levels gained are transferred to L00T instead at a 1:1 ratio...Somehow.

Co-stars: Roxxanne and Zetta won't be the only two you deal with. Roxxanne is trying to raise up a credible mercenary foundation for her own purposes and Zetta is all to happy to help here if it means the fight sways his way. As she's got to finish this war, one way or the other, to really start this up, this means their first function is to help her fight you all back. This means that Roxxanne and Zetta can spend L00T to get these people on her side, permanently.

All Co-Stars cost 12 L00T.

Flora: 150,000/150,000 HP. Level: 0; CR1
Rosalind: 150,000/150,000 HP. Level: 0; CR1
Grimsby: 150,000/150,000 HP. Level: 0; CR1
Mai: 150,000/150,000 HP. Level: 0; CR1

Guest Stars: In addition to the eventually-full party of six, in case there's no other reason to blow L00T, or they need something ULTRA-DESTRUCTIVE on the field, Roxxanne and Zetta can spend L00T to summon much STRONGER allies...Temporarily. They have their own Big Scenes and Star Powers (detailed below), and start off at Max CLASS RANK because they've spent much more time than anyone else here; they also deal high damage while being effectively invincible, or dealing absolutely insane damage. They are exclusive purchases: If one is out the other cannot be purchased, and there's a cooldown of 3 turns between purchases (effective when the temporary contract expires). All Guest Stars require 24 L00T and last for 3 turns. If they happen to spend the turns dead, well, Caveat Emptor.

Rebecca: 350,000/350,000 HP. Level: 252; CR15
Nihilo: 350,000/350,000 HP. Level: 252; CR15
CEO Nine: 350,000/350,000 HP. Level: 252; CR15

Fair Trade: Finally, if all else fails, L00T may be spent on Alchemies. Costs to be determined by the GM (though it should be semi-random).

Bloster: In case of having nothing to urgently spend charge points on, assists can be converted into Levels at a 1:1 Ratio. Who they go to is up to me. Just in case you want to help out these wannabe adventurers become not-so-wannabe.

Big Scenes: Akin to the Battle Techniques and Combat Operandis of DTG2, which I here blatantly Expy, all characters have a set of specials unique to them: The Big Scenes. Big Scenes are powerful maneuvers. They come in two varieties: Sequences and Climaxes. Both types of Big Scene can only be done every-other-turn but this can lead to serious pain.

Sequences do not have any restrictions beyond the every-other-turn restriction and are basically quick attacks-they come in sets of 4 with varying levels, with higher-level attacks dealing more damage or having more dramatic effects than the previous. However, they pale in comparison to a TRUE creative attack, but in case you need to do a fast attack, these will suffice a lot better than "I swing my sword at X" or such.

Climaxes, however, are much more dramatic (still don't beat out a real creative action on their own but can do some really impressive stuff), but cost resources: Film, Scripts, Props and Lights. It's Film-themed, wouldn't you know? Refilling the SFX Items requires action from SOMEONE, though it doesn't have to be Roxxanne/Zetta themselves; anyone can. The collective pot of SFX Items is 30 apiece, and starts 100% full-this can be upgraded with 5 L00T to add +5 item cap to a single item. All item costs are determined by the GM. Do realize that these aren't limited to attacks; some can bloster power by granting a super form, a temporary super-alchemy, deal status conditions, do 1-turn mind controls, and more unique effects.

Everyone starts out with two Level 1 Sequences. There's a total of sixteen Sequences per character in 4 sets of 4, a new one unlocking every level, and of course, 3 Climaxes, which unlock at CLASS RANKs 5, 9 and 13. Sequences and Climaxes can be used in conjuncture with standard actions to improve effectiveness, by the way.

Roxxanne
-Mage Chorus/Resonance/(Rhythmic)CR5/(Crescendo)CR9 (Magic + Bass consecrutens)
-Phoenix Breath/Sick Burns/(Ashes to Ashes)CR6/(Since the world's been turning)CR10 (Fire w/ Victor Ignis)
-(Forme Shift)CR4/(Adaption)CR7/(Metamorphic)CR11/(Evolution)CR13 (Blood + Transformation)
-(Shotgun Shuffle)CR8/(Akimbo)CR12/(Bite the Bullet)CR14/(Lead Lotus)CR15 (Metokinesis + Shotguns)
* {Epoch()}CLASS RANK 5 (RedEpoch(), basically re-skinned Turn() that affects an entity of choice as well. )
* {The Power} CLASS RANK 9 (Paradox+Hope+Stuff, TONS OF DAMAGE. )
* {Magicka} CLASS RANK 13 (Magical girl transform, super mode.)

Epoch(): In-use, Roxxanne and an entity of her choice go into Epoch(), gaining HEXTUPLE actions. For Roxxanne, this allows her to target six things at once with equal damage (no targeting the same entity twice for her), while it gives the entity Hex actions for the one turn. This does NOT give bonus actions. High cost, natch.

Zetta
-Mind Killer/Dreambreaker/(Ego Eater)CR5/(Oblivion)CR9 (Telepathic assault)
-Disaster Master/Gaia's Wrath/(Calamity Trigger)CR6/(This is it)CR10 (Doom Majjyks)
-(Smashforme)CR4/(Items On)CR7/(Wombo Combo)CR11/(Final Destination)CR13 (Smashforme shenanigans)
-(Saltwater Strike)CR8/(Seven Seas)CR12/(Whirlpool)CR14/(Bottomless)CR15 (Brine)
* {Providence} CLASS RANK 5 (Oblivion's Topper shenanigans, Mind Control for 1 turn.)
* {Insanity} CLASS RANK 9 (Summon temp. Insanity for 2 turns, control like regular entity.)
* {Dream Cycle} CLASS RANK 13 (Dreambubble Explosion, TONS OF DAMAGE)

Flora
-Nihilokinesis/(Null Lance)CR2/(Void Rift)CR5/(The Lacking)CR9 (Telekinetic Void assault)
-Lance Wave/(Big Shock)CR3/(Arc Thrower)CR6/(1.21 Gigawatts)CR10 (Stun Lancer Shock Baton)
-(LOVE)CR4/(Beta)CR7/(Gamma)CR11/(Omega)CR13 (PK LOVE)
-(Batter Up)CR8/(Base Theft)CR12/(Home Run)CR14/(Grand Slam)CR15 (Baseball)
* {Dark Event} CLASS RANK 5 (Call Advent, screw with Players)
* {Franklin} CLASS RANK 9 (Lightning Strike, mass damage + stun)
* {The Liberated} CLASS RANK 13 (Alien Assault, HUEG DAMAGES)

Dark Event: Two of the following can happen. Flora cannot choose which occur-the GM does. Any event that buffs or debuffs last for 2 turns unless otherwise specified.
-Infestation: 3 Cryssalids Spawn. They inflict Cryssalid Poison on hit-it does low damage but requires an action to heal. if an entity dies while poisoned they turn into a reasonably tanky gestator for weaker Cryssalids. Crysallids do not depsawn-they must be killed. They have 10% Evasion and 10% AC reduction but are pathetically weak, and their spawn even more so.
-Viper Rounds: All allied entities poison on-hit with a 50% chance on any action involving targeting enemy entities. If this action already poisons, extend duration and severity.
-Armor Research: All allied entities gain small amounts of armor, reducing damage by an additional 10%.
-Rapid Response: 2 Elite Advent Troopers and 1 Elite Advent Captain spawn; the Captain is stronger than the Troopers and can mark entities for dodge ignorance. They're not too strong, though.
-Rural Checkpoints: Entity charges do not progress, bar those of allied entities. Don't ask how this works.
-Minor Breakthrough: +1 to all charges and alchemies currently in my production.
-Alertness: +15% dodge and +15% dodge ignorance for the whole faction.
-Encryption: this one is mean-may need removing.. All assists are halved for enemy players that aren't sent towards allied ones, rounded down (so +1s don't even register). Only takes effect after the turn of use, and only for that turn.
-Raids: The next 2 enemy summons are delayed by 1 turn, during which time they are open to attack and have removed/weakened defensive passives. Lasts until expended.

Rosalind
-Sacred Language/(Poisoned Words)CR2/(Rhetoric)CR5/(The Argument)CR9 (Runes)
-Lady of the Swarm/(The Nest)CR3/(Pestilence)CR6/(Infestation)CR10 (Insect Command)
-(Regal Orders)CR4/(The Servitude)CR7/(Noble Six)CR11/(The Ordeal)CR13 (Thrall Command)
-(Forecast)CR8/(Chance of Storms)CR12/(The Warning)CR14/(Class 6)CR15 (Weather Majjyks)
* {The Fortune} CLASS RANK 5 (L00T and murdering people with it; goes up in damage with amount of L00T but has a baseline.)
* {Arachne} CLASS RANK 9 (Transform into titular, superforme)
* {The Essay} CLASS RANK 13 (Runes up to 11)

Grimsby
-Sleuth Diplomacy/(Case Closed)CR2/(Improptu Caucus)CR5/(Ceasefire)CR9 (guess)
-Hunter's Trick/(Powder Keg)CR3/(Mass Grave)CR6/(Slaughter)CR10 (Hunter's Weapons)
-(Bloodborne)CR4/(Red River)CR7/(Vein Matters)CR11/(Baptism of Blood)CR13 (LOTS OF BLOOD)
-(The Sight)CR8/(Grim Knowledge)CR12/(Psychoanalyze)CR14/(Evil Within)CR15 (Seer of Rage)
* {Beast Within} CLASS RANK 5 (Wolfkin Transformation, superforme)
* {Your Best Nightmare} CLASS RANK 9 (Make Entity Go Insane; inflict tons of status conditions)
* {Cut You Down} CLASS RANK 13 (PRAY SLAUGHTERED, WELCOME TO DIE)

Mai
-The Arsenal/(Orbital)CR2/(Glass)CR5/(Dust)CR9 (Planet-Obliterating Firepower)
-Will of Steel/(Unyielding)CR3/(Terminator)CR6/(The Stand)CR10 (Being nigh-unkillable)
-(Japonophile)CR4/(Name of the Moon)CR7/(Z)CR11/(One Punch Woman)CR13 (Ripped from the Animes)
-(The Forge)CR8/(Prototype)CR12/(Beta Testing)CR14/(Mass Production)CR15 (Engineering Massive Guns)
* {The Steeline} CLASS RANK 5 (Parental Power, superform)
* {Mugen Mulligan} CLASS RANK 9 (Tap Into Infinity for Critpower)
* {Gravity Hurts} CLASS RANK 13 (Exploitation of Space, Epic Piledriver, Epic damage)

Rebecca
-Paladin Power/The Sanctity/Holier than Thou/The Paragon (Lawful Good-ness)
-Blood Eater/The Drain/Red Scourge/Black Rose (Blood Theft)
-Pure Muscle/Vitality Carat/Going the Distance/Megaton (VIIIIIIIIIM)
-Blade on a Stick/Javelin/Spin2Win/Aran's Revenge (Polearm)
* Divine Retribution (Counterattack)
* Atlas (Throw a Planet, HUEG DAMAGE)
* Don't Go (Resssurection on recently-deceased)

Nihilo
-Bloodlust/War Frenzy/Red Paint/Khorne Reborn (Rampant slaughter)
-Forbidden/Unknowable/Madman's Knowledge/The Horror (Mind-Melting secrets)
-Frozen Fury/Frostbiter/Chillin' and Killin'/Ice Age (Frost)
-Buzzsaw Rampage/Torque Blow/Psycho Assault/Execution (His Buzzaxe)
* Overlord (Daemon Rulership, multi-stun by way of AUTHORITY)
* Dark Aura (Clone Spam, temp. entity)
* Infinity Cannon (THE LADLE IS BACK BABY, GIT GUD)

CEO Nine
-Booming Business/Company Buyout/Executive Orders/Fiction 500 (Respawn Inc. Literally crimefighting with cash)
-Icicle Fall/Hailstorm/Perfect Freeze/Diamond Blizzard (Spellcards of hers, natch)
-Inversion/Freezer Burn/Smoke and Mirrors/Inferno Within (Achi Cirno thingy)
-Fae Fury/Play Rough/Naturally/The Winter Fury (Fairies. A LOT of Fairies.)
* Planet Nine (Absurd conspiracy + Nineball meme = Pain)
* Let it Go (NEGATIVE K, widespread freezing)
* Heroes Never Die (Give an entity a single Respawn; STUPIDLY HIGH COST.)

Star Power: In addition to the unique Big Scenes every character has, each character also has various minor passives that also unlock over time-Their Star Powers. Regular characters have four total. To start, one is immediately available. The other 3 are unlocked at CR3, CR7 and CR11. The two Guest Stars have five that are all unlocked immediately, being who they are (granted one is the same). Passives only work while the member of the party is the active member. Entities can also be affected by passives.

Roxxanne
-Aptitutde: Roxxanne gains +1 Level per any kills she makes.
-The Shadows: 15% Dodge chance on yourself, cannot be negated by any means.
-Outfoxed: 10% Dodge Ignorance for you and your entities. CR7
-Climatic Summoning: All entities gain a minicrit and are invincible on their turn of summon. CR11

Zetta
-Hate Within: 35% chance of minicrit on Hostiles for all of your Entities as well as yourself. If chance procs while minicritting, upgrades to crit. If procced while critting, crit is not expended. Only works on Hostiles.
-Determination: His Entities resist all Mind Controls successfully. (Zetta and the crew can't be MC'd to begin with, because they're players.)
-Providence: His Entities have an additional 25% resistance to any status effect that would cost them their turn. CR7
-Faking it: Zetta doesn't die on having HP turned to 0, but rather retreats tactically. He respawns 1 action sooner because he's gotten good at it at this point. (if he's the first to respawn on TPK he can act immediately.) CR11

Flora
-Schism: Any negative status effect you inflicted comes with a 50% chance of inflicting another random, minor status condition. Doesn't work on attacks with a 100% chance to inflict a status condition.
-Psi Network: Her Entities have 20% dodge ignorance. CR3.
-Reanimate: All killed allied entities that aren't summoned by other entities will automatically spawn one Psi-Zombie. It's REALLY weak, but it doesn't die if you do, ignoring how it works in XCOM 2. Psi-Zombies remain if you switch out. CR7.
-Shock Baton: Any basic attack has a 10% chance of stunning the victim. Only one stun through this passive per turn. CR11.

Rosalind
-Word Structuring: Rosalind automatically loses -3,000 Damage on all attacks and -3,000 HP on all healing, but a tally for each time she has done an action involving attacking or healing consecutively is made. Upon doing the opposite, this tally is expended for an additional bonus of 4,000 damage/healing per point on the tally, with no cap. Big Scenes do not count for this passive but do not reset it either. Any other action will reset the counter to 0. Dying also resets the counter in case it wasn't obvious.
-Unite Synchronize: If her entities attack the same enemy as she did in a turn, +10,000 bonus damage to the entities each. Only works if she attacked the entity twice. CR3
-Class: Rosalind gains +1 L00T for every kill she makes. CR7
-Spiderweb: Rosalind gains +2% chance of Minicrit per each entity under her control. CR11.

Grimsby
-Pulchritude: His Entities have a 10% chance of minicritting randomly.
-Grim Times: Attackers have a 5% chance of Terror upon hitting Grimsby. CR3.
-Blood Rally: If harmed, Grimsby and his entities can attack the entity responsible. If successful, a third of the damage dealt is transferred back as HP. CR7.
-Lead by Example: His Entities have a 30% chance of minicritting if attacking an entity he has attacked that turn. CR11.

Mai
-War Machine: 5% Damage increase and 1 AC point that cannot be ignored.
-Bombardment: +5,000 damage on all attacks that hit multiple targets you make. Applies to all targets. CR3
-Flexible Form: 15% chance of ignoring any status condition that causes a loss of action. If successful, all other effects of that status condition are also nullified for that turn. CR7
-Self-Repair: 1 HP Regen, cannot be nullified. CR11.

Rebecca
-Indomitable: Immune to all stuns or any other status condition that could cost her action. All other negative effects of those status conditions are also ignored. Also cannot be removed by any means other than death.
-Beacon of Hope: Her Entities remove status conditions twice as fast. One-turn status conditions are cured immediately. Incurable status conditions are now removed every other turn (per stack if need be).
-Goddess of VIM: Cannot be damaged under normal circumstances, takes extremely reduced damaged if overcome. Godmodder attacks automatically count (in case it comes up), but nothing else. Immune to Instant death effects.
-Nobility: Enemy entities do halved damage to her entities, have halfed chance to inflicts status effects on her entities, and doubled chance to miss her entities.
-Sanctuary: Her entities ignore all negative field effects of any variety. 'Field Effects' will refer to any negative status condition that afflicts the whole field.

Nihilo
-Indomitable: See Rebecca.
-Decaying Presence: 33% Chance of Withering on-hit. Withering is a poison that also negates all forms of healing while it is active. Damage dealt through Withering heals Nihilo by the same amount.
-World-Wrecking Force: Overkill damage on entity death is splashed to a random entity of the same faction. Ignores bodyguards. If the entity that was killed was bodyguarding an entity, the damage goes to that entity automatically. This Chains, if that comes up.
-Writ of Bloodlust: Hostiles automatically obey his orders while he is out, no matter what.
-Vengeful: Deals retribution damage equal to 1/2 damage dealt to the attacker, or an allied entity (preferably an entity controlled by the attacker) of the attacker if the attacker is a Player/otherwise invulnerable.

CEO Nine
-Beacon of Hope: See Rebecca.
-Eternal: Nine just cannot stay dead. She respawns INSTANTLY from all deaths, not even missing an action. This will restore her to full HP and cure all conditions, positive or negative. Don't waste your energy trying to kill her; stunning her is infinitely more effective if you want to get rid of her, but stunning a player character is already pretty hard...
-Freezing Touch: 33% chance to Freeze on-hit. If she attacks a Frozen entitiy, she deals minicrit damage but does not free them.
-Money to Burn: While active, she can assist her entities (as in +1 them), which grants them a buff of her choice: Minicritting, Regen +10,000 , Evasive 30%, Fortified 20% (defense buff, removes that much damage from every blow), or Safeguard (Cures negative status conditions on-application and protects from further). All but Minicritting last for 2 turns. She can only +1 an entity per turn.
-Secretaries: When brought forth via contract, Nine comes with two Secretaries. They come with Auto-Bodyguard and Auto-Retaliate (meaning they can instantly defend an entity and automatically deal their attack to any attackers), but are weak beyond this. They respawn after 1 turn and leave with Nine.

...
That IS a lot of stuff. However, for now, you only have to concern yourselves with Roxxanne and Zetta's sections, and can freely ignore all others. By the way: I'll describe special moves as they come up...AND this isn't all. This IS the OP session after all, so expect "Expansion Packs," so to speak.

The sheer shock of suddenly summoning THEMSELVES to the field makes the AG entity line go insane with frevor. FINALLY to hit the idiots responsible for their miseries! Their bloodlust is great enough that they actually forget about the 'attacking' part, giving Zetta a critical opening from behind Roxxanne.

Rather than actually ATTACK, though, he pulls out a few artifacts handy for the situation: Unite's Scarf (who is this Unite person anyways? Sounds familiar...) and the Paradox Dentures, Temere Rem. They could be used to create Paradoxes...But infinitely more importantly, Zetta was about to use them to CONTROL those Paradoxes attempting to afflict something nasty upon the 48-eyed Shield.

As the GM of the game that has Paradox Rolls, a note: This eliminates results, but it's less likely to eliminate the more 'dramatic' results. In other words, no matter what happens, the lower the roll the more likely something extreme (close to 1 or 10000) happens. However, Paradox-Controlling artifacts like these allow an inch of how things go. In this case, Zetta's manipulations are attempting to inch things closer to negative for the 48-Eyed Shield, as a proper Paradox can REALLY screw stuff over.

Zetta is satisfied for now. This is getting complex.
 
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+3 Tazz(Put it towards Twin's bid)
Infinity: 37/40
Recall Totality: 14/80
PionoPin: 7/14
Staff ++ Plant = Vi Naturae 5/11
Gem && Soul Titan Essence && Cosmic Background Radiation = Soul Gem 7/16
Lv. 25 Reality Essence && Jar of Gasoline = Fomes Dei 5/26
Aquilonem Mors && Burial Blade && Holy Moonlight Sword = ??? {1/?}
Brine && Orchid Fire && Galactic Glove = ??? {1/?}
INVENTORY (And details on... a ladder.)
Fenrir/MPGBC [IIIII]
Broken Anachronism/Oblivion's Guardian/Archangel's Blade [IIII]
Oh, right. Uh, you there, the person who may or may not be Piono. Have this sword, I suppose.
I throw a copy of the Archangel's Blade at Piono(?). Whether or not they're harmed doesn't really matter to me.
I then turn the Ion Beacon on the Terrors.
 
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HOMESTUCK'S DEAD.
@W32Coravint We're ready.
Current Saga: Think Outside the Basement (Post-Terrapause/Post-Crypt)
Current Arc: The Age of Explosions (Splodimus/HAVOC)


Crack The Sky: /|||\
Jormungandr: <|||||>
The Queener: _|||||_ ARMORY HYPERCHARGE!
The Infinity Edge: {||||} ARMORY HYPERCHARGE!
----
Chorus Mortis: (||||)


+1 to Redstonetam
+1 to Darkside
+1 to Pricey

Holder [AG]: 8/69 (+6 Crystal)
Destiny's Call [WEAPON]: 34/50 (+6 Crystal)
Master Gunnery Sergeant [AG]: 1/33
MeeM Barracks [AG]: 25/25 (+4 Crystal) (Done!)

((Cell Phone || Magic Mirror = Technological Mirror) && (Portable Enchantment Table && Dimensional Scissors || Sennheiser speakers = Warpset) = Warpspeaker Mirror) && (The 9-Volt (BoI pet) && Liquid Game Grumps = Game Grumps Absorber Battery) && ((Echo Flower Petals && Essence of JonTron = ECHo Flower Petals) || Advanced Technological Mirror software = ECH-OS) && Potent Smoke Majjyks = Echo Mirror (Level 25) (18/26)
This is it. The item that will finally release that saccharine side of me. This also has intense illusion majjyks paired with just-as-intense smoke majjyks.

(Perfect Glitchplate Katana && Perfect Draconium Katana && Perfect Grimdark Katana) || Paintbrush && Infinite Ink Jar = Liquid Death (Level 10) (10/11) (+2 Pricey, +2 Overflow)
This katana though ordinary at first glance actually has a made out of a strange silver grey liquid. The liquid is slick, similar to oil, and it hardens instantly when detached from the katana, though it takes time to create more after use. There is a paintbrush brush attached to the nonliquid end of the katana. You can pick up the brush and write for a short while.

To use in battle the user can either quickly raise and lower the brush in a fast arc, creating a scythe-like form, changing the user's current strife specibi to scythekind, or just use it like a regular katana. It is very sharp and can be used to slash though opponents with ease, though it will break after use. You can also flick the LIQUID DEATH to shoot small bullets at opponents.

(Clockwork Assault Rifle && Phantasm && Tactical Shotgun = Tactical Accelerator Shotgun) && ((Endless Clip of Crystal Bullets && MTT-Brand Human Soul Substitute && Glass from Unrestricted Access = Endless Clip of Determination Bullets) && (Endless Clip of Explosive Bullets && Scatter Bombs && Ipecac = Endless Clip of Explosive Inception Bullets) && Cricket's Body && The Parasite && Proptosis = Endless Clip of Hyperfrag Bullets) = Anarchist's Clockwork (Level 10) (2/11)
A tactical steampunk shotgun that fires exploding determination-infused glass shard bullets that explode into more exploding glass shards, ad infinitum, until they reach their max range, in which they explode for the last time.

(Ankh Shield && Paladin's Shield && Shield of Cthulhu || Infinite Bag of Algiz Runes && Gnawed Leaf && The Polaroid && (Holy Mantle && Denito Surrexit = Eternal Holy Mantle) && The Wafer && Cancer && The Soul && Book of Shadows = Shield of Infinity) && (The Vile Shield || Thorns 127 Enchantment Book && Thorns Potion && Turtle Armor && Infinite Bag of Halved Black Hearts && The Negative && The Necronomicon = Shield of Retaliation) && (Glitchplate Shield || Missingno && D4 && D6 && D7 && D8 && D10 && D12 && D20 && D100 && Dead Sea Scrolls && Undefined && Blank Rune && Experimental Treatment = Shield of Mystery) && (Living Wood Shield || Yum Heart && The Body && Breakfast && Infinite Bag of Eternal Hearts && Ankh && Broken Ankh && Lazarus' Rags && Judas' Shadow && 9 Lives && 1up = Shield of Life) && (Lamborghini Shield || The Mind && Book of Secrets && Blue Map && The Compass && Treasure Map && Essence of Tai Lopez && Infinite Bag of Ansuz Runes && (The World && Blank Card = Curse of The World) = Shield of Knowledge) = Shield of the Terrarian (Level 25) (11/26)
THE ultimate Binding of Isaac-based Shield. Real OP shield.


~~Spirit Reviser~~
None so far.
~~Regular Alchemies~~
Liquid Death && Metadata of Abbadon's Wrath && Potent Blood Majjyks = The Pulse (Level 20) (0/21)
TL;DR Lifestealing black ink katana that infects everything it hits, and builds itself from the resulting material. Ink can be shaped into anything the wielder wants, the only limit is his/her imagination.
~~Elemental Infuser~~
None so far.

--MeeM Barracks (Summoned!)
HP: 150,000
Spawns 3 of a random selection of these every turn:
MeeM Soldier: 25,000 HP | Deals heavily reduced splash damage to meatshielding/nearby entities.
MeeM Medic: 17,500 HP | Gives a regen buff to every MeeM entity and the MeeM barracks. Stacks with every Medic in play.
MeeM Heavy: 42,000 HP | Meatshielding the MeeM army! 0.8x damage taken if MeeM barracks is destroyed.
MeeM Pyro: 22,500 HP | Sets an entity on fire for 1 turn.
MeeM Demoman: 20,000 HP | Attacks are turned into a stack of Sticky Bomb, detonating after 1 turn! Stacks with every MeeM Demoman attack.
MeeM Spy: 12,500 HP | Minicrits mechanical entities.
MeeM Scout: 10,000 HP | 20% dodge chance.
MeeM Sniper: 15,000 HP | 5% chance to crit, 10% chance to minicrit.
--Oblivion (Summoned!)
The combination of every mechanical boss, including the Motherboard from Tremor Remastered.
HP: 666,666/666,666
Attack: 66,666
Ad Infinitum [Passive]: Oblivion takes 0.75x damage until the 48-Eyed Shield, Seeker Eye, Blaster Eye, Tai's Fedora, and the Prime Laserblade are destroyed. Oblivion takes 2x damage every second turn, starting the turn when these conditions are met.
-48-Eyed Shield
The representation of the Destroyer. Defense-oriented.
HP: 240,000/240,000
Doesn't have an attack stat.
Meatshielding Oblivion.
Beam Convergence [Active]: Damage an enemy/group of enemies with a random attack multiplier from 0.5x to 2.0x damage. Uses Oblivion's damage stat. 6 turn charge.
Worm Teeth [Passive]: Attackers take 7.5% thorns damage, lowered to 2.5% when destroyed. Effect extended to the Seeker Eye, Blaster Eye, Tai's Fedora, Prime Laserblade, and Oblivion.
Hardening [Passive]: 48-Eyed Shield takes 2.5% less damage for every part of Oblivion that's destroyed.
-Seeker Eye
The representation of Spazmatism.
HP: 125,000/125,000
Attack: 10,000
Airborne.
Infernal Blaze [Active]: Seeker Eye takes 1 turn to charge, then deals damage to 3 entities/groups, and sets them ablaze for 2 turns. Seeker Eye takes 1.5x damage while charging. 4 turn charge.
Blood Link [Passive]: If Blaster Eye is killed, Seeker Eye minicrits for 2 turns.
-Blaster Eye
The representation of Retinazer.
HP: 75,000/75,000
Attack: 10,000
Airborne.
Laserblast [Active]: Blaster Eye deals damage to 1-3 random entities/groups. 4 turn charge.
Blood Link [Passive]: If Seeker Eye is killed, Blaster Eye minicrits for 2 turns.
-Prime Laserblade
The representation of Skeletron Prime. Offense-oriented.
HP: 133,700/133,700
Attack: 13,370
Laser Bomb Saw Claws [Active]: Prime Laserblade smashes down on a single entity/group, making it bleed, burn, stunned, and deals reduced splash damage to 3 nearby entities. The debuffs aren't applied by splash damage. 6 turn charge.
Helping Blade [Passive]: While Prime Laserblade is alive, a random ally minicrits. Changes every turn.
-Tai's Fedora
The representation of the Motherboard.
HP: 100,000
No attack stat.
KNAWLEDGE [Active]: Oblivion's next attack crits. 5 turn charge.
Lamborghini Fastness [Passive]: While Tai's Fedora is alive, Oblivion has a 10% chance to dodge.
----
Oblivion's Spoil of War: Blah's Power Core
Call upon the spirits of light and dark to affect the fight in many ways! They will cast one of four spells based on the bosses guarding Oblivion.
Motherboard: An entity of choice will crit for 3 turns.
Skeletron Prime: Lift an entity airborne with the Prime Vice, causing it to be invincible for 1 turn.
The Twins: Damage 3 enemy entities/groups and set them on fire.
Destroyer: Block the first attack of the turn for an allied entity.
No matter what boss you pick, the cooldown will always be 8 turns.
This is basically the Mark of Chaos themed around Terraria.
--Assault Team (DEAD)
Yeah, at least the Assault Team got their ultimate abilities out.
--Transistor (SUMMONED!)
It's somewhere in the discussion thread. Oh yeah, here.
--Agent of the Skybreaker (DEAD)
HP: 75,000/75,000 | 25% chance to dodge.

Challenge Queue:
> Post-GvT Strife Finale/Vengeance (Mardek, Jinx, and Szal vs CobaltShade)
> NONE
> NONE

Arena Record (W-L-D)
> - - - - - - - - - - - - - - - - - - - - - - - - LOCKED | LOCKED
--------Mardek | Leafy | Lopez | Joel | Sukard | Razihel
FFA: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
1v1: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
TDM: 0-1-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
Av1: 2-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
ARC: 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0 | 0-0-0
DL: 0-0-0 | 0-0-0 | 0-0-0 | LCKD | LCKD | LCKD
ARC-DL: 0-0-0 | 0-0-0 | 0-0-0 | LCKD | LCKD | LCKD


What do they stand for?: Free For All, 1v1, Team Deathmatch, Allv1 (such as the Pionofight and the Avalon fight), Arcade Mode and Deathless Mode (and Arcade Deathless).

Deathless Mode?: No, you weren't seeing things. That last battle option really stands for DL, or Deathless Mode. Deathless Mode versions of characters are much more powerful than normal versions of them, but drop really powerful loot exclusive to them. Unlock order (which means they must have lost as Deathless once): Mardek/Leafy, Lopez, Joel, Sukard, Razihel.
Some notes:
Special Weapon: Weapon reserved for Arcade Mode. Usually upgraded versions of already powerful weapons, if they even had an inventory. Original (if applicable)/Normal + Arcade/Deathless + Deathless Arcade.
HP: You know this. Only applied in Arcade.
Actives: Charged abilities in addition to their Spoils/level 26+ weapons. Only in Arcade.
(Number of Cyan's) Arsenal: The limitations on what the characters can use from the inventories.
Something/Something else: Normal/Deathless.
Description: A description on the enemy. Contains some hints on what he/she can do. Also contains how many people can fight him/her at once.

Fight order (Arcade Mode): Mardek/Leafy > Lopez > Joel > Sukard > Razihel

Mardek (Tier 1 (for now))
Special Weapon: Flare/Red Prominence/Chromosome of Prometheus
HP: 20/25
Actives:Yee-ro (regain a medium amount of HP, but get damaged by 1 HP every turn for 3 turns, 5 turn charge) (normal)
Actual Noise it Made (makes the opponent's next attack have a low chance to miss, 5 turn charge) (deathless)
Arsenal: Level 25 and below/ALL
The descendant of the Euphorer. 1 person max.
Withstand his euphoric power and the match will be yours.

Leafy (Tier 1 (for now))
Special Weapon: Elemental Excalibur/Terrarian Excalibur/Lunatic Excalibur
HP: 20/25
Actives: Reptilian Call (sends a Horde of Reptilians with low HP to meatshield Leafy, 4 turn charge, charge starts when horde dies) (normal)
Into the Ground (damage the enemy and stagger him/her for 2 turns, 7 turn charge) (deathless)
Arsenal: Level 25 and below/All
The Reptilian leader. 1 person max.
Try not to get bashed in the head with a gorillaing rock.

Lopez (Tier 2)
Special Weapon: Lamborghinistorm Tome/Wrath of the Lamborghini
HP: 21/26
Actives: KNAWLEDGE (next attack is guaranteed to hit, 4 turn charge) (normal)
TRUE KNAWLEDGE (next attack is guaranteed to CRIT, 8 turn charge) (deathless)
Arsenal: All
The Herald of KNAWLEDGE. 1 person max.
Dodge the flying Lamborghinis.

Razihel the Skybreaker (Tier 13.37)
Special Weapon: Edge of the World/Blade of Gods
HP: 42/69
Actives: Fedora of Power (Razihel gains incredible combat buffs, 5 turn charge) (normal)
Drop the Bass (hurt the enemy badly, and give him/her a medium chance to miss his/her attack for 3 turns, 10 turn charge) (deathless)
Arsenal: ALL
It's him. The guardian of the beyond. 3 persons max.
Can't MLG forever. Keep de- oh wait, he CAN MLG forever. You're :red:ed.

>Orteil: Dust off the Control Terminal.
You dust off the control terminal.

>Filthy Frank: Enter.
You walk into the screen, holding a giant clock. One of the hands seems to have popped off.
"IT'S TIME TO DOP"

>Orteil: Notice that Roxxanne and Zetta have summoned THEMSELVES onto the Battlefield.
You tell this to the Skybreaker as well.

>Spoils: CHARGETECH LEVEL 1337: PERPETUALITY!
From the completion of the Armory, all Spoils have been recharged!
----
Entity Actions:
Meanwhile, a wooden building falls onto the crater entrance to the Crypt.
MeeM Barracks summoned!
The newly-formed MeeM army attacks the Loaders guarding the Beacon!
The Transistor uses a random ability, augmented with a random augment!
Oblivion and its parts attack the Terror World Feeder!
----
>Leafy: Pick up triangle off the ground.
You do that. That's never been on the ground before!

>Leafy: Hit triangle with Inversionem.
You hit the triangle with the sword. From the triangle comes out Illuminati missiles, heading into the Terror World Feeder! It is promptly impaled with Doritos. It promptly turns into a square.

"WHAT."

>Leafy: Another one.
You hit the square again. It spews out a lot of characters from Geometry Dash. Waves, squares, UFOs, wheels, even the chompers. They all attack the Terror World Feeder. It turns into a pentagon.

>Again.
The pentagon fires Brimstone lasers at the World Feeder. It turns into a hexagon.

>Summary.
The hexagon fired walls at the World Feeder. This goes on for a while. Octagon? Temporal summoning of every Doctor Octagonapus from every timeline which fired lasers at the WF. 69-sided polygon? A giant ASCII art Lenny that punched the WF. 420 sides? Snoop Dogg blazing it in front of the WF, overloading it with MLG. 1337 sides? Quickscopes. Quickscopes everywhere. 9001 sides? Much more lasers fired at the WF, then the triangle breaks.

>Orteil: Epilogue.
You give an epilogue, unlike that filthy casual Hussie.

"Sike."

Mardek then fires off Crack The Sky at the World Feeder, then stabs it with the Infinity Edge. He then activates the Queener at Oblivion.

>Now can we get an epilogue?
"no u"
----
My inventory and project can be found here.
 
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>Current Avatar: Battlefury13 [PG]
AWITING ETOB
RP @ConsumerOfAll
Battlefury13: Ohey consumer.
Battlefury13: This seems to be a decent time to be a PG, what with the faction having tripled in player size.
Battlefury13: i assume you read the previous updoop.
Battlefury13: Also, switched over to 1+ you and 2+ Tazz.
i for one love how my color goes with this background.

I decide to type yet another post in this lovely color. I drop 15 Anvils on the Transistor. You know what 15 divided by 5 is?

Of course you do don't lie or i will murder you for being terminally stupid.
Suddenly, a number of sword slashs divide the Transistor into 5 pieces.

Since 15 divide 5 is 3, multiple triangles are also cut into each piece. To be presice three trangles per. 3 trangles with 3 sides is 9. Nine is the number of enemy's summoned in wave undertale, with an mech-only version if you count UNDOG (a dog with 400000 hp summoned as a side effect of an awesome attack with copious amounts of DOG) and a normal version if you count Alphys. This causes Wave Undertale to come out of nowhere and attack the Transistor, before the DOG-MECH MK. Ω (Yes, that is indeed a omega-plus teir-mech piloted by the Annoying Dog. Don't question how he got ahold of a Omega-Plus tier mech unless you like poor, rapidly made explanations.) wipes them all out, and then proceeds to absorb their determination, becoming the UNDΩG MK. DΩG. It then unleash the power of Final Bark upon the Transistor.


==== FINAL BARK ====
Thousands of other Annoying Dogs, Toby dogs, and Alternate Undogs, as well as the essanace of Dog are sucked into the UNDΩG's mouth. Within it, a powerful storage of engery charges up- The power storage for the multigalaxy-destroying Final begins to tick upward.

Meanwhile, a number of entitys and players, having noticed the UNDΩG, attempt to attack it. They watch as their attacks are warped somehow, causing them to all horribly glitch into paradoxglitchtelefragging the Transistor. And leave copious amounts of ParadoxedGlitchedTelefrag DΩg ResidΩe.

Meanwhile, a massive wave of Dogfaces slam into the Transistor. They troll it by forcing it to read every single article about Donald Trump, while hearing every single speech by trump. This causes it to become a Trumper. Unfortunately, the massive amounts of Anti-Trump forces on server promptly rolfstomp that out of it, but even after that, the voice and words of trump are eternally heard and seen.

Then, Dog fur begins spouting on the battlefield. it seems that DΩG LEVELS are critical enough for DΩGSCAPE to begin. The DΩgscape, however, focuses on the Transistor, with Dog Vines growing on it, and a pod forming on it's underside. That pod contains the Dogscape's Brain.

So, of course, multiple people try to kill the brain. But the Dog-gas knocks all of them out, and their brains are absorbed into the dog brain, who explores his new powers by using them on the transistor. First, Dog-face bombs fall from the sky, smashing into the Transistor. Secondly, a rush of Dog Vines cover it in Dog Residue. Thirdly, multiple Dog-Vines holding annoying dogs pop up, pointed at the Transistor. The Annoying dogs fire a beam of their mouths, then the vines and the dog leave.


This, of course, is all just a distraction from the main event.

The UnDΩg is ready to fire it's cannon.
Multiple people rush up to it at the last second, trying to stop it. They are turned into dogs that serve the dogscape via a shield protecting the undog. Then, the UNDΩG fires the BEAM OF THE DOGVERSE contained within it's mouth....

At the moon?

==== FINAL BARK: PHASE TWO: DESTRUCTION ====
The beam hits the moon, converting it all to dog energy, which flows into the UNDΩG. Oh, dear. it's charging another thing, it seems. Then, the beam breaks off, headed for mars and the sun. Both explode, and are converted to dog energy. The beam aimed at the planets destroy the planets, before heading to another star. Due to the massive amounts of dog enegry being created, extremely loud barks are heard as entire nebula are converted to dog energy. The dog energy only regroups once it has Dogified much of the galaxy. It proceeds to absorb the center of the galaxy.

==== PHASE THREE: FINALE ====
All of that Dog-Energy flows into the UNDOG. It then unleashs the actual final bark.



It flashs between white and black, the colors of DOG, rapidly. Then, the UNDΩG barks.

BARK

It sounds like a normal bark at first, just with excessive echo and volume. However, for those not on the planet of Terraria, they first hear a horrific bark. Their minds are melted in an instant. Massive psyhic shockwaves emit from Terraria, destroying entire civilizations minds in instants or seconds. All civilization in the galaxy not on Terraria is destroyed due to a lack of brainsmarts. Then, reality in those affect areas outright shifts into Dog energy. All of this flows into the UNDΩG, allowing it to finally unleash the power of this attack.

BARK

A massive beam of pure BARK is fired at the transistor, flooding it with dog, and shifting it into dog.
BARK

Thosands of dogfaces smash into the transistor. Due to it being in Dog Reality, this causes it to com bust millions of times in a nanosecond.
BARK
Dogs swarm it, eating it and chowing on it.. IT'S CODE, THAT IS. They hold a royal feast on it's code, noming on tasty code.

I then experienc- ERROR 404 NO CREATIVITY FOUND.

Oh.
BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRR=
ERROR: FILE CREAIVITY ENGIE NOT FO-

BAAAAAAAAAAAAAAAAAAAAAAR- 9530-69^%$&*u*$
ARRRRRRRRRRRRRRRRRRFFFFFFFFFFFF-


ERROR LOG:
#6#&&#&$#*#*%*(^&(ARRRRRRRRRRRRRRRFF--53#@^&$&#&@:"?:l"%*&$&^&%$&$ BAR- $%!@#6&*(%&@#^ whine- %^@^&%&$*^*^%*%*^^%*#%!^&#**$%& whine, whine -%#56$^$#&#&*$%*$@%^@&^&@$^@!6$^$%&^%*%^ ####################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################################
UNDΩG.EXE NOT RESPONDING
CHECKING FOR PROBLEM...
[ ____________________ ▯▯▯▯▯▯▯▯▯ __________________ ]
___________________
|CLOSE................... |
|___________________|

>Close

UNDOG explodes, and the battlefield is probably reverted by the godmodder because enough dog is enough dog.

That only took 2 hours to type.




OVERPOWERED ITEM CRAFTING
The Machina && Minigun && Anti-matter rounds && Destruction Magic && Cannon && Nuke || Sniper Rifle = The Annilator 4/11 level 10
Alright, time to dispense with the joke-crafting.

(Broken Stopwatch && (Clock && Time Magic) = Timebreaker ) && Fear No Anvil && Warmaster Rocket Hammer && Fast Clock && Slow Clock && Concentrated Entropy =2/???
Concentrated Dog && Determination && Annoying Dog Fur && Legendary Dog Magician Robe && Stopwatch || Comfy Robe = The Dogfiend's Robes 2/? Level ???


inventory:
Brutal Armor (Level 4) I think i finished this a while ago.

Entitys: None.

charges
10/80
9/15
9/20
2+ to golden ready
1+ Consumer
 
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/null
Just one question. Did Act 7 happen in the DTG timeline or not? Because if it did, that would :red: with nearly everything attributed to the Homestuck Invasion, because in here, WE, the Descendants were the ones that killed Lord English. And if it did, did DTG: Terraria begin before or after the Green Sun :red: itself?
 
/null
Just one question. Did Act 7 happen in the DTG timeline or not? Because if it did, that would :red: with nearly everything attributed to the Homestuck Invasion, because in here, WE, the Descendants were the ones that killed Lord English. And if it did, did DTG: Terraria begin before or after the Green Sun :red: itself?

In all honesty, things went off the rails from Homestuck's canon completely at, in its timeframe, Homestuck's EoA4, when Jack failed to start the Reckoning thanks to an Agent. That's the simplest version of it. Everything REALLY went off the rails then-at that point the continuity was not followed to even a remote extent. That isn't to say there isn't a MSPA session but that bombed ultra-fast.

Coincidentally, Alpha has all god-tier powers for that. So enjoy that revelation.

/nulling that I personally despise because we have a discussion thread for this and this is probably futurepost number 2 for that reason.
 
Player Response
1. I have a life.
2. I will summon an entity. Feel free to exclusively target it.

Alchemies

AK-47 && Speakonia USB && Gold Ingot && Essence of Microsoft Sam = Golden ROFL-47 (Level 10, 7/11)
Standard Battle Android && V3 Kanon Figurine = Battle Vocaloid Kanon (Level 16, 3/17)
Standard Battle Android && V3 Anon Figurine = Battle Vocaloid Anon (Level 16, 3/17)
Illuminati Confirmatum && (Recreate: Loominarty 420) = The Illuminator (Level 20, 8/21)

Charges
I. IWAY ROFL-47 (7/11 -> 0/26) + Handheld Orbital ROFL Laser (0/16 -> 0/26) + The Hearing Test (0/26) + The Error Generator (0/13 -> 0/26) = Soistjassénta /swaːstjʌssəntʌ/ - TTS Universe
II. Proof of Providence (1/1 -> 8/21 -> 0/26) + Dankest Dagger (0/16 -> 0/26) + Rekt (0/26) + One True Dorito (0/26) = Kjasztásjísér /kjʌɕtæɕɪsəɾ/ - MLG Memes
III. The Exclamatory Brewery (0/26) + Polyparenthesis (0/26) + Godslash (0/26) + Omniscience Plus (0/26) = Netjákkesztaskar /netjækeɕtʌskʌɾ/ - NetHack
[REDACTED]

Soistjassénta (16/100)
The SCP Battalion (37/50)
la .lojban. (13/50)
+3 GoldenReady

Action
I fire a Harkinian Dinner Burger at obligatoryshield.exe. This makes it fat, increasing its RAM usage and crashing it.
 
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32/??? for the Final Showdown
23/50 for the power of earth
18/50 for the power of fire.
+3 to goldenready

I'm starting to wonder how long it'll be before everyone notices what's wrong with my current alignment canon-wise.
Piono? Catches the Archangel's Blade.
Err.... Thanks?
He crackles a little bit, but is otherwise unharmed.
He levitates into the air with his brand new level 30 alchemy.
Play time.
Piono then proceeds to completely ignore that and instead spend his basic action charging up a one charge ability.
We're almost done with Home Movies and I have no idea whether there's anything left to target.

free action chargeup counter 1
 
Badass Cyborg Honey Badger: 70/75
Tetrahellatus: 38/450
Drone Swarm: 1/2

Crawling && Bring Me To Life && Tourniquet=??? (0/25)
Baby && Friday= The Musical Horror (0/16)
I proceed to take a smug grin while remarking "...Just. As. PLANNED" because my plan actually worked. I can't tell you what was said plan because...I'll need to wait some more. All I can tell you is that actually I suceeded at being a troll.
I proceed to try to retrieve the Large Nano Shotgun and the Vocal Chord Nanomachines.
Of course, I proceed to look at various MMOs... I find War Thunder, and proceed to take advantage of the lack of fourth wall to get the Trollplane (AKA The plane with the 50mm cannon known as the Trollgun), althrough it'll take some time.
But first, I proceed to prepare something awful...
Of course, I proceed to charge at the HOT loaders (The ones NOT on the quest) while shooting at it with a corrosive shotgun I totally didn't steal from the various containers throughout the city.
 
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>1/2

-=Charges
Ţ͡h̶̨e̡͜ ̵Eņ͢͝d̛͢le͜͞҉s͟s̶͏ ͠͏O͘҉͜ne͏ (207/300) +6 from Comp
Worldcrack (25/25) +6 from Comp, +1 from Darkside, +1 from Toast -- COMPLETED
Vestige (13/15) +6 from Comp, +5 from Toast

-=Summons
A massive split in the ground around the Rift opens, and out swarms thousands* of small creatures, consuming the life of everything they come across.
*Not actually thousands
20 Wastewalkers summoned! [HP: 30000]
+++10 Wastewalkers each turn and an additional 1 for every 10 Wastewalkers on the battlefield.

-=Actions
The Artificial Guardian, seeing the new spawn, flies by and begins meatshielding them.
The Skyscrapper flies by and takes a bite out of the Terror Goldfish.
The Pathrazer punches the sugar snapped peas out of the two remaining tentacles, and then goes on to puch the Terror Squid in the face again.
The Wolf noms on the two FIX Loaders.
The Wastewalkers gather themselves together, and focus on defending themselves this turn! (reduced damage, if any).

I whip out Dawn, and take a wild stab at SOMETHING PG!
OH YEEEEEAAAAHHHH!!!
HULKAMANIA!
...
BROTHERRRRRRRRRRRRR!

-=Alchemies
Experimental Gadgetry && Armor Plates && Runic Glass == Warded Glassplate [EE] (lvl. 15 - 18/20) +6 from Comp
NPC Questlines && Priceless Artifacts && adungeonthathasnoreasontohavethismythicalobjectinitwhatsoever == The McGuffin (Lvl. 25 - 15/26) +6 from Comp

You craft the alchemy, and give it the tag [EE] (Entity Equipment). The player may not use this alchemy normally, and may only equip it to an entity of their choice (maybe only under their control - I dunno; YOU DECIDE!). Once it is equipped, that entity gains the attacking properties of the alchemy equipped. Equipped alchemies cannot be moved off of entities unless that entity dies. Once it does, the alchemy returns to it's creators inventory, and must be "reshaped" - You can't put a dragon's chestplate onto a giant floating boat and expect it to fit properly.

This gives us a way of -slightly- upgrading old entities with newer stuff, and can possibly give many of us a use for all of our old, not very good alchemies.

*NOTE* Equipments shouldn't make anything unbeatable - just gives them some more abilities beyond their base creation.

Example:
Bottled Dragonfire && Gauntlet == Dragonspitter [EE] (Lvl. 10 - 0/15) - This could give an entity a fire-attack ability.
Reshape: Dragonspitter [EE] (Lvl. 10 - 0/5)

Reshaping an Equipment takes lvl / 2 charge time rounded up.
Creating an Equipment alchemy takes 4 + charge of the normal alchemy (lvl + 1) (See example)
-- Artificial Guardian
When the Artificial Guardian dies, it becomes an unaidable 6 charge alchemy to be made into an entity again. Minimum of 2 turns out of the battlefield before reentry. Immune to mind control, cannot be controlled by anyone but me, and permanently N.
"I created him for a purpose; He will fight for me alone."
++Equipment Upgrade - Increases health to 95000, multiplies attack by x1.5, and increases the return time to 8.
-- Endless Pathrazer
Endless Pathrazer attacks three times per turn.
Takes x.75 damage, deals 1.25x damage.
"Whether by speech or force, the path will be clear."
-- Skyscrapper

Keeping these around in case of resurrection... Heheh...
-- Aetherderon, God of the Worlds
Polyp Swarm: Causes polyps to leap off of Aetherderon and attack 3 target entities. If they fail to attack their target, they will find a new one.
Great Call: Deals large amounts of damage to target entity.
Starstrike: Calls a star down from the sky to annihilate a target entity and anything that happens to be around it.
Stare of Immortality: Causes the afflicted entity's next attack to fail.
Dead yet Dreaming: Aetherderon will 'kill' himself, and return in 4 rounds at half his max health and free of effects (positive and negative). Spoil of War is not dropped. (Cools while he's alive)
Spoil of War - The Great Horn: Can be used to summon a spectral stampede of... things to attack a specific target, damaging it and anything that happens to be close to it! (IE things that just attacked it up close, related entities, etc.) Cooldown of 5.
-- Szalinthia, Bringer of Light
Break Rank -- Deals small amounts of damage to all entities on selected side. All entities damaged this way have less attack damage for the remainder of the turn. Cooldown: 4
Rising Sun -- Deals large amounts of damage to all entities on selected side. All AG entities have more attack damage for the remainder of the turn. Cooldown: 4
Bring to Light -- Creates 5 Demonic Legionnaires. (All begin protecting Szalinthia) Cooldown: 3
Fight for a Cause (Passive) -- Whenever an entity on the AG side dies, Szalinthia and all Demonic Legionnaires gain more attack power.
-- Demonic Legionnaires
At the beginning of every turn, create 3 more Demonic Legionnaires if there are at least 5 remaining.
Do less damage then average
-- Titanic Crusher
Titanic Crusher restores 5000 health at the start of every round unless at full health.
-- Incubation Beast
At the beginning of the EOTB, create a Sludge Crawler for every PG entity type on the field. (AKA group entities still only count as 1 type)
-- Oracle of Dust
When Oracle of Dust is attacked, it deals half as much total damage as it took to each entity that attacked it.
-- Dust Elemental
Whenever the Dust Elemental attacks, a random entity on the side it is attacking loses its attack this turn. (Godmodder Included.)
-- Inverse Attendant
All damage dealt to Inverse Attendant is instead converted to HP capable of overhealing. All HP gained that is not gained through damage causes Inverse Attendant to take damage instead.
Lifesend: Target entity gains X HP and Inverse Attendant loses X HP, where X can be any number that has been overhealed. Cooldown 3. When summoned, this ability does not need to cooldown.
"All was different there - not one thing the same."
Lvl. 25 - Everfree; Staff that spatially manipulates anything I really want. Prevents time from being altered around it.
Lvl. 25 - Blackguard; Elemental attacks do no damage - It's also a quantum shield.
Lvl. 10 - Edge of the Shifting World; Doesn't function like a normal sword, cuts space-time instead of flesh.
Lvl. 05 - Dungeon Rock; Totally epic heavy metal guitar that really does nothing but be awesome!
Lvl. 17 - The Fallen; Plasma pistol given to all AGs and Ns, curtesy of me.
Lvl. 25 - Unlimatum; Ultimatum's big brother.
Lvl. 05 - Whispering Shroud; Totally awesome coat that mimics the ocean! Hard rain and everything!
Lvl. 25 - Eternity's Tremor; Godly spatial hammer of epic epicness.
Lvl. 10 - Genesis; Everfree's younger brother. Much younger. Like, 70+ pages younger.
Lvl. 10 - Terra Firma; Piono's earth hammer.
Lvl. 10 - Warden; a worse Blackguard.
Lvl. 06 - Bag of Holding; Self explanatory.
Lvl. 10 - Darkstone Scryer; "A compass with a needle that almost never ceases to move, made of blackened and warped voidmetal. The map used in its creation has given it the power over knowledge to chart a path through even the most treacherous of places, or even the Void itself, and merely possessing the compass gives the holder both protection against the dangers of the Void and the knowledge of how to travel in it. It can tap into eldritch and void power if the holder has need of self-defense on his wanderings."
Lvl. 15 - Aftershock; A pair of swanky earthen knucklebusters from Toast! Dare ye challenge me to fisticuffs?
Lvl. 14 - Bag of Possibilities; A bag that I can pull something out of! What that something will be every time I reach in, I will never know.
Lvl. 25 - Dust; "A simple-looking, understated, aged weapon, with a chipped blade that seems to constantly shed fine particles of itself."
Lvl. 05 - Dunestrider's Sunback; "A coat that holds the power of decay and water. Constantly sheds a fine dust, and keeps the wearer hydrated at all times."
Lvl. 25 - Unending Swarm; "A compass whose needle constantly spins, crafted of warped, blackened voidmetal and outer land wood. The needle itself seems to be a moving hole into a void darker than the Void itself, a void that is paradoxically full of endless possibility. Upon use, it taps into eldritch power and infinite possibility and summons a vast swarm of things - the only word that can really do justice to its creations. It also has power over the void, travel, and knowledge, carried over from the Darkstone Scryer."
Lvl. 25 - Anternoth; A gauntlet with some really shnifty abilities, like control of all things dark!
Lvl. 25 - Unholy Conglomeration: Pfft. This thing is funny. CONTROL OVER ALL THINGS GARBAGE.

Other stuff I can't remember because it was 130+ pages a long time ago.

Lvl. 25 - Core Eva; A disk symbolizing the thin line between creation and destruction.
Lvl. 25 - Core Titan; A fine blade (and only a blade), representing the rise of great empires and legions, and the collapse of the world.
Lvl. 25 - Core Oran; A pommel depicting an ongoing battle between invading forces and a defending legion, neither side ever tiring.

Lvl. 1 Soul of Intellect
Lvl. 1 Soul of Flight
Lvl. 1 Soul of Clarity
Lvl. 1 Soul of Light
Lvl. 3 Lucid Soul of the Creator
Lvl. 4 Eternal Soul of the Storm
Lvl. 4 Eternal Soul of Instability
Lvl. 4 Eternal Soul of the Angel
Lvl. 4 Eternal Soul of the Lich
Lvl. 5 Immortal Soul of Swordsmanship
Lvl. 5 Immortal Soul of the Dying Sun
+1 to Toast, +1 to Piono, and +1 to Darkside
 
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