Tripoli
Terrarian
As we all know, in 1.4 non-graphic accessories can no longer be placed in social accessory slots, and this is intentional.
In my opinion that's the most significant (the only?) no-go of 1.4. Why is it a problem? Well, because i always used social slots as a spare item storage, and since this practice is mentioned in passing on wiki, and related change is considered a frequently reported non-bug of 1.4, i believe i wasn't the only one to do so. And the more i play 1.4, the more i see how important it was, especially early and mid game, and how new approach alters the flow of the game in not a good way.
How it worked before:
I would carry some important, but situational accessory (say Bezoar) in vanity slot. Then when i enter into a situation that mandates its use (Jungle), i would just right click on it and call it a day. No extra inventory space and no worries.
How it works now:
I need to carry Bezoar in inventory, eating up one slot, then manually drag it to accessories list, because right clicking would just swap it with top-most accessory, and this in turn would mess up accessories order — the order that is important for purposes of vanity btw. Then, when i'm done using it i will have to do it in reverse and if it had a star-mark of fav item (say i found Bezoar with good modifier and now don't want it to be messed with other ones i will find in Jungle), i would have to add it again. And if the accessory i'm swapping Bezoar with is also invisible (Nazar) then i would have to fav it as well. That's very inconvenient way to handle this.
And even if we consider personal storage items and addition of Void Vault, it still only solves the problem with the storage space — not with the ease of use i had prior to 1.4.
So IMO social slot accessories mechanic needs to be restored to 1.3 (i.e. we should be able to put anything there),
OR
if keeping non-vanity out is that important (because we are waiting for addition of numerous vanity accessories apparently) the handling of accessories (swap mechanic that is) needs to be reworked with roughly the following outline:
— player has to keep non-vanity accessories in general inventory
— accessories have to "remember" their fav state when placed in accessory slot
— right click swap has to take inventory order into account — that is, uppermost accs. in general inventory swaps into first accs. slot, the second into the second and so on, until we reach 5/6/7, when every following would just go into the last slot
So, without further interruption let's celebrate 1.4 and discuss this issue.
In my opinion that's the most significant (the only?) no-go of 1.4. Why is it a problem? Well, because i always used social slots as a spare item storage, and since this practice is mentioned in passing on wiki, and related change is considered a frequently reported non-bug of 1.4, i believe i wasn't the only one to do so. And the more i play 1.4, the more i see how important it was, especially early and mid game, and how new approach alters the flow of the game in not a good way.
How it worked before:
I would carry some important, but situational accessory (say Bezoar) in vanity slot. Then when i enter into a situation that mandates its use (Jungle), i would just right click on it and call it a day. No extra inventory space and no worries.
How it works now:
I need to carry Bezoar in inventory, eating up one slot, then manually drag it to accessories list, because right clicking would just swap it with top-most accessory, and this in turn would mess up accessories order — the order that is important for purposes of vanity btw. Then, when i'm done using it i will have to do it in reverse and if it had a star-mark of fav item (say i found Bezoar with good modifier and now don't want it to be messed with other ones i will find in Jungle), i would have to add it again. And if the accessory i'm swapping Bezoar with is also invisible (Nazar) then i would have to fav it as well. That's very inconvenient way to handle this.
And even if we consider personal storage items and addition of Void Vault, it still only solves the problem with the storage space — not with the ease of use i had prior to 1.4.
So IMO social slot accessories mechanic needs to be restored to 1.3 (i.e. we should be able to put anything there),
OR
if keeping non-vanity out is that important (because we are waiting for addition of numerous vanity accessories apparently) the handling of accessories (swap mechanic that is) needs to be reworked with roughly the following outline:
— player has to keep non-vanity accessories in general inventory
— accessories have to "remember" their fav state when placed in accessory slot
— right click swap has to take inventory order into account — that is, uppermost accs. in general inventory swaps into first accs. slot, the second into the second and so on, until we reach 5/6/7, when every following would just go into the last slot
So, without further interruption let's celebrate 1.4 and discuss this issue.