Dark_Reaper115
Terrarian
Time to read about every new item in the wiki !!!
Wait, if Medusa is now a hardmode enemy and their drop is buffed, does that mean they're more diffucult now?
We've started discussing the our first reactions in this thread.Finally, if you're ready to step your game up, check out [T-MEC] or Terrarian Mechanical Engineering Corps, for all things wiring and automation!
the mushroom biome looks ~fabulous~ during bloodmoons. has this always been the case or is it new?
http://steamcommunity.com/sharedfiles/filedetails/?id=689600094
Just how much of this update requires a new world to be made? If it's just a few new traps, I can just mine those from a new one, but if it's more important... I'll have to give up a world with the perfect forest background/hollow placement for me, and corruption-proofing again will be a nightmare :<
New traps and statues, mostly, all of which can be brought back and used in pre-1.3.1 worlds.Just how much of this update requires a new world to be made? If it's just a few new traps, I can just mine those from a new one, but if it's more important... I'll have to give up a world with the perfect forest background/hollow placement for me, and corruption-proofing again will be a nightmare :<
YES.Medusa is now Hardmode-only.
Just for clarification, critters can still be caught. However, the statue-spawned ones cannot be caught because it would be too easy to farm high-end bait from them (as opposed to the well known high-yield Grasshopper technique, which are only worth 10% bait power).
- Added Controller Support using Xinput.
- Added Inventory Sorting.
- Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a time.
- Added smart interact, making chatting with NPCs, opening doors and using objects easier.
- Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by wire and shoot fake projectiles!
- Improved Smart Cursor & made it interact with more items.
- Improved the Settings Menu and added new settings.
- Improved melee hit detection around slopes.
- You can now use situational building accessories from your inventory and toggle their effects like info accessories.
- Info icons now have a border around them when aimed at (clarity!).
- Improved keybinding options, you can now also bind to mouse 3/4/5.
- Added Logic Gates (AND, NAND, OR, NOR, XOR, NXOR (and more)
- Added The Grand Design.
- Added Junction Box.
- Added Mechanical Lens.
- Added Announcement Box.
- Added Static Hook.
- Added Presserator.
- Added Engineering Helmet.
- Added Companion Cube.
- Added Gem Locks.
- Added 12 new craftable Critter Statues.
- Added Portal Gun Station.
- Added Trapped Chests.
- Added Projectile Pressure Pad.
- Added several new monster statues.
- Added Angler Tackle Bag.
- Added Geyser Trap.
- You can now find Beehives in the Jungle - Not the bees!
- Medusa can no longer petrify players directly above her.
- Medusa is now Hardmode-only.
- Slimes should no longer be able to go through 1 block high gaps.
- Fixed Flesh Grass spreading under Sunflowers.
- Fixed Tally Counter not showing information for enemies hit with mounts or special attacks.
- Fixed Wall of Flesh going above hell and dragging everyone with it.
- Fixed ancient light and fishron bubbles not appearing in expert mode.
- Fixed minor capitalization issue in the guide's help text.
- Fixed star in a bottle buff not working.
Um... The PDA and pet visibility thing isn't new though. You could always do that.Oh I just love that I can toggle on and off stuff from the PDA now !!!and also turn visible or hidden state of light pet and pet from the inv instead of dropping them inn and out!!!! I think pearlstone brick wall got new spite in inv not sure when placed but like it!!
Boreal leafs u looking good!