I think they should expand the throwing class to HardMode.
Throwing Expanison
Cobalt Warhelm
2 Defense
+10% Throw Speed
+15% Velocity
Set Bonus:
20% Throwing Damage
Mythril Headgear
3 Defense
+15% Throwing Crit Chance
+15% Throw Speed
Set Bonus
25% Increased Throwing Damage
Adamantite Hat
4 Defense
+18% Throwing Crit Chance
+20% Velocity
Set Bonus
30% Increased Throwing Damage
Palladium Hat
3 Defense
+12% Throw Speed
+18% Throwing Damage
Palladium Life Regen
Orichalcum Hat
4 Defense
+16% Throw Speed
+20% Velocity
Orichalcum Flower Petal
Titanium Hat
5 Defense
+23% Velocity
+24% Throwing Damage
Titanium Invincibility
Hallowed Hat
5 Defense
+27% Velocity
+25% Throw Speed
Set Bonus
30% Throwing Damage, 20% Throwing Crit Chance
Chlorophyte Hat
7 Defense
+29% Throwing Damage
+23% Throwing Crit Chance
Chlorophyte Leaf
Sea Armor (The new Great White Miniboss spawns in the ocean, has 4000 HP, 90 Attack, 30 Defense dropping 5-10 Sea's Pieces.
Sea Hat
8 Defense
+20% Throw Multiplier Chance(Throws 2 at once but only consume 1)
+32% Throwing Damage
Sea Chainmail
16 Defense
+30% Velocity
Sea Greaves
12 Defense
+15% Speed
Set Bonus: Poisons enemies who touch you
Quasar Armor(Crafted with Nebula Frags and Lumi Bars)
Quasar Hat
12 Defense
+25% Throw Multiplier Chance
+35% Throw Damage
Quasar Chestpiece
19 Defense
+21% Crit Chance
+21% Chance to not Consume
Quasar Boots
15 Defense
+17% Speed
+32% Velocity
Set Bonus: When below 1/3 HP, a Quasar shines, blinding your foes(Confusion) for 5 seconds, and does 100 damage
Throwing Weapons in Hardmode
Cursed Daggers (2 Cursed Flame makes 40)
27 Damage, 2 Knockback
10% chance to set Cursed Inferno
Ichor Knives (2 Ichor makes 40)
29 Damage, 2.5 Knockback
10% chance to be Ichored
Crystal Throwing Knives (2 Crystal Shards makes 40)
28 Damage, 2.25 Knockback
Splits on impact into shards dealing 1/4 damage
Hell Knives (1 hellstone bar makes 30)
20 Damage, 1.5 Knockback
10% chance to be set on fire
Hell Javelins (1 hellstone bar makes 15)
28 Damage, 3 Knockback
10% chance to be set on fire
Hallowed Daggers (1 Hallowed Bar makes 50)
36 Damage, 3 Knockback
Pierces through enemies
Hallowed Javelins (1 Hallowed Bar makes 25)
45 Damage, 4 Knockback
Pierces through enemies
Chlorophyte Knives (1 Cholro Bar makes 50)
43 Damage, 3.5 Knockback
Poisons your foes
Cholorophyte Javelins (1 Cholro Bar makes 25)
54 Damage, 5 Knockback
Poisons your foes
Shroomite Throwing Knives (1 Shroomite Bar makes 60)
50 Damage, 3.75 Knockback
Pierces through enemies
Spectre Spears (1 Spectre Bar makes 30)
60 Damage, 5.5 knockback
Impales enemies, dealing Frostburn damage.
Spooky Blades (25 Spooky Wood makes 50)
56 Damage, 4 Knockback
Can be recovered
Spooky Javelins (25 Spooky Wood makes 25)
63 Damage, 5.5 Knockback
Can be recovered
Quasar Knives (1 Nebula Fragment makes 50)
63 Damage, 4.5 Knockback
Explodes on impact
Quasar Javelins (1 Nebula Fragment makes 25)
70 Damage, 5.75 Knockback
Explodes on impact
Lunar Spawn (Drops from the Moon Lord)
75 Damage, 5 Knockback
Neverending, clings on to enemies to deal extra damage.