How to play tModLoader still despite the 1.3.3 update.
1.Install Gamelauncher
2.Download tModLoader
3.Rename the Terraria.exe in the tModLoader folder to something else (Like tModLoader.exe)
4.Drag contents of tModLoader folder to where Terraria is(in stean/steamapps/common/Terraria)
5.Open Terraria with Gamelauncher.
6.Add tModLoader.exe as an instance.
7.???
8.Profit
Gamelauncher lets you have tModLoader and Vanilla Terraria as seperate instances, you have to reinstall gamelauncher every time Terraria updates though, as the update replaces Gamelauncher.
Thanks a lot ! Now I can enjoy my mod and some of the numerous exploit that have been fixed x)
DirgeofSwans
Retinazer
Thank you SO much! i would of died from being so bored!How to play tModLoader still despite the 1.3.3 update.
1.Install Gamelauncher
2.Download tModLoader
3.Rename the Terraria.exe in the tModLoader folder to something else (Like tModLoader.exe)
4.Drag contents of tModLoader folder to where Terraria is(in stean/steamapps/common/Terraria)
5.Open Terraria with Gamelauncher.
6.Add tModLoader.exe as an instance.
7.???
8.Profit
Gamelauncher lets you have tModLoader and Vanilla Terraria as seperate instances, you have to reinstall gamelauncher every time Terraria updates though, as the update replaces Gamelauncher.
NinjaPandaCyborg
Terrarian
I use Terraria tmodloader for Terraria 1.3.2 on my Mac OS X, but whenever I open the mod browser, no mods show up. This has been happening to me for many versions of tmodloader. But, I had once installed an earlier version and the browser appeared, but I would like if someone could help me find out what is wrong. P.S. I have downloaded the tmodloader manually and using the automatic download but still none worked.
We don't know the cause yet, but I'm surprised that it actually worked before for you. At the moment the recommendation is if the browser doesn't work, download mods manually.I use Terraria tmodloader for Terraria 1.3.2 on my Mac OS X, but whenever I open the mod browser, no mods show up. This has been happening to me for many versions of tmodloader. But, I had once installed an earlier version and the browser appeared, but I would like if someone could help me find out what is wrong. P.S. I have downloaded the tmodloader manually and using the automatic download but still none worked.
NinjaPandaCyborg
Terrarian
Thank you for taking the time to reply.We don't know the cause yet, but I'm surprised that it actually worked before for you. At the moment the recommendation is if the browser doesn't work, download mods manually.
Fury
Lunatic Cultist
How to play tModLoader still despite the 1.3.3 update.
1.Install Gamelauncher
2.Download tModLoader
3.Rename the Terraria.exe in the tModLoader folder to something else (Like tModLoader.exe)
4.Drag contents of tModLoader folder to where Terraria is(in stean/steamapps/common/Terraria)
5.Open Terraria with Gamelauncher.
6.Add tModLoader.exe as an instance.
7.???
8.Profit
Gamelauncher lets you have tModLoader and Vanilla Terraria as seperate instances, you have to reinstall gamelauncher every time Terraria updates though, as the update replaces Gamelauncher.
I, too, want to thank you for this
tankedup13
Golem
hmm, the mod browser always works for me, albeit its laggy sometimes, but ive not had it never show any mods before.We don't know the cause yet, but I'm surprised that it actually worked before for you. At the moment the recommendation is if the browser doesn't work, download mods manually.
Caitlin_Clay
Terrarian
How to fix "this app can't run on your pc" on gog version (win 10) ?
My guess is you patched the wrong versionHow to fix "this app can't run on your pc" on gog version (win 10) ?
Trivaxy
Skeletron Prime
Sorry to interrupt the 1.3.3 Compatibility discussion but-
I'm very new to C# And decided to use the ExampleMod as a base to make custom wings, of course, I ran into errors and required help.
Here's my (crappy) code I did write:
I'm very new to C# And decided to use the ExampleMod as a base to make custom wings, of course, I ran into errors and required help.
Here's my (crappy) code I did write:
using System.Collections.Generic;
using Terraria;
using Terraria.ModLoader;
namespace XervosMod.Items
{
public class XervosMod : ModItem
{
public override bool Autoload(ref string name, ref string texture, IList<EquipType> equips)
{
equips.Add(EquipType.Wings);
return true;
}
public override void SetDefaults()
{
item.name = "Waldo Wings";
item.width = 22;
item.height = 20;
item.toolTip = "Long flight!";
item.value = 1000000;
item.rare = 5;
item.accessory = true;
}
//these wings use the same values as the solar wings
public override void UpdateAccessory(Player player, bool hideVisual)
{
player.wingTimeMax = 180000000;
}
public override void VerticalWingSpeeds(ref float ascentWhenFalling, ref float ascentWhenRising,
ref float maxCanAscendMultiplier, ref float maxAscentMultiplier, ref float constantAscend)
{
ascentWhenFalling = 0.85f;
ascentWhenRising = 0.15f;
maxCanAscendMultiplier = 1f;
maxAscentMultiplier = 3f;
constantAscend = 0.135f;
}
public override void HorizontalWingSpeeds(ref float speed, ref float acceleration)
{
speed = 11f;
acceleration *= 3f;
}
public override void AddRecipes()
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(null, "angelwings", 1);
recipe.AddIngredient(null, "demonwings", 1);
recipe.AddTile(null, "mythrilanvil");
recipe.SetResult(this);
recipe.AddRecipe();
}
}
}
using Terraria;
using Terraria.ModLoader;
namespace XervosMod.Items
{
public class XervosMod : ModItem
{
public override bool Autoload(ref string name, ref string texture, IList<EquipType> equips)
{
equips.Add(EquipType.Wings);
return true;
}
public override void SetDefaults()
{
item.name = "Waldo Wings";
item.width = 22;
item.height = 20;
item.toolTip = "Long flight!";
item.value = 1000000;
item.rare = 5;
item.accessory = true;
}
//these wings use the same values as the solar wings
public override void UpdateAccessory(Player player, bool hideVisual)
{
player.wingTimeMax = 180000000;
}
public override void VerticalWingSpeeds(ref float ascentWhenFalling, ref float ascentWhenRising,
ref float maxCanAscendMultiplier, ref float maxAscentMultiplier, ref float constantAscend)
{
ascentWhenFalling = 0.85f;
ascentWhenRising = 0.15f;
maxCanAscendMultiplier = 1f;
maxAscentMultiplier = 3f;
constantAscend = 0.135f;
}
public override void HorizontalWingSpeeds(ref float speed, ref float acceleration)
{
speed = 11f;
acceleration *= 3f;
}
public override void AddRecipes()
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(null, "angelwings", 1);
recipe.AddIngredient(null, "demonwings", 1);
recipe.AddTile(null, "mythrilanvil");
recipe.SetResult(this);
recipe.AddRecipe();
}
}
}
Lukas04
Official Terrarian
Thank you for taking the time to reply.I just hope it gets fixed soon, because I was having trouble finding some mods I would want to have a survival with.
You can use this to Download mods
All Mods in the Mod Browser get shown there
Press the Button Combination that opens the search Window (i dont know wich it is on Mac) and search the mods you wanted
There are no syntax errors here.Sorry to interrupt the 1.3.3 Compatibility discussion but-
I'm very new to C# And decided to use the ExampleMod as a base to make custom wings, of course, I ran into errors and required help.
Here's my (crappy) code I did write:
using System.Collections.Generic;
using Terraria;
using Terraria.ModLoader;
namespace XervosMod.Items
{
public class XervosMod : ModItem
{
public override bool Autoload(ref string name, ref string texture, IList<EquipType> equips)
{
equips.Add(EquipType.Wings);
return true;
}
public override void SetDefaults()
{
item.name = "Waldo Wings";
item.width = 22;
item.height = 20;
item.toolTip = "Long flight!";
item.value = 1000000;
item.rare = 5;
item.accessory = true;
}
//these wings use the same values as the solar wings
public override void UpdateAccessory(Player player, bool hideVisual)
{
player.wingTimeMax = 180000000;
}
public override void VerticalWingSpeeds(ref float ascentWhenFalling, ref float ascentWhenRising,
ref float maxCanAscendMultiplier, ref float maxAscentMultiplier, ref float constantAscend)
{
ascentWhenFalling = 0.85f;
ascentWhenRising = 0.15f;
maxCanAscendMultiplier = 1f;
maxAscentMultiplier = 3f;
constantAscend = 0.135f;
}
public override void HorizontalWingSpeeds(ref float speed, ref float acceleration)
{
speed = 11f;
acceleration *= 3f;
}
public override void AddRecipes()
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(null, "angelwings", 1);
recipe.AddIngredient(null, "demonwings", 1);
recipe.AddTile(null, "mythrilanvil");
recipe.SetResult(this);
recipe.AddRecipe();
}
}
}
1. Do you have a mod class?
2. " recipe.AddTile(null, "mythrilanvil");" this is the code for adding a Mod tile to a recipe. Look at other examples to see how vanilla tiles are referenced. Same with the items.
Trivaxy
Skeletron Prime
Define? I did hear of Mod classes, I have my mod folder there and it is recognized by tModLoader as a mod. What exactly do I do now?There are no syntax errors here.
1. Do you have a mod class?
Easiest way I can tell you is use this, then add your wings to it once you confirm it's working: http://javid.ddns.net/tModLoader/generator/ModSkeletonGenerator.htmlDefine? I did hear of Mod classes, I have my mod folder there and it is recognized by tModLoader as a mod. What exactly do I do now?
Trivaxy
Skeletron Prime
I already did use it quite some time ago, and I have fixed the error already. However, that brought me another error:Easiest way I can tell you is use this, then add your wings to it once you confirm it's working: http://javid.ddns.net/tModLoader/generator/ModSkeletonGenerator.html
Items/XervosMod_Wings
at Terraria.ModLoader.Mod.GetTexture(String name)
at Terraria.ModLoader.ModLoader.GetTexture(String name)
at Terraria.ModLoader.Mod.AddEquipTexture(EquipTexture equipTexture, ModItem item, EquipType type, String name, String texture, String armTexture, String femaleTexture)
at Terraria.ModLoader.Mod.AddEquipTexture(ModItem item, EquipType type, String name, String texture, String armTexture, String femaleTexture)
at Terraria.ModLoader.Mod.AutoloadItem(Type type)
at Terraria.ModLoader.Mod.Autoload()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
at Terraria.ModLoader.Mod.GetTexture(String name)
at Terraria.ModLoader.ModLoader.GetTexture(String name)
at Terraria.ModLoader.Mod.AddEquipTexture(EquipTexture equipTexture, ModItem item, EquipType type, String name, String texture, String armTexture, String femaleTexture)
at Terraria.ModLoader.Mod.AddEquipTexture(ModItem item, EquipType type, String name, String texture, String armTexture, String femaleTexture)
at Terraria.ModLoader.Mod.AutoloadItem(Type type)
at Terraria.ModLoader.Mod.Autoload()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
If so, how do I fix it exactly?
Zero-Exodus
Pixel Pirate
[/QUOTE]
according to your file, your wings name is XervosMod, you need
XervosMod.png <- inventory image
XervosMod_Wings.png <- worn image
and it needs to be in the Items folder < could be as simple as naming the folder Item instead of Items
I already did use it quite some time ago, and I have fixed the error already. However, that brought me another error:
I'm assuming this error is telling me that there is no linked texture to the file, correct?Items/XervosMod_Wings
at Terraria.ModLoader.Mod.GetTexture(String name)
at Terraria.ModLoader.ModLoader.GetTexture(String name)
at Terraria.ModLoader.Mod.AddEquipTexture(EquipTexture equipTexture, ModItem item, EquipType type, String name, String texture, String armTexture, String femaleTexture)
at Terraria.ModLoader.Mod.AddEquipTexture(ModItem item, EquipType type, String name, String texture, String armTexture, String femaleTexture)
at Terraria.ModLoader.Mod.AutoloadItem(Type type)
at Terraria.ModLoader.Mod.Autoload()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
If so, how do I fix it exactly?
according to your file, your wings name is XervosMod, you need
XervosMod.png <- inventory image
XervosMod_Wings.png <- worn image
and it needs to be in the Items folder < could be as simple as naming the folder Item instead of Items
NinjaPandaCyborg
Terrarian
Thank you for sharing that with me, but I just hope they can fix the mod browser because it's a lot simplerYou can use this to Download mods
All Mods in the Mod Browser get shown there
Press the Button Combination that opens the search Window (i dont know wich it is on Mac) and search the mods you wanted
Trivaxy
Skeletron Prime
Done, I figured out where you were coming from and fixed the error.according to your file, your wings name is XervosMod, you need
XervosMod.png <- inventory image
XervosMod_Wings.png <- worn image
and it needs to be in the Items folder < could be as simple as naming the folder Item instead of Items
Now for the last question, and probably the dumbest ever asked...
The item 495 does not exist in the mod XervosMod.
If you are trying to use a vanilla item, try removing the first argument.
at Terraria.ModLoader.ModRecipe.AddIngredient(Mod mod, String itemName, Int32 stack)
at XervosMod.Items.WaldoWings.AddRecipes()
at Terraria.ModLoader.RecipeHooks.AddRecipes()
If you are trying to use a vanilla item, try removing the first argument.
at Terraria.ModLoader.ModRecipe.AddIngredient(Mod mod, String itemName, Int32 stack)
at XervosMod.Items.WaldoWings.AddRecipes()
at Terraria.ModLoader.RecipeHooks.AddRecipes()
(I still have tons of questions I'll ask in a later time, probably when I start adding new stuff to my mod).
Zero-Exodus
Pixel Pirate
recipe.AddIngredient(null, "angelwings", 1);
recipe.AddIngredient(null, "demonwings", 1);
what you want is
recipe.AddIngredient(ItemID.AngelWings, 1); < - delete the null part, when using vanilla you use an int or an ItemID.
recipe.AddIngredient(ItemID.DemonWings, 1);
if you use ItemID. you'll need to add this to the top
using Terraria.ID;
recipe.AddIngredient(null, "demonwings", 1);
what you want is
recipe.AddIngredient(ItemID.AngelWings, 1); < - delete the null part, when using vanilla you use an int or an ItemID.
recipe.AddIngredient(ItemID.DemonWings, 1);
if you use ItemID. you'll need to add this to the top
using Terraria.ID;
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