Nubsteh Boi
Skeletron Prime
I bet their gonna make an update like if you got the mods off your character and the new mods on, you click on that ! thing and then it says Turn mods on. Would've been a cool thing if they did add it!
This may sound weird, but try clicking and holding on the background sun before it gets to this step and keep holding it until the mods load. It worked for me and honestly I have no idea why.Hi, I downloaded this two days ago, and when I launched Terraria it worked perfectly fine. I downloaded the Calamity Mod (the one w/o music and from the 'Mod Browser' section on the menu) and it was working perfectly when I began to play. Once I launch Terraria up again yesterday it freezes every time it gets to 'Initializing: CalamityMod'. Does anyone here know the solution to this? Because I'm new to this and I don't really know much. I tried taking out all the contents that the tModLoader came with and launched the 'vanilla' copy and it worked normally, then I reinstalled tModLoader and put back into the files but I still won't work. Any solutions that you guys know of? View attachment 222480
i have a question that is even weirderThis may sound weird, but try clicking and holding on the background sun before it gets to this step and keep holding it until the mods load. It worked for me and honestly I have no idea why.
i have a question that is even weirder
what if you click and hold the moon instead?
cool, it's actually sad that there is no other easter eggs in menuit deletes system32
same thing as the sun.
cool, it's actually sad that there is no other easter eggs in menu
Code:public override void SetupShop(Chest shop, ref int nextSlot) { Mod thorium = ModLoader.GetMod("ThoriumMod"); if(thorium != null) Mod calamity = ModLoader.GetMod("CalamityMod"); if(calamity != null) Mod tremor = ModLoader.GetMod("Tremor"); if(tremor != null) Mod spirit = ModLoader.GetMod("SpiritMod"); if(spirit != null) {
Mod thorium = ModLoader.GetMod("ThoriumMod");
Mod calamity = ModLoader.GetMod("CalamityMod");
Mod tremor = ModLoader.GetMod("Tremor");
Mod spirit = ModLoader.GetMod("SpiritMod");
public override string TownNPCName()
{
switch (WorldGen.genRand.Next(4))
{
case 0:
return "Kimi";
case 1:
return "Kimi";
case 2:
return "Kimi";
default:
return "Kimi";
}
}
public override string TownNPCName()
{
return "Kimi";
}
Never, really?That never happened to the countless minecraft nintendo mods.
Pokemon Brick Bronze Taken Down By Roblox | Heavy.com@Proto Persona I don't think you understand what a "Mod" means, Why would Nintendo send a cease and desist letter to fans making a mod inspired by their characters in another video game? That never happened to the countless minecraft nintendo mods. And what would re-logic say about it? There is already countless mods made for terraria by the community, and (As far as I know) Re-Logic dosen't seem to mind it? I think you confused a fan made mod with an actual update for the game (much like journey's end for example) That would cause a copyright issue(If it was not allowed by nintendo) But this is a mod. not an update.
I'd imagine it's the same deal as with tile animations. So, wingFrameCounter is just for keeping track of delay between frames, and wingFrame is what actually determines what gets drawn. The commented out section here is how it's done with tiles: tModLoader/tModLoaderHello, I'm having a problem and I can't find anyone else having the same issue, or at least no one talks about it online.
I'm trying to create a modded Wings Item, based on Jim's Wing model (6 frames animation instead of the normal 4). I've come accross the WingUpdate() Function which is suppose to allow us to customize the animations and effects of the wings while in flight, but I don't exactly know how to use the player.wingFrameCounter and player.wingFrame to animate said wings.
Is there any example of modded wings that use more (or less) than 4 frames for their animation that I could refere to?
Thanks in advance.
Same , not with a bow but with something else.I want to animate a bow, but it just shows the whole sprite sheet...