RuneDaHooman
Terrarian
I find it kinda cute to be honest, cus well, this big blue wolf gal just wanna kiss you after you made her happy.
You've been saying that kind of thing so many times, that I stopped caring somehow.Remember me?
Yeah, I haven’t forgotten making music.
I’ll be dead honest and say I’ve been kinda lazy recently and haven’t taken the time to learn FLstudio super well, but that’s gonna change soon, and I’m being legitimate this time, when I have the money (which will be soon) I’m getting the base FLstudio, cause the free version sucks… and in the meantime I’m going to watch videos on how to use FLstudio. But before that I have to get through this coming week and finals…
Woooooo…. Fun.
So basically I’m saying, yeah, it’s actually happening this time, but it’s gonna be a bit. I hope you understand my procrastination.
Sadly, this mod is not optimized for multiplayer, but I can investigate what is causing the multiplayer to break.Hello, I can't play this mod on multiplayer, I realy loved this mod and this is the main mod that I want in my game, but when I try to create a server, It dont start, I tryed to play just with this mod, and don't open the game multiplayer, I tryed a lot of others mods without this one and worked, so i'm sure that terraguardian don't open my multiplayer. Do you have any tips, or can you correct it please? I want to play this mod in multi so muuuuch! Thank you. For now I can only play it in singleplayer
I don't know how to trigger a crash, cause the game stay in the "server found" message, like it was loading the server, but don't go further than thatSadly, this mod is not optimized for multiplayer, but I can investigate what is causing the multiplayer to break.
Try triggering a crash, and sending me the crash log for multiplayer. The logs will be located at "My Documents/My Games/Terraria/ModLoader/Logs".
That's actually a indication. Close the game and try getting the logs.I don't know how to trigger a crash, cause the game stay in the "server found" message, like it was loading the server, but don't go further than that
[12:58:17] [1/INFO] [tML]: Starting tModLoader v0.11.8.9 Windows server (08/05/2022)That's actually a indication. Close the game and try getting the logs.
Told ya.(...)
[12:58:27] [7/WARN] [tML]: Silently Caught Exception:
System.NullReferenceException: Referência de objeto não definida para uma instância de um objeto.
em giantsummon.GuardianData..ctor(Int32 ID, String ModID)
em giantsummon.TerraGuardian.get_Data()
em giantsummon.TerraGuardian.AddCooldown(CooldownType type, Int32 CooldownTime)
em giantsummon.TerraGuardian..ctor(Int32 CreateByType, String ModID)
em giantsummon.PlayerMod..ctor()
(...)
Okay, Thank youTold ya.
I'll check that out.
just so you know if you do end up making that mod I'll download it so fast, the server browser will be down for a week.I'd definitelly need to make another mod to do that, since with TerraGuardians that's not possible.
My only fear is the implementation of that end up breaking mods.
I am very happy that you are going to look into it. I really enjoyed TerraGuardians, my favorite thing is the party system and local co-op. If we can get a mod that does that then that would be amazing. No fancy stuff, just straight to the point.I'd definitelly need to make another mod to do that, since with TerraGuardians that's not possible.
My only fear is the implementation of that end up breaking mods.
it would be so fun going through mods like thorium and calamity with your other characters.I am very happy that you are going to look into it. I really enjoyed TerraGuardians, my favorite thing is the party system and local co-op. If we can get a mod that does that then that would be amazing. No fancy stuff, just straight to the point.