Schparksy!
Secret Tree Lover
Thanks to @Dragonwolf73 and @Ivyss for fixing the original post.
Thank you @Chrysalis Σ for creating the role-play.
If you have any questions or additions you'd like, go ahead.
Thank you @Chrysalis Σ for creating the role-play.
The year is 2008.
In our timeline, Europe's biggest concern wouldn't be having to deal with being a nuclear wasteland.
This isn't that timeline.
Since the year 1983, Europe has been recovering from devastating nuclear annihilation from bombs planted by the US in case of invasion.
However, it seems the bombs were activated prematurely, and it's now a complete hellhole (more than I've heard it is nowadays).
However, some countries have been making slow and steady recoveries, inching their ways to having stable governments and possible economies. Sadly for the people here, Germany is not one of those countries, having been still divided into East and West when the nukes went off.
Most of the population lives in bunkers, with only scavengers going to the surface to get supplies when needed. At least for them technology has been developed in the last 25 years to make things easier, such as boots designed for traversing tall buildings, hand-held grappling hooks for scaling walls, and quick radiation treatment medsthat may have side effects.
So... yeah. A country destroyed by its own warmongering, now destroyed again by nuclear fallout. The world could be your oyster, or it could kill you.
Which one happens, I don't know yet.Maybe the blacksite under the former capital city could have something to do with it.
In our timeline, Europe's biggest concern wouldn't be having to deal with being a nuclear wasteland.
This isn't that timeline.
Since the year 1983, Europe has been recovering from devastating nuclear annihilation from bombs planted by the US in case of invasion.
However, it seems the bombs were activated prematurely, and it's now a complete hellhole (more than I've heard it is nowadays).
However, some countries have been making slow and steady recoveries, inching their ways to having stable governments and possible economies. Sadly for the people here, Germany is not one of those countries, having been still divided into East and West when the nukes went off.
Most of the population lives in bunkers, with only scavengers going to the surface to get supplies when needed. At least for them technology has been developed in the last 25 years to make things easier, such as boots designed for traversing tall buildings, hand-held grappling hooks for scaling walls, and quick radiation treatment meds
So... yeah. A country destroyed by its own warmongering, now destroyed again by nuclear fallout. The world could be your oyster, or it could kill you.
Which one happens, I don't know yet.
Nickname (Optional):
Age:
Gender:
Species (see rules):
Personality (Likes and dislikes also work):
Appearance (Optional):
Strengths:
Weaknesses (Required):
Backstory (Optional):
Place of Origin:
Main Equipment (see rules):
Faction:
Extra (You can put character themes or sources of inspiration here):
Identifier (Text code or just what will be used to specify the character):
Age:
Gender:
Species (see rules):
Personality (Likes and dislikes also work):
Appearance (Optional):
Strengths:
Weaknesses (Required):
Backstory (Optional):
Place of Origin:
Main Equipment (see rules):
Faction:
Extra (You can put character themes or sources of inspiration here):
Identifier (Text code or just what will be used to specify the character):
For the first time I've done, I'm introducing the Disposable Character Template.
Disposable Characters are one-offs meant to fulfill a purpose. That purpose is usually working as an NPC merchant or the like, and then dying horribly.
They do not require as much info as main characters, but they may be killed at any point by the main characters.
Think of them as unprotected NPCs in a Fallout game.
Disposable Characters are one-offs meant to fulfill a purpose. That purpose is usually working as an NPC merchant or the like, and then dying horribly.
They do not require as much info as main characters, but they may be killed at any point by the main characters.
Think of them as unprotected NPCs in a Fallout game.
Name:
Age (Unspecific):
Gender:
Species:
Main Weapon:
Function (Required):
Age (Unspecific):
Gender:
Species:
Main Weapon:
Function (Required):
Name:
Goals:
Friendly to:
Hostile to:
Backstory (Optional):
Size:
Familiarity to the masses:
Place of Origin:
Extra:
Identifier:
Goals:
Friendly to:
Hostile to:
Backstory (Optional):
Size:
Familiarity to the masses:
Place of Origin:
Extra:
Identifier:
1. When it comes to species, use whatever, but please explain how it fits into the RP.
2. Keep TFs to a minimum.
3. Permission-to-kill is required for main characters.
4. Only you (and any dice rolls you make) control your characters. You do not control other's characters without permission.
5. Adding stuff to the template is acceptable.
6. Please space out your paragraphs if you make any. It's not fun reading a large wall of text.
7. Historical accuracy isn't required, but it's encouraged.
8. Please, no godmodding or metagaming.
9. Don't go too over-the-top with the bleakness. I get that most of Europe is dead, but don't make things too difficult to RP without feeling depressed.
10. Adding onto that, try to take things seriously at least to a point.
2. Keep TFs to a minimum.
3. Permission-to-kill is required for main characters.
4. Only you (and any dice rolls you make) control your characters. You do not control other's characters without permission.
5. Adding stuff to the template is acceptable.
6. Please space out your paragraphs if you make any. It's not fun reading a large wall of text.
7. Historical accuracy isn't required, but it's encouraged.
8. Please, no godmodding or metagaming.
9. Don't go too over-the-top with the bleakness. I get that most of Europe is dead, but don't make things too difficult to RP without feeling depressed.
10. Adding onto that, try to take things seriously at least to a point.
ame: Viktor Borachav
Age: 37
Gender: Male
Species (see rules): Human
Personality (Likes and dislikes also work): Kind-hearted yet inconspicuous, doesn't reach out to others much, and often travels alone
Appearance (Optional): A somewhat short, slightly plump man with well-groomed hair and a full beard. Wears an Arstotzkan inspectors uniform
Strengths: Is well trained with maintenance and engineering
Weaknesses (Required): Lacks endurance
Backstory (Optional): Viktor was the inspector at the Grestin border checkpoint, until 1991. After losing his son, mother-in-law, and his uncle, and adopting his niece, a man named Jorji Costava approached him. He said that he had a friend that could help his family escape to Obristan. After a few days of confiscating obristan passports, he and his family left on the train for Obristan, after purchasing the forged passports from Jorji's acquaintance. Miraculously, they were let in to the country, and spent their life there, until the nuclear bombs detonated. At first, he didn't hear of anything for nearly 10 long years, until news started coming in form all over the world of the nuclear bombs, and that's when he decided to leave. After that, he left the country in search of anything to help his family, who came with him. Once they arrived in Germany, which took nearly a month, they decided to settle down in Berlin, in a shabby house, built of the ruined materials from the wreckage of buildings
Place of Origin: Arstotzka
Main Equipment (see rules): An old SVD with 2 magazines, as well as a Markov PM with 2 magazines
Faction: None
Identifier (Text code or just what will be used to specify the character): I like this one, #D20000
Age: 37
Gender: Male
Species (see rules): Human
Personality (Likes and dislikes also work): Kind-hearted yet inconspicuous, doesn't reach out to others much, and often travels alone
Appearance (Optional): A somewhat short, slightly plump man with well-groomed hair and a full beard. Wears an Arstotzkan inspectors uniform
Strengths: Is well trained with maintenance and engineering
Weaknesses (Required): Lacks endurance
Backstory (Optional): Viktor was the inspector at the Grestin border checkpoint, until 1991. After losing his son, mother-in-law, and his uncle, and adopting his niece, a man named Jorji Costava approached him. He said that he had a friend that could help his family escape to Obristan. After a few days of confiscating obristan passports, he and his family left on the train for Obristan, after purchasing the forged passports from Jorji's acquaintance. Miraculously, they were let in to the country, and spent their life there, until the nuclear bombs detonated. At first, he didn't hear of anything for nearly 10 long years, until news started coming in form all over the world of the nuclear bombs, and that's when he decided to leave. After that, he left the country in search of anything to help his family, who came with him. Once they arrived in Germany, which took nearly a month, they decided to settle down in Berlin, in a shabby house, built of the ruined materials from the wreckage of buildings
Place of Origin: Arstotzka
Main Equipment (see rules): An old SVD with 2 magazines, as well as a Markov PM with 2 magazines
Faction: None
Identifier (Text code or just what will be used to specify the character): I like this one, #D20000
Nickname (Optional): Nyx
Age: 23
Gender: Female
Species (see rules): Human
Personality (Likes and dislikes also work): Very outgoing and bubbly and has an unwavering sense of loyalty to those she deems her friends. Enjoys physical activity.
Appearance (Optional): Black hair that flows to just under her shoulders. Darker skin that indicates she is mixed. Honey gold eyes that are nice and warm. Fairly short at 5'4.
Strengths: Excels at parkour and other agility based activities.
Weaknesses (Required): Isn't very strong. While she can lift her own body and maybe help someone up, she's not going to be doing any great feats of strength anytime soon.
Backstory (Optional): (later)
Place of Origin: Berlin. She was born 2 years after the bombs went off.
Main Equipment (see rules): A super heated combat knife, a handheld grappling hook, and boots that can assist her when jumping.
Faction: (TBD, but for now, none)
Extra (You can put character themes or sources of inspiration here): (my flipping head.
)
Identifier (Text code or just what will be used to specify the character): 95708F
Age: 23
Gender: Female
Species (see rules): Human
Personality (Likes and dislikes also work): Very outgoing and bubbly and has an unwavering sense of loyalty to those she deems her friends. Enjoys physical activity.
Appearance (Optional): Black hair that flows to just under her shoulders. Darker skin that indicates she is mixed. Honey gold eyes that are nice and warm. Fairly short at 5'4.
Strengths: Excels at parkour and other agility based activities.
Weaknesses (Required): Isn't very strong. While she can lift her own body and maybe help someone up, she's not going to be doing any great feats of strength anytime soon.
Backstory (Optional): (later)
Place of Origin: Berlin. She was born 2 years after the bombs went off.
Main Equipment (see rules): A super heated combat knife, a handheld grappling hook, and boots that can assist her when jumping.
Faction: (TBD, but for now, none)
Extra (You can put character themes or sources of inspiration here): (my flipping head.
Identifier (Text code or just what will be used to specify the character): 95708F
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