Weapons & Equip Adamantite vs. Titanium

Everybody

Terrarian
The forgotten tier (in a way), I love both of these (really adamantite to be honest).

Adamantite_armor.png
Adamantite Armor:

Helmet:
46 Defense
+20% Melee Damage
+11% Melee Critical Strike Chance
+23% Movement Speed
+18% Melee Speed

Mask:
32 Defense
+20% Ranged Damage
+12% Ranged Critical Strike Chance
+5% Movement Speed
-25% Ammo Consumption Chance

Headgear:
28 Defense
+17% Magic Damage
+15% Magic Critical Strike Chance
-17% Mana Usage
+5% Movement Speed
+80 Max Mana

Titanium_armor.png
Titanium Armor

Mask:
49 Defense
+15% Melee Damage
+14% Melee Critical Strike Chance
+6% Movement Speed

Helmet:
34 Defense
+23% Ranged Damage
+13% Ranged Critical Strike Chance
+6% Movement Speed

Headgear:
30 Defense
+23% Magic Damage
+13% Magic Critical Strike Chance
+6% Movement Speed
+100 Max Mana

Shadow Dodge for 20 seconds which allows immunity for 2 seconds when hit

Which one is better (Definitely Titanium, I want to buff Adamantite like this:

Adamantite_armor.png
Adamantite

Helmet:
49 Defense
+25% Melee Damage
+15% Melee Critical Strike Chance
+23% Melee Speed
+23% Movement Speed

Mask:
34 Defense
+25% Ranged Damage
+15% Ranged Critical Strike Chance
+5% Movement Speed
-25% Ammo Consumption Chance

Headgear:
30 Defense
+22% Magic Damage
+18% Magic Critical Strike Chance
-20% Mana Usage
+5% Movement Speed
+80 Max Mana
 
I definately see what youre saying; but like baconfry said, you have made a lot if these. I suggest you just create a "balance everything" superthread and include everything you wish to balance out in that one thread.
 
The forgotten tier (in a way)

Huh? Titanium is pretty much better than Hallowed. It's always a massive disappointment to not get Titanium in a world.

I also don't like the whole mindset of 'original better in stats, worse in set bonus' that people propose in this debate. Why can't these armours be made interesting? This goes for Hallowed, too.
 
And yet.. I'm still the only commenter who actually proposed a solution to this imbalance.
Adamantite
Resolve
"Picking up hearts strengthens the wearer"
Picking up a heart grants the Resolve buff for 8 seconds, which grants +10% damage and +10 defense.
 
I also don't like the whole mindset of 'original better in stats, worse in set bonus' that people propose in this debate. Why can't these armours be made interesting? This goes for Hallowed, too.
Ah yes, I don't believe you've seen this thread?
http://forums.terraria.org/index.php?threads/cobalt-mythril-adamantite-brainstorming-thread.1734/
The discussion within the current thread hasn't led to anything productive, so I figured that I'd invite you over. Sorry!
It's very much related to the topic at hand, anyways.
 
I'd say this is advertising, but in a way it's not. So, I might as well contribute to the thread! But, Why do the set bonuses still have to do with stats?
 
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