Peanut sauce
Retinazer
Thanks for clearing it up, didn't know they where back.It is, the whole incident is officially over and the team is back on their feet. A lot of changes are going to be made to the mod in the future, though.
Thanks for clearing it up, didn't know they where back.It is, the whole incident is officially over and the team is back on their feet. A lot of changes are going to be made to the mod in the future, though.
No?
No, AA is out of it's stasis. There will be a lot of changes made to the mod to accommodate for what happened.i was thinking of making AR ancients reawakened if AA is no longer being worked on Can i?
I’ve seen what the last discord devolved into… :-: We must never relive that, ever. At all costs.Hey, just wanna ask 2 things:
will a discord ever be up again? That would be neat
do you have any idea when the next update will drop and what will it include?
thanks
does this mean I can play the mod again.It is, the whole incident is officially over and the team is back on their feet. A lot of changes are going to be made to the mod in the future, though.
You always could, its just that it stopped development for a whiledoes this mean I can play the mod again.
The discord has been up for a while but the discord should also help with finding about the next update and what it might include (disclaimer I don’t work on the mod)Hey, just wanna ask 2 things:
will a discord ever be up again? That would be neat
do you have any idea when the next update will drop and what will it include?
thanks
BaseAI.DropItem(npc, mod.ItemType("TerrorSoul"), Main.expertMode ? 1 + Main.rand.Next(2) : Main.rand.Next(1), 3, 100, true);
That shouldn't be the the case. Knowing Alphakip and the lack of testing in normal mode however, I'm not entirely surprised either.Hello,
I am currently playing Terraria with the Ancients Awakened MOD and had the problem that neither the soulsuckers in the Mire drop any demon souls, nor Searing sparks are being dropped by the Ancient lungs while these enemies still appear without dropping any loot beside coins.
Other players reported the same problem, including on earlier pages of this thread.
I realized that the source code of this MOD is available on Github and dived a little bit into it. And if I interpreted it well, there is a bug:
Regarding this source file at line 93:
AAMod/NPCs/Enemies/Mire/Soulsucker.cs at Release · Ozzatron/AAMod
Contribute to Ozzatron/AAMod development by creating an account on GitHub.github.com
Code:BaseAI.DropItem(npc, mod.ItemType("TerrorSoul"), Main.expertMode ? 1 + Main.rand.Next(2) : Main.rand.Next(1), 3, 100, true);
This looks to me like if you play the mod in normal mode and not in expert mode, a maximum of 0 terror souls is dropped with a chance of 100%. That's because the rand.Next(int) function returns an integer value that must be below the given value there. So, main.rand.Next(1) can only return 0, main.rand.Next(2) returns 0 or 1, main.rand.Next(3) 0, 1 or 2 and so on.
Is this right?
For that reason I temporarily activated a cheat mod to get Terror souls and Searing Sparks to craft the Flames Of Anarchy.