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tModLoader Antiaris

Do you like our project in it's current state?

  • Yes

    Votes: 395 92.7%
  • No (Please, make sure to tell us why don't you like it)

    Votes: 31 7.3%

  • Total voters
    426

zadum4ivii

Official Terrarian
Greetings.

As you might've noticed, there were no news in a while, since February to be more precise. Why and how did that happen?

The fact is that I've took a break from modding. I didn't have time and aspiration to work on the mod at all. I've spent all my time in spring on studying and in the end of spring & beginning of the summer - on my exams. That's why I had so little free time and I also wanted to rest from studying, so the aspiration to work on Antiaris was also lost. After exams I got a summer job, thus I have a little free time right now too. However, now I at least got the aspiration to work on the mod, which is important, so I try to spend some time on modding.

The development was also frozen because two of our developers didn't have access to their PCs, so, logically, the couldn't do anything. Lately, the only developers working on the mod are only me and Aleksh, who's joined our team as a spriter. Together we've made a good amount of new content that will appear in upcoming update.

But besides finishing new content, we also need to fix things added before, which didn't allow us to release the update earlier.

Right now we'll try to release the update as soon as possible, but also as qualitative as possible, so expect long-awaited spoilers soon.

Thanks to everyone, who's still with us!

 

Vlad Terrarian

The Destroyer
Greetings.

As you might've noticed, there were no news in a while, since February to be more precise. Why and how did that happen?

The fact is that I've took a break from modding. I didn't have time and aspiration to work on the mod at all. I've spent all my time in spring on studying and in the end of spring & beginning of the summer - on my exams. That's why I had so little free time and I also wanted to rest from studying, so the aspiration to work on Antiaris was also lost. After exams I got a summer job, thus I have a little free time right now too. However, now I at least got the aspiration to work on the mod, which is important, so I try to spend some time on modding.

The development was also frozen because two of our developers didn't have access to their PCs, so, logically, the couldn't do anything. Lately, the only developers working on the mod are only me and Aleksh, who's joined our team as a spriter. Together we've made a good amount of new content that will appear in upcoming update.

But besides finishing new content, we also need to fix things added before, which didn't allow us to release the update earlier.

Right now we'll try to release the update as soon as possible, but also as qualitative as possible, so expect long-awaited spoilers soon.

Thanks to everyone, who's still with us!

Don't rush yourself... just work on the update as much as you can, no need to hurry. We will wait.
 

Lunatic Lobbyist

The Destroyer
Greetings.

As you might've noticed, there were no news in a while, since February to be more precise. Why and how did that happen?

The fact is that I've took a break from modding. I didn't have time and aspiration to work on the mod at all. I've spent all my time in spring on studying and in the end of spring & beginning of the summer - on my exams. That's why I had so little free time and I also wanted to rest from studying, so the aspiration to work on Antiaris was also lost. After exams I got a summer job, thus I have a little free time right now too. However, now I at least got the aspiration to work on the mod, which is important, so I try to spend some time on modding.

The development was also frozen because two of our developers didn't have access to their PCs, so, logically, the couldn't do anything. Lately, the only developers working on the mod are only me and Aleksh, who's joined our team as a spriter. Together we've made a good amount of new content that will appear in upcoming update.

But besides finishing new content, we also need to fix things added before, which didn't allow us to release the update earlier.

Right now we'll try to release the update as soon as possible, but also as qualitative as possible, so expect long-awaited spoilers soon.

Thanks to everyone, who's still with us!
Your honesty and transparency here is worthy of respect -- something that isn't seen nearly enough these days. And despite your troubles and frustrations, your desire to still be diligent is even more admirable.

Like Vlad said, no worries. I'm sure most of us are just grateful you haven't left the community, and still willing to make your mod as great as it can be. I thank you for that.
 

ninjaflood

Terrarian
So not sure if you know but the S.V.D.M.G is literally the loudest item in the game, it plays at max volume all the time and destroys everyones ears. Probably should fix that.
 

zadum4ivii

Official Terrarian
So not sure if you know but the S.V.D.M.G is literally the loudest item in the game, it plays at max volume all the time and destroys everyones ears. Probably should fix that.
The sound of S.V.D.M.G. is already changed (for next update), so it no longer hurts your ears.
 

KKomrade

Terrarian
Having problems with the amulet for the pirate - bosses arent dropping pieces despite it being listed as a 100% drop on the wiki
Eye didnt drop till 2nd kill, Brain didnt drop one at all had to swap to a new world with the Eater instead (who dropped first time), Slime hasn't dropped a piece over 5 fights on 2 worlds

Is the wiki wrong or should they be dropping?
 
I wanted to drop this in, but sometimes the broken house the guide is in doesn't spawn and this seems to happen whenever I use the large world enabler mod, that allows for extra large worlds. I hope something can be done about that, also I think that the bosses that drop the amulet pieces should drop them whether you talked to the pirate or not, it's painful to refight the bosses just for those pieces, and lastly I hope you can add some option to enable the use of life crystals beyond the 300 HP mark, it feels tacked on just for the sake of being different and adding more items, this can be a hindrance when facing specific bosses especially from the Calamity mod. Those are my critiques for this mod, other than that, this mod is really great.
 

KKomrade

Terrarian
Hmm, defeated the Tower Keeper (great design and fight by the way better than the vanilla bosses imo), and now a mirror has spawned in my home? The building is a similar size to the tower that spawns so I assume it matched the spawn conditions or something? The building used to be the guides house but I rebuilt it slightly.
I get the cursed blocks debuff too though nothing seems to actually be protected.
There is also a second mirror in the tower
wow spooky.png
 

zadum4ivii

Official Terrarian
Having problems with the amulet for the pirate - bosses arent dropping pieces despite it being listed as a 100% drop on the wiki
Eye didnt drop till 2nd kill, Brain didnt drop one at all had to swap to a new world with the Eater instead (who dropped first time), Slime hasn't dropped a piece over 5 fights on 2 worlds

Is the wiki wrong or should they be dropping?
They're dropped with 50% chance.

Hmm, defeated the Tower Keeper (great design and fight by the way better than the vanilla bosses imo), and now a mirror has spawned in my home? The building is a similar size to the tower that spawns so I assume it matched the spawn conditions or something? The building used to be the guides house but I rebuilt it slightly.
I get the cursed blocks debuff too though nothing seems to actually be protected.
There is also a second mirror in the tower
View attachment 225416
Not sure what causes it, since the Mirror isn't supposed to respawn somewhere. I'll look into it, thanks for reporting.
 

Kojiro_S

Spazmatism
They're dropped with 50% chance.


Not sure what causes it, since the Mirror isn't supposed to respawn somewhere. I'll look into it, thanks for reporting.
Remember, it happened to me months ago, and it was because I made a teleporter under it and it hitched a ride. XD
 

KKomrade

Terrarian
Remember, it happened to me months ago, and it was because I made a teleporter under it and it hitched a ride. XD
Saw that but no teleporter involved this time, the one in the image goes straight up to a sky bridge with 2 more to go to either end of the map


They're dropped with 50% chance.


Not sure what causes it, since the Mirror isn't supposed to respawn somewhere. I'll look into it, thanks for reporting.
I'll try fighting it see what happens, here are the mods im using too btw
Autotrash
Magic Storage
Boss Checklist
Antiaris

EDIT: Smashed it and now it is just a broken mirror, nothing spawned
Same happened with the mirror in the tower
 
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Only issue I have is that a while ago there was the zombie arm that gave auto swing to all melee weapons, and at some point was replaced by the sword guide. Could you maybe either change it so that it works for spears as well or make a variant that works with them please?
 

zadum4ivii

Official Terrarian
The time has come for a kinda sad announcement. This is pretty hard for me to say, but the development of Antiaris has come to an end.

Why so? To tell the truth, I no longer have will & motivation to develop it. Honestly, I don't enjoy working on content we're making, and that's pretty much it. So, what's going to happen in the future, you might ask? Me and part of our team are going to work on some small mods with content we're going to be actually interested in. For example, me and Ignus were working on some interesting mechanics for upcoming updates, so you might expect them in a separate mod.

I wasn't able to finish the new update properly, but since I don't want it to go to waste, there's "unstable" version available on our GitHub and not on Mod Browser. It contains new content, which might be not finished or polished, and I admit there're bugs (Honestly, I doubt they're ever going to be fixed). But still it's a pretty playable version and you might even enjoy it. You can access this version here.

Antiaris has come a long way, and I really appreciate all support you've been giving all this time. It was an awesome development experience, and I'll keep moving forward with more knowledge.


 
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