J Bame
Terrarian
Terraria 1.3.5 has been out for a while now. With all the time it has been since we last got an update, the community has has plenty of time to see flaws in this game’s balance. We have items that are disproportionately overpowered for their stage in the game (Fetid Baghnakhs, Valhalla Knight Breastplate) and others that are so bad that some people may not even know they exist (Honey Balloon, Sleepy Octopod). If one thing is clear, is that a lot of weapons and equipment in this game are completely outclassed by other things and thus are left in the dark.
The goal of this mod is simple: Make almost every bad item in the game viable and fun to use in a normal run, nerf overpowered stuff, and make the changes to general gameplay and game progression that this would call for.
This mod, in its current state features:
Join the Bame's Rebalance Mod Discord Server!
Credits to:
The goal of this mod is simple: Make almost every bad item in the game viable and fun to use in a normal run, nerf overpowered stuff, and make the changes to general gameplay and game progression that this would call for.
This mod, in its current state features:
- Hundreds of changes to items and ammunition, ranging from stat tweaks or basic modifications, new attacks and full reworks.
- True melee made viable for the whole game... kindof. You still have get support from projectiles since there is only so much you can do to this playstyle in this game.
- Over 30 accessory changes, every single accessory should be viable now, with certain underwhelming ones getting special attention (Looking at you, Bee Cloak, Panic Necklace, and Brain of Confusion)
- A pair of vanity sets have been turned into fully unique armors, and multiple set bonuses have been changed.
- Tons of changes to individual armor pieces, made with hybrid armor builds in mind, so you may feel like ignoring set bonuses from time to time.
- The Mechanical Bosses have received a general rework and a few new surprises on Expert mode. However, their souls can be used for better items.
- A rebalanced Celestial Event, featuring more heart drops and lower damage across the board, as well as a few completely reworked enemies.
- Some weapons and enemies have been completely retiered.
- And more!
Slapping more stats into things doesn’t always solve problems. You have to be creative when it’s needed.
Not everything is fun and flashy changes, there are some things that may be hard to spot at first sight.
There are also things that you will definitely notice no matter what.
And some things fall into both categories.
Alt Fires are underused.
Yo-yos could always use more effects. Have you noticed how we currently have 5 practically identical weapons in the Pre-Mech tier, with 1 completely outclassing the other four?
Set Bonuses are fun, but optimizing with hybrid sets is where the real fun is at. I wonder what the best combination will be...
Just imagine saying that this is how you are about to fight Moon Lord.
Completely normal setups, right?
Not everything is fun and flashy changes, there are some things that may be hard to spot at first sight.
There are also things that you will definitely notice no matter what.
And some things fall into both categories.
Alt Fires are underused.
Yo-yos could always use more effects. Have you noticed how we currently have 5 practically identical weapons in the Pre-Mech tier, with 1 completely outclassing the other four?
Set Bonuses are fun, but optimizing with hybrid sets is where the real fun is at. I wonder what the best combination will be...
Just imagine saying that this is how you are about to fight Moon Lord.
Completely normal setups, right?
Join the Bame's Rebalance Mod Discord Server!
Credits to:
- Coleyohley for doing amazing work on the documentation, fixing my ugly writing and making it much more fun and comfortable to read.
- The TModLoader Discord, always helping me out when I had a coding question
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