I somewhat remember this mod from years ago, but this comeback is quite big and nice. I like the generated structures, proven they don't get in the way of others. It even seems to play nicely with Start with Base, without them overriding each other. I managed to play some of this update as both an thrower and assassin, with the former making much more progress than the latter. From what I've seen, there's about a dozen assassin weapons, yet I don't know how to get any of the rest aside from the starting one. Speaking of the starting assassin weapon, 3 damage means a lot of enemies will only take 1 damage from it. Although fast, it also doesn't autoswing, which can be a bit tiring on rapid clicking as well. I also noticed with at least some of the tools, you can't turn around with them mid swing, which is different to say the least. I'm trying to get a feel for the assassin class. Do the other weapons drop from quest rewards or sold by NPCs or something?
Does this mod by any chance include the amount of ores spawned in the world? I found plenty of ores of both the regular and alternate types (like both iron and lead). Also, I find that certain quests will be rather difficult to complete, like when they tell you to find something somewhere. One's an altar in the sky, which I have yet to find. Another is to find something underground with seemingly little hints for. Also, the journey doesn't really give a summary of your current objectives. I mean, it'll tell you them, but not in details like the quest giver said. One of the quests is to find something in or near the jungle, but if I don't remember that, the quest giver or journey won't say that again. On the Boss Checklist, the Banshee is listed very early on, but unless there's a trick or item or something, you get instagibbed by it.
With the leveling system, could you make the XP and level bar show up when the journey is opened? It would save having to bind an extra hotkey to it, which get pretty limited when running so many other mods. The leveling is very limited by game progress, so I found I end up with a lot of unspent skill points. Perhaps it would be better if upgrades wasn't locked behind boss progress, but can be increased to the max when you first access the skill? Speaking of the skill tree, I take it summoner is in the works?