Yello_X
Queen Bee
Hey there, Yello here! It's been a long time since I last made a suggestion, so I apologize if there's something missing here and there.
(P.S.: If I recall correctly, this should be my first ever summoner suggestion and first attempt at serious pixel-art!)
So, we all know how hard being an early-game summoner is, even after Journey's End. Low damage output, squishy characters and rare summon weapons. These three weapons will serve to bridge the progression gaps between the summoner milestones.
Pre-Hardmode:
Snowflake Staff
Summon damage: 7
Knockback: 2
Mana: 10
Use time: 26
Velocity: 10
Crafting: 10 Boreal Wood + 5 Shiverthorn @ any Anvil
Summons a minion resembling Flocko that shoots icicles at enemies.
Okay, awkward crafting recipe, but at least it serves the purpose as a summon. I'm wondering whether this guy should get a chance to slow enemies down.
Soul Staff
Summon damage: 9
Knockback: 3
Mana: 10
Use time: 24
Velocity: 10
Crafting: 8 Iron/Lead Bars + 3 Diamonds @ any Anvil (Graveyard Mini-biome)
Summons Lost Soul-like minions that home in on enemies, dealing contact damage. Flies fast.
Most summoners die every now and then, so why not give them something to make up for their deaths? Spooky! (Good luck grinding NPC graves, hardcores!)
Hardmode:
Pixie Staff
Summon damage: 25
Knockback: 3
Mana: 10
Use time: 28
Velocity: 10
Crafting: 30 Pixie Dust + 1 Unicorn Horn @ any Anvil
Summons a pixie that shoots a beam of light at enemies.
I admit, not very creative, but it serves as an alternative to the (grounded) Spider Staff. The pixies also emit a small amount of light, perfect for exploring the even deadlier hardmode caverns!
As always, thanks for reading my suggestion! Feel free to comment, and constructive criticism is obviously welcome.
(P.S.: If I recall correctly, this should be my first ever summoner suggestion and first attempt at serious pixel-art!)
So, we all know how hard being an early-game summoner is, even after Journey's End. Low damage output, squishy characters and rare summon weapons. These three weapons will serve to bridge the progression gaps between the summoner milestones.
Pre-Hardmode:
Snowflake Staff
Summon damage: 7
Knockback: 2
Mana: 10
Use time: 26
Velocity: 10
Crafting: 10 Boreal Wood + 5 Shiverthorn @ any Anvil
Summons a minion resembling Flocko that shoots icicles at enemies.
Okay, awkward crafting recipe, but at least it serves the purpose as a summon. I'm wondering whether this guy should get a chance to slow enemies down.
Soul Staff
Summon damage: 9
Knockback: 3
Mana: 10
Use time: 24
Velocity: 10
Crafting: 8 Iron/Lead Bars + 3 Diamonds @ any Anvil (Graveyard Mini-biome)
Summons Lost Soul-like minions that home in on enemies, dealing contact damage. Flies fast.
Most summoners die every now and then, so why not give them something to make up for their deaths? Spooky! (Good luck grinding NPC graves, hardcores!)
Hardmode:
Pixie Staff
Summon damage: 25
Knockback: 3
Mana: 10
Use time: 28
Velocity: 10
Crafting: 30 Pixie Dust + 1 Unicorn Horn @ any Anvil
Summons a pixie that shoots a beam of light at enemies.
I admit, not very creative, but it serves as an alternative to the (grounded) Spider Staff. The pixies also emit a small amount of light, perfect for exploring the even deadlier hardmode caverns!
As always, thanks for reading my suggestion! Feel free to comment, and constructive criticism is obviously welcome.