orangepecan
Terrarian
Good luck, my friend. I'm at the same block as you are in my own playthrough.
Thanks. I got as far as getting one of them down to nearly dead before getting vanquished by tracking.
Good luck, my friend. I'm at the same block as you are in my own playthrough.
Thanks. I got as far as getting one of them down to nearly dead before getting vanquished by tracking.
Yeah, they do make some ridiculously sharp turns at times. Also, trying to outrun them is a horrible idea.
EDIT
I personally feel as if they'd be made much simpler with a few teleporters, given how they track you and how their head takes as much damage (or actually slightly less, I think) as their tail does. You could hop around the world and fire at them from a distance, picking them off slowly.
Those sharp turns is the tracking I'm talking about. I despise this mechanic in video games. Reason being that it just removes a significant portion of the skill component because no matter how well you dodge, the enemy, in real time, compensates for that by adjusting its trajectory back towards your new position.
This is pretty common in ARPGs. An enemy will start an attack with a melee weapon for example and shift its position if you dodge so that it hits you almost all the time. In Dark Souls, they even made enemy arrow attacks have a minor homing component, which is utterly stupid.
Like I said, dealing with one DoG isn't a big deal, but two of them makes this thing boil down to luck, pretty much. If @MountainDrew insists on having two DoGs in Revengeance mode, then I wonder if their AI could at least be time shifted slightly so that they aren't both homing in on you at the same time.
Those sharp turns is the tracking I'm talking about. I despise this mechanic in video games. Reason being that it just removes a significant portion of the skill component because no matter how well you dodge, the enemy, in real time, compensates for that by adjusting its trajectory back towards your new position.
This is pretty common in ARPGs. An enemy will start an attack with a melee weapon for example and shift its position if you dodge so that it hits you almost all the time. In Dark Souls, they even made enemy arrow attacks have a minor homing component, which is utterly stupid.
Like I said, dealing with one DoG isn't a big deal, but two of them makes this thing boil down to luck, pretty much. If @MountainDrew insists on having two DoGs in Revengeance mode, then I wonder if their AI could at least be time shifted slightly so that they aren't both homing in on you at the same time.
I haven't tried teleporters yet but I'm not sure if it would be all that useful, unless you were planning on, say, teleporting to the other side of the arena, a long distance away. DoG doesn't despawn due to distance as far as I can tell so this might work to give you a breather while he catches up, I guess.
It should be mentioned that I am doing this in a melee playthrough, and basically all melee weapons up to this point are not ideal for fighting DoG. I've identified the Elemental Lance as the best candidate, but if someone wants to suggest something different, I'm open to ideas.
Or perhaps lowering their damage a bit? Given that they have somewhat reduced stats (primarily health, I think), it would make sense for their damage to be reduced a bit as well. Maybe from 500 to 350 or so. Less penalty for getting hit given you now suffer from twice the risk.![]()
Revengeance bosses can be fought however you want. DoG is one of the cheesiest ones so anything is fair game. Rod of Discord is amazing for it. Teleporters are also fine imo since fighting two at once makes it immensely more difficult.
Typically this is an issue with memory. Make sure you don't have 32-bit browsers open. Since Terraria runs in a 32-bit engine, it can only address 3.5GB of memory, if that memory is being shared by too many processes, it will fail to load into memory, throwing weird errors like what you got.I wanted to try out the new version of Calamity on Steam (I bought Terraria for myself on Steam Summer Sale, it was worth for it's half price), I downloaded the most recent TModloader version, I tried to load in the mod and I got this message:
http://imgur.com/a/jw7Zl
I don't know which soundfile is corrupted and I tried to investigate, but the mod didn't loaded correctly.
Well, I will play the previous Terraria version of Calamity until this will be fixed.
i got vehemence from the wof?Believe it's just the Eye of Cthulhu, Cryogen, Devourer of Gods, and Yharon. They respectively drop the Counter Scarf, Frostflare Core, Murasama, and Drew's Wings in Revengeance mode.
WoF can be fought to drop your first meteor.So I'm in a bit of a pickle.
So I need to get an Astral Meteor to fight Astrum Deus, so I need t ofight the Astrageldon Slime, but to get the summoner for the slime, i need stardust.
So I'm stuck.
WoF can be fought to drop your first meteor.
i got vehemence from the wof?
That happened to me two. But after a few more wof kills the meteorite dropped.I fought him once already with the mod installed, but it didn't make the meteor spawn. I'll go ahead and fight him again a few times.
Well right now i'm playing multiplayer and single player with those 3 mods + a few extras and so far so good. But i do suggest that you do backups just in case.Is it able to play Calamity, Tremor & Spirit Mod together in Multiplayer ? Last week i played with a lot more of Mods and always got corrupted worlds after any Progress in the world.(Idk where the problem comes from probably that any Item was stored in the chest that triggered that bug)
Acid rain adds a de-buff called irradiated which lowers defense by about 60 points kinda last time I checked, I went from ok armor to like 8 armor or so XD was getting eaten alive by mobs and I did not knew why XD untill I saw thatI did
[doublepost=1498938691,1498938370][/doublepost]Also, what does the acid rain do?