tModLoader Calamity Mod

What would you like me to create more of?

  • NPCs (enemies, house NPCs, etc.)

    Votes: 1,177 19.3%
  • Bosses

    Votes: 2,491 40.8%
  • Items (Accessories, Weapons, etc.)

    Votes: 1,611 26.4%
  • Vanity (furniture, armor sets, etc.)

    Votes: 445 7.3%
  • Mineable Stuff (Ores, Blocks, etc.)

    Votes: 378 6.2%

  • Total voters
    6,101
Post-Moon Lord curses your character in the current version, I have nerfed the effect in 1.2 but it's still there. You get lowered life regen due to the curse (yes, lowered life regen CAN make you lose HP over time).

In order to make the lowered regen way less painful then get the well fed buff. Yes, I know, "DREW ADDED A HUNGER SYSTEM OMG THIS MOD SUCKS NOW BABYRAGE!", but it's not even a hunger system. It's just to nerf life regen a bit for post-ML characters as it was just way too out of control.

If you don't like this change then too bad, it's not being removed. I hope you understand and I hope this served as an explanation as to why people are losing HP post-Moon Lord.

Another counter to this effect is to just get more life regen items. But the well fed buff is the best thing you can do to prevent the effect.

Sorry but.. what the :red: are you talking about? Lol.

Is this curse in the current version? I never noticed it.

Please re-read what I wrote. I know that. It's called "comparison", hon.

Sorry, I misunderstood what you were trying to say!
 
Eldritch weapons in the 1.2 sounds really cool. (Sorry for leaking in the forums.)
 
Sounds like a huge amount of stuff being added in 1.2.. hopefully we see some kind of change log to give a bit of a rundown of what's going on.
 
@orangepecan Are you attempting to be rude to me? Yes, it's been in the mod for a long time now.

As for the other things in 1.2 I'm not going to say jack :red: unless I want to.
 
Eldritch weapons in the 1.2 sounds really cool. (Sorry for leaking in the forums.)
thanks and also would you mind if I asked you to change your DoG support banner to the new one?
 
Weapon Name: Red Sun
Tooltip: Over paradise

Is this a possible Metal Gear Rising reference?
 
@orangepecan Are you attempting to be rude to me? Yes, it's been in the mod for a long time now.

As for the other things in 1.2 I'm not going to say jack :red: unless I want to.

No, I wasn't attempting to be rude to you.

You may want to review that about yourself, however. Your attitude lately is quite the departure from what it was at the start of this thread. Among those that have been really obnoxious towards you - if you can even really count me among them - I would be at or near the bottom of the list. In fact, I've been in support of you many times in this thread.

Anyways, my comment was meant to be a jab at people who feel this health regen debuff is some huge problem or something - I never really even noticed it TBH.
 
Are we gonna fight the jungle tyrant Yharim? He would probably want revenge for his dragon.
 
Hey, is it possible to give me a download link? For some reason both tmodloader browser and mediafire are both broken.
Thanks!
 
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still 90%... Can't wait to play ver 2.0
 
Hey, is it possible to give me a download link? For some reason both tmodloader browser and mediafire are both broken.
Thanks!
same it gives me this suuuuuper long error when reloading mod packs
[doublepost=1501214986,1501214604][/doublepost]Failed to resolve assembly: 'Terraria, Version=1.3.5.1, Culture=neutral, PublicKeyToken=null'
at Mono.Cecil.BaseAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters)
at Mono.Cecil.DefaultAssemblyResolver.Resolve(AssemblyNameReference name)
at Mono.Cecil.MetadataResolver.Resolve(TypeReference type)
at Mono.Cecil.TypeReference.Resolve()
at Mono.Cecil.Mixin.CheckedResolve(TypeReference self)
at Mono.Cecil.SignatureReader.ReadCustomAttributeEnum(TypeReference enum_type)
at Mono.Cecil.SignatureReader.ReadCustomAttributeElementValue(TypeReference type)
at Mono.Cecil.SignatureReader.ReadCustomAttributeElement(TypeReference type)
at Mono.Cecil.SignatureReader.ReadCustomAttributeFixedArrayArgument(ArrayType type)
at Mono.Cecil.SignatureReader.ReadCustomAttributeFixedArgument(TypeReference type)
at Mono.Cecil.SignatureReader.ReadCustomAttributeConstructorArguments(CustomAttribute attribute, Collection`1 parameters)
at Mono.Cecil.MetadataReader.ReadCustomAttributeSignature(CustomAttribute attribute)
at Mono.Cecil.CustomAttribute.<Resolve>b__34_0(CustomAttribute attribute, MetadataReader reader)
at Mono.Cecil.ModuleDefinition.Read[TItem,TRet](TItem item, Func`3 read)
at Mono.Cecil.CustomAttribute.Resolve()
at Mono.Cecil.CustomAttribute.get_ConstructorArguments()
at Mono.Cecil.ImmediateModuleReader.ReadCustomAttributes(ICustomAttributeProvider provider)
at Mono.Cecil.ImmediateModuleReader.ReadType(TypeDefinition type)
at Mono.Cecil.ImmediateModuleReader.ReadTypes(Collection`1 types)
at Mono.Cecil.ImmediateModuleReader.ReadModule(ModuleDefinition module)
at Mono.Cecil.ModuleWriter.WriteModuleTo(ModuleDefinition module, Stream stream, WriterParameters parameters)
at Mono.Cecil.ModuleDefinition.Write(Stream stream, WriterParameters parameters)
at Terraria.ModLoader.AssemblyManager.LoadedMod.EncapsulateReferences(Byte[] code)
at Terraria.ModLoader.AssemblyManager.LoadedMod.LoadAssemblies()
at Terraria.ModLoader.AssemblyManager.InstantiateMods(List`1 modsToLoad)
 
No, I wasn't attempting to be rude to you.

You may want to review that about yourself, however. Your attitude lately is quite the departure from what it was at the start of this thread. Among those that have been really obnoxious towards you - if you can even really count me among them - I would be at or near the bottom of the list. In fact, I've been in support of you many times in this thread.

Anyways, my comment was meant to be a jab at people who feel this health regen debuff is some huge problem or something - I never really even noticed it TBH.

I'm not actually mad at you I was simply stating just this, "are you being rude to me?". Don't take offense to this.

I know you've been helpful.

I just assumed people would get pissed over me nerfing the OP life regen mechanic.
 
same it gives me this suuuuuper long error when reloading mod packs
[doublepost=1501214986,1501214604][/doublepost]Failed to resolve assembly: 'Terraria, Version=1.3.5.1, Culture=neutral, PublicKeyToken=null'
at Mono.Cecil.BaseAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters)
at Mono.Cecil.DefaultAssemblyResolver.Resolve(AssemblyNameReference name)
at Mono.Cecil.MetadataResolver.Resolve(TypeReference type)
at Mono.Cecil.TypeReference.Resolve()
at Mono.Cecil.Mixin.CheckedResolve(TypeReference self)
at Mono.Cecil.SignatureReader.ReadCustomAttributeEnum(TypeReference enum_type)
at Mono.Cecil.SignatureReader.ReadCustomAttributeElementValue(TypeReference type)
at Mono.Cecil.SignatureReader.ReadCustomAttributeElement(TypeReference type)
at Mono.Cecil.SignatureReader.ReadCustomAttributeFixedArrayArgument(ArrayType type)
at Mono.Cecil.SignatureReader.ReadCustomAttributeFixedArgument(TypeReference type)
at Mono.Cecil.SignatureReader.ReadCustomAttributeConstructorArguments(CustomAttribute attribute, Collection`1 parameters)
at Mono.Cecil.MetadataReader.ReadCustomAttributeSignature(CustomAttribute attribute)
at Mono.Cecil.CustomAttribute.<Resolve>b__34_0(CustomAttribute attribute, MetadataReader reader)
at Mono.Cecil.ModuleDefinition.Read[TItem,TRet](TItem item, Func`3 read)
at Mono.Cecil.CustomAttribute.Resolve()
at Mono.Cecil.CustomAttribute.get_ConstructorArguments()
at Mono.Cecil.ImmediateModuleReader.ReadCustomAttributes(ICustomAttributeProvider provider)
at Mono.Cecil.ImmediateModuleReader.ReadType(TypeDefinition type)
at Mono.Cecil.ImmediateModuleReader.ReadTypes(Collection`1 types)
at Mono.Cecil.ImmediateModuleReader.ReadModule(ModuleDefinition module)
at Mono.Cecil.ModuleWriter.WriteModuleTo(ModuleDefinition module, Stream stream, WriterParameters parameters)
at Mono.Cecil.ModuleDefinition.Write(Stream stream, WriterParameters parameters)
at Terraria.ModLoader.AssemblyManager.LoadedMod.EncapsulateReferences(Byte[] code)
at Terraria.ModLoader.AssemblyManager.LoadedMod.LoadAssemblies()
at Terraria.ModLoader.AssemblyManager.InstantiateMods(List`1 modsToLoad)
Strange, I have 0 mods installed so I can't really help you.

EDIT: Maybe just don't use mod packs?
 
I'm not actually mad at you I was simply stating just this, "are you being rude to me?". Don't take offense to this.

I know you've been helpful.

I just assumed people would get pissed over me nerfing the OP life regen mechanic.

No worries. I probably took it too personally anyways.

Just to be clear, are you further nerfing life regen in 1.2 or is the mechanic that already exists being toned down slightly to improve player life regen?
 
Strange, I have 0 mods installed so I can't really help you.

EDIT: Maybe just don't use mod packs?

I only have heros mod and some other small mods like duel weild and this other mod
 
Well, I suppose its fair to nerf down the health regen a tad, especially when Bloom Armor from Thorium Xeroc Armor is a thing - the damn thing keeps getting you health by the second.
 
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Man, Soma Prime and Svntechinical are major embarrassments when compared to the rest of the SC drops. These weapons deserve a massive buff.
 
I seem to be getting the "insufficient memory to continue execution of the program" error. Don't know if it has been asked prior, but is there any way to resolve it?
 
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